 822dcc48cd
			
		
	
	822dcc48cd
	
	
	
		
			
			1) glCopyTexImage2D - www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml 2) dome post_draw. Now dome mode can also use scene.post_draw. It only runs for the last scene. It's really useful. I'm working on a nice showcase for this (a dome visualizer for the dome mode running with bgl. In the mean time this is a (lame) example of both working together (the buffer is being copied and draw on top of the window): http://blenderecia.orgfree.com/blender/tmp/dome_bgl_copytex2d.jpg
		
			
				
	
	
		
			1808 lines
		
	
	
		
			69 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1808 lines
		
	
	
		
			69 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Blender.BGL module (OpenGL wrapper)
 | |
| 
 | |
| """
 | |
| The Blender.BGL submodule (the OpenGL wrapper).
 | |
| 
 | |
| B{New}: some GLU functions: L{gluLookAt}, etc.
 | |
| 
 | |
| The Blender.BGL submodule
 | |
| =========================
 | |
| (when accessing it from the Game Engine use BGL instead of Blender.BGL)
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| 
 | |
| This module wraps OpenGL constants and functions, making them available from
 | |
| within Blender Python.
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| 
 | |
| The complete list can be retrieved from the module itself, by listing its
 | |
| contents: dir(Blender.BGL).  A simple search on the net can point to more 
 | |
| than enough material to teach OpenGL programming, from books to many 
 | |
| collections of tutorials.
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| 
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| The "red book": "I{OpenGL Programming Guide: The Official Guide to Learning
 | |
| OpenGL}" and the online NeHe tutorials are two of the best resources.
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| 
 | |
| Example::
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|   import Blender
 | |
|   from Blender.BGL import *
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|   from Blender import Draw
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|   R = G = B = 0
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|   A = 1
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|   title = "Testing BGL  + Draw"
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|   instructions = "Use mouse buttons or wheel to change the background color."
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|   quitting = " Press ESC or q to quit."
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|   len1 = Draw.GetStringWidth(title)
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|   len2 = Draw.GetStringWidth(instructions + quitting)
 | |
|   #
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|   def show_win():
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|     glClearColor(R,G,B,A)                # define color used to clear buffers 
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|     glClear(GL_COLOR_BUFFER_BIT)         # use it to clear the color buffer
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|     glColor3f(0.35,0.18,0.92)            # define default color
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|     glBegin(GL_POLYGON)                  # begin a vertex data list
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|     glVertex2i(165, 158)
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|     glVertex2i(252, 55)
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|     glVertex2i(104, 128)
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|     glEnd()
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|     glColor3f(0.4,0.4,0.4)               # change default color
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|     glRecti(40, 96, 60+len1, 113)
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|     glColor3f(1,1,1)
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|     glRasterPos2i(50,100)                # move cursor to x = 50, y = 100
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|     Draw.Text(title)                     # draw this text there
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|     glRasterPos2i(350,40)                # move cursor again
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|     Draw.Text(instructions + quitting)   # draw another msg
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|     glBegin(GL_LINE_LOOP)                # begin a vertex-data list
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|     glVertex2i(46,92)
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|     glVertex2i(120,92)
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|     glVertex2i(120,115)
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|     glVertex2i(46,115)
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|     glEnd()                              # close this list
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|   #
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|   def ev(evt, val):                      # event callback for Draw.Register()
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|     global R,G,B,A                       # ... it handles input events
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|     if evt == Draw.ESCKEY or evt == Draw.QKEY:
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|       Draw.Exit()                        # this quits the script
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|     elif not val: return
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|     elif evt == Draw.LEFTMOUSE: R = 1 - R
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|     elif evt == Draw.MIDDLEMOUSE: G = 1 - G
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|     elif evt == Draw.RIGHTMOUSE: B = 1 - B
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|     elif evt == Draw.WHEELUPMOUSE:
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|       R += 0.1
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|       if R > 1: R = 1
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|     elif evt == Draw.WHEELDOWNMOUSE:
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|       R -= 0.1
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|       if R < 0: R = 0
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|     else:
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|       return                             # don't redraw if nothing changed
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|     Draw.Redraw(1)                       # make changes visible.
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|   #
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|   Draw.Register(show_win, ev, None)      # start the main loop
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| 
 | |
| @note: you can use the L{Image} module and L{Image.Image} BPy object to load
 | |
|     and set textures.  See L{Image.Image.glLoad} and L{Image.Image.glFree},
 | |
|     for example.
 | |
| @see: U{www.opengl.org}
 | |
| @see: U{nehe.gamedev.net}
 | |
| """
 | |
| 
 | |
| def glAccum(op, value):
 | |
|   """
 | |
|   Operate on the accumulation buffer
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/accum.html}
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| 
 | |
|   @type op: Enumerated constant
 | |
|   @param op: The accumulation buffer operation. 
 | |
|   @type value: float
 | |
|   @param value: a value used in the accumulation buffer operation.
 | |
|   """
 | |
| 
 | |
| def glAlphaFunc(func, ref):
 | |
|   """
 | |
|   Specify the alpha test function
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/alphafunc.html}
 | |
|   
 | |
|   @type func: Enumerated constant
 | |
|   @param func: Specifies the alpha comparison function. 
 | |
|   @type ref: float
 | |
|   @param ref: The reference value that incoming alpha values are compared to. 
 | |
|   Clamped between 0 and 1.
 | |
|   """
 | |
| 
 | |
| def glAreTexturesResident(n, textures, residences):
 | |
|   """
 | |
|   Determine if textures are loaded in texture memory
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/aretexturesresident.html}
 | |
| 
 | |
|   @type n: int
 | |
|   @param n: Specifies the number of textures to be queried.
 | |
|   @type textures: Buffer object I{type GL_INT}
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|   @param textures: Specifies an array containing the names of the textures to be queried 
 | |
|   @type residences: Buffer object I{type GL_INT}(boolean)
 | |
|   @param residences: An array in which the texture residence status in returned.The residence status of a
 | |
|   texture named by an element of textures is returned in the corresponding element of residences.
 | |
|   """
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| 
 | |
| def glBegin(mode):
 | |
|   """
 | |
|   Delimit the vertices of a primitive or a group of like primatives
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
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| 
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: Specifies the primitive that will be create from vertices between glBegin and
 | |
|   glEnd. 
 | |
|   """
 | |
| 
 | |
| def glBindTexture(target, texture):
 | |
|   """
 | |
|   Bind a named texture to a texturing target
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bindtexture.html}
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| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies the target to which the texture is bound. 
 | |
|   @type texture: unsigned int
 | |
|   @param texture: Specifies the name of a texture.
 | |
|   """
 | |
| 
 | |
| def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
 | |
|   """
 | |
|   Draw a bitmap
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bitmap.html}
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| 
 | |
|   @type width, height: int
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|   @param width, height: Specify the pixel width and height of the bitmap image.
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|   @type xorig, yorig: float
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|   @param xorig, yorig: Specify the location of the origin in the bitmap image. The origin is measured
 | |
|   from the lower left corner of the bitmap, with right and up being the positive axes.
 | |
|   @type xmove, ymove: float
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|   @param xmove, ymove: Specify the x and y offsets to be added to the current raster position after 
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|   the bitmap is drawn. 
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|   @type bitmap: Buffer object I{type GL_BYTE}
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|   @param bitmap: Specifies the address of the bitmap image. 
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|   """
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| 
 | |
| def glBlendFunc(sfactor, dfactor):
 | |
|   """
 | |
|   Specify pixel arithmetic
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/blendfunc.html}
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| 
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|   @type sfactor: Enumerated constant
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|   @param sfactor: Specifies how the red, green, blue, and alpha source blending factors are 
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|   computed. 
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|   @type dfactor: Enumerated constant
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|   @param dfactor: Specifies how the red, green, blue, and alpha destination blending factors are 
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|   computed. 
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|   """
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| 
 | |
| def glCallList(list):
 | |
|   """
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|   Execute a display list
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllist.html}
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| 
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|   @type list: unsigned int
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|   @param list: Specifies the integer name of the display list to be executed.
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|   """
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| 
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| def glCallLists(n, type, lists):
 | |
|   """
 | |
|   Execute a list of display lists
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllists.html}
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| 
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|   @type n: int
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|   @param n: Specifies the number of display lists to be executed. 
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|   @type type: Enumerated constant
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|   @param type: Specifies the type of values in lists. 
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|   @type lists: Buffer object
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|   @param lists: Specifies the address of an array of name offsets in the display list. 
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|   The pointer type is void because the offsets can be bytes, shorts, ints, or floats, 
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|   depending on the value of type.
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|   """
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| 
 | |
| def glClear(mask):
 | |
|   """
 | |
|   Clear buffers to preset values
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clear.html}
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| 
 | |
|   @type mask: Enumerated constant(s)
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|   @param mask: Bitwise OR of masks that indicate the buffers to be cleared. 
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|   """
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| 
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| def glClearAccum(red, green, blue, alpha):
 | |
|   """
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|   Specify clear values for the accumulation buffer
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|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearaccum.html}
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| 
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|   @type red, green, blue, alpha: float
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|   @param red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the 
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|   accumulation buffer is cleared. The initial values are all 0. 
