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blender-archive/intern/cycles/kernel/device/gpu/image.h
Brecht Van Lommel 02c2970983 Cycles: add NanoVDB support for Metal on Apple Silicon
Contributed by Yulia Kuznetcova at Apple.

NanoVDB is patched to give add address spaces required by Metal. We hope that
in the future Metal will support the generic address space.

For AMD and Intel this is currently not available since it causes a performance
regression also on scenes without volumes.

Pull Request #104837
2023-02-21 15:03:52 +01:00

284 lines
9.5 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2017-2022 Blender Foundation */
#pragma once
CCL_NAMESPACE_BEGIN
#if !defined __KERNEL_METAL__
# ifdef WITH_NANOVDB
# define NDEBUG /* Disable "assert" in device code */
# define NANOVDB_USE_INTRINSICS
# include "nanovdb/NanoVDB.h"
# include "nanovdb/util/SampleFromVoxels.h"
# endif
#endif
/* w0, w1, w2, and w3 are the four cubic B-spline basis functions. */
ccl_device float cubic_w0(float a)
{
return (1.0f / 6.0f) * (a * (a * (-a + 3.0f) - 3.0f) + 1.0f);
}
ccl_device float cubic_w1(float a)
{
return (1.0f / 6.0f) * (a * a * (3.0f * a - 6.0f) + 4.0f);
}
ccl_device float cubic_w2(float a)
{
return (1.0f / 6.0f) * (a * (a * (-3.0f * a + 3.0f) + 3.0f) + 1.0f);
}
ccl_device float cubic_w3(float a)
{
return (1.0f / 6.0f) * (a * a * a);
}
/* g0 and g1 are the two amplitude functions. */
ccl_device float cubic_g0(float a)
{
return cubic_w0(a) + cubic_w1(a);
}
ccl_device float cubic_g1(float a)
{
return cubic_w2(a) + cubic_w3(a);
}
/* h0 and h1 are the two offset functions */
ccl_device float cubic_h0(float a)
{
return (cubic_w1(a) / cubic_g0(a)) - 1.0f;
}
ccl_device float cubic_h1(float a)
{
return (cubic_w3(a) / cubic_g1(a)) + 1.0f;
}
/* Fast bicubic texture lookup using 4 bilinear lookups, adapted from CUDA samples. */
template<typename T>
ccl_device_noinline T kernel_tex_image_interp_bicubic(ccl_global const TextureInfo &info,
float x,
float y)
{
ccl_gpu_tex_object_2D tex = (ccl_gpu_tex_object_2D)info.data;
x = (x * info.width) - 0.5f;
y = (y * info.height) - 0.5f;
float px = floorf(x);
float py = floorf(y);
float fx = x - px;
float fy = y - py;
float g0x = cubic_g0(fx);
float g1x = cubic_g1(fx);
/* Note +0.5 offset to compensate for CUDA linear filtering convention. */
float x0 = (px + cubic_h0(fx) + 0.5f) / info.width;
float x1 = (px + cubic_h1(fx) + 0.5f) / info.width;
float y0 = (py + cubic_h0(fy) + 0.5f) / info.height;
float y1 = (py + cubic_h1(fy) + 0.5f) / info.height;
return cubic_g0(fy) * (g0x * ccl_gpu_tex_object_read_2D<T>(tex, x0, y0) +
g1x * ccl_gpu_tex_object_read_2D<T>(tex, x1, y0)) +
cubic_g1(fy) * (g0x * ccl_gpu_tex_object_read_2D<T>(tex, x0, y1) +
g1x * ccl_gpu_tex_object_read_2D<T>(tex, x1, y1));
}
/* Fast tricubic texture lookup using 8 trilinear lookups. */
template<typename T>
ccl_device_noinline T
kernel_tex_image_interp_tricubic(ccl_global const TextureInfo &info, float x, float y, float z)
{
ccl_gpu_tex_object_3D tex = (ccl_gpu_tex_object_3D)info.data;
x = (x * info.width) - 0.5f;
y = (y * info.height) - 0.5f;
z = (z * info.depth) - 0.5f;
