https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
		
			
				
	
	
		
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| #
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| # ***** BEGIN GPL LICENSE BLOCK *****
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| #
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| # This program is free software; you can redistribute it and/or
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| # modify it under the terms of the GNU General Public License
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| # as published by the Free Software Foundation; either version 2
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| # of the License, or (at your option) any later version.
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| #
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| # This program is distributed in the hope that it will be useful,
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| # but WITHOUT ANY WARRANTY; without even the implied warranty of
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| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| # GNU General Public License for more details.
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| #
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| # You should have received a copy of the GNU General Public License
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| # along with this program; if not, write to the Free Software Foundation,
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| # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| #
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| # The Original Code is Copyright (C) 2006, Blender Foundation
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| # All rights reserved.
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| #
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| # The Original Code is: all of this file.
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| #
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| # Contributor(s): Nathan Letwory.
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| #
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| # ***** END GPL LICENSE BLOCK *****
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| 
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| Import ('env')
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| 
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| sources = env.Glob('intern/*.c')
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| sources += env.Glob('shaders/*.c')
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| 
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| defs = env['BF_GL_DEFINITIONS']
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| 
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| incs = [
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|     '.',
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|     '#/intern/glew-mx',
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|     '#/intern/guardedalloc',
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|     env['BF_GLEW_INC'],
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|     '#/intern/smoke/extern',
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|     '../blenkernel',
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|     '../blenlib',
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|     '../bmesh',
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|     '../imbuf',
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|     '../include',
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|     '../makesdna',
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|     '../makesrna',
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|     '../nodes',
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|     '../nodes/intern',
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|     ]
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| 
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| if env['WITH_BF_GAMEENGINE']:
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|     defs.append('WITH_GAMEENGINE')
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| if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
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|     incs.append(env['BF_PTHREADS_INC'])
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| 
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| if env['WITH_BF_SMOKE']:
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|     defs.append('WITH_SMOKE')
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| 
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| if env['WITH_BF_DDS']:
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|     defs.append('WITH_DDS')
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| 
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| # generated data files
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| import os
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| sources.extend((
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|     os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_frag.glsl.c"),
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|     os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_vert.glsl.c"),
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|     os.path.join(env['DATA_SOURCES'], "gpu_shader_material.glsl.c"),
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|     os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_frag.glsl.c"),
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|     os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_vert.glsl.c"),
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|     os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex.glsl.c"),
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|     os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_frag.glsl.c"),
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|     os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_vert.glsl.c"),
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|     ))
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| 
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| env.BlenderLib('bf_gpu', sources, incs, defines=defs, libtype=['core', 'player'], priority=[160, 110])
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