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blender-archive/source/blender/blenfont/intern/blf_glyph.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenfont/intern/blf_glyph.c
* \ingroup blf
*
* Glyph rendering, texturing and caching. Wraps Freetype and OpenGL functions.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include FT_OUTLINE_H
#include FT_BITMAP_H
#include "MEM_guardedalloc.h"
#include "DNA_vec_types.h"
#include "DNA_userdef_types.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_threads.h"
#include "BIF_gl.h"
#include "BLF_api.h"
#include "blf_internal_types.h"
#include "blf_internal.h"
#include "BLI_strict_flags.h"
GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, unsigned int size, unsigned int dpi)
{
GlyphCacheBLF *p;
p = (GlyphCacheBLF *)font->cache.first;
while (p) {
if (p->size == size && p->dpi == dpi)
return p;
p = p->next;
}
return NULL;
}
/* Create a new glyph cache for the current size and dpi. */
GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
{
GlyphCacheBLF *gc;
gc = (GlyphCacheBLF *)MEM_callocN(sizeof(GlyphCacheBLF), "blf_glyph_cache_new");
gc->next = NULL;
gc->prev = NULL;
gc->size = font->size;
gc->dpi = font->dpi;
memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table));
memset(gc->bucket, 0, sizeof(gc->bucket));
gc->textures = (GLuint *)MEM_mallocN(sizeof(GLuint) * 256, __func__);
gc->ntex = 256;
gc->cur_tex = BLF_CURTEX_UNSET;
gc->x_offs = 0;
gc->y_offs = 0;
gc->pad = 3;
gc->num_glyphs = (int)font->face->num_glyphs;
gc->rem_glyphs = (int)font->face->num_glyphs;
gc->ascender = ((float)font->face->size->metrics.ascender) / 64.0f;
gc->descender = ((float)font->face->size->metrics.descender) / 64.0f;
if (FT_IS_SCALABLE(font->face)) {
gc->max_glyph_width = (int)((float)(font->face->bbox.xMax - font->face->bbox.xMin) *
(((float)font->face->size->metrics.x_ppem) /
((float)font->face->units_per_EM)));
gc->max_glyph_height = (int)((float)(font->face->bbox.yMax - font->face->bbox.yMin) *
(((float)font->face->size->metrics.y_ppem) /
((float)font->face->units_per_EM)));
}
else {
gc->max_glyph_width = (int)(((float)font->face->size->metrics.max_advance) / 64.0f);
gc->max_glyph_height = (int)(((float)font->face->size->metrics.height) / 64.0f);
}
/* can happen with size 1 fonts */
CLAMP_MIN(gc->max_glyph_width, 1);
CLAMP_MIN(gc->max_glyph_height, 1);
gc->p2_width = 0;
gc->p2_height = 0;
BLI_addhead(&font->cache, gc);
return gc;
}
void blf_glyph_cache_clear(FontBLF *font)
{
GlyphCacheBLF *gc;
while ((gc = BLI_pophead(&font->cache))) {
blf_glyph_cache_free(gc);
}
}
void blf_glyph_cache_free(GlyphCacheBLF *gc)
{
GlyphBLF *g;
int i;
for (i = 0; i < 257; i++) {
while ((g = BLI_pophead(&gc->bucket[i]))) {
blf_glyph_free(g);
}
}
if (gc->cur_tex != BLF_CURTEX_UNSET)
glDeleteTextures((int)gc->cur_tex + 1, gc->textures);
MEM_freeN((void *)gc->textures);
MEM_freeN(gc);
}
static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
{
int i;
/* move the index. */
gc->cur_tex++;
if (UNLIKELY(gc->cur_tex >= gc->ntex)) {
gc->ntex *= 2;
gc->textures = (GLuint *)MEM_reallocN((void *)gc->textures, sizeof(GLuint) * gc->ntex);
}
gc->p2_width = (int)blf_next_p2((unsigned int)((gc->rem_glyphs * gc->max_glyph_width) + (gc->pad * 2)));
if (gc->p2_width > font->max_tex_size)
gc->p2_width = font->max_tex_size;
i = (int)((gc->p2_width - (gc->pad * 2)) / gc->max_glyph_width);
gc->p2_height = (int)blf_next_p2((unsigned int)(((gc->num_glyphs / i) + 1) * gc->max_glyph_height));
if (gc->p2_height > font->max_tex_size)
gc->p2_height = font->max_tex_size;
