284 lines
12 KiB
C++
284 lines
12 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_mesh.h
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* \ingroup editors
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*/
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#ifndef __ED_MESH_H__
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#define __ED_MESH_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ID;
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struct View3D;
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struct ARegion;
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struct bContext;
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struct wmOperator;
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struct wmWindowManager;
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struct wmKeyConfig;
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struct ReportList;
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struct EditSelection;
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struct ViewContext;
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struct bDeformGroup;
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struct MDeformWeight;
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struct MDeformVert;
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struct Scene;
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struct Mesh;
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struct MFace;
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struct MEdge;
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struct MVert;
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struct MCol;
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struct UvVertMap;
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struct UvMapVert;
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struct CustomData;
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struct BMEditMesh;
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struct BMEditSelection;
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struct BMesh;
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struct BMVert;
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struct MLoopCol;
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struct BMEdge;
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struct BMFace;
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struct UvVertMap;
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struct UvMapVert;
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struct ToolSettings;
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struct Material;
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struct Object;
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struct rcti;
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intptr_t mesh_octree_table(struct Object *ob, struct BMEditMesh *em, const float co[3], char mode);
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int mesh_mirrtopo_table(struct Object *ob, char mode);
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/* editmesh_utils.c */
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/* retrieves mirrored cache vert, or NULL if there isn't one.
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* note: calling this without ensuring the mirror cache state
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* is bad.*/
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void EDBM_verts_mirror_cache_begin(struct BMEditMesh *em, const short use_select); /* note, replaces EM_cache_x_mirror_vert in trunk */
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void EDBM_verts_mirror_apply(struct BMEditMesh *em, const int sel_from, const int sel_to);
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struct BMVert *EDBM_verts_mirror_get(struct BMEditMesh *em, struct BMVert *v);
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void EDBM_verts_mirror_cache_clear(struct BMEditMesh *em, struct BMVert *v);
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void EDBM_verts_mirror_cache_end(struct BMEditMesh *em);
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void EDBM_mesh_normals_update(struct BMEditMesh *em);
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void EDBM_mesh_make(struct ToolSettings *ts, struct Scene *scene, struct Object *ob);
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void EDBM_mesh_free(struct BMEditMesh *tm);
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void EDBM_mesh_load(struct Object *ob);
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void EDBM_index_arrays_init(struct BMEditMesh *em, int forvert, int foredge, int forface);
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void EDBM_index_arrays_free(struct BMEditMesh *em);
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struct BMVert *EDBM_vert_at_index(struct BMEditMesh *em, int index);
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struct BMEdge *EDBM_edge_at_index(struct BMEditMesh *em, int index);
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struct BMFace *EDBM_face_at_index(struct BMEditMesh *em, int index);
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/* flushes based on the current select mode. if in vertex select mode,
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* verts select/deselect edges and faces, if in edge select mode,
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* edges select/deselect faces and vertices, and in face select mode faces select/deselect
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* edges and vertices.*/
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void EDBM_select_more(struct BMEditMesh *em);
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void EDBM_select_less(struct BMEditMesh *em);
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void EDBM_selectmode_flush_ex(struct BMEditMesh *em, const short selectmode);
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void EDBM_selectmode_flush(struct BMEditMesh *em);
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void EDBM_deselect_flush(struct BMEditMesh *em);
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void EDBM_select_flush(struct BMEditMesh *em);
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void EDBM_selectmode_set(struct BMEditMesh *em);
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void EDBM_selectmode_convert(struct BMEditMesh *em, short oldmode, const short selectmode);
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void undo_push_mesh(struct bContext *C, const char *name);
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int EDBM_vert_color_check(struct BMEditMesh *em);
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void EDBM_mesh_hide(struct BMEditMesh *em, int swap);
