Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
		
			
				
	
	
		
			212 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2016, Blender Foundation.
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 */
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/** \file
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 * \ingroup draw
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 */
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#ifndef __DRAW_CACHE_H__
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#define __DRAW_CACHE_H__
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struct GPUBatch;
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struct GPUMaterial;
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struct ModifierData;
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struct Object;
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struct PTCacheEdit;
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void DRW_shape_cache_free(void);
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void DRW_shape_cache_reset(void);
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/* 3D cursor */
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struct GPUBatch *DRW_cache_cursor_get(bool crosshair_lines);
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/* Common Shapes */
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struct GPUBatch *DRW_cache_grid_get(void);
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struct GPUBatch *DRW_cache_fullscreen_quad_get(void);
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struct GPUBatch *DRW_cache_quad_get(void);
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struct GPUBatch *DRW_cache_quad_wires_get(void);
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struct GPUBatch *DRW_cache_cube_get(void);
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struct GPUBatch *DRW_cache_sphere_get(void);
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struct GPUBatch *DRW_cache_single_vert_get(void);
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struct GPUBatch *DRW_cache_single_line_get(void);
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struct GPUBatch *DRW_cache_single_line_endpoints_get(void);
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struct GPUBatch *DRW_cache_screenspace_circle_get(void);
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/* Common Object */
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struct GPUBatch *DRW_cache_object_all_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_object_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_object_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_object_surface_material_get(struct Object *ob,
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                                                        struct GPUMaterial **gpumat_array,
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                                                        uint gpumat_array_len,
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                                                        char **auto_layer_names,
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                                                        int **auto_layer_is_srgb,
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                                                        int *auto_layer_count);
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struct GPUBatch *DRW_cache_object_face_wireframe_get(Object *ob);
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/* Empties */
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struct GPUBatch *DRW_cache_plain_axes_get(void);
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struct GPUBatch *DRW_cache_single_arrow_get(void);
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struct GPUBatch *DRW_cache_empty_cube_get(void);
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struct GPUBatch *DRW_cache_circle_get(void);
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struct GPUBatch *DRW_cache_square_get(void);
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struct GPUBatch *DRW_cache_empty_sphere_get(void);
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struct GPUBatch *DRW_cache_empty_cylinder_get(void);
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struct GPUBatch *DRW_cache_empty_cone_get(void);
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struct GPUBatch *DRW_cache_empty_capsule_cap_get(void);
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struct GPUBatch *DRW_cache_empty_capsule_body_get(void);
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struct GPUBatch *DRW_cache_image_plane_get(void);
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struct GPUBatch *DRW_cache_image_plane_wire_get(void);
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/* Force Field */
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struct GPUBatch *DRW_cache_field_wind_get(void);
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struct GPUBatch *DRW_cache_field_force_get(void);
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struct GPUBatch *DRW_cache_field_vortex_get(void);
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struct GPUBatch *DRW_cache_field_tube_limit_get(void);
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struct GPUBatch *DRW_cache_field_cone_limit_get(void);
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/* Grease Pencil */
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struct GPUBatch *DRW_cache_gpencil_axes_get(void);
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/* Lights */
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struct GPUBatch *DRW_cache_light_get(void);
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struct GPUBatch *DRW_cache_light_shadows_get(void);
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struct GPUBatch *DRW_cache_light_sunrays_get(void);
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struct GPUBatch *DRW_cache_light_area_square_get(void);
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struct GPUBatch *DRW_cache_light_area_disk_get(void);
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struct GPUBatch *DRW_cache_light_hemi_get(void);
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struct GPUBatch *DRW_cache_light_spot_get(void);
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struct GPUBatch *DRW_cache_light_spot_volume_get(void);
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struct GPUBatch *DRW_cache_light_spot_square_get(void);
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struct GPUBatch *DRW_cache_light_spot_square_volume_get(void);
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/* Camera */
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struct GPUBatch *DRW_cache_camera_get(void);
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struct GPUBatch *DRW_cache_camera_frame_get(void);
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struct GPUBatch *DRW_cache_camera_tria_get(void);
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/* Speaker */
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struct GPUBatch *DRW_cache_speaker_get(void);
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/* Probe */
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struct GPUBatch *DRW_cache_lightprobe_cube_get(void);
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struct GPUBatch *DRW_cache_lightprobe_grid_get(void);
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struct GPUBatch *DRW_cache_lightprobe_planar_get(void);
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/* Bones */
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struct GPUBatch *DRW_cache_bone_octahedral_get(void);
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struct GPUBatch *DRW_cache_bone_octahedral_wire_get(void);
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struct GPUBatch *DRW_cache_bone_box_get(void);
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struct GPUBatch *DRW_cache_bone_box_wire_get(void);
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struct GPUBatch *DRW_cache_bone_envelope_solid_get(void);
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struct GPUBatch *DRW_cache_bone_envelope_outline_get(void);
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struct GPUBatch *DRW_cache_bone_point_get(void);
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struct GPUBatch *DRW_cache_bone_point_wire_outline_get(void);