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|   """
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| 
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| def glClearColor(red, green, blue, alpha):
 | |
|   """
 | |
|   Specify clear values for the color buffers
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|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearcolor.html}
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| 
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|   @type red, green, blue, alpha: float
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|   @param red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the 
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|   color buffers are cleared. The initial values are all 0. 
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|   """
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| 
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| def glClearDepth(depth):
 | |
|   """
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|   Specify the clear value for the depth buffer
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|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cleardepth.html}
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| 
 | |
|   @type depth: int
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|   @param depth: Specifies the depth value used when the depth buffer is cleared. 
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|   The initial value is 1.  
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|   """
 | |
| 
 | |
| def glClearIndex(c):
 | |
|   """
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|   Specify the clear value for the color index buffers
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|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearindex.html}
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| 
 | |
|   @type c: float
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|   @param c: Specifies the index used when the color index buffers are cleared. 
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|   The initial value is 0. 
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|   """
 | |
| 
 | |
| def glClearStencil(s):
 | |
|   """
 | |
|   Specify the clear value for the stencil buffer
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearstencil.html}
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| 
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|   @type s: int
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|   @param s: Specifies the index used when the stencil buffer is cleared. The initial value is 0. 
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|   """
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| 
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| def glClipPlane (plane, equation):
 | |
|   """
 | |
|   Specify a plane against which all geometry is clipped
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clipplane.html}
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| 
 | |
|   @type plane: Enumerated constant
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|   @param plane: Specifies which clipping plane is being positioned. 
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|   @type equation: Buffer object I{type GL_FLOAT}(double)
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|   @param equation: Specifies the address of an array of four double- precision floating-point 
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|   values. These values are interpreted as a plane equation.
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|   """
 | |
| 
 | |
| def glColor (red, green, blue, alpha):
 | |
|   """
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|   B{glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, 
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|   glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, 
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|   glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, 
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|   glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, 
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|   glColor4uiv, glColor4usv}
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| 
 | |
|   Set a new color.
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|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/color.html}
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| 
 | |
|   @type red, green, blue, alpha: Depends on function prototype. 
 | |
|   @param red, green, blue: Specify new red, green, and blue values for the current color. 
 | |
|   @param alpha: Specifies a new alpha value for the current color. Included only in the 
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|   four-argument glColor4 commands. (With '4' colors only)
 | |
|   """
 | |
| 
 | |
| def glColorMask(red, green, blue, alpha):
 | |
|   """
 | |
|   Enable and disable writing of frame buffer color components
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormask.html}
 | |
| 
 | |
|   @type red, green, blue, alpha: int (boolean)
 | |
|   @param red, green, blue, alpha: Specify whether red, green, blue, and alpha can or cannot be 
 | |
|   written into the frame buffer. The initial values are all GL_TRUE, indicating that the 
 | |
|   color components can be written. 
 | |
|   """
 | |
| 
 | |
| def glColorMaterial(face, mode):
 | |
|   """
 | |
|   Cause a material color to track the current color 
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormaterial.html}
 | |
| 
 | |
|   @type face: Enumerated constant
 | |
|   @param face: Specifies whether front, back, or both front and back material parameters should 
 | |
|   track the current color. 
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: Specifies which of several material parameters track the current color. 
 | |
|   """
 | |
| 
 | |
| def glCopyPixels(x, y, width, height, type):
 | |
|   """
 | |
|   Copy pixels in the frame buffer
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copypixels.html}
 | |
| 
 | |
|   @type x, y: int
 | |
|   @param x, y: Specify the window coordinates of the lower left corner of the rectangular 
 | |
|   region of pixels to be copied. 
 | |
|   @type width, height: int
 | |
|   @param width,height: Specify the dimensions of the rectangular region of pixels to be copied. 
 | |
|   Both must be non-negative. 
 | |
|   @type type: Enumerated constant
 | |
|   @param type: Specifies whether color values, depth values, or stencil values are to be copied. 
 | |
|   """
 | |
|   
 | |
|   def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border):
 | |
|   """
 | |
|   Copy pixels into a 2D texture image
 | |
|   @see: U{www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml}
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies the target texture. 
 | |
|   @type level: int
 | |
|   @param level: Specifies the level-of-detail number. Level 0 is the base image level. 
 | |
|   Level n is the nth mipmap reduction image. 
 | |
|   @type internalformat: int
 | |
|   @param internalformat: Specifies the number of color components in the texture. 
 | |
|   @type width: int
 | |
|   @type x, y: int
 | |
|   @param x, y:Specify the window coordinates of the first pixel that is copied 
 | |
|   from the frame buffer. This location is the lower left corner of a rectangular
 | |
|   block of pixels.
 | |
|   @param width: Specifies the width of the texture image. Must be 2n+2(border) for 
 | |
|   some integer n. All implementations support texture images that are at least 64 
 | |
|   texels wide. 
 | |
|   @type height: int
 | |
|   @param height: Specifies the height of the texture image. Must be 2m+2(border) for 
 | |
|   some integer m. All implementations support texture images that are at least 64 
 | |
|   texels high. 
 | |
|   @type border: int
 | |
|   @param border: Specifies the width of the border. Must be either 0 or 1. 
 | |
|   """
 | |
| 
 | |
| def glCullFace(mode):
 | |
|   """
 | |
|   Specify whether front- or back-facing facets can be culled 
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cullface.html}
 | |
| 
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: Specifies whether front- or back-facing facets are candidates for culling. 
 | |
|   """
 | |
| 
 | |
| def glDeleteLists(list, range):
 | |
|   """
 | |
|   Delete a contiguous group of display lists
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletelists.html}
 | |
| 
 | |
|   @type list: unsigned int
 | |
|   @param list: Specifies the integer name of the first display list to delete
 | |
|   @type range: int
 | |
|   @param range: Specifies the number of display lists to delete
 | |
|   """
 | |
| 
 | |
| def glDeleteTextures(n, textures):
 | |
|   """
 | |
|   Delete named textures
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletetextures.html}
 | |
| 
 | |
|   @type n: int
 | |
|   @param n: Specifies the number of textures to be deleted
 | |
|   @type textures: Buffer I{GL_INT}
 | |
|   @param textures: Specifies an array of textures to be deleted
 | |
|   """
 | |
| 
 | |
| def glDepthFunc(func):
 | |
|   """
 | |
|   Specify the value used for depth buffer comparisons 
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthfunc.html}
 | |
| 
 | |
|   @type func: Enumerated constant
 | |
|   @param func: Specifies the depth comparison function. 
 | |
|   """
 | |
| 
 | |
| def glDepthMask(flag):
 | |
|   """
 | |
|   Enable or disable writing into the depth buffer
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthmask.html}
 | |
| 
 | |
|   @type flag: int (boolean)
 | |
|   @param flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
 | |
|   depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer 
 | |
|   writing is enabled. 
 | |
|   """
 | |
| 
 | |
| def glDepthRange(zNear, zFar):
 | |
|   """
 | |
|   Specify mapping of depth values from normalized device coordinates to window coordinates 
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthrange.html}
 | |
| 
 | |
|   @type zNear: int
 | |
|   @param zNear: Specifies the mapping of the near clipping plane to window coordinates. 
 | |
|   The initial value is 0. 
 | |
|   @type zFar: int
 | |
|   @param zFar: Specifies the mapping of the far clipping plane to window coordinates. 
 | |
|   The initial value is 1. 
 | |
|   """
 | |
| 
 | |
| def glDisable(cap):
 | |
|   """
 | |
|   Disable server-side GL capabilities
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
 | |
| 
 | |
|   @type cap: Enumerated constant
 | |
|   @param cap: Specifies a symbolic constant indicating a GL capability.
 | |
|   """
 | |
| 
 | |
| def glDrawBuffer(mode):
 | |
|   """
 | |
|   Specify which color buffers are to be drawn into
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawbuffer.html}
 | |
| 
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: Specifies up to four color buffers to be drawn into. 
 | |
|   """
 | |
| 
 | |
| def glDrawPixels(width, height, format, type, pixels):
 | |
|   """
 | |
|   Write a block of pixels to the frame buffer
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawpixels.html}
 | |
| 
 | |
|   @type width, height: int
 | |
|   @param width, height: Specify the dimensions of the pixel rectangle to be 
 | |
|   written into the frame buffer. 
 | |
|   @type format: Enumerated constant
 | |
|   @param format: Specifies the format of the pixel data. 
 | |
|   @type type: Enumerated constant
 | |
|   @param type: Specifies the data type for pixels. 
 | |
|   @type pixels: Buffer object 
 | |
|   @param pixels: Specifies a pointer to the pixel data. 
 | |
|   """
 | |
| 
 | |
| def glEdgeFlag (flag):
 | |
|   """
 | |
|   B{glEdgeFlag, glEdgeFlagv}
 | |
| 
 | |
|   Flag edges as either boundary or non-boundary
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/edgeflag.html}
 | |
| 
 | |
|   @type flag: Depends of function prototype
 | |
|   @param flag: Specifies the current edge flag value.The initial value is GL_TRUE. 