float px = floorf(x);
float py = floorf(y);
float pz = floorf(z);
float fx = x - px;
float fy = y - py;
float fz = z - pz;
float g0x = cubic_g0(fx);
float g1x = cubic_g1(fx);
float g0y = cubic_g0(fy);
float g1y = cubic_g1(fy);
float g0z = cubic_g0(fz);
float g1z = cubic_g1(fz);
/* Note +0.5 offset to compensate for CUDA linear filtering convention. */
float x0 = (px + cubic_h0(fx) + 0.5f) / info.width;
float x1 = (px + cubic_h1(fx) + 0.5f) / info.width;
float y0 = (py + cubic_h0(fy) + 0.5f) / info.height;
float y1 = (py + cubic_h1(fy) + 0.5f) / info.height;
float z0 = (pz + cubic_h0(fz) + 0.5f) / info.depth;
float z1 = (pz + cubic_h1(fz) + 0.5f) / info.depth;
return g0z * (g0y * (g0x * ccl_gpu_tex_object_read_3D<T>(tex, x0, y0, z0) +
g1x * ccl_gpu_tex_object_read_3D<T>(tex, x1, y0, z0)) +
g1y * (g0x * ccl_gpu_tex_object_read_3D<T>(tex, x0, y1, z0) +
g1x * ccl_gpu_tex_object_read_3D<T>(tex, x1, y1, z0))) +
g1z * (g0y * (g0x * ccl_gpu_tex_object_read_3D<T>(tex, x0, y0, z1) +
g1x * ccl_gpu_tex_object_read_3D<T>(tex, x1, y0, z1)) +
g1y * (g0x * ccl_gpu_tex_object_read_3D<T>(tex, x0, y1, z1) +
g1x * ccl_gpu_tex_object_read_3D<T>(tex, x1, y1, z1)));
}
#ifdef WITH_NANOVDB
template<typename T, typename S>
ccl_device typename nanovdb::NanoGrid<T>::ValueType kernel_tex_image_interp_tricubic_nanovdb(
ccl_private S &s, float x, float y, float z)
{
float px = floorf(x);
float py = floorf(y);
float pz = floorf(z);
float fx = x - px;
float fy = y - py;
float fz = z - pz;
float g0x = cubic_g0(fx);
float g1x = cubic_g1(fx);
float g0y = cubic_g0(fy);
float g1y = cubic_g1(fy);
float g0z = cubic_g0(fz);
float g1z = cubic_g1(fz);
float x0 = px + cubic_h0(fx);
float x1 = px + cubic_h1(fx);
float y0 = py + cubic_h0(fy);
float y1 = py + cubic_h1(fy);
float z0 = pz + cubic_h0(fz);
float z1 = pz + cubic_h1(fz);
using namespace nanovdb;
return g0z * (g0y * (g0x * s(Vec3f(x0, y0, z0)) + g1x * s(Vec3f(x1, y0, z0))) +
g1y * (g0x * s(Vec3f(x0, y1, z0)) + g1x * s(Vec3f(x1, y1, z0)))) +
g1z * (g0y * (g0x * s(Vec3f(x0, y0, z1)) + g1x * s(Vec3f(x1, y0, z1))) +
g1y * (g0x * s(Vec3f(x0, y1, z1)) + g1x * s(Vec3f(x1, y1, z1))));
}
# if defined(__KERNEL_METAL__)
template<typename T>
__attribute__((noinline)) typename nanovdb::NanoGrid<T>::ValueType kernel_tex_image_interp_nanovdb(
ccl_global const TextureInfo &info, float x, float y, float z, uint interpolation)
# else
template<typename T>
ccl_device_noinline typename nanovdb::NanoGrid<T>::ValueType kernel_tex_image_interp_nanovdb(
ccl_global const TextureInfo &info, float x, float y, float z, uint interpolation)
# endif
{
using namespace nanovdb;
ccl_global NanoGrid<T> *const grid = (ccl_global NanoGrid<T> *)info.data;
typedef typename nanovdb::NanoGrid<T>::AccessorType AccessorType;
AccessorType acc = grid->getAccessor();
switch (interpolation) {
case INTERPOLATION_CLOSEST:
return SampleFromVoxels<AccessorType, 0, false>(acc)(Vec3f(x, y, z));
case INTERPOLATION_LINEAR:
return SampleFromVoxels<AccessorType, 1, false>(acc)(Vec3f(x - 0.5f, y - 0.5f, z - 0.5f));
default:
SampleFromVoxels<AccessorType, 1, false> s(acc);
