The ImageTextureNode incorrectly used the tile slot encoding for box- mapped textures as well. Since box-mapping always generates UVs that lie in the 1001 tile, there's no need to support tiles here.
The ImageTextureNode incorrectly used the tile slot encoding for box- mapped textures as well. Since box-mapping always generates UVs that lie in the 1001 tile, there's no need to support tiles here.