 | |
|   """
 | |
| 
 | |
| def glEnable(cap):
 | |
|   """
 | |
|   Enable server-side GL capabilities
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
 | |
| 
 | |
|   @type cap: Enumerated constant
 | |
|   @param cap: Specifies a symbolic constant indicating a GL capability.
 | |
|   """
 | |
| 
 | |
| def glEnd():
 | |
|   """
 | |
|   Delimit the vertices of a primitive or group of like primitives
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
 | |
|   """
 | |
| 
 | |
| def glEndList():
 | |
|   """
 | |
|   Create or replace a display list
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
 | |
|   """
 | |
| 
 | |
| def glEvalCoord (u,v):
 | |
|   """
 | |
|   B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, 
 | |
|   glEvalCoord2dv, glEvalCoord2fv}
 | |
| 
 | |
|   Evaluate enabled one- and two-dimensional maps
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalcoord.html}
 | |
| 
 | |
|   @type u: Depends on function prototype.
 | |
|   @param u: Specifies a value that is the domain coordinate u to the basis function defined 
 | |
|   in a previous glMap1 or glMap2 command. If the function prototype ends in 'v' then
 | |
|   u specifies a pointer to an array containing either one or two domain coordinates. The first 
 | |
|   coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions. 
 | |
|   @type v: Depends on function prototype. (only with '2' prototypes)
 | |
|   @param v: Specifies a value that is the domain coordinate v to the basis function defined 
 | |
|   in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. 
 | |
|   """
 | |
| 
 | |
| def glEvalMesh (mode, i1, i2):
 | |
|   """
 | |
|   B{glEvalMesh1 or glEvalMesh2}
 | |
| 
 | |
|   Compute a one- or two-dimensional grid of points or lines
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalmesh.html}
 | |
| 
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: In glEvalMesh1, specifies whether to compute a one-dimensional 
 | |
|   mesh of points or lines.
 | |
|   @type i1, i2: int
 | |
|   @param i1, i2: Specify the first and last integer values for the grid domain variable i.
 | |
|   """
 | |
| 
 | |
| def glEvalPoint (i, j):
 | |
|   """
 | |
|   B{glEvalPoint1 and glEvalPoint2}
 | |
| 
 | |
|   Generate and evaluate a single point in a mesh
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalpoint.html}
 | |
| 
 | |
|   @type i: int
 | |
|   @param i: Specifies the integer value for grid domain variable i.
 | |
|   @type j: int (only with '2' prototypes)
 | |
|   @param j: Specifies the integer value for grid domain variable j (glEvalPoint2 only).
 | |
|   """
 | |
| 
 | |
| def glFeedbackBuffer (size, type, buffer):
 | |
|   """
 | |
|   Controls feedback mode
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html}
 | |
| 
 | |
|   @type size: int
 | |
|   @param size:Specifies the maximum number of values that can be written into buffer. 
 | |
|   @type type: Enumerated constant
 | |
|   @param type:Specifies a symbolic constant that describes the information that 
 | |
|   will be returned for each vertex. 
 | |
|   @type buffer: Buffer object I{GL_FLOAT}
 | |
|   @param buffer: Returns the feedback data. 
 | |
|   """
 | |
| 
 | |
| def glFinish():
 | |
|   """
 | |
|   Block until all GL execution is complete
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/finish.html}
 | |
|   """
 | |
| 
 | |
| def glFlush():
 | |
|   """
 | |
|   Force Execution of GL commands in finite time
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/flush.html}
 | |
|   """
 | |
| 
 | |
| def glFog (pname, param):
 | |
|   """
 | |
|   B{glFogf, glFogi, glFogfv, glFogiv}
 | |
| 
 | |
|   Specify fog parameters
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/fog.html}
 | |
| 
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies a single-valued fog parameter. If the function prototype
 | |
|   ends in 'v' specifies a fog parameter.
 | |
|   @type param: Depends on function prototype.
 | |
|   @param param: Specifies the value or values to be assigned to pname. GL_FOG_COLOR 
 | |
|   requires an array of four values. All other parameters accept an array containing 
 | |
|   only a single value. 
 | |
|   """
 | |
| 
 | |
| def glFrontFace(mode):
 | |
|   """
 | |
|   Define front- and back-facing polygons
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frontface.html}
 | |
| 
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: Specifies the orientation of front-facing polygons.
 | |
|   """
 | |
| 
 | |
| def glFrustum(left, right, bottom, top, zNear, zFar):
 | |
|   """
 | |
|   Multiply the current matrix by a perspective matrix
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frustum.html}
 | |
| 
 | |
|   @type left, right: double (float)
 | |
|   @param left, right: Specify the coordinates for the left and right vertical 
 | |
|   clipping planes. 
 | |
|   @type top, bottom: double (float)
 | |
|   @param top, bottom: Specify the coordinates for the bottom and top horizontal 
 | |
|   clipping planes. 
 | |
|   @type zNear, zFar: double (float)
 | |
|   @param zNear, zFar: Specify the distances to the near and far depth clipping planes. 
 | |
|   Both distances must be positive. 
 | |
|   """
 | |
| 
 | |
| def glGenLists(range):
 | |
|   """
 | |
|   Generate a contiguous set of empty display lists
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/genlists.html}
 | |
| 
 | |
|   @type range: int
 | |
|   @param range: Specifies the number of contiguous empty display lists to be generated. 
 | |
|   """
 | |
| 
 | |
| def glGenTextures(n, textures):
 | |
|   """
 | |
|   Generate texture names
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html}
 | |
| 
 | |
|   @type n: int
 | |
|   @param n: Specifies the number of textures name to be generated.
 | |
|   @type textures: Buffer object I{type GL_INT}
 | |
|   @param textures: Specifies an array in which the generated textures names are stored.
 | |
|   """
 | |
| 
 | |
| def glGet (pname, param):
 | |
|   """
 | |
|   B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}
 | |
| 
 | |
|   Return the value or values of a selected parameter
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/get.html}
 | |
| 
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies the parameter value to be returned. 
 | |
|   @type param: Depends on function prototype.
 | |
|   @param param: Returns the value or values of the specified parameter. 
 | |
|   """
 | |
| 
 | |
| def glGetClipPlane(plane, equation):
 | |
|   """
 | |
|   Return the coefficients of the specified clipping plane 
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getclipplane.html}
 | |
|  
 | |
|   @type plane: Enumerated constant
 | |
|   @param plane: Specifies a clipping plane. The number of clipping planes depends on the 
 | |
|   implementation, but at least six clipping planes are supported. They are identified by 
 | |
|   symbolic names of the form GL_CLIP_PLANEi where 0 < i < GL_MAX_CLIP_PLANES. 
 | |
|   @type equation:  Buffer object I{type GL_FLOAT}
 | |
|   @param equation:  Returns four float (double)-precision values that are the coefficients of the
 | |
|   plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). 
 | |
|   """
 | |
| 
 | |
| def glGetError():
 | |
|   """
 | |
|   Return error information
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html}
 | |
|   """
 | |
| 
 | |
| def glGetLight (light, pname, params):
 | |
|   """
 | |
|   B{glGetLightfv and glGetLightiv}
 | |
| 
 | |
|   Return light source parameter values
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getlight.html}
 | |
|  
 | |
|   @type light: Enumerated constant
 | |
|   @param light: Specifies a light source. The number of possible lights depends on the 
 | |
|   implementation, but at least eight lights are supported. They are identified by symbolic 
 | |
|   names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS. 
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies a light source parameter for light. 
 | |
|   @type params:  Buffer object. Depends on function prototype.
 | |
|   @param params: Returns the requested data. 
 | |
|   """
 | |
| 
 | |
| def glGetMap (target, query, v):
 | |
|   """
 | |
|   B{glGetMapdv, glGetMapfv, glGetMapiv}
 | |
| 
 | |
|   Return evaluator parameters
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmap.html}
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies the symbolic name of a map. 
 | |
|   @type query: Enumerated constant
 | |
|   @param query: Specifies which parameter to return. 
 | |
|   @type v: Buffer object. Depends on function prototype.
 | |
|   @param v: Returns the requested data. 
 | |
|   """
 | |
| 
 | |
| def glGetMaterial (face, pname, params):
 | |
|   """
 | |
|   B{glGetMaterialfv, glGetMaterialiv}
 | |
| 
 | |
|   Return material parameters
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmaterial.html}
 | |
| 
 | |
|   @type face: Enumerated constant
 | |
|   @param face: Specifies which of the two materials is being queried.  
 | |
|   representing the front and back materials, respectively. 
