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blender-archive/release/scripts/startup/bl_ui/properties_physics_fluid.py
Sebastián Barschkis 4235fe37d6 Mantaflow [Part 3]: Customized UI for Manta fluids
With Mantaflow the current smoke modifier UI will accommodate both smoke and liquids.

In addition, there is now an option for Mantaflow liquids in the quick effects section ("Quick Liquid").

Reviewed By: sergey

Maniphest Tasks: T59995

Differential Revision: https://developer.blender.org/D3852
2019-12-16 16:30:10 +01:00

1276 lines
49 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import (
Panel,
Menu,
)
from .properties_physics_common import (
effector_weights_ui,
)
class FLUID_MT_presets(Menu):
bl_label = "Fluid Presets"
preset_subdir = "fluid"
preset_operator = "script.execute_preset"
draw = Menu.draw_preset
class PhysicButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
@staticmethod
def poll_fluid(context):
ob = context.object
if not ((ob and ob.type == 'MESH') and (context.fluid)):
return False
md = context.fluid
return md and (context.fluid.fluid_type != 'NONE')
@staticmethod
def poll_fluid_domain(context):
if not PhysicButtonsPanel.poll_fluid(context):
return False
md = context.fluid
return md and (md.fluid_type == 'DOMAIN')
@staticmethod
def poll_gas_domain(context):
if not PhysicButtonsPanel.poll_fluid(context):
return False
md = context.fluid
if md and (md.fluid_type == 'DOMAIN'):
domain = md.domain_settings
return domain.domain_type in {'GAS'}
return False
@staticmethod
def poll_liquid_domain(context):
if not PhysicButtonsPanel.poll_fluid(context):
return False
md = context.fluid
if md and (md.fluid_type == 'DOMAIN'):
domain = md.domain_settings
return domain.domain_type in {'LIQUID'}
return False
@staticmethod
def poll_fluid_flow(context):
if not PhysicButtonsPanel.poll_fluid(context):
return False
md = context.fluid
return md and (md.fluid_type == 'FLOW')
class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
bl_label = "Fluid"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.fluid)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
if not bpy.app.build_options.fluid:
col = layout.column(align=True)
col.alignment = 'RIGHT'
col.label(text="Built without Fluid modifier")
return
md = context.fluid
layout.prop(md, "fluid_type")
class PHYSICS_PT_settings(PhysicButtonsPanel, Panel):
bl_label = "Settings"
bl_parent_id = 'PHYSICS_PT_fluid'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_fluid(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.fluid
ob = context.object
scene = context.scene
if md.fluid_type == 'DOMAIN':
domain = md.domain_settings
# Deactivate UI if guiding is enabled but not baked yet
layout.active = not (domain.use_guiding and not domain.cache_baked_guiding and (domain.guiding_source == "EFFECTOR" or (domain.guiding_source == "DOMAIN" and not domain.guiding_parent)))
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
baked_data = domain.cache_baked_data
row = layout.row()
row.enabled = not baking_any and not baked_data
row.prop(domain, "domain_type", expand=False)
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not baking_any and not baked_data
col = flow.column()
col.prop(domain, "resolution_max", text="Resolution Divisions")
col.prop(domain, "time_scale", text="Time Scale")
col.prop(domain, "cfl_condition", text="CFL Number")
col = flow.column()
col.prop(domain, "use_adaptive_stepping", text="Use Adaptive Stepping")
col1 = col.column(align=True)
col1.enabled = domain.use_adaptive_stepping
col1.prop(domain, "timesteps_maximum", text="Timesteps Maximum")
col1.prop(domain, "timesteps_minimum", text="Minimum")
col.separator()
col = flow.column()
if scene.use_gravity:
sub = col.column()
sub.enabled = False
sub.prop(domain, "gravity", text="Using Scene Gravity", icon='SCENE_DATA')
else:
col.prop(domain, "gravity", text="Gravity")
