Works much the same as intersect operator, expose as a new operator since for users its quite different. Access from face menu. Internally, this adds boolean args to BM_mesh_intersect function.
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BMESH_INTERSECT_H__
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#define __BMESH_INTERSECT_H__
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/** \file blender/bmesh/tools/bmesh_intersect.h
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* \ingroup bmesh
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*/
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bool BM_mesh_intersect(
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BMesh *bm,
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struct BMLoop *(*looptris)[3], const int looptris_tot,
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int (*test_fn)(BMFace *f, void *user_data), void *user_data,
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const bool use_self, const bool use_separate, const bool use_dissolve, const bool use_island_connect,
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const int boolean_mode,
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const float eps);
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enum {
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BMESH_ISECT_BOOLEAN_NONE = -1,
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/* aligned with BooleanModifierOp */
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BMESH_ISECT_BOOLEAN_ISECT = 0,
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BMESH_ISECT_BOOLEAN_UNION = 1,
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BMESH_ISECT_BOOLEAN_DIFFERENCE = 2,
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};
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#endif /* __BMESH_INTERSECT_H__ */
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