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies the material parameter to return. 
 | |
|   @type params: Buffer object. Depends on function prototype.
 | |
|   @param params: Returns the requested data. 
 | |
|   """
 | |
| 
 | |
| def glGetPixelMap (map, values):
 | |
|   """
 | |
|   B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}
 | |
| 
 | |
|   Return the specified pixel map
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpixelmap.html}
 | |
| 
 | |
|   @type map:  Enumerated constant
 | |
|   @param map: Specifies the name of the pixel map to return. 
 | |
|   @type values: Buffer object. Depends on function prototype.
 | |
|   @param values: Returns the pixel map contents. 
 | |
|   """
 | |
| 
 | |
| def glGetPolygonStipple(mask):
 | |
|   """
 | |
|   Return the polygon stipple pattern
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpolygonstipple.html}
 | |
| 
 | |
|   @type mask: Buffer object I{type GL_BYTE}
 | |
|   @param mask: Returns the stipple pattern. The initial value is all 1's.
 | |
|   """
 | |
| 
 | |
| def glGetString(name):
 | |
|   """
 | |
|   Return a string describing the current GL connection
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getstring.html}
 | |
| 
 | |
|   @type name: Enumerated constant
 | |
|   @param name: Specifies a symbolic constant. 
 | |
| 
 | |
|   """
 | |
| 
 | |
| def glGetTexEnv (target, pname, params):
 | |
|   """
 | |
|   B{glGetTexEnvfv, glGetTexEnviv}
 | |
| 
 | |
|   Return texture environment parameters
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexenv.html}
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies a texture environment. Must be GL_TEXTURE_ENV. 
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies the symbolic name of a texture environment parameter. 
 | |
|   @type params: Buffer object. Depends on function prototype.
 | |
|   @param params: Returns the requested data. 
 | |
|   """
 | |
| 
 | |
| def glGetTexGen (coord, pname, params):
 | |
|   """
 | |
|   B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}
 | |
|  
 | |
|   Return texture coordinate generation parameters
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexgen.html}
 | |
| 
 | |
|   @type coord: Enumerated constant
 | |
|   @param coord: Specifies a texture coordinate. 
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies the symbolic name of the value(s) to be returned. 
 | |
|   @type params: Buffer object. Depends on function prototype.
 | |
|   @param params: Returns the requested data. 
 | |
|   """
 | |
| 
 | |
| def glGetTexImage(target, level, format, type, pixels):
 | |
|   """
 | |
|   Return a texture image
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getteximage.html}
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies which texture is to be obtained. 
 | |
|   @type level: int
 | |
|   @param level: Specifies the level-of-detail number of the desired image. 
 | |
|   Level 0 is the base image level. Level n is the nth mipmap reduction image. 
 | |
|   @type format: Enumerated constant
 | |
|   @param format: Specifies a pixel format for the returned data. 
 | |
|   @type type: Enumerated constant
 | |
|   @param type: Specifies a pixel type for the returned data. 
 | |
|   @type pixels: Buffer object.
 | |
|   @param pixels: Returns the texture image. Should be a pointer to an array of the 
 | |
|   type specified by type
 | |
|   """
 | |
| 
 | |
| def glGetTexLevelParameter (target, level, pname, params):
 | |
|   """
 | |
|   B{glGetTexLevelParameterfv, glGetTexLevelParameteriv}
 | |
| 
 | |
|   return texture parameter values for a specific level of detail 
 | |
|   @see: U{opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexlevelparameter.html}
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies the symbolic name of the target texture. 
 | |
|   @type level: int
 | |
|   @param level: Specifies the level-of-detail number of the desired image. 
 | |
|   Level 0 is the base image level. Level n is the nth mipmap reduction image. 
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies the symbolic name of a texture parameter. 
 | |
|   @type params: Buffer object. Depends on function prototype.
 | |
|   @param params: Returns the requested data.
 | |
|   """
 | |
| 
 | |
| def glGetTexParameter (target, pname, params):
 | |
|   """
 | |
|   B{glGetTexParameterfv, glGetTexParameteriv}
 | |
| 
 | |
|   Return texture parameter values 
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexparameter.html}
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies the symbolic name of the target texture. 
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies the symbolic name the target texture. 
 | |
|   @type params: Buffer object. Depends on function prototype.
 | |
|   @param params: Returns the texture parameters.
 | |
|   """
 | |
| 
 | |
| def glHint(target, mode):
 | |
|   """
 | |
|   Specify implementation-specific hints
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/hint.html}
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies a symbolic constant indicating the behavior to be 
 | |
|   controlled. 
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: Specifies a symbolic constant indicating the desired behavior. 
 | |
|   """
 | |
| 
 | |
| def glIndex (c):
 | |
|   """
 | |
|   B{glIndexd, glIndexf, glIndexi, glIndexs,  glIndexdv, glIndexfv, glIndexiv, glIndexsv}
 | |
| 
 | |
|   Set the current color index
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/index_.html}
 | |
| 
 | |
|   @type c: Buffer object. Depends on function prototype.
 | |
|   @param c: Specifies a pointer to a one element array that contains the new value for
 | |
|   the current color index.
 | |
|   """
 | |
| 
 | |
| def glInitNames():
 | |
|   """
 | |
|   Initialize the name stack
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/initnames.html}
 | |
|   """
 | |
| 
 | |
| def glIsEnabled(cap):
 | |
|   """
 | |
|   Test whether a capability is enabled
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/isenabled.html}
 | |
| 
 | |
|   @type cap: Enumerated constant
 | |
|   @param cap: Specifies a constant representing a GL capability.
 | |
|   """
 | |
| 
 | |
| def glIsList(list):
 | |
|   """
 | |
|   Determine if a name corresponds to a display-list
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/islist.html}
 | |
| 
 | |
|   @type list: unsigned int
 | |
|   @param list: Specifies a potential display-list name.
 | |
|   """
 | |
| 
 | |
| def glIsTexture(texture):
 | |
|   """
 | |
|   Determine if a name corresponds to a texture
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/istexture.html}
 | |
| 
 | |
|   @type texture: unsigned int
 | |
|   @param texture: Specifies a value that may be the name of a texture.
 | |
|   """
 | |
| 
 | |
| def glLight (light, pname, param):
 | |
|   """
 | |
|   B{glLightf,glLighti, glLightfv, glLightiv}
 | |
| 
 | |
|   Set the light source parameters
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/light.html}
 | |
| 
 | |
|   @type light: Enumerated constant
 | |
|   @param light: Specifies a light. The number of lights depends on the implementation, 
 | |
|   but at least eight lights are supported. They are identified by symbolic names of the 
 | |
|   form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS. 
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies a single-valued light source parameter for light. 
 | |
|   @type param: Depends on function prototype.
 | |
|   @param param: Specifies the value that parameter pname of light source light will be set to.  
 | |
|   If function prototype ends in 'v' specifies a pointer to the value or values that 
 | |
|   parameter pname of light source light will be set to. 
 | |
|   """
 | |
| 
 | |
| def glLightModel (pname, param):
 | |
|   """
 | |
|   B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}
 | |
| 
 | |
|   Set the lighting model parameters
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/lightmodel.html}
 | |
| 
 | |
|   @type pname:  Enumerated constant
 | |
|   @param pname: Specifies a single-value light model parameter. 
 | |
|   @type param: Depends on function prototype.
 | |
|   @param param: Specifies the value that param will be set to. If function prototype ends in 'v'
 | |
|   specifies a pointer to the value or values that param will be set to.
 | |
|   """
 | |
| 
 | |
| def glLineStipple(factor, pattern):
 | |
|   """
 | |
|   Specify the line stipple pattern
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linestipple.html}
 | |
| 
 | |
|   @type factor: int
 | |
|   @param factor: Specifies a multiplier for each bit in the line stipple pattern. 
 | |
|   If factor is 3, for example, each bit in the pattern is used three times before 
 | |
|   the next bit in the pattern is used. factor is clamped to the range [1, 256] and 
 | |
|   defaults to 1. 
 | |
|   @type pattern: unsigned short int
 | |
|   @param pattern: Specifies a 16-bit integer whose bit pattern determines which fragments 
 | |
|   of a line will be drawn when the line is rasterized. Bit zero is used first; the default 
 | |
|   pattern is all 1's. 
 | |
|   """
 | |
| 
 | |
| def glLineWidth(width):
 | |
|   """
 | |
|   Specify the width of rasterized lines.
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linewidth.html}
 | |
| 
 | |
|   @type width: float
 | |
|   @param width: Specifies the width of rasterized lines. The initial value is 1. 
 | |
|   """
 | |
| 
 | |
| def glListBase(base):
 | |
|   """
 | |
|   Set the display-list base for glCallLists 
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/listbase.html}
 | |
| 
 | |
|   @type base: unsigned int
 | |
|   @param base: Specifies an integer offset that will be added to glCallLists 
 | |
|   offsets to generate display-list names. The initial value is 0.
 | |
|   """
 | |
| 
 | |
| def glLoadIdentity():
 | |
|   """
 | |
|   Replace the current matrix with the identity matrix 
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadidentity.html}
 | |
|   """
 | |
| 
 | |
| def glLoadMatrix (m):
 | |
|   """
 | |
|   B{glLoadMatrixd, glLoadMatixf}
 | |
| 
 | |
|   Replace the current matrix with the specified matrix 
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadmatrix.html}
 | |
| 
 | |
|   @type m: Buffer object. Depends on function prototype.
 | |
|   @param m: Specifies a pointer to 16 consecutive values, which are used as the elements 
 | |
|   of a 4x4 column-major matrix. 
 | |
|   """
 | |
| 
 | |
| def glLoadName(name):
 | |
|   """
 | |
|   Load a name onto the name stack.