# TODO (sebbas): Clipping var useful for manta openvdb caching?
# col.prop(domain, "clipping", text="Empty Space")
if domain.cache_type == "MODULAR":
col.separator()
split = layout.split()
bake_incomplete = (domain.cache_frame_pause_data < domain.cache_frame_end)
if domain.cache_baked_data and not domain.cache_baking_data and bake_incomplete:
col = split.column()
col.operator("fluid.bake_data", text="Resume")
col = split.column()
col.operator("fluid.free_data", text="Free")
elif domain.cache_baking_data and not domain.cache_baked_data:
split.enabled = False
split.operator("fluid.pause_bake", text="Baking Data - ESC to pause")
elif not domain.cache_baked_data and not domain.cache_baking_data:
split.operator("fluid.bake_data", text="Bake Data")
else:
split.operator("fluid.free_data", text="Free Data")
elif md.fluid_type == 'FLOW':
flow = md.flow_settings
row = layout.row()
row.prop(flow, "flow_type", expand=False)
grid = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = grid.column()
col.prop(flow, "flow_behavior", expand=False)
if flow.flow_behavior in {'INFLOW'}:
col.prop(flow, "use_inflow", text="Use Inflow")
col.prop(flow, "subframes", text="Sampling Substeps")
if not flow.flow_behavior == 'OUTFLOW' and flow.flow_type in {'SMOKE', 'BOTH', 'FIRE'}:
if flow.flow_type in {'SMOKE', 'BOTH'}:
col.prop(flow, "smoke_color", text="Smoke Color")
col = grid.column(align=True)
col.prop(flow, "use_absolute", text="Absolute Density")
if flow.flow_type in {'SMOKE', 'BOTH'}:
col.prop(flow, "temperature", text="Initial Temperature")
col.prop(flow, "density", text="Density")
if flow.flow_type in {'FIRE', 'BOTH'}:
col.prop(flow, "fuel_amount", text="Fuel")
col.separator()
col.prop_search(flow, "density_vertex_group", ob, "vertex_groups", text="Vertex Group")
elif md.fluid_type == 'EFFECTOR':
effec = md.effec_settings
row = layout.row()
row.prop(effec, "effec_type")
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop(effec, "use_plane_init", text="Is Planar")
col.prop(effec, "surface_distance", text="Surface Thickness")
if effec.effec_type == "GUIDE":
col.prop(effec, "velocity_factor", text="Velocity Factor")
col = flow.column()
col.prop(effec, "guiding_mode", text="Guiding Mode")
class PHYSICS_PT_borders(PhysicButtonsPanel, Panel):
bl_label = "Border Collisions"
bl_parent_id = 'PHYSICS_PT_settings'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_fluid_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.fluid
domain = md.domain_settings
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
baked_data = domain.cache_baked_data
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not baking_any and not baked_data
col = flow.column()
col.prop(domain, "use_collision_border_front", text="Front")
col = flow.column()
col.prop(domain, "use_collision_border_back", text="Back")
col = flow.column()
col.prop(domain, "use_collision_border_right", text="Right")
col = flow.column()
col.prop(domain, "use_collision_border_left", text="Left")
col = flow.column()
col.prop(domain, "use_collision_border_top", text="Top")
col = flow.column()
col.prop(domain, "use_collision_border_bottom", text="Bottom")
class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
bl_label = "Smoke"
bl_parent_id = 'PHYSICS_PT_settings'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_gas_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.fluid
domain = md.domain_settings
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
baked_data = domain.cache_baked_data
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not baking_any and not baked_data
col = flow.column()
col.prop(domain, "alpha")
col.prop(domain, "beta", text="Temperature Diff.")
