This is part of the Vulkan backend task T68990. This is mostly a cleanup, however, there is a small change: We don't use a special Vertex Array binding function for Immediate anymore and just reuse the one for batches. This might create a bit more state changes but this could be fixed easily if it causes perf regression. # Conflicts: # source/blender/gpu/intern/gpu_context.cc
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2020 Blender Foundation.
 | |
|  * All rights reserved.
 | |
|  */
 | |
| 
 | |
| /** \file
 | |
|  * \ingroup gpu
 | |
|  */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "glew-mx.h"
 | |
| 
 | |
| #include "GPU_batch.h"
 | |
| #include "gl_shader_interface.hh"
 | |
| 
 | |
| namespace blender {
 | |
| namespace gpu {
 | |
| 
 | |
| namespace GLVertArray {
 | |
| 
 | |
| void update_bindings(const GLuint vao,
 | |
|                      const GPUBatch *batch,
 | |
|                      const ShaderInterface *interface,
 | |
|                      const int base_instance);
 | |
| 
 | |
| void update_bindings(const GLuint vao,
 | |
|                      const uint v_first,
 | |
|                      const GPUVertFormat *format,
 | |
|                      const ShaderInterface *interface);
 | |
| 
 | |
| }  // namespace GLVertArray
 | |
| 
 | |
| }  // namespace gpu
 | |
| }  // namespace blender
 |