Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
		
			
				
	
	
		
			208 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2006 Blender Foundation.
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 * All rights reserved.
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 */
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#ifndef __BLI_THREADS_H__
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#define __BLI_THREADS_H__
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/** \file
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 * \ingroup bli
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 */
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <pthread.h>
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#ifdef __APPLE__
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#  include <libkern/OSAtomic.h>
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#endif
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/* for tables, button in UI, etc */
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#define BLENDER_MAX_THREADS 1024
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struct ListBase;
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struct TaskScheduler;
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/* Threading API */
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/*this is run once at startup*/
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void BLI_threadapi_init(void);
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void BLI_threadapi_exit(void);
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struct TaskScheduler *BLI_task_scheduler_get(void);
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void BLI_threadpool_init(struct ListBase *threadbase, void *(*do_thread)(void *), int tot);
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int BLI_available_threads(struct ListBase *threadbase);
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int BLI_threadpool_available_thread_index(struct ListBase *threadbase);
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void BLI_threadpool_insert(struct ListBase *threadbase, void *callerdata);
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void BLI_threadpool_remove(struct ListBase *threadbase, void *callerdata);
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void BLI_threadpool_remove_index(struct ListBase *threadbase, int index);
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void BLI_threadpool_clear(struct ListBase *threadbase);
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void BLI_threadpool_end(struct ListBase *threadbase);
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int BLI_thread_is_main(void);
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void BLI_threaded_malloc_begin(void);
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void BLI_threaded_malloc_end(void);
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/* System Information */
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int BLI_system_thread_count(void); /* gets the number of threads the system can make use of */
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void BLI_system_num_threads_override_set(int num);
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int BLI_system_num_threads_override_get(void);
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/* Global Mutex Locks
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 *
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 * One custom lock available now. can be extended. */
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#define LOCK_IMAGE 0
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#define LOCK_DRAW_IMAGE 1
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#define LOCK_VIEWER 2
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#define LOCK_CUSTOM1 3
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#define LOCK_RCACHE 4
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#define LOCK_OPENGL 5
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#define LOCK_NODES 6
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#define LOCK_MOVIECLIP 7
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#define LOCK_COLORMANAGE 8
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#define LOCK_FFTW 9
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#define LOCK_VIEW3D 10
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void BLI_thread_lock(int type);
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void BLI_thread_unlock(int type);
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/* Mutex Lock */
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typedef pthread_mutex_t ThreadMutex;
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#define BLI_MUTEX_INITIALIZER PTHREAD_MUTEX_INITIALIZER
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void BLI_mutex_init(ThreadMutex *mutex);
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void BLI_mutex_end(ThreadMutex *mutex);
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ThreadMutex *BLI_mutex_alloc(void);
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void BLI_mutex_free(ThreadMutex *mutex);
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void BLI_mutex_lock(ThreadMutex *mutex);
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bool BLI_mutex_trylock(ThreadMutex *mutex);
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void BLI_mutex_unlock(ThreadMutex *mutex);
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/* Spin Lock */
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#if defined(__APPLE__)
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typedef OSSpinLock SpinLock;
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#elif defined(_MSC_VER)
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typedef volatile int SpinLock;
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#else
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typedef pthread_spinlock_t SpinLock;
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#endif
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void BLI_spin_init(SpinLock *spin);
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void BLI_spin_lock(SpinLock *spin);
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void BLI_spin_unlock(SpinLock *spin);
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void BLI_spin_end(SpinLock *spin);
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/* Read/Write Mutex Lock */
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#define THREAD_LOCK_READ 1
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#define THREAD_LOCK_WRITE 2
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#define BLI_RWLOCK_INITIALIZER PTHREAD_RWLOCK_INITIALIZER
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typedef pthread_rwlock_t ThreadRWMutex;
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void BLI_rw_mutex_init(ThreadRWMutex *mutex);
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void BLI_rw_mutex_end(ThreadRWMutex *mutex);
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ThreadRWMutex *BLI_rw_mutex_alloc(void);
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void BLI_rw_mutex_free(ThreadRWMutex *mutex);
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void BLI_rw_mutex_lock(ThreadRWMutex *mutex, int mode);
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void BLI_rw_mutex_unlock(ThreadRWMutex *mutex);
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/* Ticket Mutex Lock
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 *
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 * This is a 'fair' mutex in that it will grant the lock to the first thread
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 * that requests it. */
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typedef struct TicketMutex TicketMutex;
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TicketMutex *BLI_ticket_mutex_alloc(void);
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void BLI_ticket_mutex_free(TicketMutex *ticket);
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void BLI_ticket_mutex_lock(TicketMutex *ticket);
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void BLI_ticket_mutex_unlock(TicketMutex *ticket);
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/* Condition */
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typedef pthread_cond_t ThreadCondition;
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void BLI_condition_init(ThreadCondition *cond);
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void BLI_condition_wait(ThreadCondition *cond, ThreadMutex *mutex);
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void BLI_condition_wait_global_mutex(ThreadCondition *cond, const int type);
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void BLI_condition_notify_one(ThreadCondition *cond);
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void BLI_condition_notify_all(ThreadCondition *cond);
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void BLI_condition_end(ThreadCondition *cond);
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/* ThreadWorkQueue
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 *
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 * Thread-safe work queue to push work/pointers between threads. */
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typedef struct ThreadQueue ThreadQueue;
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ThreadQueue *BLI_thread_queue_init(void);
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void BLI_thread_queue_free(ThreadQueue *queue);
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void BLI_thread_queue_push(ThreadQueue *queue, void *work);
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void *BLI_thread_queue_pop(ThreadQueue *queue);
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void *BLI_thread_queue_pop_timeout(ThreadQueue *queue, int ms);
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int BLI_thread_queue_len(ThreadQueue *queue);
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bool BLI_thread_queue_is_empty(ThreadQueue *queue);
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void BLI_thread_queue_wait_finish(ThreadQueue *queue);
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void BLI_thread_queue_nowait(ThreadQueue *queue);
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/* Thread local storage */
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#if defined(__APPLE__)
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#  define ThreadLocal(type) pthread_key_t
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#  define BLI_thread_local_create(name) pthread_key_create(&name, NULL)
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#  define BLI_thread_local_delete(name) pthread_key_delete(name)
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#  define BLI_thread_local_get(name) pthread_getspecific(name)
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#  define BLI_thread_local_set(name, value) pthread_setspecific(name, value)
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#else /* defined(__APPLE__) */
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#  ifdef _MSC_VER
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#    define ThreadLocal(type) __declspec(thread) type
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#  else
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#    define ThreadLocal(type) __thread type
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#  endif
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#  define BLI_thread_local_create(name)
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#  define BLI_thread_local_delete(name)
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#  define BLI_thread_local_get(name) name
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#  define BLI_thread_local_set(name, value) name = value
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#endif /* defined(__APPLE__) */
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/* **** Special functions to help performance on crazy NUMA setups. **** */
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/* Make sure process/thread is using NUMA node with fast memory access. */
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void BLI_thread_put_process_on_fast_node(void);
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void BLI_thread_put_thread_on_fast_node(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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