col = flow.column()
col.prop(domain, "vorticity")
class PHYSICS_PT_smoke_dissolve(PhysicButtonsPanel, Panel):
bl_label = "Dissolve"
bl_parent_id = 'PHYSICS_PT_smoke'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_gas_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.fluid
domain = md.domain_settings
self.layout.prop(domain, "use_dissolve_smoke", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.fluid
domain = md.domain_settings
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
baked_data = domain.cache_baked_data
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not baking_any and not baked_data
layout.active = domain.use_dissolve_smoke
col = flow.column()
col.prop(domain, "dissolve_speed", text="Time")
col = flow.column()
col.prop(domain, "use_dissolve_smoke_log", text="Slow")
class PHYSICS_PT_fire(PhysicButtonsPanel, Panel):
bl_label = "Fire"
bl_parent_id = 'PHYSICS_PT_settings'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_gas_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.fluid
domain = md.domain_settings
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
baked_data = domain.cache_baked_data
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not baking_any and not baked_data
col = flow.column()
col.prop(domain, "burning_rate", text="Reaction Speed")
col = flow.column()
col.prop(domain, "flame_smoke", text="Flame Smoke")
col = flow.column()
col.prop(domain, "flame_vorticity", text="Flame Vorticity")
col = flow.column()
col.prop(domain, "flame_ignition", text="Temperature Ignition")
col = flow.column()
col.prop(domain, "flame_max_temp", text="Maximum Temperature")
col = flow.column()
col.prop(domain, "flame_smoke_color", text="Flame Color")
class PHYSICS_PT_liquid(PhysicButtonsPanel, Panel):
bl_label = "Liquid"
bl_parent_id = 'PHYSICS_PT_settings'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_liquid_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.fluid.domain_settings
self.layout.prop(md, "use_flip_particles", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.fluid
domain = md.domain_settings
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
baked_data = domain.cache_baked_data
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col0 = col.column()
col0.enabled = not baking_any and not baked_data
col0.prop(domain, "simulation_method", expand=False)
col0.prop(domain, "flip_ratio", text="FLIP Ratio")
col0.prop(domain, "particle_radius", text="Particle Radius")
col1 = flow.column(align=True)
col1.enabled = not baking_any and not baked_data
col1.prop(domain, "particle_maximum", text="Particles Maximum")
col1.prop(domain, "particle_minimum", text="Minimum")
col1 = flow.column()
col1.enabled = not baking_any and not baked_data
col1.prop(domain, "particle_number", text="Particle Sampling")
col1.prop(domain, "particle_band_width", text="Narrow Band Width")
col1.prop(domain, "particle_randomness", text="Particle Randomness")
col2 = flow.column()
col2.enabled = not baking_any and not baked_data
col2.prop(domain, "use_fractions", text="Fractional Obstacles")
col3 = col2.column()
col3.enabled = domain.use_fractions and col2.enabled
col3.prop(domain, "fractions_threshold", text="Obstacle-Fluid Threshold")
class PHYSICS_PT_flow_source(PhysicButtonsPanel, Panel):
bl_label = "Flow Source"
bl_parent_id = 'PHYSICS_PT_settings'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_fluid_flow(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
flow = context.fluid.flow_settings
col = layout.column()
col.prop(flow, "flow_source", expand=False, text="Flow Source")
if flow.flow_source == 'PARTICLES':
col.prop_search(flow, "particle_system", ob, "particle_systems", text="Particle System")
grid = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = grid.column()
if flow.flow_source == 'MESH':
