Add an image texture to the world (in any channel, the first one with an image will be used) and it will be exported as an image background The texture 'bright' slider is connected to the 'power' variable If the image selected ends in hdr, it will be exported into an HDRI block. The texture 'bright' slider effects exposure adjust (it is slider value - 1) so a value of 1 == no expousre adjust. (this needs a better solution in a later implementation)
1322 lines
45 KiB
C++
Executable File
1322 lines
45 KiB
C++
Executable File
#include"export_File.h"
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#include <math.h>
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using namespace std;
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static string command_path = "";
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#ifdef WIN32
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#include<windows.h>
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#ifndef FILE_MAXDIR
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#define FILE_MAXDIR 160
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#endif
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#ifndef FILE_MAXFILE
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#define FILE_MAXFILE 80
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#endif
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static string find_path()
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{
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HKEY hkey;
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DWORD dwType, dwSize;
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if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,"Software\\YafRay Team\\YafRay",0,KEY_READ,&hkey)==ERROR_SUCCESS)
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{
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dwType = REG_EXPAND_SZ;
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dwSize = MAX_PATH;
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DWORD dwStat;
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char *pInstallDir=new char[MAX_PATH];
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dwStat=RegQueryValueEx(hkey, TEXT("InstallDir"),
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NULL, NULL,(LPBYTE)pInstallDir, &dwSize);
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if (dwStat == NO_ERROR)
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{
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string res=pInstallDir;
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delete [] pInstallDir;
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return res;
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}
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else
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cout << "Couldn't READ \'InstallDir\' value. Is yafray correctly installed?\n";
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delete [] pInstallDir;
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RegCloseKey(hkey);
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}
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else
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cout << "Couldn't FIND registry key for yafray, is it installed?\n";
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return string("");
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}
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static int createDir(char* name)
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{
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if (BLI_exists(name))
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return 2; //exists
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if (CreateDirectory((LPCTSTR)(name), NULL)) {
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cout << "Directory: " << name << " created\n";
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return 1; // created
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}
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else {
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cout << "Could not create directory: " << name << endl;
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return 0; // fail
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}
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}
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extern "C" { extern char bprogname[]; }
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// add drive character if not in path string, using blender executable location as reference
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static void addDrive(string &path)
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{
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int sp = path.find_first_of(":");
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if (sp==-1) {
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string blpath = bprogname;
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sp = blpath.find_first_of(":");
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if (sp!=-1) path = blpath.substr(0, sp+1) + path;
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}
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}
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#else
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <unistd.h>
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static string unixYafrayPath()
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{
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static char *alternative[]=
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{
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"/usr/local/bin/",
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"/usr/bin/",
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"/bin/",
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NULL
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};
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for(int i=0;alternative[i]!=NULL;++i)
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{
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string fp=string(alternative[i])+"yafray";
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struct stat st;
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if(stat(fp.c_str(),&st)<0) continue;
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if(st.st_mode&S_IXOTH) return alternative[i];
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}
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return "";
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}
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#endif
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bool yafrayFileRender_t::initExport()
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{
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xmlpath = "";
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bool dir_failed = false;
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// try the user setting setting first, export dir must be set and exist
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if (strlen(U.yfexportdir)==0)
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{
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cout << "No export directory set in user defaults!\n";
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dir_failed = true;
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}
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else
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{
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// check if it exists
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if (!BLI_exists(U.yfexportdir)) {
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cout << "YafRay temporary xml export directory:\n" << U.yfexportdir << "\ndoes not exist!\n";
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#ifdef WIN32
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// try to create it
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cout << "Trying to create...\n";
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if (createDir(U.yfexportdir)==0) dir_failed=true; else dir_failed=false;
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#else
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dir_failed = true;
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#endif
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}
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xmlpath = U.yfexportdir;
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#ifdef WIN32
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// have to add drive char here too, in case win user still wants to set path him/herself
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addDrive(xmlpath);
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#endif
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}
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#ifdef WIN32
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// for windows try to get the path to the yafray binary from the registry, only done once
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if (command_path=="")
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{
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char path[FILE_MAXDIR+FILE_MAXFILE];
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string yafray_path = find_path();
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if (yafray_path=="")
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{
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// error already printed in find_path()
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clearAll();
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return false;
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}
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GetShortPathName((LPCTSTR)(yafray_path.c_str()), path, FILE_MAXDIR+FILE_MAXFILE);
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command_path = string(path) + "\\";
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cout << "Yafray found at : " << command_path << endl;
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}
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// if no export dir set, or could not create, try to create one in the yafray dir, unless it already exists
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if (dir_failed)
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{
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string ybdir = command_path + "YBtest";
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if (createDir(const_cast<char*>(ybdir.c_str()))==0) dir_failed=true; else dir_failed=false;
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xmlpath = ybdir;
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}
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#else
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if (command_path=="")
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{
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command_path = unixYafrayPath();
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if (command_path.size()) cout << "Yafray found at : " << command_path << endl;
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}
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#endif
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// for all
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if (dir_failed) return false;
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#ifdef WIN32
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string DLM = "\\";
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#else
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string DLM = "/";
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#endif
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// remove trailing slash if needed
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if (xmlpath.find_last_of(DLM)!=(xmlpath.length()-1)) xmlpath += DLM;
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imgout = xmlpath + "YBtest.tga";
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xmlpath += "YBtest.xml";
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xmlfile.open(xmlpath.c_str());
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if (xmlfile.fail())
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{
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cout << "Could not open file\n";
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return false;
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}
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ostr << setiosflags(ios::showpoint | ios::fixed);
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xmlfile << "<scene>\n\n";
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return true;
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}
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bool yafrayFileRender_t::writeRender()
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{
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// finally export render block
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ostr.str("");
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ostr << "<render camera_name=\"MAINCAM\"\n";
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ostr << "\traydepth=\"" << R.r.YF_raydepth << "\" gamma=\"" << R.r.YF_gamma << "\" exposure=\"" << R.r.YF_exposure << "\"\n";
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//if( (G.scene->world!=NULL) && (G.scene->world->GIquality>1) && ! G.scene->world->cache )
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if ((R.r.GImethod!=0) && (R.r.GIquality>1) && (!R.r.GIcache))
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ostr << "\tAA_passes=\"5\" AA_minsamples=\"5\" " << endl;
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else if ((R.r.mode & R_OSA) && (R.r.osa)) {
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int passes=(R.r.osa%4)==0 ? R.r.osa/4 : 1;
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int minsamples=(R.r.osa%4)==0 ? 4 : R.r.osa;
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ostr << "\tAA_passes=\"" << passes << "\" AA_minsamples=\"" << minsamples << "\"";
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}
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else ostr << "\tAA_passes=\"0\" AA_minsamples=\"1\"";
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ostr << "\n";
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if (hasworld) ostr << "\tbackground_name=\"world_background\"\n";
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ostr << "\tAA_pixelwidth=\"2\" AA_threshold=\"0.05\" bias=\""<<R.r.YF_raybias<<"\" >\n";
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ostr << "\t<outfile value=\"" << imgout << "\" />\n";
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ostr << "</render>\n\n";
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xmlfile << ostr.str();
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return true;
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}
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bool yafrayFileRender_t::finishExport()
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{
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xmlfile << "</scene>\n";
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xmlfile.close();
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// file exported, now render
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if (executeYafray(xmlpath))
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displayImage();
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else
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{
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cout << "Could not execute yafray. Is it in path?" << endl;
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return false;
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}
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return true;
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}
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// displays the image rendered with xml export
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// Now loads rendered image into blender renderbuf.
