Replace `mesh_attributes`, `mesh_attributes_for_write` and the point cloud versions with methods on the `Mesh` and `PointCloud` types. This makes them friendlier to use and improves readability. Differential Revision: https://developer.blender.org/D15907
691 lines
18 KiB
C++
691 lines
18 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edmesh
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_bitmap.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BKE_attribute.hh"
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_select_utils.h"
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#include "ED_view3d.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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/* own include */
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void paintface_flush_flags(bContext *C,
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Object *ob,
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const bool flush_selection,
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const bool flush_hidden)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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const int *index_array = nullptr;
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BLI_assert(flush_selection || flush_hidden);
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if (me == nullptr) {
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return;
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}
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/* NOTE: call #BKE_mesh_flush_hidden_from_verts_ex first when changing hidden flags. */
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/* we could call this directly in all areas that change selection,
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* since this could become slow for realtime updates (circle-select for eg) */
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if (flush_selection) {
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BKE_mesh_flush_select_from_polys(me);
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}
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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if (ob_eval == nullptr) {
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return;
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}
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bke::AttributeAccessor attributes_me = me->attributes();
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Mesh *me_orig = (Mesh *)ob_eval->runtime.data_orig;
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bke::MutableAttributeAccessor attributes_orig = me_orig->attributes_for_write();
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Mesh *me_eval = (Mesh *)ob_eval->runtime.data_eval;
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bke::MutableAttributeAccessor attributes_eval = me_eval->attributes_for_write();
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bool updated = false;
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const Span<MPoly> me_polys = me->polys();
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if (me_orig != nullptr && me_eval != nullptr && me_orig->totpoly == me->totpoly) {
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/* Update the COW copy of the mesh. */
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MutableSpan<MPoly> orig_polys = me_orig->polys_for_write();
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for (int i = 0; i < me->totpoly; i++) {
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orig_polys[i].flag = me_polys[i].flag;
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}
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if (flush_hidden) {
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const VArray<bool> hide_poly_me = attributes_me.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> hide_poly_orig =
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attributes_orig.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
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hide_poly_me.materialize(hide_poly_orig.span);
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hide_poly_orig.finish();
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}
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/* Mesh polys => Final derived polys */
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if ((index_array = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
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MutableSpan<MPoly> eval_polys = me_orig->polys_for_write();
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/* loop over final derived polys */
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for (const int i : eval_polys.index_range()) {
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if (index_array[i] != ORIGINDEX_NONE) {
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/* Copy flags onto the final derived poly from the original mesh poly */
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eval_polys[i].flag = me_polys[index_array[i]].flag;
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}
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}
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const VArray<bool> hide_poly_orig = attributes_orig.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> hide_poly_eval =
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attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
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for (const int i : IndexRange(me_eval->totpoly)) {
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const int orig_poly_index = index_array[i];
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if (orig_poly_index != ORIGINDEX_NONE) {
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hide_poly_eval.span[i] = hide_poly_orig[orig_poly_index];
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}
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}
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hide_poly_eval.finish();
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updated = true;
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}
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}
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if (updated) {
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if (flush_hidden) {
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BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_ALL);
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}
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else {
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BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_SELECT_PAINT);
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}
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DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_SELECT);
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}
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else {
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DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
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}
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WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
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}
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void paintface_hide(bContext *C, Object *ob, const bool unselected)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->totpoly == 0) {
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return;
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}
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MutableSpan<MPoly> polys = me->polys_for_write();
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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bke::SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_span<bool>(
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".hide_poly", ATTR_DOMAIN_FACE);
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for (int i = 0; i < me->totpoly; i++) {
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MPoly *mpoly = &polys[i];
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if (!hide_poly.span[i]) {
