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blender-archive/source/blender/depsgraph/intern/builder/pipeline_from_ids.h
Sybren A. Stüvel 3642cbb1d2 Cleanup: converted Depsgraph Building Pipeline to object-oriented code
This will make it easier & cleaner to make custom-built depsgraph (for
example for exporting invisible objects to USD or Alembic, see T75936).

No functional changes.

Reviewed by: sergey

Differential Revision: https://developer.blender.org/D8423
2020-08-04 11:36:24 +02:00

63 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*/
#pragma once
#include "pipeline.h"
namespace blender {
namespace deg {
/* Optimized builders for dependency graph built from a given set of IDs.
*
* General notes:
*
* - We pull in all bases if their objects are in the set of IDs. This allows to have proper
* visibility and other flags assigned to the objects.
* All other bases (the ones which points to object which is outside of the set of IDs) are
* completely ignored.
*
* - Proxy groups pointing to objects which are outside of the IDs set are also ignored.
* This way we avoid high-poly character body pulled into the dependency graph when it's coming
* from a library into an animation file and the dependency graph constructed for a proxy rig. */
class FromIDsBuilderPipeline : public AbstractBuilderPipeline {
public:
FromIDsBuilderPipeline(
::Depsgraph *graph, Main *bmain, Scene *scene, ViewLayer *view_layer, ID **ids, int num_ids);
protected:
virtual unique_ptr<DepsgraphNodeBuilder> construct_node_builder() override;
virtual unique_ptr<DepsgraphRelationBuilder> construct_relation_builder() override;
virtual void build_nodes(DepsgraphNodeBuilder &node_builder) override;
virtual void build_relations(DepsgraphRelationBuilder &relation_builder) override;
private:
ID **ids_;
const int num_ids_;
};
} // namespace deg
} // namespace blender