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void yafrayFileRender_t::displayImage()
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{
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// although it is possible to load the image using blender,
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// maybe it is best to just do a read here, for now the yafray output is always a raw tga anyway
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// rectot already freed in initrender
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R.rectot = (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
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FILE* fp = fopen(imgout.c_str(), "rb");
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if (fp==NULL) {
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cout << "YAF_displayImage(): Could not open image file\n";
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return;
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}
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unsigned char header[18];
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fread(&header, 1, 18, fp);
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unsigned short width = (unsigned short)(header[12] + (header[13]<<8));
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unsigned short height = (unsigned short)(header[14] + (header[15]<<8));
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unsigned char byte_per_pix = (unsigned char)(header[16]>>3);
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// read past any id (none in this case though)
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unsigned int idlen = (unsigned int)header[0];
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if (idlen) fseek(fp, idlen, SEEK_CUR);
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// read data directly into buffer, picture is upside down
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for (unsigned short y=0;y<height;y++) {
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unsigned char* bpt = (unsigned char*)R.rectot + ((((height-1)-y)*width)<<2);
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for (unsigned short x=0;x<width;x++) {
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bpt[2] = (unsigned char)fgetc(fp);
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bpt[1] = (unsigned char)fgetc(fp);
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bpt[0] = (unsigned char)fgetc(fp);
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if (byte_per_pix==4)
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bpt[3] = (unsigned char)fgetc(fp);
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else
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bpt[3] = 255;
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bpt += 4;
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}
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}
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fclose(fp);
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fp = NULL;
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}
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void yafrayFileRender_t::writeTextures()
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{
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for (map<string, pair<Material*, MTex*> >::const_iterator blendtex=used_textures.begin();
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blendtex!=used_textures.end();++blendtex) {
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//Material* matr = blendtex->second.first;
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MTex* mtex = blendtex->second.second;
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Tex* tex = mtex->tex;
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switch (tex->type) {
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case TEX_STUCCI:
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// stucci is clouds as bump, but could be added to yafray to handle both wall in/out as well.
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// noisedepth must be at least 1 in yafray
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case TEX_CLOUDS: {
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ostr.str("");
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ostr << "<shader type=\"clouds\" name=\"" << blendtex->first << "\" >\n";
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ostr << "\t<attributes>\n";
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ostr << "\t\t<depth value=\"" << tex->noisedepth+1 << "\" />\n";
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ostr << "\t</attributes>\n";
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ostr << "</shader >\n\n";
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xmlfile << ostr.str();
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break;
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}
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case TEX_WOOD: {
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ostr.str("");
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ostr << "<shader type=\"wood\" name=\"" << blendtex->first << "\" >\n";
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ostr << "\t\t<attributes>\n";
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ostr << "\t\t<depth value=\"" << tex->noisedepth+1 << "\" />\n";
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ostr << "\t\t<turbulence value=\"" << tex->turbul << "\" />\n";
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ostr << "\t\t<ringscale_x value=\"" << mtex->size[0] << "\" />\n";
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ostr << "\t\t<ringscale_y value=\"" << mtex->size[1] << "\" />\n";
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string ts = "on";
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if (tex->noisetype==TEX_NOISESOFT) ts = "off";
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ostr << "\t\t<hard value=\"" << ts << "\" />\n";
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ostr << "\t</attributes>\n";
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ostr << "</shader>\n\n";
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xmlfile << ostr.str();
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break;
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}
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case TEX_MARBLE: {
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ostr.str("");
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ostr << "<shader type=\"marble\" name=\"" << blendtex->first << "\" >\n";
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ostr << "\t<attributes>\n";
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ostr << "\t\t<depth value=\"" << tex->noisedepth+1 << "\" />\n";
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ostr << "\t\t<turbulence value=\"" << tex->turbul << "\" />\n";
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string ts = "on";
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if (tex->noisetype==TEX_NOISESOFT) ts = "off";
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ostr << "\t\t<hard value=\"" << ts << "\" />\n";
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ts = "1";
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if (tex->stype==1) ts="5"; else if (tex->stype==2) ts="10";
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ostr << "\t\t<sharpness value=\"" << ts << "\" />\n";
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ostr << "\t</attributes>\n";
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ostr << "</shader>\n\n";
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xmlfile << ostr.str();
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break;
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}
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case TEX_IMAGE: {
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Image* ima = tex->ima;
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if (ima) {
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ostr.str("");
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ostr << "<shader type=\"image\" name=\"" << blendtex->first << "\" >\n";
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ostr << "\t<attributes>\n";
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// image->name is full path
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string texpath = ima->name;
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#ifdef WIN32
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// add drive char if not there
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addDrive(texpath);
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#endif
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ostr << "\t\t<filename value=\"" << texpath << "\" />\n";
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ostr << "\t</attributes>\n";
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ostr << "</shader>\n\n";
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xmlfile << ostr.str();
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}
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break;
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}
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default:
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cout << "Unsupported texture type\n";
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}
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// colorbands
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if (tex->flag & TEX_COLORBAND) {
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ColorBand* cb = tex->coba;
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if (cb) {
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ostr.str("");
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ostr << "<shader type=\"colorband\" name=\"" << blendtex->first + "_coba" << "\" >\n";
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ostr << "\t<attributes>\n";
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ostr << "\t\t<input value=\"" << blendtex->first << "\" />\n";
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ostr << "\t</attributes>\n";
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for (int i=0;i<cb->tot;i++) {
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ostr << "\t<modulator value=\"" << cb->data[i].pos << "\" >\n";
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ostr << "\t\t<color r=\"" << cb->data[i].r << "\"" <<
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" g=\"" << cb->data[i].g << "\"" <<
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" b=\"" << cb->data[i].b << "\"" <<
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" a=\"" << cb->data[i].a << "\" />\n";
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ostr << "\t</modulator>\n";
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}
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ostr << "</shader>\n\n";
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xmlfile << ostr.str();
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}
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}
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}
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}
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// write all materials & modulators
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void yafrayFileRender_t::writeMaterialsAndModulators()
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{
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for (map<string, Material*>::const_iterator blendmat=used_materials.begin();
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blendmat!=used_materials.end();++blendmat) {
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Material* matr = blendmat->second;
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// blendermappers
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for (int m=0;m<8;m++) {
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if (matr->septex & (1<<m)) continue;// all active channels
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// ignore null mtex
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MTex* mtex = matr->mtex[m];
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if (mtex==NULL) continue;
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// ignore null tex
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Tex* tex = mtex->tex;
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if (tex==NULL) continue;
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//map<string, pair<Material*, MTex*> >::const_iterator mtexL = used_textures.find(string(tex->id.name+2));
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// now included the full name
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map<string, pair<Material*, MTex*> >::const_iterator mtexL = used_textures.find(string(tex->id.name));
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if (mtexL!=used_textures.end()) {
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ostr.str("");
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ostr << "<shader type=\"blendermapper\" name=\"" << blendmat->first + "_map" << m <<"\"";
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if ((mtex->texco & TEXCO_OBJECT) || (mtex->texco & TEXCO_REFL))
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{
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// For object & reflection mapping, add the object matrix to the modulator,
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// as in LF script, use camera matrix if no object specified.
