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blender-archive/source/blender/compositor/nodes/COM_OutputFileNode.cpp
Dalai Felinto d5f1b9c222 Multi-View and Stereo 3D
Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html

Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode

Viewport
* Cameras
* Plane
* Volume

Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support

Sequencer
* Image/Movie Strips 'Use Multiview'

UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

Scene Render Views
* Ability to have an arbitrary number of views in the scene

Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.

Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.

Everything else is likely small todos, and may wait until we are sure none of the above is happening.

Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix

Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up

Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)

Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
2015-04-06 10:40:12 -03:00

124 lines
4.7 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Lukas Tönne
*/
#include "COM_OutputFileNode.h"
#include "COM_OutputFileOperation.h"
#include "COM_OutputFileMultiViewOperation.h"
#include "COM_ExecutionSystem.h"
#include "BKE_scene.h"
#include "BLI_path_util.h"
OutputFileNode::OutputFileNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void OutputFileNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
NodeImageMultiFile *storage = (NodeImageMultiFile *)this->getbNode()->storage;
const bool is_multiview = (context.getRenderData()->scemode & R_MULTIVIEW) != 0;
if (!context.isRendering()) {
/* only output files when rendering a sequence -
* otherwise, it overwrites the output files just
* scrubbing through the timeline when the compositor updates.
*/
return;
}
if (storage->format.imtype == R_IMF_IMTYPE_MULTILAYER) {
/* single output operation for the multilayer file */
OutputOpenExrMultiLayerOperation *outputOperation;
if (is_multiview && storage->format.views_format == R_IMF_VIEWS_MULTIVIEW) {
outputOperation = new OutputOpenExrMultiLayerMultiViewOperation(
context.getRenderData(), context.getbNodeTree(), storage->base_path, storage->format.exr_codec, context.getViewName());
}
else {
outputOperation = new OutputOpenExrMultiLayerOperation(
context.getRenderData(), context.getbNodeTree(), storage->base_path, storage->format.exr_codec, context.getViewName());
}
converter.addOperation(outputOperation);
int num_inputs = getNumberOfInputSockets();
bool previewAdded = false;
for (int i = 0; i < num_inputs; ++i) {
NodeInput *input = getInputSocket(i);
NodeImageMultiFileSocket *sockdata = (NodeImageMultiFileSocket *)input->getbNodeSocket()->storage;
/* note: layer becomes an empty placeholder if the input is not linked */
outputOperation->add_layer(sockdata->layer, input->getDataType(), input->isLinked());
converter.mapInputSocket(input, outputOperation->getInputSocket(i));
if (!previewAdded) {
converter.addNodeInputPreview(input);
previewAdded = true;
}
}
}
else { /* single layer format */
int num_inputs = getNumberOfInputSockets();
bool previewAdded = false;
for (int i = 0; i < num_inputs; ++i) {
NodeInput *input = getInputSocket(i);
if (input->isLinked()) {
NodeImageMultiFileSocket *sockdata = (NodeImageMultiFileSocket *)input->getbNodeSocket()->storage;
ImageFormatData *format = (sockdata->use_node_format ? &storage->format : &sockdata->format);
char path[FILE_MAX];
/* combine file path for the input */
BLI_join_dirfile(path, FILE_MAX, storage->base_path, sockdata->path);
NodeOperation *outputOperation = NULL;
if (is_multiview && format->views_format == R_IMF_VIEWS_MULTIVIEW) {
outputOperation = new OutputOpenExrSingleLayerMultiViewOperation(
context.getRenderData(), context.getbNodeTree(), input->getDataType(), format, path,
context.getViewSettings(), context.getDisplaySettings(), context.getViewName());
}
else if ((!is_multiview) || (format->views_format == R_IMF_VIEWS_INDIVIDUAL)) {
outputOperation = new OutputSingleLayerOperation(
context.getRenderData(), context.getbNodeTree(), input->getDataType(), format, path,
context.getViewSettings(), context.getDisplaySettings(), context.getViewName());
}
else { /* R_IMF_VIEWS_STEREO_3D */
outputOperation = new OutputStereoOperation(
context.getRenderData(), context.getbNodeTree(), input->getDataType(), format, path,
sockdata->layer, context.getViewSettings(), context.getDisplaySettings(), context.getViewName());
}
converter.addOperation(outputOperation);
converter.mapInputSocket(input, outputOperation->getInputSocket(0));
if (!previewAdded) {
converter.addNodeInputPreview(input);
previewAdded = true;
}
}
}
}
}