bNodeTree blocks. This was broken by rB6e99fb0 (own commit). I expected the `do_action` argument to be of no importance in this case due to node trees using material animation, but this is not the case. Anyway, this patch adds back a do_action to the BKE_libblock_copy_nolib function as well to restore the previous behavior.
2128 lines
52 KiB
C
2128 lines
52 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/material.c
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* \ingroup bke
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*/
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#include <string.h>
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#include <math.h>
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_group_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_customdata_types.h"
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#include "DNA_ID.h"
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#include "DNA_meta_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_math.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BLI_string.h"
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#include "BKE_animsys.h"
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#include "BKE_displist.h"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_node.h"
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#include "BKE_curve.h"
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#include "GPU_material.h"
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/* used in UI and render */
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Material defmaterial;
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/* called on startup, creator.c */
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void init_def_material(void)
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{
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init_material(&defmaterial);
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}
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/* not material itself */
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void BKE_material_free(Material *ma)
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{
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BKE_material_free_ex(ma, true);
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}
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/* not material itself */
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void BKE_material_free_ex(Material *ma, bool do_id_user)
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{
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MTex *mtex;
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int a;
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for (a = 0; a < MAX_MTEX; a++) {
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mtex = ma->mtex[a];
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if (do_id_user && mtex && mtex->tex) mtex->tex->id.us--;
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if (mtex) MEM_freeN(mtex);
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}
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if (ma->ramp_col) MEM_freeN(ma->ramp_col);
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if (ma->ramp_spec) MEM_freeN(ma->ramp_spec);
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BKE_free_animdata((ID *)ma);
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if (ma->preview)
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BKE_previewimg_free(&ma->preview);
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BKE_icon_delete((struct ID *)ma);
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ma->id.icon_id = 0;
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/* is no lib link block, but material extension */
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if (ma->nodetree) {
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ntreeFreeTree_ex(ma->nodetree, do_id_user);
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MEM_freeN(ma->nodetree);
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}
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if (ma->gpumaterial.first)
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GPU_material_free(ma);
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}
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void init_material(Material *ma)
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{
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ma->r = ma->g = ma->b = ma->ref = 0.8;
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ma->specr = ma->specg = ma->specb = 1.0;
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ma->mirr = ma->mirg = ma->mirb = 1.0;
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ma->spectra = 1.0;
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ma->amb = 1.0;
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ma->alpha = 1.0;
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ma->spec = ma->hasize = 0.5;
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ma->har = 50;
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ma->starc = ma->ringc = 4;
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ma->linec = 12;
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ma->flarec = 1;
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ma->flaresize = ma->subsize = 1.0;
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ma->flareboost = 1;
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ma->seed2 = 6;
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ma->friction = 0.5;
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ma->refrac = 4.0;
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ma->roughness = 0.5;
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ma->param[0] = 0.5;
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ma->param[1] = 0.1;
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ma->param[2] = 0.5;
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ma->param[3] = 0.1;
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ma->rms = 0.1;
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ma->darkness = 1.0;
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ma->strand_sta = ma->strand_end = 1.0f;
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ma->ang = 1.0;
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ma->ray_depth = 2;
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ma->ray_depth_tra = 2;
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ma->fresnel_mir = 0.0;
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ma->fresnel_tra = 0.0;
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ma->fresnel_tra_i = 1.25;
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ma->fresnel_mir_i = 1.25;
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ma->tx_limit = 0.0;
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ma->tx_falloff = 1.0;
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ma->shad_alpha = 1.0f;
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ma->vcol_alpha = 0;
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ma->gloss_mir = ma->gloss_tra = 1.0;
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ma->samp_gloss_mir = ma->samp_gloss_tra = 18;
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ma->adapt_thresh_mir = ma->adapt_thresh_tra = 0.005;
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ma->dist_mir = 0.0;
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ma->fadeto_mir = MA_RAYMIR_FADETOSKY;
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ma->rampfac_col = 1.0;
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ma->rampfac_spec = 1.0;
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ma->pr_lamp = 3; /* two lamps, is bits */
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ma->pr_type = MA_SPHERE;
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ma->sss_radius[0] = 1.0f;
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ma->sss_radius[1] = 1.0f;
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ma->sss_radius[2] = 1.0f;
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ma->sss_col[0] = 1.0f;
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ma->sss_col[1] = 1.0f;
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ma->sss_col[2] = 1.0f;
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ma->sss_error = 0.05f;
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ma->sss_scale = 0.1f;
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ma->sss_ior = 1.3f;
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ma->sss_colfac = 1.0f;
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ma->sss_texfac = 0.0f;
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ma->sss_front = 1.0f;
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ma->sss_back = 1.0f;
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ma->vol.density = 1.0f;
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ma->vol.emission = 0.0f;
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ma->vol.scattering = 1.0f;
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ma->vol.reflection = 1.0f;
