Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
215 lines
6.4 KiB
C++
215 lines
6.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*/
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#include "intern/builder/deg_builder.h"
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#include <cstring>
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#include "DNA_anim_types.h"
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#include "DNA_layer_types.h"
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#include "DNA_ID.h"
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#include "DNA_object_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_stack.h"
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extern "C" {
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#include "BKE_animsys.h"
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}
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#include "intern/depsgraph.h"
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#include "intern/depsgraph_tag.h"
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#include "intern/depsgraph_type.h"
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#include "intern/eval/deg_eval_copy_on_write.h"
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_id.h"
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#include "intern/node/deg_node_component.h"
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#include "intern/node/deg_node_operation.h"
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#include "DEG_depsgraph.h"
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namespace DEG {
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/*******************************************************************************
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* Base class for builders.
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*/
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namespace {
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struct VisibilityCheckData {
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eEvaluationMode eval_mode;
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bool is_visibility_animated;
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};
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void visibility_animated_check_cb(ID * /*id*/, FCurve *fcu, void *user_data)
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{
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VisibilityCheckData *data = reinterpret_cast<VisibilityCheckData *>(user_data);
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if (data->is_visibility_animated) {
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return;
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}
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if (data->eval_mode == DAG_EVAL_VIEWPORT) {
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if (STREQ(fcu->rna_path, "hide_viewport")) {
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data->is_visibility_animated = true;
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}
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}
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else if (data->eval_mode == DAG_EVAL_RENDER) {
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if (STREQ(fcu->rna_path, "hide_render")) {
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data->is_visibility_animated = true;
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}
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}
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}
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bool is_object_visibility_animated(const Depsgraph *graph, Object *object)
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{
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AnimData *anim_data = BKE_animdata_from_id(&object->id);
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if (anim_data == NULL) {
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return false;
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}
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VisibilityCheckData data;
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data.eval_mode = graph->mode;
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data.is_visibility_animated = false;
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BKE_fcurves_id_cb(&object->id, visibility_animated_check_cb, &data);
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return data.is_visibility_animated;
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}
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} // namespace
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bool deg_check_base_available_for_build(const Depsgraph *graph, Base *base)
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{
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const int base_flag = (graph->mode == DAG_EVAL_VIEWPORT) ? BASE_ENABLED_VIEWPORT :
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BASE_ENABLED_RENDER;
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if (base->flag & base_flag) {
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return true;
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}
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if (is_object_visibility_animated(graph, base->object)) {
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return true;
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}
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return false;
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}
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DepsgraphBuilder::DepsgraphBuilder(Main *bmain, Depsgraph *graph) : bmain_(bmain), graph_(graph)
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{
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}
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bool DepsgraphBuilder::need_pull_base_into_graph(Base *base)
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{
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return deg_check_base_available_for_build(graph_, base);
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}
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/*******************************************************************************
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* Builder finalizer.
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*/
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namespace {
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void deg_graph_build_flush_visibility(Depsgraph *graph)
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{
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enum {
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DEG_NODE_VISITED = (1 << 0),
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};
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BLI_Stack *stack = BLI_stack_new(sizeof(OperationNode *), "DEG flush layers stack");
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for (IDNode *id_node : graph->id_nodes) {
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GHASH_FOREACH_BEGIN (ComponentNode *, comp_node, id_node->components) {
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comp_node->affects_directly_visible |= id_node->is_directly_visible;
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}
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GHASH_FOREACH_END();
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}
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for (OperationNode *op_node : graph->operations) {
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op_node->custom_flags = 0;
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op_node->num_links_pending = 0;
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for (Relation *rel : op_node->outlinks) {
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if ((rel->from->type == NodeType::OPERATION) && (rel->flag & RELATION_FLAG_CYCLIC) == 0) {
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++op_node->num_links_pending;
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}
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}
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if (op_node->num_links_pending == 0) {
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BLI_stack_push(stack, &op_node);
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op_node->custom_flags |= DEG_NODE_VISITED;
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}
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}
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while (!BLI_stack_is_empty(stack)) {
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OperationNode *op_node;
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BLI_stack_pop(stack, &op_node);
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/* Flush layers to parents. */
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for (Relation *rel : op_node->inlinks) {
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if (rel->from->type == NodeType::OPERATION) {
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OperationNode *op_from = (OperationNode *)rel->from;
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op_from->owner->affects_directly_visible |= op_node->owner->affects_directly_visible;
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}
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}
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/* Schedule parent nodes. */
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for (Relation *rel : op_node->inlinks) {
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if (rel->from->type == NodeType::OPERATION) {
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OperationNode *op_from = (OperationNode *)rel->from;
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if ((rel->flag & RELATION_FLAG_CYCLIC) == 0) {
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BLI_assert(op_from->num_links_pending > 0);
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--op_from->num_links_pending;
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}
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if ((op_from->num_links_pending == 0) && (op_from->custom_flags & DEG_NODE_VISITED) == 0) {
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BLI_stack_push(stack, &op_from);
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op_from->custom_flags |= DEG_NODE_VISITED;
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}
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}
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}
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}
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BLI_stack_free(stack);
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}
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} // namespace
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void deg_graph_build_finalize(Main *bmain, Depsgraph *graph)
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{
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/* Make sure dependencies of visible ID datablocks are visible. */
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deg_graph_build_flush_visibility(graph);
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/* Re-tag IDs for update if it was tagged before the relations
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* update tag. */
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for (IDNode *id_node : graph->id_nodes) {
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ID *id = id_node->id_orig;
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id_node->finalize_build(graph);
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int flag = 0;
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/* Tag rebuild if special evaluation flags changed. */
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if (id_node->eval_flags != id_node->previous_eval_flags) {
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flag |= ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY;
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}
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/* Tag rebuild if the custom data mask changed. */
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if (id_node->customdata_masks != id_node->previous_customdata_masks) {
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flag |= ID_RECALC_GEOMETRY;
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}
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if (!deg_copy_on_write_is_expanded(id_node->id_cow)) {
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flag |= ID_RECALC_COPY_ON_WRITE;
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/* This means ID is being added to the dependency graph first
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* time, which is similar to "ob-visible-change" */
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if (GS(id->name) == ID_OB) {
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flag |= ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY;
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}
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}
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if (flag != 0) {
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graph_id_tag_update(bmain, graph, id_node->id_orig, flag, DEG_UPDATE_SOURCE_RELATIONS);
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}
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}
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}
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} // namespace DEG
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