glGenTextures(1, &gc->textures[gc->cur_tex]);
glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = gc->textures[gc->cur_tex]));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA8, gc->p2_width, gc->p2_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
}
GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c)
{
GlyphBLF *p;
unsigned int key;
key = blf_hash(c);
p = gc->bucket[key].first;
while (p) {
if (p->c == c)
return p;
p = p->next;
}
return NULL;
}
GlyphBLF *blf_glyph_add(FontBLF *font, unsigned int index, unsigned int c)
{
FT_GlyphSlot slot;
GlyphBLF *g;
FT_Error err;
FT_Bitmap bitmap, tempbitmap;
const bool is_sharp = (U.text_render & USER_TEXT_DISABLE_AA) != 0;
int flags = FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP;
FT_BBox bbox;
unsigned int key;
g = blf_glyph_search(font->glyph_cache, c);
if (g)
return g;
/* glyphs are dynamically created as needed by font rendering. this means that
* to make font rendering thread safe we have to do locking here. note that this
* must be a lock for the whole library and not just per font, because the font
* renderer uses a shared buffer internally */
BLI_spin_lock(font->ft_lib_mutex);
/* search again after locking */
g = blf_glyph_search(font->glyph_cache, c);
if (g) {
BLI_spin_unlock(font->ft_lib_mutex);
return g;
}
if (font->flags & BLF_HINTING)
flags &= ~FT_LOAD_NO_HINTING;
if (is_sharp)
err = FT_Load_Glyph(font->face, (FT_UInt)index, FT_LOAD_TARGET_MONO);
else
err = FT_Load_Glyph(font->face, (FT_UInt)index, flags);
if (err) {
BLI_spin_unlock(font->ft_lib_mutex);
return NULL;
}
/* get the glyph. */
slot = font->face->glyph;
if (is_sharp) {
err = FT_Render_Glyph(slot, FT_RENDER_MODE_MONO);
/* Convert result from 1 bit per pixel to 8 bit per pixel */
/* Accum errors for later, fine if not interested beyond "ok vs any error" */
FT_Bitmap_New(&tempbitmap);
err += FT_Bitmap_Convert(font->ft_lib, &slot->bitmap, &tempbitmap, 1); /* Does Blender use Pitch 1 always? It works so far */
err += FT_Bitmap_Copy(font->ft_lib, &tempbitmap, &slot->bitmap);
err += FT_Bitmap_Done(font->ft_lib, &tempbitmap);
}
else {
err = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
}
if (err || slot->format != FT_GLYPH_FORMAT_BITMAP) {
BLI_spin_unlock(font->ft_lib_mutex);
return NULL;
}
g = (GlyphBLF *)MEM_callocN(sizeof(GlyphBLF), "blf_glyph_add");
g->c = c;
g->idx = (FT_UInt)index;
g->xoff = -1;
g->yoff = -1;
bitmap = slot->bitmap;
g->width = (int)bitmap.width;
g->height = (int)bitmap.rows;
if (g->width && g->height) {
if (is_sharp) {
/* Font buffer uses only 0 or 1 values, Blender expects full 0..255 range */
int i;
for (i = 0; i < (g->width * g->height); i++) {
bitmap.buffer[i] = bitmap.buffer[i] ? 255 : 0;
}
}
g->bitmap = (unsigned char *)MEM_mallocN((size_t)(g->width * g->height), "glyph bitmap");
memcpy((void *)g->bitmap, (void *)bitmap.buffer, (size_t)(g->width * g->height));
}
g->advance = ((float)slot->advance.x) / 64.0f;
g->advance_i = (int)g->advance;
g->pos_x = (float)slot->bitmap_left;
g->pos_y = (float)slot->bitmap_top;
g->pitch = slot->bitmap.pitch;
FT_Outline_Get_CBox(&(slot->outline), &bbox);
g->box.xmin = ((float)bbox.xMin) / 64.0f;
g->box.xmax = ((float)bbox.xMax) / 64.0f;
g->box.ymin = ((float)bbox.yMin) / 64.0f;
g->box.ymax = ((float)bbox.yMax) / 64.0f;
key = blf_hash(g->c);
BLI_addhead(&(font->glyph_cache->bucket[key]), g);
BLI_spin_unlock(font->ft_lib_mutex);
return g;
}
void blf_glyph_free(GlyphBLF *g)
{
/* don't need free the texture, the GlyphCache already
* have a list of all the texture and free it.