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struct GPUBatch *DRW_cache_bone_stick_get(void);
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struct GPUBatch *DRW_cache_bone_arrows_get(void);
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struct GPUBatch *DRW_cache_bone_dof_sphere_get(void);
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struct GPUBatch *DRW_cache_bone_dof_lines_get(void);
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/* Meshes */
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struct GPUBatch *DRW_cache_mesh_all_verts_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_all_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_mesh_surface_shaded_get(struct Object *ob,
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                                                    struct GPUMaterial **gpumat_array,
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                                                    uint gpumat_array_len,
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                                                    char **auto_layer_names,
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                                                    int **auto_layer_is_srgb,
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                                                    int *auto_layer_count);
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struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_vertpaint_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob);
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struct GPUBatch *DRW_cache_mesh_face_wireframe_get(struct Object *ob);
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void DRW_cache_mesh_sculpt_coords_ensure(struct Object *ob);
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/* Curve */
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struct GPUBatch *DRW_cache_curve_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_curve_surface_shaded_get(struct Object *ob,
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                                                     struct GPUMaterial **gpumat_array,
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                                                     uint gpumat_array_len);
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struct GPUBatch *DRW_cache_curve_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_edge_wire_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_face_wireframe_get(Object *ob);
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struct GPUBatch *DRW_cache_curve_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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/* edit-mode */
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struct GPUBatch *DRW_cache_curve_edge_normal_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_edge_overlay_get(struct Object *ob);
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struct GPUBatch *DRW_cache_curve_vert_overlay_get(struct Object *ob, bool handles);
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/* Font */
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struct GPUBatch *DRW_cache_text_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_text_edge_detection_get(Object *ob, bool *r_is_manifold);
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struct GPUBatch *DRW_cache_text_loose_edges_get(struct Object *ob);
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struct GPUBatch *DRW_cache_text_edge_wire_get(struct Object *ob);
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struct GPUBatch **DRW_cache_text_surface_shaded_get(struct Object *ob,
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                                                    struct GPUMaterial **gpumat_array,
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                                                    uint gpumat_array_len);
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struct GPUBatch *DRW_cache_text_face_wireframe_get(Object *ob);
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/* Surface */
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struct GPUBatch *DRW_cache_surf_surface_get(struct Object *ob);
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struct GPUBatch *DRW_cache_surf_edge_wire_get(struct Object *ob);
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struct GPUBatch *DRW_cache_surf_loose_edges_get(struct Object *ob);
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struct GPUBatch **DRW_cache_surf_surface_shaded_get(struct Object *ob,
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                                                    struct GPUMaterial **gpumat_array,
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                                                    uint gpumat_array_len);
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struct GPUBatch *DRW_cache_surf_face_wireframe_get(Object *ob);
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struct GPUBatch *DRW_cache_surf_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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/* Lattice */
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struct GPUBatch *DRW_cache_lattice_verts_get(struct Object *ob);
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struct GPUBatch *DRW_cache_lattice_wire_get(struct Object *ob, bool use_weight);
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struct GPUBatch *DRW_cache_lattice_vert_overlay_get(struct Object *ob);
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/* Particles */
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struct GPUBatch *DRW_cache_particles_get_hair(struct Object *object,
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                                              struct ParticleSystem *psys,
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                                              struct ModifierData *md);
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struct GPUBatch *DRW_cache_particles_get_dots(struct Object *object, struct ParticleSystem *psys);
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struct GPUBatch *DRW_cache_particles_get_edit_strands(struct Object *object,
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                                                      struct ParticleSystem *psys,
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                                                      struct PTCacheEdit *edit,
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                                                      bool use_weight);
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struct GPUBatch *DRW_cache_particles_get_edit_inner_points(struct Object *object,
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                                                           struct ParticleSystem *psys,
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                                                           struct PTCacheEdit *edit);
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struct GPUBatch *DRW_cache_particles_get_edit_tip_points(struct Object *object,
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                                                         struct ParticleSystem *psys,
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                                                         struct PTCacheEdit *edit);
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struct GPUBatch *DRW_cache_particles_get_prim(int type);
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/* Metaball */
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struct GPUBatch *DRW_cache_mball_surface_get(struct Object *ob);
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struct GPUBatch **DRW_cache_mball_surface_shaded_get(struct Object *ob,
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                                                     struct GPUMaterial **gpumat_array,
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                                                     uint gpumat_array_len);
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struct GPUBatch *DRW_cache_mball_face_wireframe_get(Object *ob);
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struct GPUBatch *DRW_cache_mball_edge_detection_get(struct Object *ob, bool *r_is_manifold);
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#endif /* __DRAW_CACHE_H__ */
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