Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
68 lines
2.7 KiB
C++
68 lines
2.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2018, Blender Foundation.
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*/
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/** \file
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* \ingroup eevee
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*/
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#ifndef __EEVEE_LIGHTCACHE_H__
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#define __EEVEE_LIGHTCACHE_H__
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#include "BLI_sys_types.h" /* for bool */
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struct EEVEE_Data;
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struct EEVEE_LightBake;
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struct EEVEE_ViewLayerData;
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struct LightCache;
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struct Scene;
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struct SceneEEVEE;
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struct ViewLayer;
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/* Light Bake */
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struct wmJob *EEVEE_lightbake_job_create(struct wmWindowManager *wm,
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struct wmWindow *win,
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struct Main *bmain,
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struct ViewLayer *view_layer,
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struct Scene *scene,
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int delay,
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int frame);
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void *EEVEE_lightbake_job_data_alloc(struct Main *bmain,
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struct ViewLayer *viewlayer,
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struct Scene *scene,
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bool run_as_job,
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int frame);
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void EEVEE_lightbake_job_data_free(void *custom_data);
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void EEVEE_lightbake_update(void *custom_data);
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void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress);
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void EEVEE_lightbake_update_world_quick(struct EEVEE_ViewLayerData *sldata,
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struct EEVEE_Data *vedata,
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const Scene *scene);
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/* Light Cache */
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struct LightCache *EEVEE_lightcache_create(const int grid_len,
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const int cube_len,
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const int cube_size,
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const int vis_size,
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const int irr_size[3]);
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void EEVEE_lightcache_free(struct LightCache *lcache);
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void EEVEE_lightcache_load(struct LightCache *lcache);
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void EEVEE_lightcache_info_update(struct SceneEEVEE *eevee);
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#endif /* __EEVEE_LIGHTCACHE_H__ */
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