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ma->vol.transmission_col[0] = ma->vol.transmission_col[1] = ma->vol.transmission_col[2] = 1.0f;
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ma->vol.reflection_col[0] = ma->vol.reflection_col[1] = ma->vol.reflection_col[2] = 1.0f;
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ma->vol.emission_col[0] = ma->vol.emission_col[1] = ma->vol.emission_col[2] = 1.0f;
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ma->vol.density_scale = 1.0f;
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ma->vol.depth_cutoff = 0.01f;
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ma->vol.stepsize_type = MA_VOL_STEP_RANDOMIZED;
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ma->vol.stepsize = 0.2f;
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ma->vol.shade_type = MA_VOL_SHADE_SHADED;
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ma->vol.shadeflag |= MA_VOL_PRECACHESHADING;
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ma->vol.precache_resolution = 50;
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ma->vol.ms_spread = 0.2f;
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ma->vol.ms_diff = 1.f;
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ma->vol.ms_intensity = 1.f;
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ma->game.flag = GEMAT_BACKCULL;
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ma->game.alpha_blend = 0;
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ma->game.face_orientation = 0;
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ma->mode = MA_TRACEBLE | MA_SHADBUF | MA_SHADOW | MA_RAYBIAS | MA_TANGENT_STR | MA_ZTRANSP;
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ma->mode2 = MA_CASTSHADOW;
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ma->shade_flag = MA_APPROX_OCCLUSION;
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ma->preview = NULL;
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}
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Material *BKE_material_add(Main *bmain, const char *name)
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{
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Material *ma;
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ma = BKE_libblock_alloc(bmain, ID_MA, name);
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init_material(ma);
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return ma;
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}
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/* XXX keep synced with next function */
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Material *BKE_material_copy(Material *ma)
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{
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Material *man;
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int a;
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man = BKE_libblock_copy(&ma->id);
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id_lib_extern((ID *)man->group);
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for (a = 0; a < MAX_MTEX; a++) {
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if (ma->mtex[a]) {
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man->mtex[a] = MEM_mallocN(sizeof(MTex), "copymaterial");
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memcpy(man->mtex[a], ma->mtex[a], sizeof(MTex));
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id_us_plus((ID *)man->mtex[a]->tex);
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}
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}
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if (ma->ramp_col) man->ramp_col = MEM_dupallocN(ma->ramp_col);
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if (ma->ramp_spec) man->ramp_spec = MEM_dupallocN(ma->ramp_spec);
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if (ma->preview) man->preview = BKE_previewimg_copy(ma->preview);
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if (ma->nodetree) {
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man->nodetree = ntreeCopyTree(ma->nodetree);
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}
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BLI_listbase_clear(&man->gpumaterial);
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return man;
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}
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/* XXX (see above) material copy without adding to main dbase */
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Material *localize_material(Material *ma)
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{
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Material *man;
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int a;
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man = BKE_libblock_copy_nolib(&ma->id, false);
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/* no increment for texture ID users, in previewrender.c it prevents decrement */
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for (a = 0; a < MAX_MTEX; a++) {
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if (ma->mtex[a]) {
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man->mtex[a] = MEM_mallocN(sizeof(MTex), "copymaterial");
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memcpy(man->mtex[a], ma->mtex[a], sizeof(MTex));
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}
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}
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if (ma->ramp_col) man->ramp_col = MEM_dupallocN(ma->ramp_col);
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if (ma->ramp_spec) man->ramp_spec = MEM_dupallocN(ma->ramp_spec);
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man->preview = NULL;
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if (ma->nodetree)
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man->nodetree = ntreeLocalize(ma->nodetree);
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BLI_listbase_clear(&man->gpumaterial);
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return man;
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}
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static void extern_local_material(Material *ma)
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{
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int i;
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for (i = 0; i < MAX_MTEX; i++) {
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if (ma->mtex[i]) id_lib_extern((ID *)ma->mtex[i]->tex);
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}
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}
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void BKE_material_make_local(Material *ma)
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{
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Main *bmain = G.main;
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Object *ob;
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Mesh *me;
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Curve *cu;
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MetaBall *mb;
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int a;
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bool is_local = false, is_lib = false;
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/* - only lib users: do nothing
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* - only local users: set flag
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* - mixed: make copy
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*/
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if (ma->id.lib == NULL) return;
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/* One local user; set flag and return. */
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if (ma->id.us == 1) {
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id_clear_lib_data(bmain, &ma->id);
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extern_local_material(ma);
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return;
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}
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/* Check which other IDs reference this one to determine if it's used by
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* lib or local */
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/* test objects */
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ob = bmain->object.first;
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while (ob) {
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if (ob->mat) {
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for (a = 0; a < ob->totcol; a++) {
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if (ob->mat[a] == ma) {
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if (ob->id.lib) is_lib = true;
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else is_local = true;
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}
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}
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}
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ob = ob->id.next;
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}