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadname.html}
 | |
| 
 | |
|   @type name: unsigned int
 | |
|   @param name: Specifies a name that will replace the top value on the name stack. 
 | |
|   """
 | |
| 
 | |
| def glLogicOp(opcode):
 | |
|   """
 | |
|   Specify a logical pixel operation for color index rendering 
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/logicop.html}
 | |
| 
 | |
|   @type opcode: Enumerated constant
 | |
|   @param opcode: Specifies a symbolic constant that selects a logical operation. 
 | |
|   """
 | |
| 
 | |
| def glMap1 (target, u1, u2, stride, order, points):
 | |
|   """
 | |
|   B{glMap1d, glMap1f}
 | |
| 
 | |
|   Define a one-dimensional evaluator
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map1.html}
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies the kind of values that are generated by the evaluator. 
 | |
|   @type u1, u2: Depends on function prototype.
 | |
|   @param u1,u2: Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t
 | |
|   he variable that is evaluated by the equations specified by this command. 
 | |
|   @type stride: int
 | |
|   @param stride: Specifies the number of floats or float (double)s between the beginning 
 | |
|   of one control point and the beginning of the next one in the data structure 
 | |
|   referenced in points. This allows control points to be embedded in arbitrary data 
 | |
|   structures. The only constraint is that the values for a particular control point must 
 | |
|   occupy contiguous memory locations. 
 | |
|   @type order: int
 | |
|   @param order: Specifies the number of control points. Must be positive. 
 | |
|   @type points: Buffer object. Depends on function prototype.
 | |
|   @param points: Specifies a pointer to the array of control points. 
 | |
|   """
 | |
| 
 | |
| def glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
 | |
|   """
 | |
|   B{glMap2d, glMap2f}
 | |
| 
 | |
|   Define a two-dimensional evaluator
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map2.html}
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies the kind of values that are generated by the evaluator. 
 | |
|   @type u1, u2: Depends on function prototype.
 | |
|   @param u1,u2: Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t
 | |
|   he variable that is evaluated by the equations specified by this command. Initially
 | |
|   u1 is 0 and u2 is 1.
 | |
|   @type ustride: int
 | |
|   @param ustride: Specifies the number of floats or float (double)s between the beginning 
 | |
|   of control point R and the beginning of control point R ij, where i and j are the u 
 | |
|   and v control point indices, respectively. This allows control points to be embedded 
 | |
|   in arbitrary data structures. The only constraint is that the values for a particular 
 | |
|   control point must occupy contiguous memory locations. The initial value of ustride is 0. 
 | |
|   @type uorder: int
 | |
|   @param uorder: Specifies the dimension of the control point array in the u axis. 
 | |
|   Must be positive. The initial value is 1. 
 | |
|   @type v1, v2: Depends on function prototype.
 | |
|   @param v1, v2: Specify a linear mapping of v, as presented to glEvalCoord2, to ^, 
 | |
|   one of the two variables that are evaluated by the equations specified by this command. 
 | |
|   Initially, v1 is 0 and v2 is 1. 
 | |
|   @type vstride: int
 | |
|   @param vstride: Specifies the number of floats or float (double)s between the beginning of control 
 | |
|   point R and the beginning of control point R ij, where i and j are the u and v control 
 | |
|   point(indices, respectively. This allows control points to be embedded in arbitrary data
 | |
|   structures. The only constraint is that the values for a particular control point must 
 | |
|   occupy contiguous memory locations. The initial value of vstride is 0. 
 | |
|   @type vorder: int
 | |
|   @param vorder: Specifies the dimension of the control point array in the v axis. 
 | |
|   Must be positive. The initial value is 1. 
 | |
|   @type points: Buffer object. Depends on function prototype.
 | |
|   @param points: Specifies a pointer to the array of control points. 
 | |
|   """
 | |
| 
 | |
| def glMapGrid (un, u1,u2 ,vn, v1, v2):
 | |
|   """
 | |
|   B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}
 | |
| 
 | |
|   Define a one- or two-dimensional mesh
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/mapgrid.html}
 | |
| 
 | |
|   @type un: int
 | |
|   @param un: Specifies the number of partitions in the grid range interval 
 | |
|   [u1, u2]. Must be positive. 
 | |
|   @type u1, u2: Depends on function prototype.
 | |
|   @param u1, u2: Specify the mappings for integer grid domain values i=0 and i=un. 
 | |
|   @type vn: int
 | |
|   @param vn: Specifies the number of partitions in the grid range interval [v1, v2] 
 | |
|   (glMapGrid2 only). 
 | |
|   @type v1, v2: Depends on function prototype.
 | |
|   @param v1, v2: Specify the mappings for integer grid domain values j=0 and j=vn 
 | |
|   (glMapGrid2 only). 
 | |
|   """
 | |
| 
 | |
| def glMaterial (face, pname, params):
 | |
|   """
 | |
|   Specify material parameters for the lighting model.
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/material.html}
 | |
|   
 | |
|   @type face: Enumerated constant
 | |
|   @param face: Specifies which face or faces are being updated. Must be one of:
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies the single-valued material parameter of the face 
 | |
|   or faces that is being updated. Must be GL_SHININESS. 
 | |
|   @type params: int
 | |
|   @param params: Specifies the value that parameter GL_SHININESS will be set to. 
 | |
|   If function prototype ends in 'v' specifies a pointer to the value or values that 
 | |
|   pname will be set to. 
 | |
|   """
 | |
| 
 | |
| def glMatrixMode(mode):
 | |
|   """
 | |
|   Specify which matrix is the current matrix.
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/matrixmode.html}
 | |
| 
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: Specifies which matrix stack is the target for subsequent matrix operations. 
 | |
|   """
 | |
| 
 | |
| def glMultMatrix (m):
 | |
|   """
 | |
|   B{glMultMatrixd, glMultMatrixf}
 | |
| 
 | |
|   Multiply the current matrix with the specified matrix
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/multmatrix.html}
 | |
| 
 | |
|   @type m: Buffer object. Depends on function prototype.
 | |
|   @param m: Points to 16 consecutive values that are used as the elements of a 4x4 column
 | |
|   major matrix.
 | |
|   """
 | |
| 
 | |
| def glNewList(list, mode):
 | |
|   """
 | |
|   Create or replace a display list
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
 | |
|   
 | |
|   @type list: unsigned int
 | |
|   @param list: Specifies the display list name
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: Specifies the compilation mode.
 | |
|   """
 | |
| 
 | |
| def glNormal3 (nx, ny, nz, v):
 | |
|   """
 | |
|   B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv,
 | |
|   Normal3s, Normal3sv}
 | |
| 
 | |
|   Set the current normal vector
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/normal.html}
 | |
|   
 | |
|   @type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only)
 | |
|   @param nx, ny, nz: Specify the x, y, and z coordinates of the new current normal. 
 | |
|   The initial value of the current normal is the unit vector, (0, 0, 1). 
 | |
|   @type v: Buffer object. Depends on function prototype. ('v' prototypes)
 | |
|   @param v: Specifies a pointer to an array of three elements: the x, y, and z coordinates
 | |
|   of the new current normal.
 | |
|   """
 | |
|   
 | |
| def glOrtho(left, right, bottom, top, zNear, zFar):
 | |
|   """
 | |
|   Multiply the current matrix with an orthographic matrix
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/ortho.html}
 | |
|   
 | |
|   @type left, right: double (float)
 | |
|   @param left, right: Specify the coordinates for the left and 
 | |
|   right vertical clipping planes. 
 | |
|   @type bottom, top: double (float)
 | |
|   @param bottom, top: Specify the coordinates for the bottom and top 
 | |
|   horizontal clipping planes. 
 | |
|   @type zNear, zFar: double (float)
 | |
|   @param zNear, zFar: Specify the distances to the nearer and farther 
 | |
|   depth clipping planes. These values are negative if the plane is to be behind the viewer. 
 | |
|   """
 | |
| 
 | |
| def glPassThrough(token):
 | |
|   """
 | |
|   Place a marker in the feedback buffer
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/passthrough.html}
 | |
| 
 | |
|   @type token: float
 | |
|   @param token: Specifies a marker value to be placed in the feedback 
 | |
|   buffer following a GL_PASS_THROUGH_TOKEN. 
 | |
|   """
 | |
| 
 | |
| def glPixelMap (map, mapsize, values):
 | |
|   """
 | |
|   B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}
 | |
| 
 | |
|   Set up pixel transfer maps
 | |
|   @see:  U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelmap.html}
 | |
| 
 | |
|   @type map: Enumerated constant
 | |
|   @param map: Specifies a symbolic map name.
 | |
|   @type mapsize: int
 | |
|   @param mapsize: Specifies the size of the map being defined. 
 | |
|   @type values: Buffer object. Depends on function prototype.
 | |
|   @param values: Specifies an array of mapsize values. 