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// In this case this means the inverse of that matrix
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float texmat[4][4], itexmat[4][4];
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if ((mtex->texco & TEXCO_OBJECT) && (mtex->object))
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MTC_Mat4CpyMat4(texmat, mtex->object->obmat);
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else // also for refl. map
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MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
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MTC_Mat4Invert(itexmat, texmat);
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ostr << "\n m00=\"" << itexmat[0][0] << "\" m01=\"" << itexmat[1][0]
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<< "\" m02=\"" << itexmat[2][0] << "\" m03=\"" << itexmat[3][0] << "\"\n\t";
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ostr << " m10=\"" << itexmat[0][1] << "\" m11=\"" << itexmat[1][1]
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<< "\" m12=\"" << itexmat[2][1] << "\" m13=\"" << itexmat[3][1] << "\"\n\t";
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ostr << " m20=\"" << itexmat[0][2] << "\" m21=\"" << itexmat[1][2]
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<< "\" m22=\"" << itexmat[2][2] << "\" m23=\"" << itexmat[3][2] << "\"\n\t";
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ostr << " m30=\"" << itexmat[0][3] << "\" m31=\"" << itexmat[1][3]
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<< "\" m32=\"" << itexmat[2][3] << "\" m33=\"" << itexmat[3][3] << "\">\n";
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}
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else ostr << ">\n";
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ostr << "\t<attributes>\n";
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if ((tex->flag & TEX_COLORBAND) & (tex->coba!=NULL))
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ostr << "\t\t<input value=\"" << mtexL->first + "_coba" << "\" />\n";
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else
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ostr << "\t\t<input value=\"" << mtexL->first << "\" />\n";
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// size, if the texturetype is clouds/marble/wood, also take noisesize into account
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float sc = 1;
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if ((tex->type==TEX_CLOUDS) || (tex->type==TEX_MARBLE) || (tex->type==TEX_WOOD)) {
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sc = tex->noisesize;
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if (sc!=0) sc = 1.f/sc;
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}
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// texture size
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ostr << "\t\t<sizex value=\"" << mtex->size[0]*sc << "\" />\n";
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ostr << "\t\t<sizey value=\"" << mtex->size[1]*sc << "\" />\n";
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ostr << "\t\t<sizez value=\"" << mtex->size[2]*sc << "\" />\n";
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// texture offset
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ostr << "\t\t<ofsx value=\"" << mtex->ofs[0] << "\" />\n";
|
|
ostr << "\t\t<ofsy value=\"" << mtex->ofs[1] << "\" />\n";
|
|
ostr << "\t\t<ofsz value=\"" << mtex->ofs[2] << "\" />\n";
|
|
|
|
// texture coordinates, have to disable 'sticky' in Blender
|
|
if ((mtex->texco & TEXCO_UV) || (matr->mode & MA_FACETEXTURE))
|
|
ostr << "\t\t<texco value=\"uv\" />\n";
|
|
else if ((mtex->texco & TEXCO_GLOB) || (mtex->texco & TEXCO_OBJECT))
|
|
// object mode is also set as global, but the object matrix was specified above with <modulator..>
|
|
ostr << "\t\t<texco value=\"global\" />\n";
|
|
else if (mtex->texco & TEXCO_ORCO)
|
|
ostr << "\t\t<texco value=\"orco\" />\n";
|
|
else if (mtex->texco & TEXCO_WINDOW)
|
|
ostr << "\t\t<texco value=\"window\" />\n";
|
|
else if (mtex->texco & TEXCO_NORM)
|
|
ostr << "\t\t<texco value=\"normal\" />\n";
|
|
else if (mtex->texco & TEXCO_REFL)
|
|
ostr << "\t\t<texco value=\"reflect\" />\n";
|
|
|
|
// texture mapping parameters only relevant to image type
|
|
if (tex->type==TEX_IMAGE) {
|
|
if (mtex->mapping==MTEX_FLAT)
|
|
ostr << "\t\t<mapping value=\"flat\" />\n";
|
|
else if (mtex->mapping==MTEX_CUBE)
|
|
ostr << "\t\t<mapping value=\"cube\" />\n";
|
|
else if (mtex->mapping==MTEX_TUBE)
|
|
ostr << "\t\t<mapping value=\"tube\" />\n";
|
|
else if (mtex->mapping==MTEX_SPHERE)
|
|
ostr << "\t\t<mapping value=\"sphere\" />\n";
|
|
|
|
// texture projection axes
|
|
string proj = "nxyz"; // 'n' for 'none'
|
|
ostr << "\t\t<proj_x value=\"" << proj[mtex->projx] << "\" />\n";
|
|
ostr << "\t\t<proj_y value=\"" << proj[mtex->projy] << "\" />\n";
|
|
ostr << "\t\t<proj_z value=\"" << proj[mtex->projz] << "\" />\n";
|
|
|
|
// repeat
|
|
ostr << "\t\t<xrepeat value=\"" << tex->xrepeat << "\" />\n";
|
|
ostr << "\t\t<yrepeat value=\"" << tex->yrepeat << "\" />\n";
|
|
|
|
// clipping
|
|
if (tex->extend==TEX_EXTEND)
|
|
ostr << "\t\t<clipping value=\"extend\" />\n";
|
|
else if (tex->extend==TEX_CLIP)
|
|
ostr << "\t\t<clipping value=\"clip\" />\n";
|
|
else if (tex->extend==TEX_CLIPCUBE)
|
|
ostr << "\t\t<clipping value=\"clipcube\" />\n";
|
|
else
|
|
ostr << "\t\t<clipping value=\"repeat\" />\n";
|
|
|
|
// crop min/max
|
|
ostr << "\t\t<cropmin_x value=\"" << tex->cropxmin << "\" />\n";
|
|
ostr << "\t\t<cropmin_y value=\"" << tex->cropymin << "\" />\n";
|
|
ostr << "\t\t<cropmax_x value=\"" << tex->cropxmax << "\" />\n";
|
|
ostr << "\t\t<cropmax_y value=\"" << tex->cropymax << "\" />\n";
|
|
|
|
// rot90 flag
|
|
string ts = "off";
|
|
if (tex->imaflag & TEX_IMAROT) ts = "on";
|
|
ostr << "\t\t<rot90 value=\"" << ts << "\" />\n";
|
|
}
|
|
|
|
ostr << "\t</attributes>\n";
|
|
ostr << "</shader>\n\n";
|
|
|
|
xmlfile << ostr.str();
|
|
}
|
|
}
|
|
|
|
// blendershaders + modulators
|
|
ostr.str("");
|
|
ostr << "<shader type=\"blendershader\" name=\"" << blendmat->first << "\" >\n";
|
|
ostr << "\t<attributes>\n";
|
|
float diff=matr->alpha;
|
|
ostr << "\t\t<color r=\"" << matr->r*diff << "\" g=\"" << matr->g*diff << "\" b=\"" << matr->b*diff << "\" />\n";
|
|
ostr << "\t\t<specular_color r=\"" << matr->specr << "\" g=\"" << matr->specg << "\" b=\"" << matr->specb<< "\" />\n";
|
|
ostr << "\t\t<mirror_color r=\"" << matr->mirr << "\" g=\"" << matr->mirg << "\" b=\"" << matr->mirb << "\" />\n";
|
|
ostr << "\t\t<diffuse_reflect value=\"" << matr->ref << "\" />\n";
|
|
ostr << "\t\t<specular_amount value=\"" << matr->spec << "\" />\n";
|
|
ostr << "\t\t<hard value=\"" << matr->har << "\" />\n";
|
|
ostr << "\t\t<alpha value=\"" << matr->alpha << "\" />\n";
|
|
ostr << "\t\t<emit value=\"" << (matr->emit * R.r.GIpower) << "\" />\n";
|
|
|
|
// reflection/refraction
|
|
if ( (matr->mode & MA_RAYMIRROR) || (matr->mode & MA_RAYTRANSP) )
|
|
ostr << "\t\t<IOR value=\"" << matr->ang << "\" />\n";
|
|
if (matr->mode & MA_RAYMIRROR) {
|
|
float rf = matr->ray_mirror;
|
|
// blender uses mir color for reflection as well
|
|
ostr << "\t\t<reflected r=\"" << matr->mirr << "\" g=\"" << matr->mirg << "\" b=\"" << matr->mirb << "\" />\n";
|
|
ostr << "\t\t<min_refle value=\""<< rf << "\" />\n";
|
|
if (matr->ray_depth>maxraydepth) maxraydepth = matr->ray_depth;
|
|
}
|
|
if (matr->mode & MA_RAYTRANSP)
|
|
{
|
|
float tr=1.0-matr->alpha;
|
|
ostr << "\t\t<transmitted r=\"" << matr->r * tr << "\" g=\"" << matr->g * tr << "\" b=\"" << matr->b * tr << "\" />\n";
|
|
// tir on by default
|
|
ostr << "\t\t<tir value=\"on\" />\n";
|
|
if (matr->ray_depth_tra>maxraydepth) maxraydepth = matr->ray_depth_tra;
|
|
}
|
|
|
|
string Mmode = "";
|
|
if (matr->mode & MA_TRACEBLE) Mmode += "traceable";
|
|
if (matr->mode & MA_SHADOW) Mmode += " shadow";
|
|
if (matr->mode & MA_SHLESS) Mmode += " shadeless";
|
|
if (matr->mode & MA_VERTEXCOL) Mmode += " vcol_light";
|
|
if (matr->mode & MA_VERTEXCOLP) Mmode += " vcol_paint";
|
|
if (matr->mode & MA_ZTRA) Mmode += " ztransp";
|
|
if (matr->mode & MA_ONLYSHADOW) Mmode += " onlyshadow";
|
|
if (Mmode!="") ostr << "\t\t<matmodes value=\"" << Mmode << "\" />\n";
|
|
ostr << "\t</attributes>\n";
|
|
xmlfile << ostr.str();
|
|
|
|
// modulators
|
|
for (int m2=0;m2<8;m2++) {
|
|
|
|
if (matr->septex & (1<<m2)) continue;// all active channels
|
|
|
|
// ignore null mtex
|
|
MTex* mtex = matr->mtex[m2];
|
|
if (mtex==NULL) continue;
|
|
|
|
// ignore null tex
|
|
Tex* tex = mtex->tex;
|
|
if (tex==NULL) continue;
|
|
|
|
//map<string, pair<Material*, MTex*> >::const_iterator mtexL = used_textures.find(string(tex->id.name+2));
|
|
map<string, pair<Material*, MTex*> >::const_iterator mtexL = used_textures.find(string(tex->id.name));
|
|
if (mtexL!=used_textures.end()) {
|
|
|
|
ostr.str("");
|
|
ostr << "\t<modulator>\n";
|
|
ostr << "\t\t<input value=\"" << blendmat->first + "_map" << m2 << "\" />\n";
|
|
|
|
// blendtype
|
|
string ts = "mix";
|
|
if (mtex->blendtype==MTEX_MUL) ts="mul";
|
|
else if (mtex->blendtype==MTEX_ADD) ts="add";
|
|
else if (mtex->blendtype==MTEX_SUB) ts="sub";
|
|
ostr << "\t\t<mode value=\"" << ts << "\" />\n";
|
|
|
|
// texture color (for use with MUL and/or no_rgb etc..)
