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266 lines
8.4 KiB
C++
266 lines
8.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*
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* Implementation of Querying API
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*/
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#include "MEM_guardedalloc.h"
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extern "C" {
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#include <string.h> // XXX: memcpy
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#include "BLI_utildefines.h"
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#include "BKE_customdata.h"
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#include "BKE_idcode.h"
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#include "BKE_main.h"
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#include "BLI_listbase.h"
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#include "BKE_action.h" // XXX: BKE_pose_channel_from_name
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} /* extern "C" */
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "RNA_access.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "intern/depsgraph.h"
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#include "intern/eval/deg_eval_copy_on_write.h"
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#include "intern/node/deg_node_id.h"
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struct Scene *DEG_get_input_scene(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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return deg_graph->scene;
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}
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struct ViewLayer *DEG_get_input_view_layer(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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return deg_graph->view_layer;
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}
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eEvaluationMode DEG_get_mode(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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return deg_graph->mode;
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}
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float DEG_get_ctime(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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return deg_graph->ctime;
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}
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bool DEG_id_type_updated(const Depsgraph *graph, short id_type)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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return deg_graph->id_type_updated[BKE_idcode_to_index(id_type)] != 0;
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}
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bool DEG_id_type_any_updated(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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/* Loop over all ID types. */
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for (int id_type_index = 0; id_type_index < MAX_LIBARRAY; id_type_index++) {
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if (deg_graph->id_type_updated[id_type_index]) {
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return true;
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}
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}
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return false;
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}
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uint32_t DEG_get_eval_flags_for_id(const Depsgraph *graph, ID *id)
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{
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if (graph == NULL) {
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/* Happens when converting objects to mesh from a python script
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* after modifying scene graph.
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*
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* Currently harmless because it's only called for temporary
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* objects which are out of the DAG anyway. */
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return 0;
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}
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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const DEG::IDNode *id_node = deg_graph->find_id_node(DEG_get_original_id(id));
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if (id_node == NULL) {
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/* TODO(sergey): Does it mean we need to check set scene? */
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return 0;
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}
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return id_node->eval_flags;
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}
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void DEG_get_customdata_mask_for_object(const Depsgraph *graph,
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Object *ob,
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CustomData_MeshMasks *r_mask)
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{
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if (graph == NULL) {
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/* Happens when converting objects to mesh from a python script
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* after modifying scene graph.
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*
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* Currently harmless because it's only called for temporary
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* objects which are out of the DAG anyway. */
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return;
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}
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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const DEG::IDNode *id_node = deg_graph->find_id_node(DEG_get_original_id(&ob->id));
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if (id_node == NULL) {
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/* TODO(sergey): Does it mean we need to check set scene? */
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return;
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}
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r_mask->vmask |= id_node->customdata_masks.vert_mask;
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r_mask->emask |= id_node->customdata_masks.edge_mask;
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r_mask->fmask |= id_node->customdata_masks.face_mask;
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r_mask->lmask |= id_node->customdata_masks.loop_mask;
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r_mask->pmask |= id_node->customdata_masks.poly_mask;
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}
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Scene *DEG_get_evaluated_scene(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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Scene *scene_cow = deg_graph->scene_cow;
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/* TODO(sergey): Shall we expand datablock here? Or is it OK to assume
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* that calleer is OK with just a pointer in case scene is not updated
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* yet? */
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BLI_assert(scene_cow != NULL && DEG::deg_copy_on_write_is_expanded(&scene_cow->id));
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return scene_cow;
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}
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ViewLayer *DEG_get_evaluated_view_layer(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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Scene *scene_cow = DEG_get_evaluated_scene(graph);
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if (scene_cow == NULL) {
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return NULL; /* Happens with new, not-yet-built/evaluated graphes. */