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/* test meshes */
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me = bmain->mesh.first;
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while (me) {
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if (me->mat) {
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for (a = 0; a < me->totcol; a++) {
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if (me->mat[a] == ma) {
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if (me->id.lib) is_lib = true;
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else is_local = true;
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}
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}
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}
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me = me->id.next;
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}
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/* test curves */
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cu = bmain->curve.first;
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while (cu) {
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if (cu->mat) {
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for (a = 0; a < cu->totcol; a++) {
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if (cu->mat[a] == ma) {
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if (cu->id.lib) is_lib = true;
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else is_local = true;
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}
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}
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}
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cu = cu->id.next;
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}
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/* test mballs */
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mb = bmain->mball.first;
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while (mb) {
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if (mb->mat) {
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for (a = 0; a < mb->totcol; a++) {
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if (mb->mat[a] == ma) {
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if (mb->id.lib) is_lib = true;
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else is_local = true;
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}
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}
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}
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mb = mb->id.next;
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}
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/* Only local users. */
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if (is_local && is_lib == false) {
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id_clear_lib_data(bmain, &ma->id);
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extern_local_material(ma);
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}
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/* Both user and local, so copy. */
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else if (is_local && is_lib) {
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Material *ma_new = BKE_material_copy(ma);
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ma_new->id.us = 0;
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/* Remap paths of new ID using old library as base. */
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BKE_id_lib_local_paths(bmain, ma->id.lib, &ma_new->id);
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/* do objects */
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ob = bmain->object.first;
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while (ob) {
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if (ob->mat) {
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for (a = 0; a < ob->totcol; a++) {
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if (ob->mat[a] == ma) {
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if (ob->id.lib == NULL) {
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ob->mat[a] = ma_new;
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ma_new->id.us++;
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ma->id.us--;
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}
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}
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}
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}
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ob = ob->id.next;
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}
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/* do meshes */
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me = bmain->mesh.first;
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while (me) {
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if (me->mat) {
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for (a = 0; a < me->totcol; a++) {
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if (me->mat[a] == ma) {
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if (me->id.lib == NULL) {
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me->mat[a] = ma_new;
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ma_new->id.us++;
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ma->id.us--;
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}
|
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}
|
|
}
|
|
}
|
|
me = me->id.next;
|
|
}
|
|
/* do curves */
|
|
cu = bmain->curve.first;
|
|
while (cu) {
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|
if (cu->mat) {
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for (a = 0; a < cu->totcol; a++) {
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if (cu->mat[a] == ma) {
|
|
if (cu->id.lib == NULL) {
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cu->mat[a] = ma_new;
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ma_new->id.us++;
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ma->id.us--;
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}
|
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}
|
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}
|
|
}
|
|
cu = cu->id.next;
|
|
}
|
|
/* do mballs */
|
|
mb = bmain->mball.first;
|
|
while (mb) {
|
|
if (mb->mat) {
|
|
for (a = 0; a < mb->totcol; a++) {
|
|
if (mb->mat[a] == ma) {
|
|
if (mb->id.lib == NULL) {
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mb->mat[a] = ma_new;
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ma_new->id.us++;
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ma->id.us--;
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|
}
|
|
}
|
|
}
|
|
}
|
|
mb = mb->id.next;
|
|
}
|
|
}
|
|
}
|
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|
|
/* for curve, mball, mesh types */
|
|
void extern_local_matarar(struct Material **matar, short totcol)
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|
{
|
|
short i;
|
|
for (i = 0; i < totcol; i++) {
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|
id_lib_extern((ID *)matar[i]);
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|
}
|
|
}
|
|
|
|
Material ***give_matarar(Object *ob)
|
|
{
|
|
Mesh *me;
|
|
Curve *cu;
|
|
MetaBall *mb;
|
|
|
|
if (ob->type == OB_MESH) {
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|
me = ob->data;
|
|
return &(me->mat);
|
|
}
|
|
else if (ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
|
|
cu = ob->data;
|
|
return &(cu->mat);
|
|
}
|
|
else if (ob->type == OB_MBALL) {
|
|
mb = ob->data;
|
|
return &(mb->mat);
|
|
}
|
|
return NULL;
|
|
}
|
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|
|
short *give_totcolp(Object *ob)
|
|
{
|
|
Mesh *me;
|
|
Curve *cu;
|
|
MetaBall *mb;
|
|
|
|
if (ob->type == OB_MESH) {
|
|
me = ob->data;
|
|
return &(me->totcol);
|
|
}
|
|
else if (ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
|
|
cu = ob->data;
|
|
return &(cu->totcol);
|
|
}
|
|
else if (ob->type == OB_MBALL) {
|
|
mb = ob->data;
|
|
return &(mb->totcol);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/* same as above but for ID's */
|
|
Material ***give_matarar_id(ID *id)
|
|
{
|
|
/* ensure we don't try get materials from non-obdata */
|
|
BLI_assert(OB_DATA_SUPPORT_ID(GS(id->name)));
|
|
|
|
switch (GS(id->name)) {
|
|
case ID_ME:
|
|
return &(((Mesh *)id)->mat);
|
|
case ID_CU:
|
|
return &(((Curve *)id)->mat);
|
|
case ID_MB:
|
|
return &(((MetaBall *)id)->mat);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
short *give_totcolp_id(ID *id)
|
|
{
|
|
/* ensure we don't try get materials from non-obdata */
|
|
BLI_assert(OB_DATA_SUPPORT_ID(GS(id->name)));
|
|
|
|
switch (GS(id->name)) {
|
|
case ID_ME:
|
|
return &(((Mesh *)id)->totcol);
|
|
case ID_CU:
|
|
return &(((Curve *)id)->totcol);
|
|
case ID_MB:
|
|
return &(((MetaBall *)id)->totcol);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void material_data_index_remove_id(ID *id, short index)
|
|
{
|
|
/* ensure we don't try get materials from non-obdata */
|
|
BLI_assert(OB_DATA_SUPPORT_ID(GS(id->name)));
|
|
|
|
switch (GS(id->name)) {
|
|
case ID_ME:
|
|
BKE_mesh_material_index_remove((Mesh *)id, index);
|
|
break;
|
|
case ID_CU:
|
|
BKE_curve_material_index_remove((Curve *)id, index);
|
|
break;
|
|
case ID_MB:
|
|
/* meta-elems don't have materials atm */
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void material_data_index_clear_id(ID *id)
|
|
{
|
|
/* ensure we don't try get materials from non-obdata */
|
|
BLI_assert(OB_DATA_SUPPORT_ID(GS(id->name)));
|
|
|
|
switch (GS(id->name)) {
|
|
case ID_ME:
|
|
BKE_mesh_material_index_clear((Mesh *)id);
|
|
break;
|
|
case ID_CU:
|
|
BKE_curve_material_index_clear((Curve *)id);
|
|
break;
|
|
case ID_MB:
|
|
/* meta-elems don't have materials atm */
|
|
break;
|
|
}
|
|
}
|
|
|
|
void BKE_material_resize_id(struct ID *id, short totcol, bool do_id_user)
|
|
{
|
|
Material ***matar = give_matarar_id(id);
|
|
short *totcolp = give_totcolp_id(id);
|
|
|
|
if (matar == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (do_id_user && totcol < (*totcolp)) {
|
|
short i;
|
|
for (i = totcol; i < (*totcolp); i++) {
|
|
id_us_min((ID *)(*matar)[i]);
|
|
}
|
|
}
|
|
|
|
if (totcol == 0) {
|
|
if (*totcolp) {
|
|
MEM_freeN(*matar);
|
|
*matar = NULL;
|
|
}
|
|
}
|
|
else {
|
|
*matar = MEM_recallocN(*matar, sizeof(void *) * totcol);
|
|
}
|
|
*totcolp = totcol;
|
|
}
|
|
|
|
void BKE_material_append_id(ID *id, Material *ma)
|
|
{
|
|
Material ***matar;
|
|
if ((matar = give_matarar_id(id))) {
|
|
short *totcol = give_totcolp_id(id);
|
|
Material **mat = MEM_callocN(sizeof(void *) * ((*totcol) + 1), "newmatar");
|
|
if (*totcol) memcpy(mat, *matar, sizeof(void *) * (*totcol));
|
|
if (*matar) MEM_freeN(*matar);
|
|
|
|
*matar = mat;
|
|
(*matar)[(*totcol)++] = ma;
|
|
|
|
id_us_plus((ID *)ma);
|
|
test_object_materials(G.main, id);
|
|
}
|
|
}
|
|
|
|
Material *BKE_material_pop_id(ID *id, int index_i, bool update_data)
|
|
{
|
|
short index = (short)index_i;
|
|
Material *ret = NULL;
|
|
Material ***matar;
|
|
if ((matar = give_matarar_id(id))) {
|
|
short *totcol = give_totcolp_id(id);
|
|
if (index >= 0 && index < (*totcol)) {
|
|
ret = (*matar)[index];
|
|
id_us_min((ID *)ret);
|
|
|
|
if (*totcol <= 1) {
|
|
*totcol = 0;
|
|
MEM_freeN(*matar);
|
|
*matar = NULL;
|
|
}
|
|
else {
|
|
if (index + 1 != (*totcol))
|
|
memmove((*matar) + index, (*matar) + (index + 1), sizeof(void *) * ((*totcol) - (index + 1)));
|
|
|
|
(*totcol)--;
|
|
*matar = MEM_reallocN(*matar, sizeof(void *) * (*totcol));
|
|
test_object_materials(G.main, id);
|
|
}
|
|
|
|
if (update_data) {
|
|
/* decrease mat_nr index */
|
|
material_data_index_remove_id(id, index);
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void BKE_material_clear_id(struct ID *id, bool update_data)
|
|
{
|
|
Material ***matar;
|
|
if ((matar = give_matarar_id(id))) {
|
|
short *totcol = give_totcolp_id(id);
|
|
*totcol = 0;
|
|
if (*matar) {
|
|
MEM_freeN(*matar);
|
|
*matar = NULL;
|
|
}
|
|
|
|
if (update_data) {
|
|
/* decrease mat_nr index */
|
|
material_data_index_clear_id(id);
|
|
}
|
|
}
|
|
}
|
|
|
|
Material *give_current_material(Object *ob, short act)
|
|
{
|
|
Material ***matarar, *ma;
|
|
const short *totcolp;
|
|
|
|
if (ob == NULL) return NULL;
|
|
|
|
/* if object cannot have material, (totcolp == NULL) */
|
|
totcolp = give_totcolp(ob);
|
|
if (totcolp == NULL || ob->totcol == 0) return NULL;
|
|
|
|
if (act < 0) {
|
|
printf("Negative material index!\n");
|
|
}
|
|
|
|
/* return NULL for invalid 'act', can happen for mesh face indices */
|
|
if (act > ob->totcol)
|
|
return NULL;
|
|
else if (act <= 0)
|
|
return NULL;
|
|
|
|
if (ob->matbits && ob->matbits[act - 1]) { /* in object */
|
|
ma = ob->mat[act - 1];
|
|
}
|
|
else { /* in data */
|
|
|
|
/* check for inconsistency */
|
|
if (*totcolp < ob->totcol)
|
|
ob->totcol = *totcolp;
|
|
if (act > ob->totcol) act = ob->totcol;
|
|
|
|
matarar = give_matarar(ob);
|
|
|
|
if (matarar && *matarar) ma = (*matarar)[act - 1];
|
|
else ma = NULL;
|
|
|
|
}
|
|
|
|
return ma;
|
|
}
|
|
|
|
ID *material_from(Object *ob, short act)
|
|
{
|
|
|
|
if (ob == NULL) return NULL;
|
|
|
|
if (ob->totcol == 0) return ob->data;
|
|
if (act == 0) act = 1;
|
|
|
|
if (ob->matbits[act - 1]) return (ID *)ob;
|
|
else return ob->data;
|
|
}
|
|
|
|
Material *give_node_material(Material *ma)
|
|
{
|
|
if (ma && ma->use_nodes && ma->nodetree) {
|
|
bNode *node = nodeGetActiveID(ma->nodetree, ID_MA);
|
|
|
|
if (node)
|
|
return (Material *)node->id;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void BKE_material_resize_object(Object *ob, const short totcol, bool do_id_user)
|
|
{
|
|
Material **newmatar;
|
|
char *newmatbits;
|
|
|
|
if (do_id_user && totcol < ob->totcol) {
|
|
short i;
|
|
for (i = totcol; i < ob->totcol; i++) {
|
|
id_us_min((ID *)ob->mat[i]);
|
|
}
|
|
}
|
|
|
|
if (totcol == 0) {
|
|
if (ob->totcol) {
|
|
MEM_freeN(ob->mat);
|
|
MEM_freeN(ob->matbits);
|
|
ob->mat = NULL;
|
|
ob->matbits = NULL;
|
|
}
|
|
}
|
|
else if (ob->totcol < totcol) {
|
|
newmatar = MEM_callocN(sizeof(void *) * totcol, "newmatar");
|
|
newmatbits = MEM_callocN(sizeof(char) * totcol, "newmatbits");
|
|
if (ob->totcol) {
|
|
memcpy(newmatar, ob->mat, sizeof(void *) * ob->totcol);
|
|
memcpy(newmatbits, ob->matbits, sizeof(char) * ob->totcol);
|
|
MEM_freeN(ob->mat);
|
|
MEM_freeN(ob->matbits);
|
|
}
|
|
ob->mat = newmatar;
|
|
ob->matbits = newmatbits;
|
|
}
|
|
/* XXX, why not realloc on shrink? - campbell */
|
|
|
|
ob->totcol = totcol;
|
|
if (ob->totcol && ob->actcol == 0) ob->actcol = 1;
|
|
if (ob->actcol > ob->totcol) ob->actcol = ob->totcol;
|
|
}
|
|
|
|
void test_object_materials(Main *bmain, ID *id)
|
|
{
|
|
/* make the ob mat-array same size as 'ob->data' mat-array */
|
|
Object *ob;
|
|
const short *totcol;
|
|
|
|
if (id == NULL || (totcol = give_totcolp_id(id)) == NULL) {
|
|
return;
|
|
}
|
|
|
|
for (ob = bmain->object.first; ob; ob = ob->id.next) {
|
|
if (ob->data == id) {
|
|
BKE_material_resize_object(ob, *totcol, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void assign_material_id(ID *id, Material *ma, short act)
|
|
{
|
|
Material *mao, **matar, ***matarar;
|
|
short *totcolp;
|
|
|
|
if (act > MAXMAT) return;
|
|
if (act < 1) act = 1;
|
|
|
|
/* prevent crashing when using accidentally */
|
|
BLI_assert(id->lib == NULL);
|
|
if (id->lib) return;
|
|
|
|
/* test arraylens */
|
|
|
|
totcolp = give_totcolp_id(id);
|
|
matarar = give_matarar_id(id);
|
|
|
|
if (totcolp == NULL || matarar == NULL) return;
|
|
|
|
if (act > *totcolp) {
|
|
matar = MEM_callocN(sizeof(void *) * act, "matarray1");
|
|
|
|
if (*totcolp) {
|
|
memcpy(matar, *matarar, sizeof(void *) * (*totcolp));
|
|
MEM_freeN(*matarar);
|
|
}
|
|
|
|
*matarar = matar;
|
|
*totcolp = act;
|
|
}
|
|
|
|
/* in data */
|
|
mao = (*matarar)[act - 1];
|
|
if (mao) mao->id.us--;
|
|
(*matarar)[act - 1] = ma;
|
|
|
|
if (ma)
|
|
id_us_plus((ID *)ma);
|
|
|
|
test_object_materials(G.main, id);
|
|
}
|
|
|
|
void assign_material(Object *ob, Material *ma, short act, int assign_type)
|
|
{
|
|
Material *mao, **matar, ***matarar;
|
|
short *totcolp;
|
|
char bit = 0;
|
|
|
|
if (act > MAXMAT) return;
|
|
if (act < 1) act = 1;
|
|
|
|
/* prevent crashing when using accidentally */
|
|
BLI_assert(ob->id.lib == NULL);
|
|
if (ob->id.lib) return;
|
|
|
|
/* test arraylens */
|
|
|
|
totcolp = give_totcolp(ob);
|
|
matarar = give_matarar(ob);
|
|
|
|
if (totcolp == NULL || matarar == NULL) return;
|
|
|
|
if (act > *totcolp) {
|
|
matar = MEM_callocN(sizeof(void *) * act, "matarray1");
|
|
|
|
if (*totcolp) {
|
|
memcpy(matar, *matarar, sizeof(void *) * (*totcolp));
|
|
MEM_freeN(*matarar);
|
|
}
|
|
|
|
*matarar = matar;
|
|
*totcolp = act;
|
|
}
|
|
|
|
/* Determine the object/mesh linking */
|
|
if (assign_type == BKE_MAT_ASSIGN_USERPREF && ob->totcol && ob->actcol) {
|
|
/* copy from previous material */
|
|
bit = ob->matbits[ob->actcol - 1];
|
|
}
|
|
else {
|
|
switch (assign_type) {
|
|
case BKE_MAT_ASSIGN_OBDATA:
|
|
bit = 0;
|
|
break;
|
|
case BKE_MAT_ASSIGN_OBJECT:
|
|
bit = 1;
|
|
break;
|
|
case BKE_MAT_ASSIGN_USERPREF:
|
|
default:
|
|
bit = (U.flag & USER_MAT_ON_OB) ? 1 : 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (act > ob->totcol) {
|
|
/* Need more space in the material arrays */
|
|
ob->mat = MEM_recallocN_id(ob->mat, sizeof(void *) * act, "matarray2");
|
|
ob->matbits = MEM_recallocN_id(ob->matbits, sizeof(char) * act, "matbits1");
|
|
ob->totcol = act;
|
|
}
|
|
|
|
/* do it */
|
|
|
|
ob->matbits[act - 1] = bit;
|
|
if (bit == 1) { /* in object */
|
|
mao = ob->mat[act - 1];
|
|
if (mao) mao->id.us--;
|
|
ob->mat[act - 1] = ma;
|
|
}
|
|
else { /* in data */
|
|
mao = (*matarar)[act - 1];
|
|
if (mao) mao->id.us--;
|
|
(*matarar)[act - 1] = ma;
|
|
}
|
|
|
|
if (ma)
|
|
id_us_plus((ID *)ma);
|
|
test_object_materials(G.main, ob->data);
|
|
}
|
|
|
|
/* XXX - this calls many more update calls per object then are needed, could be optimized */
|
|
void assign_matarar(struct Object *ob, struct Material ***matar, short totcol)
|
|
{
|
|
int actcol_orig = ob->actcol;
|
|
short i;
|
|
|
|
while (object_remove_material_slot(ob)) {}
|
|
|
|
/* now we have the right number of slots */
|
|
for (i = 0; i < totcol; i++)
|
|
assign_material(ob, (*matar)[i], i + 1, BKE_MAT_ASSIGN_USERPREF);
|
|
|
|