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if (((mpoly->flag & ME_FACE_SEL) == 0) == unselected) {
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hide_poly.span[i] = true;
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}
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}
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if (hide_poly.span[i]) {
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mpoly->flag &= ~ME_FACE_SEL;
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}
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}
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hide_poly.finish();
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BKE_mesh_flush_hidden_from_polys(me);
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paintface_flush_flags(C, ob, true, true);
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}
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void paintface_reveal(bContext *C, Object *ob, const bool select)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->totpoly == 0) {
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return;
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}
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MutableSpan<MPoly> polys = me->polys_for_write();
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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if (select) {
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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for (int i = 0; i < me->totpoly; i++) {
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MPoly *mpoly = &polys[i];
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if (hide_poly[i]) {
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mpoly->flag |= ME_FACE_SEL;
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}
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}
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}
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attributes.remove(".hide_poly");
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BKE_mesh_flush_hidden_from_polys(me);
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paintface_flush_flags(C, ob, true, true);
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}
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/* Set object-mode face selection seams based on edge data, uses hash table to find seam edges. */
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static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bool select)
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{
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using namespace blender;
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bool do_it = true;
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bool mark = false;
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BLI_bitmap *edge_tag = BLI_BITMAP_NEW(me->totedge, __func__);
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BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
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const Span<MEdge> edges = me->edges();
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MutableSpan<MPoly> polys = me->polys_for_write();
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const Span<MLoop> loops = me->loops();
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bke::AttributeAccessor attributes = me->attributes();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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if (index != (uint)-1) {
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/* only put face under cursor in array */
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const MPoly *mp = &polys[index];
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BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, &loops[mp->loopstart]);
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BLI_BITMAP_ENABLE(poly_tag, index);
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}
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else {
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/* fill array by selection */
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for (int i = 0; i < me->totpoly; i++) {
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MPoly *mp = &polys[i];
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if (hide_poly[i]) {
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/* pass */
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}
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else if (mp->flag & ME_FACE_SEL) {
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BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, &loops[mp->loopstart]);
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BLI_BITMAP_ENABLE(poly_tag, i);
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}
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}
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}
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while (do_it) {
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do_it = false;
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/* expand selection */
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for (int i = 0; i < me->totpoly; i++) {
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MPoly *mp = &polys[i];
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if (hide_poly[i]) {
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continue;
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}
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if (!BLI_BITMAP_TEST(poly_tag, i)) {
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mark = false;
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const MLoop *ml = &loops[mp->loopstart];
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for (int b = 0; b < mp->totloop; b++, ml++) {
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if ((edges[ml->e].flag & ME_SEAM) == 0) {
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if (BLI_BITMAP_TEST(edge_tag, ml->e)) {
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mark = true;
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break;
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}
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}
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}
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if (mark) {
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BLI_BITMAP_ENABLE(poly_tag, i);
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BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, &loops[mp->loopstart]);
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do_it = true;
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}
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}
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}
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}
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MEM_freeN(edge_tag);
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for (int i = 0; i < me->totpoly; i++) {
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MPoly *mp = &polys[index];
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if (BLI_BITMAP_TEST(poly_tag, i)) {
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SET_FLAG_FROM_TEST(mp->flag, select, ME_FACE_SEL);
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}
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}
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MEM_freeN(poly_tag);
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}
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void paintface_select_linked(bContext *C, Object *ob, const int mval[2], const bool select)
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{
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uint index = (uint)-1;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->totpoly == 0) {
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return;
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}
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if (mval) {
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if (!ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
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return;
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}
