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			203 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			203 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2013 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup depsgraph
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|  */
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| 
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| #pragma once
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| 
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| #include "intern/node/deg_node.h"
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| #include "intern/node/deg_node_operation.h"
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| 
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| #include "BLI_utildefines.h"
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| #include "BLI_string.h"
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| 
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| struct GHash;
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| struct ID;
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| struct bPoseChannel;
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| 
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| namespace DEG {
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| 
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| struct BoneComponentNode;
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| struct Depsgraph;
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| struct IDNode;
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| struct OperationNode;
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| 
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| /* ID Component - Base type for all components */
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| struct ComponentNode : public Node {
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|   /* Key used to look up operations within a component */
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|   struct OperationIDKey {
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|     OperationCode opcode;
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|     const char *name;
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|     int name_tag;
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| 
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|     OperationIDKey();
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|     OperationIDKey(OperationCode opcode);
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|     OperationIDKey(OperationCode opcode, const char *name, int name_tag);
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| 
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|     string identifier() const;
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|     bool operator==(const OperationIDKey &other) const;
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|   };
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| 
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|   /* Typedef for container of operations */
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|   ComponentNode();
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|   ~ComponentNode();
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| 
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|   void init(const ID *id, const char *subdata) override;
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| 
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|   virtual string identifier() const override;
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| 
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|   /* Find an existing operation, if requested operation does not exist
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|    * NULL will be returned. */
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|   OperationNode *find_operation(OperationIDKey key) const;
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|   OperationNode *find_operation(OperationCode opcode, const char *name, int name_tag) const;
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| 
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|   /* Find an existing operation, will throw an assert() if it does not exist. */
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|   OperationNode *get_operation(OperationIDKey key) const;
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|   OperationNode *get_operation(OperationCode opcode, const char *name, int name_tag) const;
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| 
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|   /* Check operation exists and return it. */
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|   bool has_operation(OperationIDKey key) const;
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|   bool has_operation(OperationCode opcode, const char *name, int name_tag) const;
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| 
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|   /**
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|    * Create a new node for representing an operation and add this to graph
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|    * \warning If an existing node is found, it will be modified. This helps
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|    * when node may have been partially created earlier (e.g. parent ref before
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|    * parent item is added)
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|    *
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|    * \param type: Operation node type (corresponding to context/component that
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|    *              it operates in)
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|    * \param optype: Role that operation plays within component
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|    *                (i.e. where in eval process)
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|    * \param op: The operation to perform
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|    * \param name: Identifier for operation - used to find/locate it again */
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|   OperationNode *add_operation(const DepsEvalOperationCb &op,
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|                                OperationCode opcode,
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|                                const char *name,
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|                                int name_tag);
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| 
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|   /* Entry/exit operations management.
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|    *
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|    * Use those instead of direct set since this will perform sanity checks. */
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|   void set_entry_operation(OperationNode *op_node);
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|   void set_exit_operation(OperationNode *op_node);
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| 
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|   void clear_operations();
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| 
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|   virtual void tag_update(Depsgraph *graph, eUpdateSource source) override;
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| 
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|   virtual OperationNode *get_entry_operation() override;
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|   virtual OperationNode *get_exit_operation() override;
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| 
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|   void finalize_build(Depsgraph *graph);
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| 
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|   IDNode *owner;
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| 
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|   /* ** Inner nodes for this component ** */
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| 
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|   /* Operations stored as a hash map, for faster build.
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|    * This hash map will be freed when graph is fully built. */
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|   GHash *operations_map;
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| 
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|   /* This is a "normal" list of operations, used by evaluation
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|    * and other routines after construction. */
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|   vector<OperationNode *> operations;
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| 
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|   OperationNode *entry_operation;
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|   OperationNode *exit_operation;
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| 
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|   virtual bool depends_on_cow()
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|   {
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|     return true;
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|   }
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| 
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|   /* Denotes whether COW component is to be tagged when this component
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|    * is tagged for update. */
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|   virtual bool need_tag_cow_before_update()
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|   {
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|     return true;
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|   }
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| 
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|   /* Denotes whether this component affects (possibly indirectly) on a
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|    * directly visible object. */
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|   bool affects_directly_visible;
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| };
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| 
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| /* ---------------------------------------- */
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| 
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| #define DEG_COMPONENT_NODE_DEFINE_TYPEINFO(NodeType, type_, type_name_, id_recalc_tag) \
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|   const Node::TypeInfo NodeType::typeinfo = Node::TypeInfo(type_, type_name_, id_recalc_tag)
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| 
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| #define DEG_COMPONENT_NODE_DECLARE DEG_DEPSNODE_DECLARE
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| 
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| #define DEG_COMPONENT_NODE_DEFINE(name, NAME, id_recalc_tag) \
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|   DEG_COMPONENT_NODE_DEFINE_TYPEINFO( \
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|       name##ComponentNode, NodeType::NAME, #name " Component", id_recalc_tag); \
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|   static DepsNodeFactoryImpl<name##ComponentNode> DNTI_##NAME
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| 
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| #define DEG_COMPONENT_NODE_DECLARE_GENERIC(name) \
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|   struct name##ComponentNode : public ComponentNode { \
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|     DEG_COMPONENT_NODE_DECLARE; \
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|   }
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| 
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| #define DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(name) \
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|   struct name##ComponentNode : public ComponentNode { \
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|     DEG_COMPONENT_NODE_DECLARE; \
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|     virtual bool need_tag_cow_before_update() \
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|     { \
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|       return false; \
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|     } \
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|   }
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| 
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(Animation);
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| DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(BatchCache);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(Cache);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(CopyOnWrite);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(Geometry);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(LayerCollections);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(Parameters);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(Particles);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(ParticleSettings);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(Pose);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(PointCache);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(Proxy);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(Sequencer);
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| DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(Shading);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(ShadingParameters);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(Transform);
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| DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(ObjectFromLayer);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(Dupli);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(Synchronization);
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| DEG_COMPONENT_NODE_DECLARE_GENERIC(GenericDatablock);
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| 
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| /* Bone Component */
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| struct BoneComponentNode : public ComponentNode {
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|   void init(const ID *id, const char *subdata);
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| 
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|   struct bPoseChannel *pchan; /* the bone that this component represents */
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| 
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|   DEG_COMPONENT_NODE_DECLARE;
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| };
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| 
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| void deg_register_component_depsnodes();
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| 
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| }  // namespace DEG
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