 | |
|   """
 | |
| 
 | |
| def glPixelStore (pname, param):
 | |
|   """
 | |
|   B{glPixelStoref, glPixelStorei}
 | |
| 
 | |
|   Set pixel storage modes
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelstore.html}
 | |
|   
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies the symbolic name of the parameter to be set. 
 | |
|   Six values affect the packing of pixel data into memory.
 | |
|   Six more affect the unpacking of pixel data from memory. 
 | |
|   @type param: Depends on function prototype.
 | |
|   @param param: Specifies the value that pname is set to. 
 | |
|   """
 | |
| 
 | |
| def glPixelTransfer (pname, param):
 | |
|   """
 | |
|   B{glPixelTransferf, glPixelTransferi}
 | |
| 
 | |
|   Set pixel transfer modes
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixeltransfer.html}
 | |
|  
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies the symbolic name of the pixel transfer parameter to be set. 
 | |
|   @type param: Depends on function prototype.
 | |
|   @param param: Specifies the value that pname is set to. 
 | |
|   """
 | |
| 
 | |
| def glPixelZoom(xfactor, yfactor):
 | |
|   """
 | |
|   Specify the pixel zoom factors
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelzoom.html}
 | |
|   
 | |
|   @type xfactor, yfactor: float
 | |
|   @param xfactor, yfactor: Specify the x and y zoom factors for pixel write operations.
 | |
|   """
 | |
| 
 | |
| def glPointSize(size):
 | |
|   """
 | |
|   Specify the diameter of rasterized points
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pointsize.html}
 | |
|   
 | |
|   @type size: float
 | |
|   @param size: Specifies the diameter of rasterized points. The initial value is 1.
 | |
|   """
 | |
| 
 | |
| def glPolygonMode(face, mode):
 | |
|   """
 | |
|   Select a polygon rasterization mode
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonmode.html}
 | |
|  
 | |
|   @type face: Enumerated constant
 | |
|   @param face: Specifies the polygons that mode applies to. 
 | |
|   Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing polygons, 
 | |
|   or GL_FRONT_AND_BACK for front- and back-facing polygons. 
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: Specifies how polygons will be rasterized. 
 | |
|   The initial value is GL_FILL for both front- and back- facing polygons. 
 | |
|   """
 | |
| 
 | |
| def glPolygonOffset(factor, units):
 | |
|   """
 | |
|   Set the scale and units used to calculate depth values
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonoffset.html}
 | |
|   
 | |
|   @type factor: float
 | |
|   @param factor: Specifies a scale factor that is used to create a variable depth 
 | |
|   offset for each polygon. The initial value is 0. 
 | |
|   @type units:  float
 | |
|   @param units: Is multiplied by an implementation-specific value to create a constant
 | |
|   depth offset. The initial value is 0. 
 | |
|   """
 | |
| 
 | |
| def glPolygonStipple(mask):
 | |
|   """
 | |
|   Set the polygon stippling pattern
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonstipple.html}
 | |
|   
 | |
|   @type mask: Buffer object I{type GL_BYTE}
 | |
|   @param mask: Specifies a pointer to a 32x32 stipple pattern that will be unpacked 
 | |
|   from memory in the same way that glDrawPixels unpacks pixels. 
 | |
|   """
 | |
| 
 | |
| def glPopAttrib():
 | |
|   """
 | |
|   Pop the server attribute stack
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
 | |
|   """
 | |
| 
 | |
| def glPopClientAttrib():
 | |
|   """
 | |
|   Pop the client attribute stack
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html}
 | |
|   """
 | |
| 
 | |
| def glPopMatrix():
 | |
|   """
 | |
|   Pop the current matrix stack
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
 | |
|   """
 | |
| 
 | |
| def glPopName():
 | |
|   """
 | |
|   Pop the name stack
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
 | |
|   """
 | |
| 
 | |
| def glPrioritizeTextures(n, textures, priorities):
 | |
|   """
 | |
|   Set texture residence priority
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/prioritizetextures.html}
 | |
|   
 | |
|   @type n: int
 | |
|   @param n:Specifies the number of textures to be prioritized. 
 | |
|   @type textures: Buffer I{type GL_INT}
 | |
|   @param textures: Specifies an array containing the names of the textures to be prioritized. 
 | |
|   @type priorities: Buffer I{type GL_FLOAT}
 | |
|   @param priorities: Specifies an array containing the texture priorities. A priority given 
 | |
|   in an element of priorities applies to the texture named by the corresponding element of textures. 
 | |
|   """
 | |
| 
 | |
| def glPushAttrib(mask):
 | |
|   """
 | |
|   Push the server attribute stack
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
 | |
| 
 | |
|   @type mask: Enumerated constant(s)
 | |
|   @param mask: Specifies a mask that indicates which attributes to save.
 | |
|   """
 | |
| 
 | |
| def glPushClientAttrib(mask):
 | |
|   """
 | |
|   Push the client attribute stack
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html}
 | |
| 
 | |
|   @type mask: Enumerated constant(s)
 | |
|   @param mask: Specifies a mask that indicates which attributes to save.
 | |
|   """
 | |
| 
 | |
| def glPushMatrix():
 | |
|   """
 | |
|   Push the current matrix stack
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
 | |
|   """
 | |
| 
 | |
| def glPushName(name):
 | |
|   """
 | |
|   Push the name stack
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
 | |
| 
 | |
|   @type name: unsigned int
 | |
|   @param name: Specifies a name that will be pushed onto the name stack.
 | |
|   """
 | |
| 
 | |
| def glRasterPos (x,y,z,w):
 | |
|   """
 | |
|   B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, 
 | |
|   glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, 
 | |
|   glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, 
 | |
|   glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, 
 | |
|   glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}
 | |
| 
 | |
|   Specify the raster position for pixel operations
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rasterpos.html}
 | |
| 
 | |
|   @type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only)
 | |
|   @param x, y, z, w: Specify the x,y,z, and w object coordinates (if present) for the 
 | |
|   raster position.  If function prototype ends in 'v' specifies a pointer to an array of two, 
 | |
|   three, or four elements, specifying x, y, z, and w coordinates, respectively.
 | |
|   @note:
 | |
|     If you are drawing to the 3d view with a Scriptlink of a space handler
 | |
|     the zoom level of the panels will scale the glRasterPos by the view matrix.
 | |
|     so a X of 10 will not always offset 10 pixels as you would expect.
 | |
| 
 | |
|     To work around this get the scale value of the view matrix and use it to scale your pixel values.
 | |
| 
 | |
|     Workaround::
 | |
| 
 | |
|       import Blender
 | |
|       from Blender.BGL import *
 | |
|       xval, yval= 100, 40
 | |
|       # Get the scale of the view matrix
 | |
|       viewMatrix = Buffer(GL_FLOAT, 16)
 | |
|       glGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix)
 | |
|       f = 1/viewMatrix[0]
 | |
|       glRasterPos2f(xval*f, yval*f) # Instead of the usual glRasterPos2i(xval, yval)
 | |
|   """
 | |
| 
 | |
| def glReadBuffer(mode):
 | |
|   """
 | |
|   Select a color buffer source for pixels.
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html}
 | |
|   
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: Specifies a color buffer. 
 | |
|   """
 | |
| 
 | |
| def glReadPixels(x, y, width, height, format, type, pixels):
 | |
|   """
 | |
|   Read a block of pixels from the frame buffer
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html}
 | |
|   
 | |
|   @type x, y: int
 | |
|   @param x, y:Specify the window coordinates of the first pixel that is read 
 | |
|   from the frame buffer. This location is the lower left corner of a rectangular
 | |
|   block of pixels. 
 | |
|   @type width, height: int
 | |
|   @param width, height: Specify the dimensions of the pixel rectangle. width and 
 | |
|   height of one correspond to a single pixel. 
 | |
|   @type format: Enumerated constant
 | |
|   @param format: Specifies the format of the pixel data. 
 | |
|   @type type: Enumerated constant
 | |
|   @param type: Specifies the data type of the pixel data. 
 | |
|   @type pixels: Buffer object
 | |
|   @param pixels: Returns the pixel data. 
 | |
|   """
 | |
| 
 | |
| def glRect (x1,y1,x2,y2,v1,v2):
 | |
|   """
 | |
|   B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}
 | |
| 
 | |
|   Draw a rectangle
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rect.html}
 | |
|  
 | |
|   @type x1, y1: Depends on function prototype. (for non 'v' prototypes only)
 | |
|   @param x1, y1: Specify one vertex of a rectangle
 | |
|   @type x2, y2: Depends on function prototype. (for non 'v' prototypes only)
 | |
|   @param x2, y2: Specify the opposite vertex of the rectangle
 | |
|   @type v1, v2: Depends on function prototype. (for 'v' prototypes only)
 | |
|   @param v1, v2: Specifies a pointer to one vertex of a rectangle and the pointer
 | |
|   to the opposite vertex of the rectangle
 | |
|   """
 | |
| 
 | |
| def glRenderMode(mode):
 | |
|   """
 | |
|   Set rasterization mode
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rendermode.html}
 | |
|   
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: Specifies the rasterization mode. 