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}
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select_linked_tfaces_with_seams(me, index, select);
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paintface_flush_flags(C, ob, true, false);
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}
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bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool flush_flags)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr) {
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return false;
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}
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MutableSpan<MPoly> polys = me->polys_for_write();
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bke::AttributeAccessor attributes = me->attributes();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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if (action == SEL_TOGGLE) {
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action = SEL_SELECT;
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for (int i = 0; i < me->totpoly; i++) {
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MPoly *mpoly = &polys[i];
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if (!hide_poly[i] && mpoly->flag & ME_FACE_SEL) {
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action = SEL_DESELECT;
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break;
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}
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}
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}
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bool changed = false;
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for (int i = 0; i < me->totpoly; i++) {
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MPoly *mpoly = &polys[i];
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if (!hide_poly[i]) {
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switch (action) {
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case SEL_SELECT:
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if ((mpoly->flag & ME_FACE_SEL) == 0) {
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mpoly->flag |= ME_FACE_SEL;
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changed = true;
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}
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break;
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case SEL_DESELECT:
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if ((mpoly->flag & ME_FACE_SEL) != 0) {
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mpoly->flag &= ~ME_FACE_SEL;
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changed = true;
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}
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break;
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case SEL_INVERT:
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mpoly->flag ^= ME_FACE_SEL;
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changed = true;
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break;
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}
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}
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}
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if (changed) {
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if (flush_flags) {
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paintface_flush_flags(C, ob, true, false);
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}
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}
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return changed;
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}
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bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
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{
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using namespace blender;
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bool ok = false;
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float vec[3], bmat[3][3];
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const Mesh *me = BKE_mesh_from_object(ob);
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if (!me || !CustomData_has_layer(&me->ldata, CD_MLOOPUV)) {
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return ok;
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}
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copy_m3_m4(bmat, ob->obmat);
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const Span<MVert> verts = me->verts();
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const Span<MPoly> polys = me->polys();
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const Span<MLoop> loops = me->loops();
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bke::AttributeAccessor attributes = me->attributes();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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for (int i = 0; i < me->totpoly; i++) {
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const MPoly *mp = &polys[i];
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if (hide_poly[i] || !(mp->flag & ME_FACE_SEL)) {
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continue;
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}
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const MLoop *ml = &loops[mp->loopstart];
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for (int b = 0; b < mp->totloop; b++, ml++) {
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mul_v3_m3v3(vec, bmat, verts[ml->v].co);
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add_v3_v3v3(vec, vec, ob->obmat[3]);
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minmax_v3v3_v3(r_min, r_max, vec);
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}
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ok = true;
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}
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return ok;
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}
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bool paintface_mouse_select(bContext *C,
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const int mval[2],
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const SelectPick_Params *params,
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Object *ob)
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{
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using namespace blender;
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MPoly *mpoly_sel = nullptr;
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uint index;
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bool changed = false;
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bool found = false;
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/* Get the face under the cursor */
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Mesh *me = BKE_mesh_from_object(ob);
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MutableSpan<MPoly> polys = me->polys_for_write();
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bke::AttributeAccessor attributes = me->attributes();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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if (ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
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if (index < me->totpoly) {
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mpoly_sel = polys.data() + index;
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if (!hide_poly[index]) {
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found = true;
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}
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}
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}
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if (params->sel_op == SEL_OP_SET) {
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if ((found && params->select_passthrough) && (mpoly_sel->flag & ME_FACE_SEL)) {
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found = false;
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}
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else if (found || params->deselect_all) {