|
|
ostr << "\t\t<texcol r=\"" << mtex->r << "\" g=\"" << mtex->g << "\" b=\"" << mtex->b << "\" />\n";
|
|
|
|
// texture contrast, brightness & color adjustment
|
|
ostr << "\t\t<filtercolor r=\"" << tex->rfac << "\" g=\"" << tex->gfac << "\" b=\"" << tex->bfac << "\" />\n";
|
|
ostr << "\t\t<contrast value=\"" << tex->contrast << "\" />\n";
|
|
ostr << "\t\t<brightness value=\"" << tex->bright << "\" />\n";
|
|
|
|
// all texture flags now are switches, having the value 1 or -1 (negative option)
|
|
// the negative option only used for the intensity modulation options.
|
|
|
|
// material (diffuse) color, amount controlled by colfac (see below)
|
|
if (mtex->mapto & MAP_COL)
|
|
ostr << "\t\t<color value=\"1\" />\n";
|
|
|
|
// bumpmapping
|
|
if ((mtex->mapto & MAP_NORM) || (mtex->maptoneg & MAP_NORM)) {
|
|
// for yafray, bump factor is negated (unless negative option of 'Nor', is not affected by 'Neg')
|
|
// scaled down quite a bit for yafray when image type, otherwise used directly
|
|
float nf = -mtex->norfac;
|
|
if (mtex->maptoneg & MAP_NORM) nf *= -1.f;
|
|
if (tex->type==TEX_IMAGE) nf *= 2e-3f;
|
|
ostr << "\t\t<normal value=\"" << nf << "\" />\n";
|
|
|
|
}
|
|
|
|
// all blender texture modulation as switches, either 1 or -1 (negative state of button)
|
|
// Csp, specular color modulation
|
|
if (mtex->mapto & MAP_COLSPEC)
|
|
ostr << "\t\t<colspec value=\"1\" />\n";
|
|
|
|
// CMir, mirror color modulation
|
|
if (mtex->mapto & MAP_COLMIR)
|
|
ostr << "\t\t<colmir value=\"1\" />\n";
|
|
|
|
// Ref, diffuse reflection amount modulation
|
|
if ((mtex->mapto & MAP_REF) || (mtex->maptoneg & MAP_REF)) {
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_REF) t = -1;
|
|
ostr << "\t\t<difref value=\"" << t << "\" />\n";
|
|
}
|
|
|
|
// Spec, specular amount mod
|
|
if ((mtex->mapto & MAP_SPEC) || (mtex->maptoneg & MAP_SPEC)) {
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_SPEC) t = -1;
|
|
ostr << "\t\t<specular value=\"" << t << "\" />\n";
|
|
}
|
|
|
|
// hardness modulation
|
|
if ((mtex->mapto & MAP_HAR) || (mtex->maptoneg & MAP_HAR)) {
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_HAR) t = -1;
|
|
ostr << "\t\t<hard value=\"" << t << "\" />\n";
|
|
}
|
|
|
|
// alpha modulation
|
|
if ((mtex->mapto & MAP_ALPHA) || (mtex->maptoneg & MAP_ALPHA)) {
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_ALPHA) t = -1;
|
|
ostr << "\t\t<alpha value=\"" << t << "\" />\n";
|
|
|
|
}
|
|
|
|
// emit modulation
|
|
if ((mtex->mapto & MAP_EMIT) || (mtex->maptoneg & MAP_EMIT)) {
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_EMIT) t = -1;
|
|
ostr << "\t\t<emit value=\"" << t << "\" />\n";
|
|
}
|
|
|
|
// texture flag, combination of strings
|
|
if (mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE)) {
|
|
ts = "";
|
|
if (mtex->texflag & MTEX_RGBTOINT) ts += "no_rgb ";
|
|
if (mtex->texflag & MTEX_STENCIL) ts += "stencil ";
|
|
if (mtex->texflag & MTEX_NEGATIVE) ts += "negative";
|
|
ostr << "\t\t<texflag value=\"" << ts << "\" />\n";
|
|
}
|
|
|
|
// colfac, controls amount of color modulation
|
|
ostr << "\t\t<colfac value=\"" << mtex->colfac << "\" />\n";
|
|
|
|
// def_var
|
|
ostr << "\t\t<def_var value=\"" << mtex->def_var << "\" />\n";
|
|
|
|
//varfac
|
|
ostr << "\t\t<varfac value=\"" << mtex->varfac << "\" />\n";
|
|
|
|
if ((tex->imaflag & (TEX_CALCALPHA | TEX_USEALPHA)) || (tex->flag & TEX_NEGALPHA)) {
|
|
ts = "";
|
|
if (tex->imaflag & TEX_CALCALPHA) ts += "calc_alpha ";
|
|
if (tex->imaflag & TEX_USEALPHA) ts += "use_alpha ";
|
|
if (tex->flag & TEX_NEGALPHA) ts += "neg_alpha";
|
|
ostr << "\t\t<alpha_flag value=\"" << ts << "\" />\n";
|
|
}
|
|
|
|
ostr << "\t</modulator>\n";
|
|
xmlfile << ostr.str();
|
|
|
|
}
|
|
}
|
|
xmlfile << "</shader>\n\n";
|
|
}
|
|
}
|
|
|
|
|
|
void yafrayFileRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
|
|
{
|
|
ostr.str("");
|
|
// transform first (not necessarily actual obj->obmat, can be duplivert see below)
|
|
ostr << "<transform m00=\"" << obmat[0][0] << "\" m01=\"" << obmat[1][0]
|
|
<< "\" m02=\"" << obmat[2][0] << "\" m03=\"" << obmat[3][0] << "\"\n";
|
|
ostr << " m10=\"" << obmat[0][1] << "\" m11=\"" << obmat[1][1]
|
|
<< "\" m12=\"" << obmat[2][1] << "\" m13=\"" << obmat[3][1] << "\"\n";
|
|
ostr << " m20=\"" << obmat[0][2] << "\" m21=\"" << obmat[1][2]
|
|
<< "\" m22=\"" << obmat[2][2] << "\" m23=\"" << obmat[3][2] << "\"\n";
|
|
ostr << " m30=\"" << obmat[0][3] << "\" m31=\"" << obmat[1][3]
|
|
<< "\" m32=\"" << obmat[2][3] << "\" m33=\"" << obmat[3][3] << "\">\n";
|
|
xmlfile << ostr.str();
|
|
|
|
ostr.str("");
|
|
ostr << "<object name=\"" << obj->id.name+2 << "\"";
|
|
// yafray still needs default shader name in object def.,
|
|
// since we write a shader with every face, simply use the material of the first face
|
|
// if this is an empty string, assume default mat
|
|
char* matname = VLR_list[0]->mat->id.name;
|
|
bool shadow=VLR_list[0]->mat->mode & MA_TRACEBLE;
|
|
ostr <<" shadow=\""<< (shadow ? "on" : "off" )<<"\" ";
|
|
if (VLR_list[0]->mat->mode & MA_RAYTRANSP)
|
|
ostr << "caus_IOR=\"" << VLR_list[0]->mat->ang << "\" ";
|
|
if (strlen(matname)==0) matname = "blender_default";
|
|
//else matname+=2; //skip MA id
|
|
ostr << " shader_name=\"" << matname << "\" >\n";
|
|
ostr << "\t<attributes>\n";
|
|
if (VLR_list[0]->mat->mode & MA_RAYTRANSP)
|
|
{
|
|
float tr=1.0-VLR_list[0]->mat->alpha;
|
|
ostr << "\t\t<caus_tcolor r=\"" << VLR_list[0]->mat->r * tr