*/
if (g->bitmap)
MEM_freeN(g->bitmap);
MEM_freeN(g);
}
static void blf_texture_draw(float uv[2][2], float dx, float y1, float dx1, float y2)
{
glBegin(GL_QUADS);
glTexCoord2f(uv[0][0], uv[0][1]);
glVertex2f(dx, y1);
glTexCoord2f(uv[0][0], uv[1][1]);
glVertex2f(dx, y2);
glTexCoord2f(uv[1][0], uv[1][1]);
glVertex2f(dx1, y2);
glTexCoord2f(uv[1][0], uv[0][1]);
glVertex2f(dx1, y1);
glEnd();
}
static void blf_texture5_draw(const float shadow_col[4], float uv[2][2], float x1, float y1, float x2, float y2)
{
const float soft[25] = {1 / 60.0f, 1 / 60.0f, 2 / 60.0f, 1 / 60.0f, 1 / 60.0f,
1 / 60.0f, 3 / 60.0f, 5 / 60.0f, 3 / 60.0f, 1 / 60.0f,
2 / 60.0f, 5 / 60.0f, 8 / 60.0f, 5 / 60.0f, 2 / 60.0f,
1 / 60.0f, 3 / 60.0f, 5 / 60.0f, 3 / 60.0f, 1 / 60.0f,
1 / 60.0f, 1 / 60.0f, 2 / 60.0f, 1 / 60.0f, 1 / 60.0f};
const float *fp = soft;
float color[4];
float dx, dy;
color[0] = shadow_col[0];
color[1] = shadow_col[1];
color[2] = shadow_col[2];
for (dx = -2; dx < 3; dx++) {
for (dy = -2; dy < 3; dy++, fp++) {
color[3] = *(fp) * shadow_col[3];
glColor4fv(color);
blf_texture_draw(uv, x1 + dx, y1 + dy, x2 + dx, y2 + dy);
}
}
glColor4fv(color);
}
static void blf_texture3_draw(const float shadow_col[4], float uv[2][2], float x1, float y1, float x2, float y2)
{
const float soft[9] = {1 / 16.0f, 2 / 16.0f, 1 / 16.0f,
2 / 16.0f, 4 / 16.0f, 2 / 16.0f,
1 / 16.0f, 2 / 16.0f, 1 / 16.0f};
const float *fp = soft;
float color[4];
float dx, dy;
color[0] = shadow_col[0];
color[1] = shadow_col[1];
color[2] = shadow_col[2];
for (dx = -1; dx < 2; dx++) {
for (dy = -1; dy < 2; dy++, fp++) {
color[3] = *(fp) * shadow_col[3];
glColor4fv(color);
blf_texture_draw(uv, x1 + dx, y1 + dy, x2 + dx, y2 + dy);
}
}
glColor4fv(color);
}
static void blf_glyph_calc_rect(rctf *rect, GlyphBLF *g, float x, float y)
{
rect->xmin = floorf(x + g->pos_x);
rect->xmax = rect->xmin + (float)g->width;
rect->ymin = y + g->pos_y;
rect->ymax = y + g->pos_y - (float)g->height;
}
void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
{
rctf rect;
if ((!g->width) || (!g->height))
return;
if (g->build_tex == 0) {
GlyphCacheBLF *gc = font->glyph_cache;
if (font->max_tex_size == -1)
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&font->max_tex_size);
if (gc->cur_tex == BLF_CURTEX_UNSET) {
blf_glyph_cache_texture(font, gc);
gc->x_offs = gc->pad;
gc->y_offs = 0;
}
if (gc->x_offs > (gc->p2_width - gc->max_glyph_width)) {
gc->x_offs = gc->pad;
gc->y_offs += gc->max_glyph_height;
