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blender-archive/source/blender/bmesh/tools/bmesh_intersect.h
Campbell Barton d70e0b6654 BMesh: Boolean as an edit-mode tool
Works much the same as intersect operator,
expose as a new operator since for users its quite different.

Access from face menu.

Internally, this adds boolean args to BM_mesh_intersect function.
2015-12-11 17:54:42 +11:00

45 lines
1.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BMESH_INTERSECT_H__
#define __BMESH_INTERSECT_H__
/** \file blender/bmesh/tools/bmesh_intersect.h
* \ingroup bmesh
*/
bool BM_mesh_intersect(
BMesh *bm,
struct BMLoop *(*looptris)[3], const int looptris_tot,
int (*test_fn)(BMFace *f, void *user_data), void *user_data,
const bool use_self, const bool use_separate, const bool use_dissolve, const bool use_island_connect,
const int boolean_mode,
const float eps);
enum {
BMESH_ISECT_BOOLEAN_NONE = -1,
/* aligned with BooleanModifierOp */
BMESH_ISECT_BOOLEAN_ISECT = 0,
BMESH_ISECT_BOOLEAN_UNION = 1,
BMESH_ISECT_BOOLEAN_DIFFERENCE = 2,
};
#endif /* __BMESH_INTERSECT_H__ */