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}
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/* Do name-based lookup. */
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/* TODO(sergey): Can this be optimized? */
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ViewLayer *view_layer_orig = deg_graph->view_layer;
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ViewLayer *view_layer_cow = (ViewLayer *)BLI_findstring(
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&scene_cow->view_layers, view_layer_orig->name, offsetof(ViewLayer, name));
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BLI_assert(view_layer_cow != NULL);
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return view_layer_cow;
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}
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Object *DEG_get_evaluated_object(const Depsgraph *depsgraph, Object *object)
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{
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return (Object *)DEG_get_evaluated_id(depsgraph, &object->id);
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}
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ID *DEG_get_evaluated_id(const Depsgraph *depsgraph, ID *id)
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{
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if (id == NULL) {
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return NULL;
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}
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/* TODO(sergey): This is a duplicate of Depsgraph::get_cow_id(),
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* but here we never do assert, since we don't know nature of the
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* incoming ID datablock. */
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const DEG::Depsgraph *deg_graph = (const DEG::Depsgraph *)depsgraph;
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const DEG::IDNode *id_node = deg_graph->find_id_node(id);
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if (id_node == NULL) {
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return id;
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}
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return id_node->id_cow;
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}
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/* Get evaluated version of data pointed to by RNA pointer */
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void DEG_get_evaluated_rna_pointer(const Depsgraph *depsgraph,
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PointerRNA *ptr,
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PointerRNA *r_ptr_eval)
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{
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if ((ptr == NULL) || (r_ptr_eval == NULL)) {
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return;
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}
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ID *orig_id = (ID *)ptr->id.data;
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ID *cow_id = DEG_get_evaluated_id(depsgraph, orig_id);
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if (ptr->id.data == ptr->data) {
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/* For ID pointers, it's easy... */
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r_ptr_eval->id.data = (void *)cow_id;
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r_ptr_eval->data = (void *)cow_id;
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r_ptr_eval->type = ptr->type;
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}
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else if (ptr->type == &RNA_PoseBone) {
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/* HACK: Since bone keyframing is quite commonly used,
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* speed things up for this case by doing a special lookup
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* for bones */
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const Object *ob_eval = (Object *)cow_id;
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bPoseChannel *pchan = (bPoseChannel *)ptr->data;
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const bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
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r_ptr_eval->id.data = (void *)cow_id;
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r_ptr_eval->data = (void *)pchan_eval;
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r_ptr_eval->type = ptr->type;
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}
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else {
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/* For everything else, try to get RNA Path of the BMain-pointer,
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* then use that to look up what the COW-domain one should be
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* given the COW ID pointer as the new lookup point */
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/* TODO: Find a faster alternative, or implement support for other
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* common types too above (e.g. modifiers) */
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char *path = RNA_path_from_ID_to_struct(ptr);
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if (path) {
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PointerRNA cow_id_ptr;
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RNA_id_pointer_create(cow_id, &cow_id_ptr);
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if (!RNA_path_resolve(&cow_id_ptr, path, r_ptr_eval, NULL)) {
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/* Couldn't find COW copy of data */
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fprintf(stderr,
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"%s: Couldn't resolve RNA path ('%s') relative to COW ID (%p) for '%s'\n",
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__func__,
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path,
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(void *)cow_id,
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orig_id->name);
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}
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}
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else {
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/* Path resolution failed - XXX: Hide this behind a debug flag */
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fprintf(stderr,
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"%s: Couldn't get RNA path for %s relative to %s\n",
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__func__,
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RNA_struct_identifier(ptr->type),
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orig_id->name);
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}
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}
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}
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Object *DEG_get_original_object(Object *object)
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{
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return (Object *)DEG_get_original_id(&object->id);
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}
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ID *DEG_get_original_id(ID *id)
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{
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if (id == NULL) {
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return NULL;
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}
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if (id->orig_id == NULL) {
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return id;
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}
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BLI_assert((id->tag & LIB_TAG_COPIED_ON_WRITE) != 0);
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return (ID *)id->orig_id;
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}
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