if (actcol_orig > ob->totcol)
|
|
actcol_orig = ob->totcol;
|
|
|
|
ob->actcol = actcol_orig;
|
|
}
|
|
|
|
|
|
short find_material_index(Object *ob, Material *ma)
|
|
{
|
|
Material ***matarar;
|
|
short a, *totcolp;
|
|
|
|
if (ma == NULL) return 0;
|
|
|
|
totcolp = give_totcolp(ob);
|
|
matarar = give_matarar(ob);
|
|
|
|
if (totcolp == NULL || matarar == NULL) return 0;
|
|
|
|
for (a = 0; a < *totcolp; a++)
|
|
if ((*matarar)[a] == ma)
|
|
break;
|
|
if (a < *totcolp)
|
|
return a + 1;
|
|
return 0;
|
|
}
|
|
|
|
bool object_add_material_slot(Object *ob)
|
|
{
|
|
if (ob == NULL) return false;
|
|
if (ob->totcol >= MAXMAT) return false;
|
|
|
|
assign_material(ob, NULL, ob->totcol + 1, BKE_MAT_ASSIGN_USERPREF);
|
|
ob->actcol = ob->totcol;
|
|
return true;
|
|
}
|
|
|
|
static void do_init_render_material(Material *ma, int r_mode, float *amb)
|
|
{
|
|
MTex *mtex;
|
|
int a, needuv = 0, needtang = 0;
|
|
|
|
if (ma->flarec == 0) ma->flarec = 1;
|
|
|
|
/* add all texcoflags from mtex, texco and mapto were cleared in advance */
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
|
|
/* separate tex switching */
|
|
if (ma->septex & (1 << a)) continue;
|
|
|
|
mtex = ma->mtex[a];
|
|
if (mtex && mtex->tex && (mtex->tex->type | (mtex->tex->use_nodes && mtex->tex->nodetree) )) {
|
|
|
|
ma->texco |= mtex->texco;
|
|
ma->mapto |= mtex->mapto;
|
|
|
|
/* always get derivatives for these textures */
|
|
if (ELEM(mtex->tex->type, TEX_IMAGE, TEX_ENVMAP)) ma->texco |= TEXCO_OSA;
|
|
else if (mtex->texflag & (MTEX_COMPAT_BUMP | MTEX_3TAP_BUMP | MTEX_5TAP_BUMP | MTEX_BICUBIC_BUMP)) ma->texco |= TEXCO_OSA;
|
|
|
|
if (ma->texco & (TEXCO_ORCO | TEXCO_REFL | TEXCO_NORM | TEXCO_STRAND | TEXCO_STRESS)) needuv = 1;
|
|
else if (ma->texco & (TEXCO_GLOB | TEXCO_UV | TEXCO_OBJECT | TEXCO_SPEED)) needuv = 1;
|
|
else if (ma->texco & (TEXCO_LAVECTOR | TEXCO_VIEW)) needuv = 1;
|
|
|
|
if ((ma->mapto & MAP_NORM) && (mtex->normapspace == MTEX_NSPACE_TANGENT))
|
|
needtang = 1;
|
|
}
|
|
}
|
|
|
|
if (needtang) ma->mode |= MA_NORMAP_TANG;
|
|
else ma->mode &= ~MA_NORMAP_TANG;
|
|
|
|
if (ma->mode & (MA_VERTEXCOL | MA_VERTEXCOLP | MA_FACETEXTURE)) {
|
|
needuv = 1;
|
|
if (r_mode & R_OSA) ma->texco |= TEXCO_OSA; /* for texfaces */
|
|
}
|
|
if (needuv) ma->texco |= NEED_UV;
|
|
|
|
/* since the raytracer doesnt recalc O structs for each ray, we have to preset them all */
|
|
if (r_mode & R_RAYTRACE) {
|
|
if ((ma->mode & (MA_RAYMIRROR | MA_SHADOW_TRA)) || ((ma->mode & MA_TRANSP) && (ma->mode & MA_RAYTRANSP))) {
|
|
ma->texco |= NEED_UV | TEXCO_ORCO | TEXCO_REFL | TEXCO_NORM;
|
|
if (r_mode & R_OSA) ma->texco |= TEXCO_OSA;
|
|
}
|
|
}
|
|
|
|
if (amb) {
|
|
ma->ambr = ma->amb * amb[0];
|
|
ma->ambg = ma->amb * amb[1];
|
|
ma->ambb = ma->amb * amb[2];
|
|
}
|
|
|
|
/* local group override */
|
|
if ((ma->shade_flag & MA_GROUP_LOCAL) && ma->id.lib && ma->group && ma->group->id.lib) {
|
|
Group *group;
|
|
|
|
for (group = G.main->group.first; group; group = group->id.next) {
|
|
if (!group->id.lib && strcmp(group->id.name, ma->group->id.name) == 0) {
|
|
ma->group = group;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode, float *amb)
|
|
{
|
|
bNode *node;
|
|
|
|
for (node = ntree->nodes.first; node; node = node->next) {
|
|
if (node->id) {
|
|
if (GS(node->id->name) == ID_MA) {
|
|
Material *ma = (Material *)node->id;
|
|
if (ma != basemat) {
|
|
do_init_render_material(ma, r_mode, amb);
|
|
basemat->texco |= ma->texco;
|
|
}
|
|
|
|
basemat->mode_l |= ma->mode & ~(MA_MODE_PIPELINE | MA_SHLESS);
|
|
basemat->mode2_l |= ma->mode2 & ~MA_MODE2_PIPELINE;
|
|
/* basemat only considered shadeless if all node materials are too */
|
|
if (!(ma->mode & MA_SHLESS))
|
|
basemat->mode_l &= ~MA_SHLESS;
|
|
|
|
if (ma->strand_surfnor > 0.0f)
|
|
basemat->mode_l |= MA_STR_SURFDIFF;
|
|
}
|
|
else if (node->type == NODE_GROUP)
|
|
init_render_nodetree((bNodeTree *)node->id, basemat, r_mode, amb);
|
|
}
|
|
}
|
|
}
|
|
|
|
void init_render_material(Material *mat, int r_mode, float *amb)
|
|
{
|
|
|
|
do_init_render_material(mat, r_mode, amb);
|
|
|
|
if (mat->nodetree && mat->use_nodes) {
|
|
/* mode_l will take the pipeline options from the main material, and the or-ed
|
|
* result of non-pipeline options from the nodes. shadeless is an exception,
|
|
* mode_l will have it set when all node materials are shadeless. */
|
|
mat->mode_l = (mat->mode & MA_MODE_PIPELINE) | MA_SHLESS;
|
|
mat->mode2_l = mat->mode2 & MA_MODE2_PIPELINE;
|
|
|
|
/* parses the geom+tex nodes */
|
|
ntreeShaderGetTexcoMode(mat->nodetree, r_mode, &mat->texco, &mat->mode_l);
|
|
|
|
init_render_nodetree(mat->nodetree, mat, r_mode, amb);
|
|
|
|
if (!mat->nodetree->execdata)
|
|
mat->nodetree->execdata = ntreeShaderBeginExecTree(mat->nodetree);
|
|
}
|
|
else {
|
|
mat->mode_l = mat->mode;
|
|
mat->mode2_l = mat->mode2;
|
|
|
|
if (mat->strand_surfnor > 0.0f)
|
|
mat->mode_l |= MA_STR_SURFDIFF;
|
|
}
|
|
}
|
|
|
|
void init_render_materials(Main *bmain, int r_mode, float *amb)
|
|
{
|
|
Material *ma;
|
|
|
|
/* clear these flags before going over materials, to make sure they
|
|
* are cleared only once, otherwise node materials contained in other
|
|
* node materials can go wrong */
|
|
for (ma = bmain->mat.first; ma; ma = ma->id.next) {
|
|
if (ma->id.us) {
|
|
ma->texco = 0;
|
|
ma->mapto = 0;
|
|
}
|
|
}
|
|
|
|
/* two steps, first initialize, then or the flags for layers */
|
|
for (ma = bmain->mat.first; ma; ma = ma->id.next) {
|
|
/* is_used flag comes back in convertblender.c */
|
|
ma->flag &= ~MA_IS_USED;
|
|
if (ma->id.us)
|
|
init_render_material(ma, r_mode, amb);
|
|
}
|
|
|
|
init_render_material(&defmaterial, r_mode, amb);
|
|
}
|
|
|
|
/* only needed for nodes now */
|
|
void end_render_material(Material *mat)
|
|
{
|
|
if (mat && mat->nodetree && mat->use_nodes) {
|
|
if (mat->nodetree->execdata)
|
|
ntreeShaderEndExecTree(mat->nodetree->execdata);
|
|
}
|
|
}
|
|
|
|
void end_render_materials(Main *bmain)
|
|
{
|
|
Material *ma;
|
|
for (ma = bmain->mat.first; ma; ma = ma->id.next)
|
|
if (ma->id.us)
|
|
end_render_material(ma);
|
|
}
|
|
|
|
static bool material_in_nodetree(bNodeTree *ntree, Material *mat)
|
|
{
|
|
bNode *node;
|
|
|
|
for (node = ntree->nodes.first; node; node = node->next) {
|
|
if (node->id) {
|
|
if (GS(node->id->name) == ID_MA) {
|
|
if (node->id == (ID *)mat) {
|
|
return 1;
|
|
}
|
|
}
|
|
else if (node->type == NODE_GROUP) {
|
|
if (material_in_nodetree((bNodeTree *)node->id, mat)) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool material_in_material(Material *parmat, Material *mat)
|
|
{
|
|
if (parmat == mat)
|
|
return 1;
|
|
else if (parmat->nodetree && parmat->use_nodes)
|
|
return material_in_nodetree(parmat->nodetree, mat);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* ****************** */
|
|
|
|
/* Update drivers for materials in a nodetree */
|
|
static void material_node_drivers_update(Scene *scene, bNodeTree *ntree, float ctime)
|
|
{
|
|
bNode *node;
|
|
|
|
/* nodetree itself */
|
|
if (ntree->adt && ntree->adt->drivers.first) {
|
|
BKE_animsys_evaluate_animdata(scene, &ntree->id, ntree->adt, ctime, ADT_RECALC_DRIVERS);
|
|
}
|
|
|
|
/* nodes */
|
|
for (node = ntree->nodes.first; node; node = node->next) {
|
|
if (node->id) {
|
|
if (GS(node->id->name) == ID_MA) {
|
|
material_drivers_update(scene, (Material *)node->id, ctime);
|
|
}
|
|
else if (node->type == NODE_GROUP) {
|
|
material_node_drivers_update(scene, (bNodeTree *)node->id, ctime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Calculate all drivers for materials
|
|
* FIXME: this is really a terrible method which may result in some things being calculated
|
|
* multiple times. However, without proper despgraph support for these things, we are forced
|
|
* into this sort of thing...
|
|
*/
|
|
void material_drivers_update(Scene *scene, Material *ma, float ctime)
|
|
{
|
|
//if (G.f & G_DEBUG)
|
|
// printf("material_drivers_update(%s, %s)\n", scene->id.name, ma->id.name);
|
|
|
|
/* Prevent infinite recursion by checking (and tagging the material) as having been visited already
|
|
* (see BKE_scene_update_tagged()). This assumes ma->id.flag & LIB_DOIT isn't set by anything else
|
|
* in the meantime... [#32017]
|
|
*/
|
|
if (ma->id.flag & LIB_DOIT)
|
|
return;
|
|
|
|
ma->id.flag |= LIB_DOIT;
|
|
|
|
/* material itself */
|
|
if (ma->adt && ma->adt->drivers.first) {
|
|
BKE_animsys_evaluate_animdata(scene, &ma->id, ma->adt, ctime, ADT_RECALC_DRIVERS);
|
|
}
|
|
|
|
/* nodes */
|
|
if (ma->nodetree) {
|
|
material_node_drivers_update(scene, ma->nodetree, ctime);
|
|
}
|
|
|
|
ma->id.flag &= ~LIB_DOIT;
|
|
}
|
|
|
|
bool object_remove_material_slot(Object *ob)
|
|
{
|
|
Material *mao, ***matarar;
|
|
Object *obt;
|
|
short *totcolp;
|
|
short a, actcol;
|
|
|
|
if (ob == NULL || ob->totcol == 0) {
|
|
return false;
|
|
}
|
|
|
|
/* this should never happen and used to crash */
|
|
if (ob->actcol <= 0) {
|
|
printf("%s: invalid material index %d, report a bug!\n", __func__, ob->actcol);
|
|
BLI_assert(0);
|
|
return false;
|
|
}
|
|
|
|
/* take a mesh/curve/mball as starting point, remove 1 index,
|
|
* AND with all objects that share the ob->data
|
|
*
|
|
* after that check indices in mesh/curve/mball!!!