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void EDBM_mesh_reveal(struct BMEditMesh *em);
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void EDBM_update_generic(struct bContext *C, struct BMEditMesh *em, const short do_tessface);
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int EDBM_backbuf_check(unsigned int index);
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int EDBM_backbuf_border_mask_init(struct ViewContext *vc, int mcords[][2], short tot,
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short xmin, short ymin, short xmax, short ymax);
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void EDBM_backbuf_free(void);
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int EDBM_backbuf_border_init(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
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int EDBM_backbuf_circle_init(struct ViewContext *vc, short xs, short ys, short rads);
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void EDBM_deselect_by_material(struct BMEditMesh *em, const short index, const short select);
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struct UvElementMap *EDBM_uv_element_map_create(struct BMEditMesh *em, int selected, int doIslands);
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void EDBM_uv_element_map_free(struct UvElementMap *vmap);
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int EDBM_mtexpoly_check(struct BMEditMesh *em);
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struct MTexPoly *EDBM_mtexpoly_active_get(struct BMEditMesh *em, struct BMFace **r_act_efa, int sloppy, int selected);
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void EDBM_uv_vert_map_free(struct UvVertMap *vmap);
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struct UvMapVert *EDBM_uv_vert_map_at_index(struct UvVertMap *vmap, unsigned int v);
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struct UvVertMap *EDBM_uv_vert_map_create(struct BMEditMesh *em, int selected, int do_face_idx_array, const float limit[2]);
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void EDBM_select_toggle_all(struct BMEditMesh *em);
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void EDBM_select_swap(struct BMEditMesh *em); /* exported for UV */
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int EDBM_select_interior_faces(struct BMEditMesh *em);
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void EDBM_flag_enable_all(struct BMEditMesh *em, const char hflag);
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void EDBM_flag_disable_all(struct BMEditMesh *em, const char hflag);
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void EDBM_select_mirrored(struct Object *obedit, struct BMEditMesh *em, int extend);
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void EDBM_automerge(struct Scene *scene, struct Object *ob, int update);
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/* editmesh_mods.c */
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extern unsigned int bm_vertoffs, bm_solidoffs, bm_wireoffs;
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int mouse_mesh(struct bContext *C, const int mval[2], short extend, short deselect, short toggle);
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struct BMVert *editbmesh_get_x_mirror_vert(struct Object *ob, struct BMEditMesh *em, struct BMVert *eve, const float co[3], int index);
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int mesh_get_x_mirror_vert(struct Object *ob, int index);
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int *mesh_get_x_mirror_faces(struct Object *ob, struct BMEditMesh *em);
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int join_mesh_exec(struct bContext *C, struct wmOperator *op);
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int join_mesh_shapes_exec(struct bContext *C, struct wmOperator *op);
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/* mesh_ops.c */
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void ED_operatortypes_mesh(void);
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void ED_operatormacros_mesh(void);
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void ED_keymap_mesh(struct wmKeyConfig *keyconf);
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/* editmesh.c */
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void ED_spacetypes_init(void);
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void ED_keymap_mesh(struct wmKeyConfig *keyconf);
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/* bmesh_mods.c */
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extern unsigned int bm_vertoffs, bm_solidoffs, bm_wireoffs;
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/* bmesh_tools.c (could be moved) */
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void EMBM_project_snap_verts(struct bContext *C, struct ARegion *ar, struct Object *obedit, struct BMEditMesh *em);
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/* editface.c */
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void paintface_flush_flags(struct Object *ob);
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int paintface_mouse_select(struct bContext *C, struct Object *ob, const int mval[2], int extend, int deselect, int toggle);
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int do_paintface_box_select(struct ViewContext *vc, struct rcti *rect, int select, int extend);
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void paintface_deselect_all_visible(struct Object *ob, int action, short flush_flags);
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void paintface_select_linked(struct bContext *C, struct Object *ob, int mval[2], int mode);
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int paintface_minmax(struct Object *ob, float r_min[3], float r_max[3]);
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void paintface_hide(struct Object *ob, const int unselected);
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void paintface_reveal(struct Object *ob);
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void paintvert_deselect_all_visible(struct Object *ob, int action, short flush_flags);
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void paintvert_flush_flags(struct Object *ob);
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/* object_vgroup.c */
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#define WEIGHT_REPLACE 1
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#define WEIGHT_ADD 2
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#define WEIGHT_SUBTRACT 3
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struct bDeformGroup *ED_vgroup_add(struct Object *ob);
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struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, const char *name);