col.prop(flow, "use_plane_init", text="Is Planar")
col.prop(flow, "surface_distance", text="Surface Thickness")
if flow.flow_type in {'SMOKE', 'BOTH', 'FIRE'}:
col = grid.column()
col.prop(flow, "volume_density", text="Volume Density")
if flow.flow_source == 'PARTICLES':
col.prop(flow, "use_particle_size", text="Set Size")
sub = col.column()
sub.active = flow.use_particle_size
sub.prop(flow, "particle_size")
class PHYSICS_PT_flow_initial_velocity(PhysicButtonsPanel, Panel):
bl_label = "Initial Velocity"
bl_parent_id = 'PHYSICS_PT_settings'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_fluid_flow(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.fluid
flow_smoke = md.flow_settings
self.layout.prop(flow_smoke, "use_initial_velocity", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
md = context.fluid
flow_smoke = md.flow_settings
flow.active = flow_smoke.use_initial_velocity
col = flow.column()
col.prop(flow_smoke, "velocity_factor")
if flow_smoke.flow_source == 'MESH':
col.prop(flow_smoke, "velocity_normal")
# col.prop(flow_smoke, "velocity_random")
col = flow.column()
col.prop(flow_smoke, "velocity_coord")
class PHYSICS_PT_flow_texture(PhysicButtonsPanel, Panel):
bl_label = "Texture"
bl_parent_id = 'PHYSICS_PT_settings'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_fluid_flow(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.fluid
flow_smoke = md.flow_settings
self.layout.prop(flow_smoke, "use_texture", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
ob = context.object
flow_smoke = context.fluid.flow_settings
sub = flow.column()
sub.active = flow_smoke.use_texture
sub.prop(flow_smoke, "noise_texture")
sub.prop(flow_smoke, "texture_map_type", text="Mapping")
col = flow.column()
sub = col.column()
sub.active = flow_smoke.use_texture
if flow_smoke.texture_map_type == 'UV':
sub.prop_search(flow_smoke, "uv_layer", ob.data, "uv_layers")
if flow_smoke.texture_map_type == 'AUTO':
sub.prop(flow_smoke, "texture_size")
sub.prop(flow_smoke, "texture_offset")
class PHYSICS_PT_adaptive_domain(PhysicButtonsPanel, Panel):
bl_label = "Adaptive Domain"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_gas_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.fluid.domain_settings
domain = context.fluid.domain_settings
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
self.layout.enabled = not baking_any and not baked_any
self.layout.prop(md, "use_adaptive_domain", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
domain = context.fluid.domain_settings
layout.active = domain.use_adaptive_domain
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
flow.enabled = not baking_any and not baked_any
col = flow.column()
col.prop(domain, "additional_res", text="Add Resolution")
col.prop(domain, "adapt_margin")
col.separator()
col = flow.column()
col.prop(domain, "adapt_threshold", text="Threshold")
class PHYSICS_PT_noise(PhysicButtonsPanel, Panel):
bl_label = "Noise"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_gas_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.fluid.domain_settings
domain = context.fluid.domain_settings
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
self.layout.enabled = not baking_any
self.layout.prop(md, "use_noise", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
domain = context.fluid.domain_settings
# Deactivate UI if guiding is enabled but not baked yet
layout.active = domain.use_noise and not (domain.use_guiding and not domain.cache_baked_guiding and (domain.guiding_source == "EFFECTOR" or (domain.guiding_source == "DOMAIN" and not domain.guiding_parent)))
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_noise = domain.cache_baked_noise
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not baking_any and not baked_noise
col = flow.column()
col.prop(domain, "noise_scale", text="Upres Factor")