|
|
<< "\" g=\"" << VLR_list[0]->mat->g * tr
|
|
<< "\" b=\"" << VLR_list[0]->mat->b * tr << "\" />\n";
|
|
}
|
|
ostr << "\t</attributes>\n";
|
|
xmlfile << ostr.str();
|
|
|
|
// if any face in the Blender mesh uses an orco texture, every face has orco coords,
|
|
// so only need to check the first facevtx.orco in the list if they need to be exported
|
|
bool EXPORT_ORCO = (VLR_list[0]->v1->orco!=NULL);
|
|
|
|
string has_orco = "off";
|
|
if (EXPORT_ORCO) has_orco = "on";
|
|
|
|
// smooth shading if enabled
|
|
bool no_auto = true; //in case non-mesh, or mesh has no autosmooth
|
|
if (obj->type==OB_MESH) {
|
|
Mesh* mesh = (Mesh*)obj->data;
|
|
|
|
if (mesh->flag & ME_AUTOSMOOTH) {
|
|
no_auto = false;
|
|
ostr.str("");
|
|
ostr << "\t<mesh autosmooth=\"" << mesh->smoothresh << "\" has_orco=\"" << has_orco << "\" >\n";
|
|
xmlfile << ostr.str();
|
|
}
|
|
}
|
|
// this for non-mesh as well
|
|
if (no_auto) {
|
|
// If AutoSmooth not used, since yafray currently cannot specify if a face is smooth
|
|
// or flat shaded, the smooth flag of the first face is used to determine
|
|
// the shading for the whole mesh
|
|
if (VLR_list[0]->flag & ME_SMOOTH)
|
|
xmlfile << "\t<mesh autosmooth=\"90\" has_orco=\"" << has_orco << "\" >\n";
|
|
else
|
|
xmlfile << "\t<mesh autosmooth=\"0.1\" has_orco=\"" << has_orco << "\" >\n"; //0 shows artefacts
|
|
}
|
|
|
|
// now all vertices
|
|
map<VertRen*, int> vert_idx; // for removing duplicate verts and creating an index list
|
|
int vidx = 0; // vertex index counter
|
|
|
|
xmlfile << "\t\t<points>\n";
|
|
for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
|
|
fci!=VLR_list.end();++fci)
|
|
{
|
|
VlakRen* vlr = *fci;
|
|
VertRen* ver;
|
|
float* orco;
|
|
ostr.str("");
|
|
if (vert_idx.find(vlr->v1)==vert_idx.end()) {
|
|
vert_idx[vlr->v1] = vidx++;
|
|
ver = vlr->v1;
|
|
ostr << "\t\t\t<p x=\"" << ver->co[0]
|
|
<< "\" y=\"" << ver->co[1]
|
|
<< "\" z=\"" << ver->co[2] << "\" />\n";
|
|
if (EXPORT_ORCO) {
|
|
orco = ver->orco;
|
|
ostr << "\t\t\t<p x=\"" << orco[0]
|
|
<< "\" y=\"" << orco[1]
|
|
<< "\" z=\"" << orco[2] << "\" />\n";
|
|
}
|
|
}
|
|
if (vert_idx.find(vlr->v2)==vert_idx.end()) {
|
|
vert_idx[vlr->v2] = vidx++;
|
|
ver = vlr->v2;
|
|
ostr << "\t\t\t<p x=\"" << ver->co[0]
|
|
<< "\" y=\"" << ver->co[1]
|
|
<< "\" z=\"" << ver->co[2] << "\" />\n";
|
|
if (EXPORT_ORCO) {
|
|
orco = ver->orco;
|
|
ostr << "\t\t\t<p x=\"" << orco[0]
|
|
<< "\" y=\"" << orco[1]
|
|
<< "\" z=\"" << orco[2] << "\" />\n";
|
|
}
|
|
}
|
|
if (vert_idx.find(vlr->v3)==vert_idx.end()) {
|
|
vert_idx[vlr->v3] = vidx++;
|
|
ver = vlr->v3;
|
|
ostr << "\t\t\t<p x=\"" << ver->co[0]
|
|
<< "\" y=\"" << ver->co[1]
|
|
<< "\" z=\"" << ver->co[2] << "\" />\n";
|
|
if (EXPORT_ORCO) {
|
|
orco = ver->orco;
|
|
ostr << "\t\t\t<p x=\"" << orco[0]
|
|
<< "\" y=\"" << orco[1]
|
|
<< "\" z=\"" << orco[2] << "\" />\n";
|
|
}
|
|
}
|
|
if ((vlr->v4) && (vert_idx.find(vlr->v4)==vert_idx.end())) {
|
|
vert_idx[vlr->v4] = vidx++;
|
|
ver = vlr->v4;
|
|
ostr << "\t\t\t<p x=\"" << ver->co[0]
|
|
<< "\" y=\"" << ver->co[1]
|
|
<< "\" z=\"" << ver->co[2] << "\" />\n";
|
|
if (EXPORT_ORCO) {
|
|
orco = ver->orco;
|
|
ostr << "\t\t\t<p x=\"" << orco[0]
|
|
<< "\" y=\"" << orco[1]
|
|
<< "\" z=\"" << orco[2] << "\" />\n";
|
|
}
|
|
}
|
|
xmlfile << ostr.str();
|
|
}
|
|
xmlfile << "\t\t</points>\n";
|
|
|
|
// all faces using the index list created above
|
|
xmlfile << "\t\t<faces>\n";
|
|
for (vector<VlakRen*>::const_iterator fci2=VLR_list.begin();
|
|
fci2!=VLR_list.end();++fci2)
|
|
{
|
|
VlakRen* vlr = *fci2;
|
|
Material* fmat = vlr->mat;
|
|
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
|
|
char* fmatname = fmat->id.name;
|
|
if (strlen(fmatname)==0) fmatname = "blender_default";
|
|
//else fmatname+=2; //skip MA id
|
|
TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
|
|
int idx1, idx2, idx3;
|
|
|
|
idx1 = vert_idx.find(vlr->v1)->second;
|
|
idx2 = vert_idx.find(vlr->v2)->second;
|
|
idx3 = vert_idx.find(vlr->v3)->second;
|
|
|
|
// make sure the indices point to the vertices when orco coords exported
|
|
if (EXPORT_ORCO) { idx1*=2; idx2*=2; idx3*=2; }
|
|
|
|
ostr.str("");
|
|
ostr << "\t\t\t<f a=\"" << idx1 << "\" b=\"" << idx2 << "\" c=\"" << idx3 << "\"";
|
|
|
|
if (uvc) {
|
|
// use correct uv coords for this triangle
|
|
if (vlr->flag & R_FACE_SPLIT) {
|
|
ostr << " u_a=\"" << uvc->uv[0][0] << "\" v_a=\"" << 1-uvc->uv[0][1] << "\""
|
|
<< " u_b=\"" << uvc->uv[2][0] << "\" v_b=\"" << 1-uvc->uv[2][1] << "\""
|
|
<< " u_c=\"" << uvc->uv[3][0] << "\" v_c=\"" << 1-uvc->uv[3][1] << "\"";
|
|
}
|
|
else {
|
|
ostr << " u_a=\"" << uvc->uv[0][0] << "\" v_a=\"" << 1-uvc->uv[0][1] << "\""
|
|
<< " u_b=\"" << uvc->uv[1][0] << "\" v_b=\"" << 1-uvc->uv[1][1] << "\""
|
|
<< " u_c=\"" << uvc->uv[2][0] << "\" v_c=\"" << 1-uvc->uv[2][1] << "\"";
|
|
}
|
|
}
|
|
|
|
// since Blender seems to need vcols when uvs are used, for yafray only export when the material actually uses vcols
|
|
if ((EXPORT_VCOL) && (vlr->vcol)) {
|
|
// vertex colors
|
|
float vr, vg, vb;
|
|
vr = ((vlr->vcol[0] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[0] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[0] >> 8) & 255)/255.0;
|
|
ostr << " vcol_a_r=\"" << vr << "\" vcol_a_g=\"" << vg << "\" vcol_a_b=\"" << vb << "\"";
|
|
vr = ((vlr->vcol[1] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[1] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[1] >> 8) & 255)/255.0;