|
|
*/
|
|
|
|
totcolp = give_totcolp(ob);
|
|
matarar = give_matarar(ob);
|
|
|
|
if (ELEM(NULL, matarar, *matarar)) {
|
|
return false;
|
|
}
|
|
|
|
/* can happen on face selection in editmode */
|
|
if (ob->actcol > ob->totcol) {
|
|
ob->actcol = ob->totcol;
|
|
}
|
|
|
|
/* we delete the actcol */
|
|
mao = (*matarar)[ob->actcol - 1];
|
|
if (mao) mao->id.us--;
|
|
|
|
for (a = ob->actcol; a < ob->totcol; a++)
|
|
(*matarar)[a - 1] = (*matarar)[a];
|
|
(*totcolp)--;
|
|
|
|
if (*totcolp == 0) {
|
|
MEM_freeN(*matarar);
|
|
*matarar = NULL;
|
|
}
|
|
|
|
actcol = ob->actcol;
|
|
obt = G.main->object.first;
|
|
while (obt) {
|
|
|
|
if (obt->data == ob->data) {
|
|
|
|
/* WATCH IT: do not use actcol from ob or from obt (can become zero) */
|
|
mao = obt->mat[actcol - 1];
|
|
if (mao) mao->id.us--;
|
|
|
|
for (a = actcol; a < obt->totcol; a++) {
|
|
obt->mat[a - 1] = obt->mat[a];
|
|
obt->matbits[a - 1] = obt->matbits[a];
|
|
}
|
|
obt->totcol--;
|
|
if (obt->actcol > obt->totcol) obt->actcol = obt->totcol;
|
|
|
|
if (obt->totcol == 0) {
|
|
MEM_freeN(obt->mat);
|
|
MEM_freeN(obt->matbits);
|
|
obt->mat = NULL;
|
|
obt->matbits = NULL;
|
|
}
|
|
}
|
|
obt = obt->id.next;
|
|
}
|
|
|
|
/* check indices from mesh */
|
|
if (ELEM4(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT)) {
|
|
material_data_index_remove_id((ID *)ob->data, actcol - 1);
|
|
if (ob->curve_cache) {
|
|
BKE_displist_free(&ob->curve_cache->disp);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/* r_col = current value, col = new value, (fac == 0) is no change */
|
|
void ramp_blend(int type, float r_col[3], const float fac, const float col[3])
|
|
{
|
|
float tmp, facm = 1.0f - fac;
|
|
|
|
switch (type) {
|
|
case MA_RAMP_BLEND:
|
|
r_col[0] = facm * (r_col[0]) + fac * col[0];
|
|
r_col[1] = facm * (r_col[1]) + fac * col[1];
|
|
r_col[2] = facm * (r_col[2]) + fac * col[2];
|
|
break;
|
|
case MA_RAMP_ADD:
|
|
r_col[0] += fac * col[0];
|
|
r_col[1] += fac * col[1];
|
|
r_col[2] += fac * col[2];
|
|
break;
|
|
case MA_RAMP_MULT:
|
|
r_col[0] *= (facm + fac * col[0]);
|
|
r_col[1] *= (facm + fac * col[1]);
|
|
r_col[2] *= (facm + fac * col[2]);
|
|
break;
|
|
case MA_RAMP_SCREEN:
|
|
r_col[0] = 1.0f - (facm + fac * (1.0f - col[0])) * (1.0f - r_col[0]);
|
|
r_col[1] = 1.0f - (facm + fac * (1.0f - col[1])) * (1.0f - r_col[1]);
|
|
r_col[2] = 1.0f - (facm + fac * (1.0f - col[2])) * (1.0f - r_col[2]);
|
|
break;
|
|
case MA_RAMP_OVERLAY:
|
|
if (r_col[0] < 0.5f)
|
|
r_col[0] *= (facm + 2.0f * fac * col[0]);
|
|
else
|
|
r_col[0] = 1.0f - (facm + 2.0f * fac * (1.0f - col[0])) * (1.0f - r_col[0]);
|
|
if (r_col[1] < 0.5f)
|
|
r_col[1] *= (facm + 2.0f * fac * col[1]);
|
|
else
|
|
r_col[1] = 1.0f - (facm + 2.0f * fac * (1.0f - col[1])) * (1.0f - r_col[1]);
|
|
if (r_col[2] < 0.5f)
|
|
r_col[2] *= (facm + 2.0f * fac * col[2]);
|
|
else
|
|
r_col[2] = 1.0f - (facm + 2.0f * fac * (1.0f - col[2])) * (1.0f - r_col[2]);
|
|
break;
|
|
case MA_RAMP_SUB:
|
|
r_col[0] -= fac * col[0];
|
|
r_col[1] -= fac * col[1];
|
|
r_col[2] -= fac * col[2];
|
|
break;
|
|
case MA_RAMP_DIV:
|
|
if (col[0] != 0.0f)
|
|
r_col[0] = facm * (r_col[0]) + fac * (r_col[0]) / col[0];
|
|
if (col[1] != 0.0f)
|
|
r_col[1] = facm * (r_col[1]) + fac * (r_col[1]) / col[1];
|
|
if (col[2] != 0.0f)
|
|
r_col[2] = facm * (r_col[2]) + fac * (r_col[2]) / col[2];
|
|
break;
|
|
case MA_RAMP_DIFF:
|
|
r_col[0] = facm * (r_col[0]) + fac * fabsf(r_col[0] - col[0]);
|
|
r_col[1] = facm * (r_col[1]) + fac * fabsf(r_col[1] - col[1]);
|
|
r_col[2] = facm * (r_col[2]) + fac * fabsf(r_col[2] - col[2]);
|
|
break;
|
|
case MA_RAMP_DARK:
|
|
r_col[0] = min_ff(r_col[0], col[0]) * fac + r_col[0] * facm;
|
|
r_col[1] = min_ff(r_col[1], col[1]) * fac + r_col[1] * facm;
|
|
r_col[2] = min_ff(r_col[2], col[2]) * fac + r_col[2] * facm;
|
|
break;
|
|
case MA_RAMP_LIGHT:
|
|
tmp = fac * col[0];
|
|
if (tmp > r_col[0]) r_col[0] = tmp;
|
|
tmp = fac * col[1];
|
|
if (tmp > r_col[1]) r_col[1] = tmp;
|
|
tmp = fac * col[2];
|
|
if (tmp > r_col[2]) r_col[2] = tmp;
|
|
break;
|
|
case MA_RAMP_DODGE:
|
|
if (r_col[0] != 0.0f) {
|
|
tmp = 1.0f - fac * col[0];
|
|
if (tmp <= 0.0f)
|
|
r_col[0] = 1.0f;
|
|
else if ((tmp = (r_col[0]) / tmp) > 1.0f)
|
|
r_col[0] = 1.0f;
|
|
else
|
|
r_col[0] = tmp;
|
|
}
|
|
if (r_col[1] != 0.0f) {
|
|
tmp = 1.0f - fac * col[1];
|
|
if (tmp <= 0.0f)
|
|
r_col[1] = 1.0f;
|
|
else if ((tmp = (r_col[1]) / tmp) > 1.0f)
|
|
r_col[1] = 1.0f;
|
|
else
|
|
r_col[1] = tmp;
|
|
}
|
|
if (r_col[2] != 0.0f) {
|
|
tmp = 1.0f - fac * col[2];
|
|
if (tmp <= 0.0f)
|
|
r_col[2] = 1.0f;
|
|
else if ((tmp = (r_col[2]) / tmp) > 1.0f)
|
|
r_col[2] = 1.0f;
|
|
else
|
|
r_col[2] = tmp;
|
|
}
|
|
break;
|
|
case MA_RAMP_BURN:
|
|
tmp = facm + fac * col[0];
|
|
|
|
if (tmp <= 0.0f)
|
|
r_col[0] = 0.0f;
|
|
else if ((tmp = (1.0f - (1.0f - (r_col[0])) / tmp)) < 0.0f)
|
|
r_col[0] = 0.0f;
|
|
else if (tmp > 1.0f)
|
|
r_col[0] = 1.0f;
|
|
else
|
|
r_col[0] = tmp;
|
|
|
|
tmp = facm + fac * col[1];
|
|
if (tmp <= 0.0f)
|
|
r_col[1] = 0.0f;
|
|
else if ((tmp = (1.0f - (1.0f - (r_col[1])) / tmp)) < 0.0f)
|
|
r_col[1] = 0.0f;
|
|
else if (tmp > 1.0f)
|
|
r_col[1] = 1.0f;
|
|
else
|
|
r_col[1] = tmp;
|
|
|
|
tmp = facm + fac * col[2];
|
|
if (tmp <= 0.0f)
|
|
r_col[2] = 0.0f;
|
|
else if ((tmp = (1.0f - (1.0f - (r_col[2])) / tmp)) < 0.0f)
|
|
r_col[2] = 0.0f;
|
|
else if (tmp > 1.0f)
|
|
r_col[2] = 1.0f;
|
|
else
|
|
r_col[2] = tmp;
|
|
break;
|
|
case MA_RAMP_HUE:
|
|
{
|
|
float rH, rS, rV;
|
|
float colH, colS, colV;
|
|
float tmpr, tmpg, tmpb;
|
|
rgb_to_hsv(col[0], col[1], col[2], &colH, &colS, &colV);
|
|
if (colS != 0) {
|
|
rgb_to_hsv(r_col[0], r_col[1], r_col[2], &rH, &rS, &rV);
|
|
hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb);
|
|
r_col[0] = facm * (r_col[0]) + fac * tmpr;
|
|
r_col[1] = facm * (r_col[1]) + fac * tmpg;
|
|
r_col[2] = facm * (r_col[2]) + fac * tmpb;
|