# TODO (sebbas): Mantaflow only supports wavelet noise. Maybe get rid of noise type field.
col.prop(domain, "noise_type", text="Noise Method")
col = flow.column()
col.prop(domain, "noise_strength", text="Strength")
col.prop(domain, "noise_pos_scale", text="Scale")
col.prop(domain, "noise_time_anim", text="Time")
if domain.cache_type == "MODULAR":
col.separator()
split = layout.split()
split.enabled = domain.cache_baked_data
bake_incomplete = (domain.cache_frame_pause_noise < domain.cache_frame_end)
if domain.cache_baked_noise and not domain.cache_baking_noise and bake_incomplete:
col = split.column()
col.operator("fluid.bake_noise", text="Resume")
col = split.column()
col.operator("fluid.free_noise", text="Free")
elif not domain.cache_baked_noise and domain.cache_baking_noise:
split.enabled = False
split.operator("fluid.pause_bake", text="Baking Noise - ESC to pause")
elif not domain.cache_baked_noise and not domain.cache_baking_noise:
split.operator("fluid.bake_noise", text="Bake Noise")
else:
split.operator("fluid.free_noise", text="Free Noise")
class PHYSICS_PT_mesh(PhysicButtonsPanel, Panel):
bl_label = "Mesh"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_liquid_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.fluid.domain_settings
domain = context.fluid.domain_settings
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
self.layout.enabled = not baking_any
self.layout.prop(md, "use_mesh", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
domain = context.fluid.domain_settings
# Deactivate UI if guiding is enabled but not baked yet
layout.active = domain.use_mesh and not (domain.use_guiding and not domain.cache_baked_guiding and (domain.guiding_source == "EFFECTOR" or (domain.guiding_source == "DOMAIN" and not domain.guiding_parent)))
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_mesh = domain.cache_baked_mesh
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not baking_any and not baked_mesh
col = flow.column()
col.prop(domain, "mesh_scale", text="Upres Factor")
col.prop(domain, "mesh_particle_radius", text="Particle Radius")
col = flow.column()
col.prop(domain, "use_speed_vectors", text="Use Speed Vectors")
col.separator()
col.prop(domain, "mesh_generator", text="Mesh Generator")
if domain.mesh_generator in {'IMPROVED'}:
col = flow.column(align=True)
col.prop(domain, "mesh_smoothen_pos", text="Smoothing Positive")
col.prop(domain, "mesh_smoothen_neg", text="Negative")
col = flow.column(align=True)
col.prop(domain, "mesh_concave_upper", text="Concavity Upper")
col.prop(domain, "mesh_concave_lower", text="Lower")
# TODO (sebbas): for now just interpolate any upres grids, ie not sampling highres grids
#col.prop(domain, "highres_sampling", text="Flow Sampling:")
if domain.cache_type == "MODULAR":
col.separator()
split = layout.split()
split.enabled = domain.cache_baked_data
bake_incomplete = (domain.cache_frame_pause_mesh < domain.cache_frame_end)
if domain.cache_baked_mesh and not domain.cache_baking_mesh and bake_incomplete:
col = split.column()
col.operator("fluid.bake_mesh", text="Resume")
col = split.column()
col.operator("fluid.free_mesh", text="Free")
elif not domain.cache_baked_mesh and domain.cache_baking_mesh:
split.enabled = False
split.operator("fluid.pause_bake", text="Baking Mesh - ESC to pause")
elif not domain.cache_baked_mesh and not domain.cache_baking_mesh:
split.operator("fluid.bake_mesh", text="Bake Mesh")
else:
split.operator("fluid.free_mesh", text="Free Mesh")
class PHYSICS_PT_particles(PhysicButtonsPanel, Panel):
bl_label = "Particles"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_liquid_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
domain = context.fluid.domain_settings
# Deactivate UI if guiding is enabled but not baked yet
layout.active = not (domain.use_guiding and not domain.cache_baked_guiding and (domain.guiding_source == "EFFECTOR" or (domain.guiding_source == "DOMAIN" and not domain.guiding_parent)))
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_particles = domain.cache_baked_particles
using_particles = domain.use_spray_particles or domain.use_foam_particles or domain.use_bubble_particles
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not baking_any