|
|
ostr << " vcol_b_r=\"" << vr << "\" vcol_b_g=\"" << vg << "\" vcol_b_b=\"" << vb << "\"";
|
|
vr = ((vlr->vcol[2] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[2] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[2] >> 8) & 255)/255.0;
|
|
ostr << " vcol_c_r=\"" << vr << "\" vcol_c_g=\"" << vg << "\" vcol_c_b=\"" << vb << "\"";
|
|
}
|
|
ostr << " shader_name=\"" << fmatname << "\" />\n";
|
|
|
|
if (vlr->v4) {
|
|
|
|
idx1 = vert_idx.find(vlr->v3)->second;
|
|
idx2 = vert_idx.find(vlr->v4)->second;
|
|
idx3 = vert_idx.find(vlr->v1)->second;
|
|
|
|
// make sure the indices point to the vertices when orco coords exported
|
|
if (EXPORT_ORCO) { idx1*=2; idx2*=2; idx3*=2; }
|
|
|
|
ostr << "\t\t\t<f a=\"" << idx1 << "\" b=\"" << idx2 << "\" c=\"" << idx3 << "\"";
|
|
|
|
if (uvc) {
|
|
ostr << " u_a=\"" << uvc->uv[2][0] << "\" v_a=\"" << 1-uvc->uv[2][1] << "\""
|
|
<< " u_b=\"" << uvc->uv[3][0] << "\" v_b=\"" << 1-uvc->uv[3][1] << "\""
|
|
<< " u_c=\"" << uvc->uv[0][0] << "\" v_c=\"" << 1-uvc->uv[0][1] << "\"";
|
|
}
|
|
if ((EXPORT_VCOL) && (vlr->vcol)) {
|
|
// vertex colors
|
|
float vr, vg, vb;
|
|
vr = ((vlr->vcol[2] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[2] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[2] >> 8) & 255)/255.0;
|
|
ostr << " vcol_a_r=\"" << vr << "\" vcol_a_g=\"" << vg << "\" vcol_a_b=\"" << vb << "\"";
|
|
vr = ((vlr->vcol[3] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[3] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[3] >> 8) & 255)/255.0;
|
|
ostr << " vcol_b_r=\"" << vr << "\" vcol_b_g=\"" << vg << "\" vcol_b_b=\"" << vb << "\"";
|
|
vr = ((vlr->vcol[0] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[0] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[0] >> 8) & 255)/255.0;
|
|
ostr << " vcol_c_r=\"" << vr << "\" vcol_c_g=\"" << vg << "\" vcol_c_b=\"" << vb << "\"";
|
|
}
|
|
ostr << " shader_name=\"" << fmatname << "\" />\n";
|
|
|
|
}
|
|
xmlfile << ostr.str();
|
|
}
|
|
xmlfile << "\t\t</faces>\n\t</mesh>\n</object>\n</transform>\n\n";
|
|
}
|
|
|
|
|
|
// write all objects
|
|
void yafrayFileRender_t::writeAllObjects()
|
|
{
|
|
|
|
// first all objects except dupliverts (and main instance object for dups)
|
|
for (map<Object*, vector<VlakRen*> >::const_iterator obi=all_objects.begin();
|
|
obi!=all_objects.end(); ++obi)
|
|
{
|
|
// skip main duplivert object if in dupliMtx_list, written later
|
|
Object* obj = obi->first;
|
|
if (dupliMtx_list.find(string(obj->id.name))!=dupliMtx_list.end()) continue;
|
|
writeObject(obj, obi->second, obi->first->obmat);
|
|
}
|
|
|
|
// Now all duplivert objects (if any) as instances of main object
|
|
// The original object has been included in the VlakRen renderlist above (see convertBlenderScene.c)
|
|
// but is written here which all other duplis are instances of.
|
|
float obmat[4][4], cmat[4][4], imat[4][4], nmat[4][4];
|
|
for (map<string, vector<float> >::const_iterator dupMtx=dupliMtx_list.begin();
|
|
dupMtx!=dupliMtx_list.end();++dupMtx) {
|
|
|
|
// original inverse matrix, not actual matrix of object, but first duplivert.
|
|
for (int i=0;i<4;i++)
|
|
for (int j=0;j<4;j++)
|
|
obmat[i][j] = dupMtx->second[(i<<2)+j];
|
|
MTC_Mat4Invert(imat, obmat);
|
|
|
|
// first object written as normal (but with transform of first duplivert)
|
|
Object* obj = dup_srcob[dupMtx->first];
|
|
writeObject(obj, all_objects[obj], obmat);
|
|
|
|
// all others instances of first
|
|
for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16) { // number of 4x4 matrices
|
|
|
|
// new mtx
|
|
for (int i=0;i<4;i++)
|
|
for (int j=0;j<4;j++)
|
|
nmat[i][j] = dupMtx->second[curmtx+(i<<2)+j];
|
|
|
|
MTC_Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
|
|
|
|
ostr.str("");
|
|
// yafray matrix = transpose of Blender
|
|
ostr << "<transform m00=\"" << cmat[0][0] << "\" m01=\"" << cmat[1][0]
|
|
<< "\" m02=\"" << cmat[2][0] << "\" m03=\"" << cmat[3][0] << "\"\n";
|
|
ostr << " m10=\"" << cmat[0][1] << "\" m11=\"" << cmat[1][1]
|
|
<< "\" m12=\"" << cmat[2][1] << "\" m13=\"" << cmat[3][1] << "\"\n";
|
|
ostr << " m20=\"" << cmat[0][2] << "\" m21=\"" << cmat[1][2]
|
|
<< "\" m22=\"" << cmat[2][2] << "\" m23=\"" << cmat[3][2] << "\"\n";
|
|
ostr << " m30=\"" << cmat[0][3] << "\" m31=\"" << cmat[1][3]
|
|
<< "\" m32=\"" << cmat[2][3] << "\" m33=\"" << cmat[3][3] << "\">\n";
|
|
xmlfile << ostr.str();
|
|
|
|
// new name from original
|
|
ostr.str("");
|
|
ostr << "<object name=\"" << obj->id.name+2 << "_dup" << (curmtx>>4) << "\" original=\"" << obj->id.name+2 << "\" >\n";
|
|
xmlfile << ostr.str();
|
|
xmlfile << "\t<attributes>\n\t</attributes>\n\t<null/>\n</object>\n</transform>\n\n";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void yafrayFileRender_t::writeAreaLamp(LampRen* lamp, int num)
|
|
{
|
|
if (lamp->area_shape!=LA_AREA_SQUARE) return;
|
|
float *a=lamp->area[0], *b=lamp->area[1], *c=lamp->area[2], *d=lamp->area[3];
|
|
float power=lamp->energy;
|
|
|
|
ostr.str("");
|
|
string md = "off";
|
|
if (R.r.GIphotons) {md = "on";power*=R.r.GIpower;}
|
|
ostr << "<light type=\"arealight\" name=\"LAMP" << num+1 << "\" dummy=\""<< md << "\" power=\"" << power << "\" ";
|
|
if (!R.r.GIphotons) {
|
|
int psm=0, sm = lamp->ray_totsamp;
|
|
if (sm>=64) psm = sm/4;
|
|
ostr << "samples=\"" << sm << "\" psamples=\"" << psm << "\" ";
|
|
}
|
|
ostr << ">\n";
|
|