 | |
|   """
 | |
| 
 | |
| def glRotate (angle, x, y, z):
 | |
|   """
 | |
|   B{glRotated, glRotatef}
 | |
| 
 | |
|   Multiply the current matrix by a rotation matrix
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rotate.html}
 | |
| 
 | |
|   @type angle:  Depends on function prototype.
 | |
|   @param angle:  Specifies the angle of rotation in degrees.
 | |
|   @type x, y, z:  Depends on function prototype.
 | |
|   @param x, y, z:  Specify the x, y, and z coordinates of a vector respectively.
 | |
|   """
 | |
| 
 | |
| def glScale (x,y,z):
 | |
|   """
 | |
|   B{glScaled, glScalef}
 | |
| 
 | |
|   Multiply the current matrix by a general scaling matrix
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scale.html}
 | |
| 
 | |
|   @type x, y, z: Depends on function prototype.
 | |
|   @param x, y, z: Specify scale factors along the x, y, and z axes, respectively.
 | |
|   """
 | |
| 
 | |
| def glScissor(x,y,width,height):
 | |
|   """
 | |
|   Define the scissor box
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scissor.html}
 | |
|  
 | |
|   @type x, y: int
 | |
|   @param x, y: Specify the lower left corner of the scissor box. Initially (0, 0). 
 | |
|   @type width, height: int
 | |
|   @param width height: Specify the width and height of the scissor box. When a 
 | |
|   GL context is first attached to a window, width and height are set to the 
 | |
|   dimensions of that window. 
 | |
|   """
 | |
| 
 | |
| def glSelectBuffer(size, buffer):
 | |
|   """
 | |
|   Establish a buffer for selection mode values
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/selectbuffer.html}
 | |
| 
 | |
|   @type size: int
 | |
|   @param size: Specifies the size of buffer
 | |
|   @type buffer: Buffer I{type GL_INT}
 | |
|   @param buffer: Returns the selection data
 | |
|   """
 | |
| 
 | |
| def glShadeModel(mode):
 | |
|   """
 | |
|   Select flat or smooth shading
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/shademodel.html}
 | |
|   
 | |
|   @type mode: Enumerated constant
 | |
|   @param mode: Specifies a symbolic value representing a shading technique.  
 | |
|   """
 | |
| 
 | |
| def glStencilFuc(func, ref, mask):
 | |
|   """
 | |
|   Set function and reference value for stencil testing
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilfunc.html}
 | |
| 
 | |
|   @type func: Enumerated constant
 | |
|   @param func:Specifies the test function. 
 | |
|   @type ref: int
 | |
|   @param ref:Specifies the reference value for the stencil test. ref is clamped to 
 | |
|   the range [0,2n-1], where n is the number of bitplanes in the stencil buffer. 
 | |
|   The initial value is 0.
 | |
|   @type mask: unsigned int
 | |
|   @param mask:Specifies a mask that is ANDed with both the reference value and 
 | |
|   the stored stencil value when the test is done. The initial value is all 1's. 
 | |
|   """
 | |
| 
 | |
| def glStencilMask(mask):
 | |
|   """
 | |
|   Control the writing of individual bits in the stencil planes
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilmask.html}
 | |
|   
 | |
|   @type mask: unsigned int
 | |
|   @param mask: Specifies a bit mask to enable and disable writing of individual bits 
 | |
|   in the stencil planes. Initially, the mask is all 1's. 
 | |
|   """
 | |
| 
 | |
| def glStencilOp(fail, zfail, zpass):
 | |
|   """
 | |
|   Set stencil test actions
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilop.html}
 | |
|   
 | |
|   @type fail: Enumerated constant
 | |
|   @param fail: Specifies the action to take when the stencil test fails. 
 | |
|   The initial value is GL_KEEP. 
 | |
|   @type zfail: Enumerated constant
 | |
|   @param zfail: Specifies the stencil action when the stencil test passes, but the 
 | |
|   depth test fails. zfail accepts the same symbolic constants as fail. 
 | |
|   The initial value is GL_KEEP. 
 | |
|   @type zpass: Enumerated constant
 | |
|   @param zpass: Specifies the stencil action when both the stencil test and the 
 | |
|   depth test pass, or when the stencil test passes and either there is no depth 
 | |
|   buffer or depth testing is not enabled. zpass accepts the same symbolic constants 
 | |
|   as fail. The initial value is GL_KEEP.
 | |
|   """
 | |
| 
 | |
| def glTexCoord (s,t,r,q,v): 
 | |
|   """
 | |
|   B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, 
 | |
|   glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, 
 | |
|   glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, 
 | |
|   glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, 
 | |
|   glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, 
 | |
|   glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}
 | |
| 
 | |
|   Set the current texture coordinates
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texcoord.html}
 | |
|   
 | |
|   @type s, t, r, q: Depends on function prototype. (r and q for '3' and '4' prototypes only)
 | |
|   @param s, t, r, q: Specify s, t, r, and q texture coordinates. Not all parameters are 
 | |
|   present in all forms of the command. 
 | |
|   @type v: Buffer object. Depends on function prototype. (for 'v' prototypes only)
 | |
|   @param v: Specifies a pointer to an array of one, two, three, or four elements, 
 | |
|   which in turn specify the s, t, r, and q texture coordinates. 
 | |
|   """
 | |
| 
 | |
| def glTexEnv  (target, pname, param):
 | |
|   """
 | |
|   B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}
 | |
| 
 | |
|   Set texture environment parameters
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texenv.html} 
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies the symbolic name of a single-valued texture environment 
 | |
|   parameter. Must be GL_TEXTURE_ENV_MODE. 
 | |
|   @type param: Depends on function prototype.
 | |
|   @param param: Specifies a single symbolic constant. If function prototype ends in 'v'
 | |
|   specifies a pointer to a parameter array that contains either a single symbolic 
 | |
|   constant or an RGBA color
 | |
|   """
 | |
| 
 | |
| def glTexGen (coord, pname, param):
 | |
|   """
 | |
|   B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}
 | |
| 
 | |
|   Control the generation of texture coordinates
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texgen.html}
 | |
|   
 | |
|   @type coord: Enumerated constant
 | |
|   @param coord: Specifies a texture coordinate. 
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies the symbolic name of the texture- coordinate generation function. 
 | |
|   @type param: Depends on function prototype.
 | |
|   @param param: Specifies a single-valued texture generation parameter. 
 | |
|   If function prototype ends in 'v' specifies a pointer to an array of texture 
 | |
|   generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must 
 | |
|   contain a single symbolic constant. Otherwise, params holds the coefficients 
 | |
|   for the texture-coordinate generation function specified by pname. 
 | |
|   """
 | |
| 
 | |
| def glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
 | |
|   """
 | |
|   Specify a one-dimensional texture image
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage1d.html}
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies the target texture. 
 | |
|   @type level: int
 | |
|   @param level: Specifies the level-of-detail number. Level 0 is the base image level. 
 | |
|   Level n is the nth mipmap reduction image. 
 | |
|   @type internalformat: int
 | |
|   @param internalformat: Specifies the number of color components in the texture. 
 | |
|   @type width: int
 | |
|   @param width: Specifies the width of the texture image. Must be 2n+2(border) for 
 | |
|   some integer n. All implementations support texture images that are at least 64 
 | |
|   texels wide. The height of the 1D texture image is 1. 
 | |
|   @type border: int
 | |
|   @param border: Specifies the width of the border. Must be either 0 or 1. 
 | |
|   @type format: Enumerated constant
 | |
|   @param format: Specifies the format of the pixel data. 
 | |
|   @type type: Enumerated constant
 | |
|   @param type: Specifies the data type of the pixel data. 
 | |
|   @type pixels: Buffer object.
 | |
|   @param pixels: Specifies a pointer to the image data in memory. 
 | |
|   """
 | |
| 
 | |
| def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
 | |
|   """
 | |
|   Specify a two-dimensional texture image
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html}
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies the target texture. 
 | |
|   @type level: int
 | |
|   @param level: Specifies the level-of-detail number. Level 0 is the base image level. 
 | |
|   Level n is the nth mipmap reduction image. 
 | |
|   @type internalformat: int
 | |
|   @param internalformat: Specifies the number of color components in the texture. 
 | |
|   @type width: int
 | |
|   @param width: Specifies the width of the texture image. Must be 2n+2(border) for 
 | |
|   some integer n. All implementations support texture images that are at least 64 
 | |
|   texels wide. 
 | |
|   @type height: int
 | |
|   @param height: Specifies the height of the texture image. Must be 2m+2(border) for 
 | |
|   some integer m. All implementations support texture images that are at least 64 
 | |
|   texels high. 
 | |
|   @type border: int
 | |
|   @param border: Specifies the width of the border. Must be either 0 or 1. 
 | |
|   @type format: Enumerated constant
 | |
|   @param format: Specifies the format of the pixel data. 
 | |
|   @type type: Enumerated constant
 | |
|   @param type: Specifies the data type of the pixel data. 
 | |
|   @type pixels: Buffer object.
 | |
|   @param pixels: Specifies a pointer to the image data in memory. 