subSpray = flow.column()
subSpray.enabled = (domain.sndparticle_combined_export == 'OFF') or (domain.sndparticle_combined_export == 'FOAM + BUBBLES')
subSpray.prop(domain, "use_spray_particles", text="Spray")
subFoam = flow.column()
subFoam.enabled = (domain.sndparticle_combined_export == 'OFF') or (domain.sndparticle_combined_export == 'SPRAY + BUBBLES')
subFoam.prop(domain, "use_foam_particles", text="Foam")
subBubbles = flow.column()
subBubbles.enabled = (domain.sndparticle_combined_export == 'OFF') or (domain.sndparticle_combined_export == 'SPRAY + FOAM')
subBubbles.prop(domain, "use_bubble_particles", text="Bubbles")
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not baking_any and not baked_particles and using_particles
col = flow.column()
col.prop(domain, "sndparticle_combined_export")
col.prop(domain, "particle_scale", text="Upres Factor")
col.separator()
col = flow.column(align=True)
col.prop(domain, "sndparticle_tau_max_wc", text="Wave Crest Potential Maximum")
col.prop(domain, "sndparticle_tau_min_wc", text="Minimum")
col.separator()
col = flow.column(align=True)
col.prop(domain, "sndparticle_tau_max_ta", text="Trapped Air Potential Maximum")
col.prop(domain, "sndparticle_tau_min_ta", text="Minimum")
col.separator()
col = flow.column(align=True)
col.prop(domain, "sndparticle_tau_max_k", text="Kinetic Energy Potential Maximum")
col.prop(domain, "sndparticle_tau_min_k", text="Minimum")
col.separator()
col = flow.column(align=True)
col.prop(domain, "sndparticle_potential_radius", text="Potential Radius")
col.prop(domain, "sndparticle_update_radius", text="Particle Update Radius")
col.separator()
col = flow.column(align=True)
col.prop(domain, "sndparticle_k_wc", text="Wave Crest Particle Sampling")
col.prop(domain, "sndparticle_k_ta", text="Trapped Air Particle Sampling")
col.separator()
col = flow.column(align=True)
col.prop(domain, "sndparticle_l_max", text="Particle Life Maximum")
col.prop(domain, "sndparticle_l_min", text="Minimum")
col.separator()
col = flow.column(align=True)
col.prop(domain, "sndparticle_k_b", text="Bubble Buoyancy")
col.prop(domain, "sndparticle_k_d", text="Bubble Drag")
col.separator()
col = flow.column()
col.prop(domain, "sndparticle_boundary", text="Particles in Boundary:")
if domain.cache_type == "MODULAR":
col.separator()
split = layout.split()
split.enabled = domain.cache_baked_data and (domain.use_spray_particles or domain.use_bubble_particles or domain.use_foam_particles or domain.use_tracer_particles)
bake_incomplete = (domain.cache_frame_pause_particles < domain.cache_frame_end)
if domain.cache_baked_particles and not domain.cache_baking_particles and bake_incomplete:
col = split.column()
col.operator("fluid.bake_particles", text="Resume")
col = split.column()
col.operator("fluid.free_particles", text="Free")
elif not domain.cache_baked_particles and domain.cache_baking_particles:
split.enabled = False
split.operator("fluid.pause_bake", text="Baking Particles - ESC to pause")
elif not domain.cache_baked_particles and not domain.cache_baking_particles:
split.operator("fluid.bake_particles", text="Bake Particles")
else:
split.operator("fluid.free_particles", text="Free Particles")
class PHYSICS_PT_diffusion(PhysicButtonsPanel, Panel):
bl_label = "Diffusion"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
# Fluid diffusion only enabled for liquids (surface tension and viscosity not relevant for smoke)
if not PhysicButtonsPanel.poll_liquid_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
domain = context.fluid.domain_settings
# Deactivate UI if guiding is enabled but not baked yet
layout.active = not (domain.use_guiding and not domain.cache_baked_guiding and (domain.guiding_source == "EFFECTOR" or (domain.guiding_source == "DOMAIN" and not domain.guiding_parent)))
split = layout.split()
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
baked_data = domain.cache_baked_data
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not baking_any and not baked_any and not baked_data
row = flow.row()
col = row.column()
col.label(text="Viscosity Presets:")
col.menu("FLUID_MT_presets", text=bpy.types.FLUID_MT_presets.bl_label)
col = row.column(align=True)
col.operator("fluid.preset_add", text="", icon='ADD')