ostr << "\t<a x=\""<< a[0] <<"\" y=\""<< a[1] <<"\" z=\"" << a[2] <<"\" />\n";
|
|
ostr << "\t<b x=\""<< b[0] <<"\" y=\""<< b[1] <<"\" z=\"" << b[2] <<"\" />\n";
|
|
ostr << "\t<c x=\""<< c[0] <<"\" y=\""<< c[1] <<"\" z=\"" << c[2] <<"\" />\n";
|
|
ostr << "\t<d x=\""<< d[0] <<"\" y=\""<< d[1] <<"\" z=\"" << d[2] <<"\" />\n";
|
|
ostr << "\t<color r=\"" << lamp->r << "\" g=\"" << lamp->g << "\" b=\"" << lamp->b << "\" />\n";
|
|
ostr << "</light>\n\n";
|
|
xmlfile << ostr.str();
|
|
}
|
|
|
|
void yafrayFileRender_t::writeLamps()
|
|
{
|
|
// all lamps
|
|
for (int i=0;i<R.totlamp;i++)
|
|
{
|
|
ostr.str("");
|
|
LampRen* lamp = R.la[i];
|
|
if (lamp->type==LA_AREA) { writeAreaLamp(lamp, i); continue; }
|
|
// TODO: add decay setting in yafray
|
|
ostr << "<light type=\"";
|
|
if (lamp->type==LA_LOCAL)
|
|
ostr << "pointlight";
|
|
else if (lamp->type==LA_SPOT)
|
|
ostr << "spotlight";
|
|
else if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI)) // for now, hemi same as sun
|
|
ostr << "sunlight";
|
|
else {
|
|
// possibly unknown type, ignore
|
|
cout << "Unknown Blender lamp type: " << lamp->type << endl;
|
|
continue;
|
|
}
|
|
ostr << "\" name=\"LAMP" << i+1; //no name available here, create one
|
|
// color already premultiplied by energy, so only need distance here
|
|
float pwr;
|
|
if (lamp->mode & LA_SPHERE) {
|
|
// best approx. as used in LFexport script (LF d.f.m. 4pi?)
|
|
pwr = lamp->dist*(lamp->dist+1)*(0.25/M_PI);
|
|
//decay = 2;
|
|
}
|
|
else {
|
|
if ((lamp->type==LA_LOCAL) || (lamp->type==LA_SPOT)) {
|
|
pwr = lamp->dist;
|
|
//decay = 1;
|
|
}
|
|
else pwr = 1; // sun/hemi distance irrelevent.
|
|
}
|
|
ostr << "\" power=\"" << pwr;
|
|
string lpmode="off";
|
|
// shadows only when Blender has shadow button enabled, only spots use LA_SHAD flag
|
|
if (R.r.mode & R_SHADOW)
|
|
if (((lamp->type==LA_SPOT) && (lamp->mode & LA_SHAD)) || (lamp->mode & LA_SHAD_RAY)) lpmode="on";;
|
|
ostr << "\" cast_shadows=\"" << lpmode << "\"";
|
|
// spot specific stuff
|
|
if (lamp->type==LA_SPOT) {
|
|
// conversion already changed spotsize to cosine of half angle
|
|
float ld = 1-lamp->spotsi; //convert back to blender slider setting
|
|
if (ld!=0) ld = 1.f/ld;
|
|
ostr << " size=\"" << acos(lamp->spotsi)*180.0/M_PI << "\""
|
|
<< " blend=\"" << lamp->spotbl*ld << "\""
|
|
<< " beam_falloff=\"2\""; // no Blender equivalent (yet)
|
|
}
|
|
ostr << " >\n";
|
|
// position
|
|
ostr << "\t<from x=\"" << lamp->co[0] << "\" y=\"" << lamp->co[1] << "\" z=\"" << lamp->co[2] << "\" />\n";
|
|
// 'to' for spot, already calculated by Blender
|
|
if (lamp->type==LA_SPOT)
|
|
ostr << "\t<to x=\"" << lamp->co[0]+lamp->vec[0]
|
|
<< "\" y=\"" << lamp->co[1]+lamp->vec[1]
|
|
<< "\" z=\"" << lamp->co[2]+lamp->vec[2]
|
|
<< "\" />\n";
|
|
// color
|
|
// rgb in LampRen is premultiplied by energy, power is compensated for that above
|
|
ostr << "\t<color r=\"" << lamp->r << "\" g=\"" << lamp->g << "\" b=\"" << lamp->b << "\" />\n";
|
|
ostr << "</light>\n\n";
|
|
xmlfile << ostr.str();
|
|
}
|
|
}
|
|
|
|
|
|
// write main camera
|
|
void yafrayFileRender_t::writeCamera()
|
|
{
|
|
// here Global used again
|
|
ostr.str("");
|
|
ostr << "<camera name=\"MAINCAM\"";
|
|
|
|
// render resolution including the percentage buttons (aleady calculated in initrender for R renderdata)
|
|
int xres = R.r.xsch;
|
|
int yres = R.r.ysch;
|
|
ostr << " resx=\"" << xres << "\" resy=\"" << yres;
|
|
|
|
// aspectratio can be set in Blender as well using aspX & aspY, need an extra param. for yafray cam.
|
|
float aspect = 1;
|
|
if (R.r.xsch < R.r.ysch) aspect = float(R.r.xsch)/float(R.r.ysch);
|
|
|
|
ostr << "\" focal=\"" << mainCamLens/(aspect*32.0) << "\" >\n";
|
|
xmlfile << ostr.str();
|
|
|
|
// from, to, up vectors
|
|
// comment in MTC_matrixops.h not correct, copy is arg2->arg1
|
|
float camtx[4][4];
|
|
MTC_Mat4CpyMat4(camtx, maincam_obj->obmat);
|
|
MTC_normalise3DF(camtx[1]); //up
|
|
MTC_normalise3DF(camtx[2]); //dir
|
|
ostr.str("");
|
|
ostr << "\t<from x=\"" << camtx[3][0] << "\""
|
|
<< " y=\"" << camtx[3][1] << "\""
|
|
<< " z=\"" << camtx[3][2] << "\" />\n";
|
|
Object* dofob = findObject("OBFOCUS");
|
|
if (dofob) {
|
|
// dof empty found, modify lookat point accordingly
|
|
// location from matrix, in case animated
|
|
float fdx = dofob->obmat[3][0] - camtx[3][0];
|
|
float fdy = dofob->obmat[3][1] - camtx[3][1];
|
|
float fdz = dofob->obmat[3][2] - camtx[3][2];
|
|
float fdist = sqrt(fdx*fdx + fdy*fdy + fdz*fdz);
|
|
cout << "FOCUS object found, distance is: " << fdist << endl;
|
|
ostr << "\t<to x=\"" << camtx[3][0] - fdist*camtx[2][0]
|
|
<< "\" y=\"" << camtx[3][1] - fdist*camtx[2][1]
|
|
<< "\" z=\"" << camtx[3][2] - fdist*camtx[2][2] << "\" />\n";
|
|
}
|
|
else {
|
|
ostr << "\t<to x=\"" << camtx[3][0] - camtx[2][0]
|
|
<< "\" y=\"" << camtx[3][1] - camtx[2][1]
|
|
<< "\" z=\"" << camtx[3][2] - camtx[2][2] << "\" />\n";
|
|
}
|
|
ostr << "\t<up x=\"" << camtx[3][0] + camtx[1][0]
|
|
<< "\" y=\"" << camtx[3][1] + camtx[1][1]
|
|
<< "\" z=\"" << camtx[3][2] + camtx[1][2] << "\" />\n";
|
|
xmlfile << ostr.str();
|
|
xmlfile << "</camera>\n\n";
|
|
}
|
|
|
|
void yafrayFileRender_t::writeHemilight()
|
|
{
|
|
ostr.str("");
|
|
ostr << "<light type=\"hemilight\" name=\"hemi_LT\" power=\"1.0\" ";
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 :
|
|
case 2 : ostr << " samples=\"16\" >\n"; break;
|
|
case 3 : ostr << " samples=\"36\" >\n"; break;
|
|
case 4 : ostr << " samples=\"64\" >\n"; break;
