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blender-archive/source/blender/depsgraph/intern/builder/pipeline_from_ids.cc
Sybren A. Stüvel 3642cbb1d2 Cleanup: converted Depsgraph Building Pipeline to object-oriented code
This will make it easier & cleaner to make custom-built depsgraph (for
example for exporting invisible objects to USD or Alembic, see T75936).

No functional changes.

Reviewed by: sergey

Differential Revision: https://developer.blender.org/D8423
2020-08-04 11:36:24 +02:00

155 lines
4.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
#include "pipeline_from_ids.h"
#include "DNA_layer_types.h"
#include "intern/builder/deg_builder_nodes.h"
#include "intern/builder/deg_builder_relations.h"
#include "intern/depsgraph.h"
namespace blender {
namespace deg {
namespace {
class DepsgraphFromIDsFilter {
public:
DepsgraphFromIDsFilter(ID **ids, const int num_ids)
{
for (int i = 0; i < num_ids; ++i) {
ids_.add(ids[i]);
}
}
bool contains(ID *id)
{
return ids_.contains(id);
}
protected:
Set<ID *> ids_;
};
class DepsgraphFromIDsNodeBuilder : public DepsgraphNodeBuilder {
public:
DepsgraphFromIDsNodeBuilder(
Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache, ID **ids, const int num_ids)
: DepsgraphNodeBuilder(bmain, graph, cache), filter_(ids, num_ids)
{
}
virtual bool need_pull_base_into_graph(Base *base) override
{
if (!filter_.contains(&base->object->id)) {
return false;
}
return DepsgraphNodeBuilder::need_pull_base_into_graph(base);
}
virtual void build_object_proxy_group(Object *object, bool is_visible) override
{
if (object->proxy_group == nullptr) {
return;
}
if (!filter_.contains(&object->proxy_group->id)) {
return;
}
DepsgraphNodeBuilder::build_object_proxy_group(object, is_visible);
}
protected:
DepsgraphFromIDsFilter filter_;
};
class DepsgraphFromIDsRelationBuilder : public DepsgraphRelationBuilder {
public:
DepsgraphFromIDsRelationBuilder(
Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache, ID **ids, const int num_ids)
: DepsgraphRelationBuilder(bmain, graph, cache), filter_(ids, num_ids)
{
}
virtual bool need_pull_base_into_graph(Base *base) override
{
if (!filter_.contains(&base->object->id)) {
return false;
}
return DepsgraphRelationBuilder::need_pull_base_into_graph(base);
}
virtual void build_object_proxy_group(Object *object) override
{
if (object->proxy_group == nullptr) {
return;
}
if (!filter_.contains(&object->proxy_group->id)) {
return;
}
DepsgraphRelationBuilder::build_object_proxy_group(object);
}
protected:
DepsgraphFromIDsFilter filter_;
};
} // namespace
FromIDsBuilderPipeline::FromIDsBuilderPipeline(::Depsgraph *graph,
Main *bmain,
Scene *scene,
ViewLayer *view_layer,
ID **ids,
const int num_ids)
: AbstractBuilderPipeline(graph, bmain, scene, view_layer), ids_(ids), num_ids_(num_ids)
{
}
unique_ptr<DepsgraphNodeBuilder> FromIDsBuilderPipeline::construct_node_builder()
{
return std::make_unique<DepsgraphFromIDsNodeBuilder>(
bmain_, deg_graph_, &builder_cache_, ids_, num_ids_);
}
unique_ptr<DepsgraphRelationBuilder> FromIDsBuilderPipeline::construct_relation_builder()
{
return std::make_unique<DepsgraphFromIDsRelationBuilder>(
bmain_, deg_graph_, &builder_cache_, ids_, num_ids_);
}
void FromIDsBuilderPipeline::build_nodes(DepsgraphNodeBuilder &node_builder)
{
node_builder.build_view_layer(scene_, view_layer_, DEG_ID_LINKED_DIRECTLY);
for (int i = 0; i < num_ids_; ++i) {
node_builder.build_id(ids_[i]);
}
}
void FromIDsBuilderPipeline::build_relations(DepsgraphRelationBuilder &relation_builder)
{
relation_builder.build_view_layer(scene_, view_layer_, DEG_ID_LINKED_DIRECTLY);
for (int i = 0; i < num_ids_; ++i) {
relation_builder.build_id(ids_[i]);
}
}
} // namespace deg
} // namespace blender