col.operator("fluid.preset_add", text="", icon='REMOVE').remove_active = True
col = flow.column(align=True)
col.prop(domain, "viscosity_base", text="Base")
col.prop(domain, "viscosity_exponent", text="Exponent", slider=True)
col = flow.column()
col.prop(domain, "domain_size", text="Real World Size")
col.prop(domain, "surface_tension", text="Surface Tension")
class PHYSICS_PT_guiding(PhysicButtonsPanel, Panel):
bl_label = "Guiding"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_fluid_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.fluid.domain_settings
domain = context.fluid.domain_settings
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
self.layout.enabled = not baking_any
self.layout.prop(md, "use_guiding", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
domain = context.fluid.domain_settings
layout.active = domain.use_guiding
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_data = domain.cache_baked_data
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not baking_any and not baked_data
col = flow.column()
col.prop(domain, "guiding_alpha", text="Weight")
col.prop(domain, "guiding_beta", text="Size")
col.prop(domain, "guiding_vel_factor", text="Velocity Factor")
col = flow.column()
col.prop(domain, "guiding_source", text="Velocity Source")
if domain.guiding_source == "DOMAIN":
col.prop(domain, "guiding_parent", text="Guiding Parent")
if domain.cache_type == "MODULAR":
col.separator()
if domain.guiding_source == "EFFECTOR":
split = layout.split()
bake_incomplete = (domain.cache_frame_pause_guiding < domain.cache_frame_end)
if domain.cache_baked_guiding and not domain.cache_baking_guiding and bake_incomplete:
col = split.column()
col.operator("fluid.bake_guiding", text="Resume")
col = split.column()
col.operator("fluid.free_guiding", text="Free")
elif not domain.cache_baked_guiding and domain.cache_baking_guiding:
split.operator("fluid.pause_bake", text="Pause Guiding")
elif not domain.cache_baked_guiding and not domain.cache_baking_guiding:
split.operator("fluid.bake_guiding", text="Bake Guiding")
else:
split.operator("fluid.free_guiding", text="Free Guiding")
class PHYSICS_PT_collections(PhysicButtonsPanel, Panel):
bl_label = "Collections"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_fluid_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
domain = context.fluid.domain_settings
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop(domain, "fluid_group", text="Flow")
# col.prop(domain, "effector_group", text="Forces")
col.prop(domain, "effector_group", text="Effector")
class PHYSICS_PT_cache(PhysicButtonsPanel, Panel):
bl_label = "Cache"
bl_parent_id = 'PHYSICS_PT_fluid'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_fluid_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
md = context.fluid
domain = context.fluid.domain_settings
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
col = layout.column()
col.prop(domain, "cache_directory", text="")
col.enabled = not baking_any
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop(domain, "cache_type", expand=False)
col.enabled = not baking_any
col = flow.column(align=True)
col.separator()
col.prop(domain, "cache_frame_start", text="Frame Start")
col.prop(domain, "cache_frame_end", text="End")
col.enabled = not baking_any
col.separator()
col = flow.column()
col.enabled = not baking_any and not baked_any
col.prop(domain, "cache_data_format", text="Data File Format")
if md.domain_settings.domain_type in {'GAS'}:
if domain.use_noise:
col.prop(domain, "cache_noise_format", text="Noise File Format")
if md.domain_settings.domain_type in {'LIQUID'}:
# File format for all particle systemes (FLIP and secondary)
col.prop(domain, "cache_particle_format", text="Particle File Format")
if domain.use_mesh:
col.prop(domain, "cache_mesh_format", text="Mesh File Format")
if domain.cache_type == "FINAL":
col.separator()
split = layout.split()
bake_incomplete = (domain.cache_frame_pause_data < domain.cache_frame_end)
if domain.cache_baked_data and not domain.cache_baking_data and bake_incomplete:
col = split.column()
col.operator("fluid.bake_all", text="Resume")
col = split.column()
col.operator("fluid.free_all", text="Free")