|
|
case 5 : ostr << " samples=\"128\" >\n"; break;
|
|
default: ostr << " samples=\"25\" >\n";
|
|
}
|
|
ostr << "</light>\n\n";
|
|
xmlfile << ostr.str();
|
|
}
|
|
|
|
void yafrayFileRender_t::writePathlight()
|
|
{
|
|
ostr.str("");
|
|
if(R.r.GIphotons)
|
|
{
|
|
ostr << "<light type=\"globalphotonlight\" name=\"gpm\" photons=\""<<R.r.GIphotoncount<<"\""<<endl;
|
|
ostr << "\tradius=\"" <<R.r.GIphotonradius << "\" depth=\""<< ((R.r.GIdepth>2) ? (R.r.GIdepth-1) : 1)
|
|
<< "\" caus_depth=\""<<R.r.GIcausdepth<< "\" search=\""<< R.r.GImixphotons<<"\" >"<<endl;
|
|
ostr << "</light>"<<endl;
|
|
}
|
|
ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"1.0\" ";
|
|
ostr << " depth=\"" <<((R.r.GIphotons) ? 1 : R.r.GIdepth)<< "\" caus_depth=\"" << R.r.GIcausdepth <<"\"\n";
|
|
if(R.r.GIdirect && R.r.GIphotons) ostr << "direct=\"on\"" << endl;
|
|
if (R.r.GIcache && ! (R.r.GIdirect && R.r.GIphotons))
|
|
{
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 : ostr << " samples=\"128\" \n"; break;
|
|
case 2 : ostr << " samples=\"256\" \n"; break;
|
|
case 3 : ostr << " samples=\"512\" \n"; break;
|
|
case 4 : ostr << " samples=\"1024\" \n"; break;
|
|
case 5 : ostr << " samples=\"2048\" \n"; break;
|
|
default: ostr << " samples=\"512\" \n";
|
|
}
|
|
float aspect = 1;
|
|
if (R.r.xsch < R.r.ysch) aspect = float(R.r.xsch)/float(R.r.ysch);
|
|
float sbase = 2.0*atan(0.5/(mainCamLens/(aspect*32.0)))/float(R.r.xsch);
|
|
ostr << " cache=\"on\" use_QMC=\"on\" threshold=\"" <<R.r.GIrefinement<<"\""<<endl;
|
|
ostr << " cache_size=\"" << sbase*R.r.GIpixelspersample << "\" shadow_threshold=\"" <<
|
|
1.0 - R.r.GIshadowquality << "\" grid=\"82\" search=\"35\" gradient=\"" <<
|
|
((R.r.GIgradient)? "on" : "off") << "\" >\n";
|
|
}
|
|
else
|
|
{
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 : ostr << " samples=\"16\" >\n"; break;
|
|
case 2 : ostr << " samples=\"36\" >\n"; break;
|
|
case 3 : ostr << " samples=\"64\" >\n"; break;
|
|
case 4 : ostr << " samples=\"128\" >\n"; break;
|
|
case 5 : ostr << " samples=\"256\" >\n"; break;
|
|
default: ostr << " samples=\"25\" >\n";
|
|
}
|
|
}
|
|
ostr << "</light>\n\n";
|
|
xmlfile << ostr.str();
|
|
}
|
|
|
|
bool yafrayFileRender_t::writeWorld()
|
|
{
|
|
World *world = G.scene->world;
|
|
short i=0,j=0;
|
|
if (R.r.GIquality!=0) {
|
|
if (R.r.GImethod==1) {
|
|
if (world==NULL) cout << "WARNING: need world background for skydome!\n";
|
|
writeHemilight();
|
|
}
|
|
else if (R.r.GImethod==2) writePathlight();
|
|
}
|
|
|
|
if (world==NULL) return false;
|
|
|
|
for(i=0;i<8;i++){
|
|
if(world->mtex[i] != NULL){
|
|
if(world->mtex[i]->tex->type == TEX_IMAGE && world->mtex[i]->tex->ima != NULL){
|
|
|
|
for(j=0;j<160;j++){
|
|
if(world->mtex[i]->tex->ima->name[j] == '\0' && j > 3){
|
|
if(
|
|
(world->mtex[i]->tex->ima->name[j-3] == 'h' || world->mtex[i]->tex->ima->name[j-3] == 'H' ) &&
|
|
(world->mtex[i]->tex->ima->name[j-2] == 'd' || world->mtex[i]->tex->ima->name[j-2] == 'D' ) &&
|
|
(world->mtex[i]->tex->ima->name[j-1] == 'r' || world->mtex[i]->tex->ima->name[j-1] == 'R' )
|
|
){
|
|
ostr.str("");
|
|
ostr << "<background type=\"HDRI\" name=\"world_background\" ";
|
|
ostr << "exposure_adjust = \"";
|
|
ostr << (world->mtex[i]->tex->bright-1) << "\"";
|
|
ostr << " mapping = \"probe\" ";
|
|
ostr << ">\n";
|
|
ostr << "<filename value=\"" << world->mtex[i]->tex->ima->name << "\"/>\n";
|
|
ostr << "</background>\n\n";
|
|
xmlfile << ostr.str();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
ostr.str("");
|
|
ostr << "<background type=\"image\" name=\"world_background\" power=\"";
|
|
ostr << world->mtex[i]->tex->bright << "\">\n";
|
|
ostr << "<filename value=\"" << world->mtex[i]->tex->ima->name << "\"/>\n";
|
|
ostr << "</background>\n\n";
|
|
xmlfile << ostr.str();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
ostr.str("");
|
|
ostr << "<background type=\"constant\" name=\"world_background\" >\n";
|
|
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it (have to change method to init yafray vars in Blender)
|
|
float bg_mult;
|
|
if (R.r.GImethod==0) bg_mult=1; else bg_mult=R.r.GIpower;
|
|
ostr << "\t<color r=\"" << (world->horr * bg_mult) <<
|
|
"\" g=\"" << (world->horg * bg_mult) <<
|
|
"\" b=\"" << (world->horb * bg_mult) << "\" />\n";
|
|
ostr << "</background>\n\n";
|
|
xmlfile << ostr.str();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool yafrayFileRender_t::executeYafray(const string &xmlpath)
|
|
{
|
|
char yfr[8];
|
|
sprintf(yfr, "%d ", R.r.YF_numprocs);
|
|
string command = command_path + "yafray -c " + yfr + "\"" + xmlpath + "\"";
|
|
#ifndef WIN32
|
|
sigset_t yaf,old;
|
|
sigemptyset(&yaf);
|
|
sigaddset(&yaf, SIGVTALRM);
|
|
sigprocmask(SIG_BLOCK, &yaf, &old);
|
|
int ret=system(command.c_str());
|
|
sigprocmask(SIG_SETMASK, &old, NULL);
|
|
if (WIFEXITED(ret))
|
|
{
|
|
if (WEXITSTATUS(ret)) cout<<"Executed -"<<command<<"-"<<endl;
|
|
switch (WEXITSTATUS(ret))
|
|
{
|
|
case 0: cout << "Yafray completed successfully\n"; return true;
|
|
case 127: cout << "Yafray not found\n"; return false;
|
|
case 126: cout << "Yafray: permission denied\n"; return false;
|
|
default: cout << "Yafray exited with errors\n"; return false;
|
|
}
|
|
}
|
|
else if (WIFSIGNALED(ret))
|
|
cout << "Yafray crashed\n";
|
|
else
|
|
cout << "Unknown error\n";
|
|
return false;
|
|
#else
|
|
int ret=system(command.c_str());
|
|
return ret==0;
|
|
#endif
|
|
|
|
}
|
|
|
|
|