 | |
|   """
 | |
| 
 | |
| def glTexParameter (target, pname, param):
 | |
|   """
 | |
|   B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}
 | |
| 
 | |
|   Set texture parameters
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texparameter.html}
 | |
| 
 | |
|   @type target: Enumerated constant
 | |
|   @param target: Specifies the target texture.
 | |
|   @type pname: Enumerated constant
 | |
|   @param pname: Specifies the symbolic name of a single-valued texture parameter. 
 | |
|   @type param: Depends on function prototype.
 | |
|   @param param: Specifies the value of pname. If function prototype ends in 'v' specifies 
 | |
|   a pointer to an array where the value or values of pname are stored. 
 | |
|   """
 | |
| 
 | |
| def glTranslate (x, y, z):
 | |
|   """
 | |
|   B{glTranslatef, glTranslated}
 | |
| 
 | |
|   Multiply the current matrix by a translation matrix
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/translate.html}
 | |
| 
 | |
|   @type x, y, z: Depends on function prototype.
 | |
|   @param x, y, z: Specify the x, y, and z coordinates of a translation vector. 
 | |
|   """
 | |
| 
 | |
| def glVertex (x,y,z,w,v):
 | |
|   """
 | |
|   B{glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, 
 | |
|   glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, 
 | |
|   glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, 
 | |
|   glVertex4fv, glVertex4iv, glVertex4sv}
 | |
| 
 | |
|   Specify a vertex
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/vertex.html}
 | |
|   
 | |
|   @type x, y, z, w: Depends on function prototype (z and w for '3' and '4' prototypes only)
 | |
|   @param x, y, z, w: Specify x, y, z, and w coordinates of a vertex. Not all parameters 
 | |
|   are present in all forms of the command. 
 | |
|   @type v: Buffer object. Depends of function prototype (for 'v' prototypes only)
 | |
|   @param v: Specifies a pointer to an array of two, three, or four elements. The 
 | |
|   elements of a two-element array are x and y; of a three-element array, x, y, and z; 
 | |
|   and of a four-element array, x, y, z, and w. 
 | |
|   """
 | |
| 
 | |
| def glViewport(x,y,width,height):
 | |
|   """
 | |
|   Set the viewport
 | |
|   @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html}
 | |
| 
 | |
|   @type x, y: int
 | |
|   @param x, y: Specify the lower left corner of the viewport rectangle, 
 | |
|   in pixels. The initial value is (0,0). 
 | |
|   @type width, height: int
 | |
|   @param width, height: Specify the width and height of the viewport. When a GL context 
 | |
|   is first attached to a window, width and height are set to the dimensions of that window. 
 | |
|   """
 | |
| 
 | |
| def gluPerspective(fovY, aspect, zNear, zFar):
 | |
|   """
 | |
|   Set up a perspective projection matrix.
 | |
|   @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5577288}
 | |
| 
 | |
|   @type fovY: double
 | |
|   @param fovY: Specifies the field of view angle, in degrees, in the y direction.
 | |
|   @type aspect: double
 | |
|   @param aspect: Specifies the aspect ratio that determines the field of view in the x direction. 
 | |
|    The aspect ratio is the ratio of x (width) to y (height).
 | |
|   @type zNear: double
 | |
|   @param zNear: Specifies the distance from the viewer to the near clipping plane (always positive).
 | |
|   @type zFar: double
 | |
|   @param zFar: Specifies the distance from the viewer to the far clipping plane (always positive).
 | |
|   """
 | |
| 
 | |
| def gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz):
 | |
|   """
 | |
|   Define a viewing transformation
 | |
|   @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5573042}
 | |
| 
 | |
|   @type eyex, eyey, eyez: double
 | |
|   @param eyex, eyey, eyez: Specifies the position of the eye point.  
 | |
|   @type centerx, centery, centerz: double
 | |
|   @param centerx, centery, centerz: Specifies the position of the reference point.
 | |
|   @type upx, upy, upz: double
 | |
|   @param upx, upy, upz: Specifies the direction of the up vector.
 | |
|   """
 | |
| 
 | |
| def gluOrtho2D(left, right, bottom, top):
 | |
|   """
 | |
|   Define a 2-D orthographic projection matrix
 | |
|   @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
 | |
| 
 | |
|   @type left, right: double
 | |
|   @param left, right: Specify the coordinates for the left and right vertical clipping planes.
 | |
|   @type bottom, top: double
 | |
|   @param bottom, top: Specify the coordinates for the bottom and top horizontal clipping planes.
 | |
|   """
 | |
| 
 | |
| def gluPickMatrix(x, y, width, height, viewport):
 | |
|   """
 | |
|   Define a picking region
 | |
|   @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
 | |
| 
 | |
|   @type x, y: double
 | |
|   @param x, y: Specify the center of a picking region in window coordinates.
 | |
|   @type width, height: double
 | |
|   @param width, height: Specify the width and height, respectively, of the picking region in window coordinates.
 | |
|   @type viewport: Buffer object. [int]
 | |
|   @param viewport: Specifies the current viewport.
 | |
|   """
 | |
| 
 | |
| def gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, winx, winy, winz):
 | |
|   """
 | |
|   Map object coordinates to window coordinates.
 | |
|   @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
 | |
|   
 | |
|   @type objx, objy, objz: double
 | |
|   @param objx, objy, objz: Specify the object coordinates.
 | |
|   @type modelMatrix: Buffer object. [double]
 | |
|   @param modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
 | |
|   @type projMatrix: Buffer object. [double]
 | |
|   @param projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
 | |
|   @type viewport: Buffer object. [int]
 | |
|   @param viewport: Specifies the current viewport (as from a glGetIntegerv call).
 | |
|   @type winx, winy, winz: Buffer object. [double]
 | |
|   @param winx, winy, winz: Return the computed window coordinates. 
 | |
|   """
 | |
| 
 | |
| def gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz):
 | |
|   """
 | |
|   Map object coordinates to window
 | |
|   coordinates.
 | |
|   @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5582204}
 | |
| 
 | |
|   @type winx, winy, winz: double
 | |
|   @param winx, winy, winz: Specify the window coordinates to be mapped.
 | |
|   @type modelMatrix: Buffer object. [double]
 | |
|   @param modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
 | |
|   @type projMatrix: Buffer object. [double]
 | |
|   @param projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
 | |
|   @type viewport: Buffer object. [int]
 | |
|   @param viewport: Specifies the current viewport (as from a glGetIntegerv call).
 | |
|   @type objx, objy, objz: Buffer object. [double]
 | |
|   @param objx, objy, objz: Return the computed object coordinates.
 | |
|   """
 | |
| 
 | |
| class Buffer:
 | |
|   """
 | |
|   The Buffer object is simply a block of memory that is delineated and initialized by the
 | |
|   user. Many OpenGL functions return data to a C-style pointer, however, because this
 | |
|   is not possible in python the Buffer object can be used to this end. Wherever pointer
 | |
|   notation is used in the OpenGL functions the Buffer object can be used in it's BGL 
 | |
|   wrapper. In some instances the Buffer object will need to be initialized with the template 
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|   parameter, while in other instances the user will want to create just a blank buffer 
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|   which will be zeroed by default.
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| 
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|   Example with Buffer::
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|     import Blender
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|     from Blender import BGL
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|     myByteBuffer = BGL.Buffer(BGL.GL_BYTE, [32,32])
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|     BGL.glGetPolygonStipple(myByteBuffer)
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|     print myByteBuffer.dimensions
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|     print myByteBuffer.list
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|     sliceBuffer = myByteBuffer[0:16]
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|     print sliceBuffer 
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| 
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|   @ivar list: The contents of the Buffer.
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|   @ivar dimensions: The size of the Buffer.
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|   """
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| 
 | |
|   def __init__(type, dimensions, template = None):
 | |
|     """
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|     This will create a new Buffer object for use with other BGL OpenGL commands.
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|     Only the type of argument to store in the buffer and the dimensions of the buffer
 | |
|     are necessary. Buffers are zeroed by default unless a template is supplied, in 
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|     which case the buffer is initialized to the template.
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| 
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|     @type type: int
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|     @param type: The format to store data in. The type should be one of 
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|     GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.
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|     @type dimensions: An int or sequence object specifying the dimensions of the buffer.
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|     @param dimensions: If the dimensions are specified as an int a linear array will 
 | |
|     be created for the buffer. If a sequence is passed for the dimensions, the buffer 
 | |
|     becomes n-Dimensional, where n is equal to the number of parameters passed in the 
 | |
|     sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates 
 | |
|     a three- dimensional buffer. You can think of each additional dimension as a sub-item 
 | |
|     of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items.  
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|     [(0,0), (0,1), (1,0), (1,1), (2,0), ...] etc.
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|     @type template: A python sequence object (optional)
 | |
|     @param template: A sequence of matching dimensions which will be used to initialize
 | |
|     the Buffer. If a template is not passed in all fields will be initialized to 0.
 | |
|     @rtype: Buffer object
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|     @return: The newly created buffer as a PyObject.
 | |
|     """
 |