|
}
|
|
break;
|
|
}
|
|
case MA_RAMP_SAT:
|
|
{
|
|
float rH, rS, rV;
|
|
float colH, colS, colV;
|
|
rgb_to_hsv(r_col[0], r_col[1], r_col[2], &rH, &rS, &rV);
|
|
if (rS != 0) {
|
|
rgb_to_hsv(col[0], col[1], col[2], &colH, &colS, &colV);
|
|
hsv_to_rgb(rH, (facm * rS + fac * colS), rV, r_col + 0, r_col + 1, r_col + 2);
|
|
}
|
|
break;
|
|
}
|
|
case MA_RAMP_VAL:
|
|
{
|
|
float rH, rS, rV;
|
|
float colH, colS, colV;
|
|
rgb_to_hsv(r_col[0], r_col[1], r_col[2], &rH, &rS, &rV);
|
|
rgb_to_hsv(col[0], col[1], col[2], &colH, &colS, &colV);
|
|
hsv_to_rgb(rH, rS, (facm * rV + fac * colV), r_col + 0, r_col + 1, r_col + 2);
|
|
break;
|
|
}
|
|
case MA_RAMP_COLOR:
|
|
{
|
|
float rH, rS, rV;
|
|
float colH, colS, colV;
|
|
float tmpr, tmpg, tmpb;
|
|
rgb_to_hsv(col[0], col[1], col[2], &colH, &colS, &colV);
|
|
if (colS != 0) {
|
|
rgb_to_hsv(r_col[0], r_col[1], r_col[2], &rH, &rS, &rV);
|
|
hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb);
|
|
r_col[0] = facm * (r_col[0]) + fac * tmpr;
|
|
r_col[1] = facm * (r_col[1]) + fac * tmpg;
|
|
r_col[2] = facm * (r_col[2]) + fac * tmpb;
|
|
}
|
|
break;
|
|
}
|
|
case MA_RAMP_SOFT:
|
|
{
|
|
float scr, scg, scb;
|
|
|
|
/* first calculate non-fac based Screen mix */
|
|
scr = 1.0f - (1.0f - col[0]) * (1.0f - r_col[0]);
|
|
scg = 1.0f - (1.0f - col[1]) * (1.0f - r_col[1]);
|
|
scb = 1.0f - (1.0f - col[2]) * (1.0f - r_col[2]);
|
|
|
|
r_col[0] = facm * (r_col[0]) + fac * (((1.0f - r_col[0]) * col[0] * (r_col[0])) + (r_col[0] * scr));
|
|
r_col[1] = facm * (r_col[1]) + fac * (((1.0f - r_col[1]) * col[1] * (r_col[1])) + (r_col[1] * scg));
|
|
r_col[2] = facm * (r_col[2]) + fac * (((1.0f - r_col[2]) * col[2] * (r_col[2])) + (r_col[2] * scb));
|
|
break;
|
|
}
|
|
case MA_RAMP_LINEAR:
|
|
if (col[0] > 0.5f)
|
|
r_col[0] = r_col[0] + fac * (2.0f * (col[0] - 0.5f));
|
|
else
|
|
r_col[0] = r_col[0] + fac * (2.0f * (col[0]) - 1.0f);
|
|
if (col[1] > 0.5f)
|
|
r_col[1] = r_col[1] + fac * (2.0f * (col[1] - 0.5f));
|
|
else
|
|
r_col[1] = r_col[1] + fac * (2.0f * (col[1]) - 1.0f);
|
|
if (col[2] > 0.5f)
|
|
r_col[2] = r_col[2] + fac * (2.0f * (col[2] - 0.5f));
|
|
else
|
|
r_col[2] = r_col[2] + fac * (2.0f * (col[2]) - 1.0f);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \brief copy/paste buffer, if we had a proper py api that would be better
|
|
* \note matcopybuf.nodetree does _NOT_ use ID's
|
|
* \todo matcopybuf.nodetree's node->id's are NOT validated, this will crash!
|
|
*/
|
|
static Material matcopybuf;
|
|
static short matcopied = 0;
|
|
|
|
void clear_matcopybuf(void)
|
|
{
|
|
memset(&matcopybuf, 0, sizeof(Material));
|
|
matcopied = 0;
|
|
}
|
|
|
|
void free_matcopybuf(void)
|
|
{
|
|
int a;
|
|
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (matcopybuf.mtex[a]) {
|
|
MEM_freeN(matcopybuf.mtex[a]);
|
|
matcopybuf.mtex[a] = NULL;
|
|
}
|
|
}
|
|
|
|
if (matcopybuf.ramp_col) MEM_freeN(matcopybuf.ramp_col);
|
|
if (matcopybuf.ramp_spec) MEM_freeN(matcopybuf.ramp_spec);
|
|
|
|
matcopybuf.ramp_col = NULL;
|
|
matcopybuf.ramp_spec = NULL;
|
|
|
|
if (matcopybuf.nodetree) {
|
|
ntreeFreeTree_ex(matcopybuf.nodetree, false);
|
|
MEM_freeN(matcopybuf.nodetree);
|
|
matcopybuf.nodetree = NULL;
|
|
}
|
|
|
|
matcopied = 0;
|
|
}
|
|
|
|
void copy_matcopybuf(Material *ma)
|
|
{
|
|
int a;
|
|
MTex *mtex;
|
|
|
|
if (matcopied)
|
|
free_matcopybuf();
|
|
|
|
memcpy(&matcopybuf, ma, sizeof(Material));
|
|
if (matcopybuf.ramp_col) matcopybuf.ramp_col = MEM_dupallocN(matcopybuf.ramp_col);
|
|
if (matcopybuf.ramp_spec) matcopybuf.ramp_spec = MEM_dupallocN(matcopybuf.ramp_spec);
|
|
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
mtex = matcopybuf.mtex[a];
|
|
if (mtex) {
|
|
matcopybuf.mtex[a] = MEM_dupallocN(mtex);
|
|
}
|
|
}
|
|
matcopybuf.nodetree = ntreeCopyTree_ex(ma->nodetree, false);
|
|
matcopybuf.preview = NULL;
|
|
BLI_listbase_clear(&matcopybuf.gpumaterial);
|
|
matcopied = 1;
|
|
}
|
|
|
|
void paste_matcopybuf(Material *ma)
|
|
{
|
|
int a;
|
|
MTex *mtex;
|
|
ID id;
|
|
|
|
if (matcopied == 0)
|
|
return;
|
|
/* free current mat */
|
|
if (ma->ramp_col) MEM_freeN(ma->ramp_col);
|
|
if (ma->ramp_spec) MEM_freeN(ma->ramp_spec);
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
mtex = ma->mtex[a];
|
|
if (mtex && mtex->tex) mtex->tex->id.us--;
|
|
if (mtex) MEM_freeN(mtex);
|
|
}
|
|
|
|
if (ma->nodetree) {
|
|
ntreeFreeTree(ma->nodetree);
|
|
MEM_freeN(ma->nodetree);
|
|
}
|
|
|
|
GPU_material_free(ma);
|
|
|
|
id = (ma->id);
|
|
memcpy(ma, &matcopybuf, sizeof(Material));
|
|
(ma->id) = id;
|
|
|
|
if (matcopybuf.ramp_col) ma->ramp_col = MEM_dupallocN(matcopybuf.ramp_col);
|
|
if (matcopybuf.ramp_spec) ma->ramp_spec = MEM_dupallocN(matcopybuf.ramp_spec);
|
|
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
mtex = ma->mtex[a];
|
|
if (mtex) {
|
|
ma->mtex[a] = MEM_dupallocN(mtex);
|
|
if (mtex->tex) {
|
|
/* first check this is in main (we may have loaded another file) [#35500] */
|
|
if (BLI_findindex(&G.main->tex, mtex->tex) != -1) {
|
|
id_us_plus((ID *)mtex->tex);
|
|
}
|
|
else {
|
|
ma->mtex[a]->tex = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ma->nodetree = ntreeCopyTree_ex(matcopybuf.nodetree, false);
|
|
}
|
|
|
|
|
|
/*********************** texface to material convert functions **********************/
|
|
/* encode all the TF information into a single int */
|
|
static int encode_tfaceflag(MTFace *tf, int convertall)
|
|
{
|
|
/* calculate the flag */
|
|
int flag = tf->mode;
|
|
|
|
/* options that change the material offline render */
|
|
if (!convertall) {
|
|
flag &= ~TF_OBCOL;
|
|
}
|
|
|
|
/* clean flags that are not being converted */
|
|
flag &= ~TF_TEX;
|
|
flag &= ~TF_SHAREDVERT;
|
|
flag &= ~TF_SHAREDCOL;
|
|
flag &= ~TF_CONVERTED;
|
|
|
|
/* light tface flag is ignored in GLSL mode */
|
|
flag &= ~TF_LIGHT;
|
|
|
|
/* 15 is how big the flag can be - hardcoded here and in decode_tfaceflag() */