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void ED_vgroup_delete(struct Object *ob, struct bDeformGroup *defgroup);
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void ED_vgroup_clear(struct Object *ob);
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void ED_vgroup_select_by_name(struct Object *ob, const char *name);
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int ED_vgroup_data_create(struct ID *id);
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int ED_vgroup_give_array(struct ID *id, struct MDeformVert **dvert_arr, int *dvert_tot);
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int ED_vgroup_copy_array(struct Object *ob, struct Object *ob_from);
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void ED_vgroup_mirror(struct Object *ob, const short mirror_weights, const short flip_vgroups, const short all_vgroups);
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int ED_vgroup_object_is_edit_mode(struct Object *ob);
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void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode);
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void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum);
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float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum);
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struct BMVert *EDBM_vert_find_nearest(struct ViewContext *vc, int *dist, short sel, short strict);
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struct BMEdge *EDBM_edge_find_nearest(struct ViewContext *vc, int *dist);
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struct BMFace *EDBM_face_find_nearest(struct ViewContext *vc, int *dist);
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/* mesh_data.c */
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// void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces);
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void ED_mesh_polys_add(struct Mesh *mesh, struct ReportList *reports, int count);
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void ED_mesh_tessfaces_add(struct Mesh *mesh, struct ReportList *reports, int count);
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void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count);
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void ED_mesh_loops_add(struct Mesh *mesh, struct ReportList *reports, int count);
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void ED_mesh_vertices_add(struct Mesh *mesh, struct ReportList *reports, int count);
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void ED_mesh_faces_remove(struct Mesh *mesh, struct ReportList *reports, int count);
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void ED_mesh_edges_remove(struct Mesh *mesh, struct ReportList *reports, int count);
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void ED_mesh_vertices_remove(struct Mesh *mesh, struct ReportList *reports, int count);
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void ED_mesh_transform(struct Mesh *me, float *mat);
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void ED_mesh_calc_normals(struct Mesh *me);
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void ED_mesh_calc_tessface(struct Mesh *mesh);
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void ED_mesh_material_link(struct Mesh *me, struct Material *ma);
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void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges, int calc_tessface);
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int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me, const char *name, int active_set);
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int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
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int ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me);
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int ED_mesh_uv_loop_reset_ex(struct bContext *C, struct Mesh *me, const int layernum);
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int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me, const char *name, int active_set);
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int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
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int ED_mesh_color_remove_named(struct bContext *C, struct Object *ob, struct Mesh *me, const char *name);
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void EDBM_selectmode_to_scene(struct bContext *C);
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void EDBM_mesh_clear(struct BMEditMesh *em);
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#include "../mesh/editmesh_bvh.h"
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/* mirrtopo */
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typedef struct MirrTopoStore_t {
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intptr_t *index_lookup;
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int prev_vert_tot;
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int prev_edge_tot;
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int prev_ob_mode;
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} MirrTopoStore_t;
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int ED_mesh_mirrtopo_recalc_check(struct Mesh *me, const int ob_mode, MirrTopoStore_t *mesh_topo_store);
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void ED_mesh_mirrtopo_init(struct Mesh *me, const int ob_mode, MirrTopoStore_t *mesh_topo_store,
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const short skip_em_vert_array_init);
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void ED_mesh_mirrtopo_free(MirrTopoStore_t *mesh_topo_store);
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/* mesh backup */
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typedef struct BMBackup {
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struct BMesh *bmcopy;
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} BMBackup;
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/* save a copy of the bmesh for restoring later */
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struct BMBackup EDBM_redo_state_store(struct BMEditMesh *em);
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/* restore a bmesh from backup */
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void EDBM_redo_state_restore(struct BMBackup, struct BMEditMesh *em, int recalctess);
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/* delete the backup, optionally flushing it to an editmesh */
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void EDBM_redo_state_free(struct BMBackup *, struct BMEditMesh *em, int recalctess);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __ED_MESH_H__ */
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