if (gc->y_offs > (gc->p2_height - gc->max_glyph_height)) {
gc->y_offs = 0;
blf_glyph_cache_texture(font, gc);
}
}
g->tex = gc->textures[gc->cur_tex];
g->xoff = gc->x_offs;
g->yoff = gc->y_offs;
/* prevent glTexSubImage2D from failing if the character
* asks for pixels out of bounds, this tends only to happen
* with very small sizes (5px high or less) */
if (UNLIKELY((g->xoff + g->width) > gc->p2_width)) {
g->width -= (g->xoff + g->width) - gc->p2_width;
BLI_assert(g->width > 0);
}
if (UNLIKELY((g->yoff + g->height) > gc->p2_height)) {
g->height -= (g->yoff + g->height) - gc->p2_height;
BLI_assert(g->height > 0);
}
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, g->tex);
glTexSubImage2D(GL_TEXTURE_2D, 0, g->xoff, g->yoff, g->width, g->height, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap);
glPopClientAttrib();
g->uv[0][0] = ((float)g->xoff) / ((float)gc->p2_width);
g->uv[0][1] = ((float)g->yoff) / ((float)gc->p2_height);
g->uv[1][0] = ((float)(g->xoff + g->width)) / ((float)gc->p2_width);
g->uv[1][1] = ((float)(g->yoff + g->height)) / ((float)gc->p2_height);
/* update the x offset for the next glyph. */
gc->x_offs += (int)BLI_rctf_size_x(&g->box) + gc->pad;
gc->rem_glyphs--;
g->build_tex = 1;
}
blf_glyph_calc_rect(&rect, g, x, y);
if (font->flags & BLF_CLIPPING) {
/* intentionally check clipping without shadow offset */
rctf rect_test = rect;
BLI_rctf_translate(&rect_test, font->pos[0], font->pos[1]);
if (!BLI_rctf_inside_rctf(&font->clip_rec, &rect_test)) {
return;
}
}
if (font->tex_bind_state != g->tex) {
glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = g->tex));
}
if (font->flags & BLF_SHADOW) {
rctf rect_ofs;
blf_glyph_calc_rect(&rect_ofs, g,
x + (float)font->shadow_x,
y + (float)font->shadow_y);
switch (font->shadow) {
case 3:
blf_texture3_draw(font->shadow_col, g->uv, rect_ofs.xmin, rect_ofs.ymin, rect_ofs.xmax, rect_ofs.ymax);
break;
case 5:
blf_texture5_draw(font->shadow_col, g->uv, rect_ofs.xmin, rect_ofs.ymin, rect_ofs.xmax, rect_ofs.ymax);
break;
default:
glColor4fv(font->shadow_col);
blf_texture_draw(g->uv, rect_ofs.xmin, rect_ofs.ymin, rect_ofs.xmax, rect_ofs.ymax);
break;
}
glColor4fv(font->orig_col);
}
switch (font->blur) {
case 3:
blf_texture3_draw(font->orig_col, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
break;
case 5:
blf_texture5_draw(font->orig_col, g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
break;
default:
blf_texture_draw(g->uv, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
break;
}
return;
}