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This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
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d653c70ee65856d74aaa1712b52b51b62e7c527c
blender-archive/source/gameengine/GameLogic/Joystick
History
Campbell Barton 91a24654dd Code Cleanup: whitespace / formatting
2013-11-24 15:23:38 +11:00
..
SCA_Joystick.cpp
Code Cleanup: whitespace / formatting
2013-11-24 15:23:38 +11:00
SCA_Joystick.h
BGE: Adding a Python interface for handling joysticks without needing logic bricks. These new SCA_PythonJoystick objects can be accessed using bge.logic.joysticks, which is a list of joysticks. The length of the list is the number of maximum supported joysticks, and indexes that do not have a joystick available are set to None. This means joysticks can be checked for using something like:
2012-12-21 02:28:59 +00:00
SCA_JoystickDefines.h
Fix various warnings with clang build, and adjust cmake clang warnings flags
2013-02-26 21:58:06 +00:00
SCA_JoystickEvents.cpp
Cleaning up some prints related to SDL.
2013-08-29 22:48:37 +00:00
SCA_JoystickPrivate.h
misc edits
2011-10-20 00:19:21 +00:00
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