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/* Deselect everything. */
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changed |= paintface_deselect_all_visible(C, ob, SEL_DESELECT, false);
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}
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}
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if (found) {
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me->act_face = (int)index;
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switch (params->sel_op) {
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case SEL_OP_ADD: {
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mpoly_sel->flag |= ME_FACE_SEL;
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break;
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}
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case SEL_OP_SUB: {
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mpoly_sel->flag &= ~ME_FACE_SEL;
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break;
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}
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case SEL_OP_XOR: {
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if (mpoly_sel->flag & ME_FACE_SEL) {
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mpoly_sel->flag &= ~ME_FACE_SEL;
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}
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else {
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mpoly_sel->flag |= ME_FACE_SEL;
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}
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break;
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}
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case SEL_OP_SET: {
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mpoly_sel->flag |= ME_FACE_SEL;
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break;
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}
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case SEL_OP_AND: {
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BLI_assert_unreachable(); /* Doesn't make sense for picking. */
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break;
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}
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}
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/* image window redraw */
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paintface_flush_flags(C, ob, true, false);
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ED_region_tag_redraw(CTX_wm_region(C)); /* XXX: should redraw all 3D views. */
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changed = true;
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}
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return changed || found;
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}
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void paintvert_flush_flags(Object *ob)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
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const int *index_array = nullptr;
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if (me == nullptr) {
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return;
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}
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/* we could call this directly in all areas that change selection,
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* since this could become slow for realtime updates (circle-select for eg) */
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BKE_mesh_flush_select_from_verts(me);
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if (me_eval == nullptr) {
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return;
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}
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index_array = (const int *)CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
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const Span<MVert> verts = me->verts_for_write();
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MutableSpan<MVert> verts_eval = me_eval->verts_for_write();
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if (index_array) {
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int orig_index;
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for (const int i : verts_eval.index_range()) {
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orig_index = index_array[i];
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if (orig_index != ORIGINDEX_NONE) {
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verts_eval[i].flag = verts[index_array[i]].flag;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (const int i : verts_eval.index_range()) {
|
|
verts_eval[i].flag = verts[i].flag;
|
|
}
|
|
}
|
|
|
|
BKE_mesh_batch_cache_dirty_tag(me, BKE_MESH_BATCH_DIRTY_ALL);
|
|
}
|
|
|
|
void paintvert_tag_select_update(bContext *C, Object *ob)
|
|
{
|
|
DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
|
|
}
|
|
|
|
bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
MutableSpan<MVert> verts = me->verts_for_write();
|
|
bke::AttributeAccessor attributes = me->attributes();
|
|
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
|
|
if (action == SEL_TOGGLE) {
|
|
action = SEL_SELECT;
|
|
|
|
for (int i = 0; i < me->totvert; i++) {
|
|
MVert *mvert = &verts[i];
|
|
if (!hide_vert[i] && mvert->flag & SELECT) {
|
|
action = SEL_DESELECT;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
for (int i = 0; i < me->totvert; i++) {
|
|
MVert *mvert = &verts[i];
|
|
if (!hide_vert[i]) {
|
|
switch (action) {
|
|
case SEL_SELECT:
|
|
if ((mvert->flag & SELECT) == 0) {
|
|
mvert->flag |= SELECT;
|
|
changed = true;
|
|
}
|
|
break;
|
|
case SEL_DESELECT:
|
|
if ((mvert->flag & SELECT) != 0) {
|
|
mvert->flag &= ~SELECT;
|
|
changed = true;
|
|
}
|
|
break;
|
|
case SEL_INVERT:
|
|
mvert->flag ^= SELECT;
|
|
changed = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (changed) {
|
|
/* handle mselect */
|
|
if (action == SEL_SELECT) {
|
|
/* pass */
|
|
}
|
|
else if (ELEM(action, SEL_DESELECT, SEL_INVERT)) {
|
|
BKE_mesh_mselect_clear(me);
|
|
}
|
|
else {
|
|
BKE_mesh_mselect_validate(me);
|
|
}
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr) {
|
|
return;
|
|
}
|
|
const Span<MDeformVert> dverts = me->deform_verts();
|
|
if (dverts.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
if (!extend) {
|
|
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
|
|
}
|
|
|
|
MutableSpan<MVert> verts = me->verts_for_write();
|
|
bke::AttributeAccessor attributes = me->attributes();
|
|
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
|
|
for (int i = 0; i < me->totvert; i++) {
|
|
MVert *mv = &verts[i];
|
|
const MDeformVert *dv = &dverts[i];
|
|
if (!hide_vert[i]) {
|
|
if (dv->dw == nullptr) {
|
|
/* if null weight then not grouped */
|
|
mv->flag |= SELECT;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|
|
|
|
void paintvert_hide(bContext *C, Object *ob, const bool unselected)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr || me->totvert == 0) {
|
|
return;
|
|
}
|
|
|
|
MutableSpan<MVert> verts = me->verts_for_write();
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : verts.index_range()) {
|
|
MVert &vert = verts[i];
|
|
if (!hide_vert.span[i]) {
|
|
if (((vert.flag & SELECT) == 0) == unselected) {
|
|
hide_vert.span[i] = true;
|
|
}
|
|
}
|
|
|
|
if (hide_vert.span[i]) {
|
|
vert.flag &= ~SELECT;
|
|
}
|
|
}
|
|
hide_vert.finish();
|
|
|
|
BKE_mesh_flush_hidden_from_verts(me);
|
|
|
|
paintvert_flush_flags(ob);
|
|
paintvert_tag_select_update(C, ob);
|
|
}
|
|
|
|
void paintvert_reveal(bContext *C, Object *ob, const bool select)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr || me->totvert == 0) {
|
|
return;
|
|
}
|
|
|
|
MutableSpan<MVert> verts = me->verts_for_write();
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
|
|
for (const int i : verts.index_range()) {
|
|
MVert &vert = verts[i];
|
|
if (hide_vert[i]) {
|
|
SET_FLAG_FROM_TEST(vert.flag, select, SELECT);
|
|
}
|
|
}
|
|
|
|
/* Remove the hide attribute to reveal all vertices. */
|
|
attributes.remove(".hide_vert");
|
|
|
|
BKE_mesh_flush_hidden_from_verts(me);
|
|
|
|
paintvert_flush_flags(ob);
|
|
paintvert_tag_select_update(C, ob);
|
|
}
|