elif domain.cache_baking_data and not domain.cache_baked_data:
split.enabled = False
split.operator("fluid.pause_bake", text="Baking All - ESC to pause")
elif not domain.cache_baked_data and not domain.cache_baking_data:
split.operator("fluid.bake_all", text="Bake All")
else:
split.operator("fluid.free_all", text="Free All")
class PHYSICS_PT_export(PhysicButtonsPanel, Panel):
bl_label = "Advanced"
bl_parent_id = 'PHYSICS_PT_cache'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_fluid_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.fluid
domain = context.fluid.domain_settings
baking_any = domain.cache_baking_data or domain.cache_baking_mesh or domain.cache_baking_particles or domain.cache_baking_noise or domain.cache_baking_guiding
baked_any = domain.cache_baked_data or domain.cache_baked_mesh or domain.cache_baked_particles or domain.cache_baked_noise or domain.cache_baked_guiding
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = not baking_any and not baked_any
col = flow.column()
col.prop(domain, "export_manta_script", text="Export Mantaflow Script")
class PHYSICS_PT_field_weights(PhysicButtonsPanel, Panel):
bl_label = "Field Weights"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_fluid_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
domain = context.fluid.domain_settings
effector_weights_ui(self, domain.effector_weights, 'SMOKE')
class PHYSICS_PT_viewport_display(PhysicButtonsPanel, Panel):
bl_label = "Viewport Display"
bl_parent_id = 'PHYSICS_PT_fluid'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (PhysicButtonsPanel.poll_gas_domain(context))
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
domain = context.fluid.domain_settings
col = flow.column()
col.prop(domain, "display_thickness")
col.separator()
col.prop(domain, "slice_method", text="Slicing")
slice_method = domain.slice_method
axis_slice_method = domain.axis_slice_method
do_axis_slicing = (slice_method == 'AXIS_ALIGNED')
do_full_slicing = (axis_slice_method == 'FULL')
col = col.column()
col.enabled = do_axis_slicing
col.prop(domain, "axis_slice_method")
col = flow.column()
sub = col.column()
sub.enabled = not do_full_slicing and do_axis_slicing
sub.prop(domain, "slice_axis")
sub.prop(domain, "slice_depth")
row = col.row()
row.enabled = do_full_slicing or not do_axis_slicing
row.prop(domain, "slice_per_voxel")
col.prop(domain, "display_interpolation")
class PHYSICS_PT_viewport_display_color(PhysicButtonsPanel, Panel):
bl_label = "Color Mapping"
bl_parent_id = 'PHYSICS_PT_viewport_display'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (PhysicButtonsPanel.poll_gas_domain(context))
def draw_header(self, context):
md = context.fluid.domain_settings
self.layout.prop(md, "use_color_ramp", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
domain = context.fluid.domain_settings
col = layout.column()
col.enabled = domain.use_color_ramp
col.prop(domain, "coba_field")
col.use_property_split = False
col = col.column()
col.template_color_ramp(domain, "color_ramp", expand=True)
class PHYSICS_PT_viewport_display_debug(PhysicButtonsPanel, Panel):
bl_label = "Debug Velocity"
bl_parent_id = 'PHYSICS_PT_viewport_display'
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (PhysicButtonsPanel.poll_gas_domain(context))
def draw_header(self, context):
md = context.fluid.domain_settings
self.layout.prop(md, "show_velocity", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
domain = context.fluid.domain_settings
col = flow.column()
col.enabled = domain.show_velocity
col.prop(domain, "vector_display_type", text="Display As")
col.prop(domain, "vector_scale")
classes = (
FLUID_MT_presets,
PHYSICS_PT_fluid,
PHYSICS_PT_settings,
PHYSICS_PT_borders,
PHYSICS_PT_smoke,
PHYSICS_PT_smoke_dissolve,
PHYSICS_PT_fire,
PHYSICS_PT_liquid,
PHYSICS_PT_flow_source,
PHYSICS_PT_flow_initial_velocity,
PHYSICS_PT_flow_texture,
PHYSICS_PT_adaptive_domain,
PHYSICS_PT_noise,
PHYSICS_PT_mesh,
PHYSICS_PT_particles,
PHYSICS_PT_diffusion,
PHYSICS_PT_guiding,
PHYSICS_PT_collections,
PHYSICS_PT_cache,
PHYSICS_PT_export,
PHYSICS_PT_field_weights,
PHYSICS_PT_viewport_display,
PHYSICS_PT_viewport_display_color,
PHYSICS_PT_viewport_display_debug,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)