return kernel_tex_image_interp_tricubic_nanovdb<T>(s, x - 0.5f, y - 0.5f, z - 0.5f);
}
}
#endif
ccl_device float4 kernel_tex_image_interp(KernelGlobals kg, int id, float x, float y)
{
ccl_global const TextureInfo &info = kernel_data_fetch(texture_info, id);
/* float4, byte4, ushort4 and half4 */
const int texture_type = info.data_type;
if (texture_type == IMAGE_DATA_TYPE_FLOAT4 || texture_type == IMAGE_DATA_TYPE_BYTE4 ||
texture_type == IMAGE_DATA_TYPE_HALF4 || texture_type == IMAGE_DATA_TYPE_USHORT4) {
if (info.interpolation == INTERPOLATION_CUBIC || info.interpolation == INTERPOLATION_SMART) {
return kernel_tex_image_interp_bicubic<float4>(info, x, y);
}
else {
ccl_gpu_tex_object_2D tex = (ccl_gpu_tex_object_2D)info.data;
return ccl_gpu_tex_object_read_2D<float4>(tex, x, y);
}
}
/* float, byte and half */
else {
float f;
if (info.interpolation == INTERPOLATION_CUBIC || info.interpolation == INTERPOLATION_SMART) {
f = kernel_tex_image_interp_bicubic<float>(info, x, y);
}
else {
ccl_gpu_tex_object_2D tex = (ccl_gpu_tex_object_2D)info.data;
f = ccl_gpu_tex_object_read_2D<float>(tex, x, y);
}
return make_float4(f, f, f, 1.0f);
}
}
ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals kg,
int id,
float3 P,
InterpolationType interp)
{
ccl_global const TextureInfo &info = kernel_data_fetch(texture_info, id);
if (info.use_transform_3d) {
P = transform_point(&info.transform_3d, P);
}
const float x = P.x;
const float y = P.y;
const float z = P.z;
uint interpolation = (interp == INTERPOLATION_NONE) ? info.interpolation : interp;
const int texture_type = info.data_type;
#ifdef WITH_NANOVDB
if (texture_type == IMAGE_DATA_TYPE_NANOVDB_FLOAT) {
float f = kernel_tex_image_interp_nanovdb<float>(info, x, y, z, interpolation);
return make_float4(f, f, f, 1.0f);
}
if (texture_type == IMAGE_DATA_TYPE_NANOVDB_FLOAT3) {
nanovdb::Vec3f f = kernel_tex_image_interp_nanovdb<nanovdb::Vec3f>(
info, x, y, z, interpolation);
return make_float4(f[0], f[1], f[2], 1.0f);
}
if (texture_type == IMAGE_DATA_TYPE_NANOVDB_FPN) {
float f = kernel_tex_image_interp_nanovdb<nanovdb::FpN>(info, x, y, z, interpolation);
return make_float4(f, f, f, 1.0f);
}
if (texture_type == IMAGE_DATA_TYPE_NANOVDB_FP16) {
float f = kernel_tex_image_interp_nanovdb<nanovdb::Fp16>(info, x, y, z, interpolation);
return make_float4(f, f, f, 1.0f);
}
#endif
if (texture_type == IMAGE_DATA_TYPE_FLOAT4 || texture_type == IMAGE_DATA_TYPE_BYTE4 ||
texture_type == IMAGE_DATA_TYPE_HALF4 || texture_type == IMAGE_DATA_TYPE_USHORT4) {
if (interpolation == INTERPOLATION_CUBIC || interpolation == INTERPOLATION_SMART) {
return kernel_tex_image_interp_tricubic<float4>(info, x, y, z);
}
else {
ccl_gpu_tex_object_3D tex = (ccl_gpu_tex_object_3D)info.data;
return ccl_gpu_tex_object_read_3D<float4>(tex, x, y, z);
}
}
else {
float f;
if (interpolation == INTERPOLATION_CUBIC || interpolation == INTERPOLATION_SMART) {
f = kernel_tex_image_interp_tricubic<float>(info, x, y, z);
}
else {
ccl_gpu_tex_object_3D tex = (ccl_gpu_tex_object_3D)info.data;
f = ccl_gpu_tex_object_read_3D<float>(tex, x, y, z);
}
return make_float4(f, f, f, 1.0f);
}
}
CCL_NAMESPACE_END