This way we avoid passing structures which could be up to few hundred bytes by value to the utility functions. Ideally we'll also have to add `const` qualifier in majority of the calls, but C++ RNA does not allow us to do that because it does not know if some function modifies contents or not.
91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "mesh.h"
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#include "object.h"
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#include "particles.h"
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#include "blender_sync.h"
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#include "blender_util.h"
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#include "util_foreach.h"
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CCL_NAMESPACE_BEGIN
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/* Utilities */
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bool BlenderSync::sync_dupli_particle(BL::Object& b_ob,
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BL::DupliObject& b_dup,
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Object *object)
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{
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/* test if this dupli was generated from a particle sytem */
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BL::ParticleSystem b_psys = b_dup.particle_system();
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if(!b_psys)
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return false;
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/* test if we need particle data */
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if(!object->mesh->need_attribute(scene, ATTR_STD_PARTICLE))
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return false;
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/* don't handle child particles yet */
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BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup.persistent_id();
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if(persistent_id[0] >= b_psys.particles.length())
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return false;
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/* find particle system */
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ParticleSystemKey key(b_ob, persistent_id);
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ParticleSystem *psys;
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bool first_use = !particle_system_map.is_used(key);
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bool need_update = particle_system_map.sync(&psys, b_ob, b_dup.object(), key);
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/* no update needed? */
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if(!need_update && !object->mesh->need_update && !scene->object_manager->need_update)
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return true;
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/* first time used in this sync loop? clear and tag update */
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if(first_use) {
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psys->particles.clear();
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psys->tag_update(scene);
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}
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/* add particle */
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BL::Particle b_pa = b_psys.particles[persistent_id[0]];
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Particle pa;
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pa.index = persistent_id[0];
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pa.age = b_scene.frame_current() - b_pa.birth_time();
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pa.lifetime = b_pa.lifetime();
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pa.location = get_float3(b_pa.location());
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pa.rotation = get_float4(b_pa.rotation());
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pa.size = b_pa.size();
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pa.velocity = get_float3(b_pa.velocity());
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pa.angular_velocity = get_float3(b_pa.angular_velocity());
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psys->particles.push_back(pa);
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if(object->particle_index != psys->particles.size() - 1)
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scene->object_manager->tag_update(scene);
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object->particle_system = psys;
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object->particle_index = psys->particles.size() - 1;
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/* return that this object has particle data */
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return true;
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}
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CCL_NAMESPACE_END
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