|
|
flag |= tf->transp << 15;
|
|
|
|
/* increase 1 so flag 0 is different than no flag yet */
|
|
return flag + 1;
|
|
}
|
|
|
|
/* set the material options based in the tface flag */
|
|
static void decode_tfaceflag(Material *ma, int flag, int convertall)
|
|
{
|
|
int alphablend;
|
|
GameSettings *game = &ma->game;
|
|
|
|
/* flag is shifted in 1 to make 0 != no flag yet (see encode_tfaceflag) */
|
|
flag -= 1;
|
|
|
|
alphablend = flag >> 15; /* encoded in the encode_tfaceflag function */
|
|
(*game).flag = 0;
|
|
|
|
/* General Material Options */
|
|
if ((flag & TF_DYNAMIC) == 0) (*game).flag |= GEMAT_NOPHYSICS;
|
|
|
|
/* Material Offline Rendering Properties */
|
|
if (convertall) {
|
|
if (flag & TF_OBCOL) ma->shade_flag |= MA_OBCOLOR;
|
|
}
|
|
|
|
/* Special Face Properties */
|
|
if ((flag & TF_TWOSIDE) == 0) (*game).flag |= GEMAT_BACKCULL;
|
|
if (flag & TF_INVISIBLE) (*game).flag |= GEMAT_INVISIBLE;
|
|
if (flag & TF_BMFONT) (*game).flag |= GEMAT_TEXT;
|
|
|
|
/* Face Orientation */
|
|
if (flag & TF_BILLBOARD) (*game).face_orientation |= GEMAT_HALO;
|
|
else if (flag & TF_BILLBOARD2) (*game).face_orientation |= GEMAT_BILLBOARD;
|
|
else if (flag & TF_SHADOW) (*game).face_orientation |= GEMAT_SHADOW;
|
|
|
|
/* Alpha Blend */
|
|
if (flag & TF_ALPHASORT && ELEM(alphablend, TF_ALPHA, TF_ADD)) (*game).alpha_blend = GEMAT_ALPHA_SORT;
|
|
else if (alphablend & TF_ALPHA) (*game).alpha_blend = GEMAT_ALPHA;
|
|
else if (alphablend & TF_ADD) (*game).alpha_blend = GEMAT_ADD;
|
|
else if (alphablend & TF_CLIP) (*game).alpha_blend = GEMAT_CLIP;
|
|
}
|
|
|
|
/* boolean check to see if the mesh needs a material */
|
|
static int check_tfaceneedmaterial(int flag)
|
|
{
|
|
/* check if the flags we have are not deprecated != than default material options
|
|
* also if only flags are visible and collision see if all objects using this mesh have this option in physics */
|
|
|
|
/* flag is shifted in 1 to make 0 != no flag yet (see encode_tfaceflag) */
|
|
flag -= 1;
|
|
|
|
/* deprecated flags */
|
|
flag &= ~TF_OBCOL;
|
|
flag &= ~TF_SHAREDVERT;
|
|
flag &= ~TF_SHAREDCOL;
|
|
|
|
/* light tface flag is ignored in GLSL mode */
|
|
flag &= ~TF_LIGHT;
|
|
|
|
/* automatic detected if tex image has alpha */
|
|
flag &= ~(TF_ALPHA << 15);
|
|
/* automatic detected if using texture */
|
|
flag &= ~TF_TEX;
|
|
|
|
/* settings for the default NoMaterial */
|
|
if (flag == TF_DYNAMIC)
|
|
return 0;
|
|
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
/* return number of digits of an integer */
|
|
/* XXX to be optmized or replaced by an equivalent blender internal function */
|
|
static int integer_getdigits(int number)
|
|
{
|
|
int i = 0;
|
|
if (number == 0) return 1;
|
|
|
|
while (number != 0) {
|
|
number = (int)(number / 10);
|
|
i++;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
static void calculate_tface_materialname(char *matname, char *newname, int flag)
|
|
{
|
|
/* if flag has only light and collision and material matches those values
|
|
* you can do strcpy(name, mat_name);
|
|
* otherwise do: */
|
|
int digits = integer_getdigits(flag);
|
|
/* clamp the old name, remove the MA prefix and add the .TF.flag suffix
|
|
* e.g. matname = "MALoooooooooooooongName"; newname = "Loooooooooooooon.TF.2" */
|
|
BLI_snprintf(newname, MAX_ID_NAME, "%.*s.TF.%0*d", MAX_ID_NAME - (digits + 5), matname, digits, flag);
|
|
}
|
|
|
|
/* returns -1 if no match */
|
|
static short mesh_getmaterialnumber(Mesh *me, Material *ma)
|
|
{
|
|
short a;
|
|
|
|
for (a = 0; a < me->totcol; a++) {
|
|
if (me->mat[a] == ma) {
|
|
return a;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/* append material */
|
|
static short mesh_addmaterial(Mesh *me, Material *ma)
|
|
{
|
|
BKE_material_append_id(&me->id, NULL);
|
|
me->mat[me->totcol - 1] = ma;
|
|
|
|
id_us_plus(&ma->id);
|
|
|
|
return me->totcol - 1;
|
|
}
|
|
|
|
static void set_facetexture_flags(Material *ma, Image *image)
|
|
{
|
|
if (image) {
|
|
ma->mode |= MA_FACETEXTURE;
|
|
/* we could check if the texture has alpha, but then more meshes sharing the same
|
|
* material may need it. Let's make it simple. */
|
|
if (BKE_image_has_alpha(image))
|
|
ma->mode |= MA_FACETEXTURE_ALPHA;
|
|
}
|
|
}
|
|
|
|
/* returns material number */
|
|
static short convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
|
|
{
|
|
Material *ma;
|
|
char idname[MAX_ID_NAME];
|
|
short mat_nr = -1;
|
|
|
|
/* new material, the name uses the flag*/
|
|
BLI_snprintf(idname, sizeof(idname), "MAMaterial.TF.%0*d", integer_getdigits(flag), flag);
|
|
|
|
if ((ma = BLI_findstring(&main->mat, idname + 2, offsetof(ID, name) + 2))) {
|
|
mat_nr = mesh_getmaterialnumber(me, ma);
|
|
/* assign the material to the mesh */
|
|
if (mat_nr == -1) mat_nr = mesh_addmaterial(me, ma);
|
|
|
|
/* if needed set "Face Textures [Alpha]" Material options */
|
|
set_facetexture_flags(ma, tf->tpage);
|
|
}
|
|
/* create a new material */
|
|
else {
|
|
ma = BKE_material_add(main, idname + 2);
|
|
|
|
if (ma) {
|
|
printf("TexFace Convert: Material \"%s\" created.\n", idname + 2);
|
|
mat_nr = mesh_addmaterial(me, ma);
|
|
|
|
/* if needed set "Face Textures [Alpha]" Material options */
|
|
set_facetexture_flags(ma, tf->tpage);
|
|
|
|
decode_tfaceflag(ma, flag, 1);
|
|
/* the final decoding will happen after, outside the main loop
|
|
* for now store the flag into the material and change light/tex/collision
|
|
* store the flag as a negative number */
|
|
ma->game.flag = -flag;
|
|
id_us_min((ID *)ma);
|
|
}
|
|
else {
|
|
printf("Error: Unable to create Material \"%s\" for Mesh \"%s\".", idname + 2, me->id.name + 2);
|
|
}
|
|
}
|
|
|
|
/* set as converted, no need to go bad to this face */
|
|
tf->mode |= TF_CONVERTED;
|
|
return mat_nr;
|
|
}
|
|
|
|
/* Function to fully convert materials */
|
|
static void convert_tfacematerial(Main *main, Material *ma)
|
|
{
|
|
Mesh *me;
|
|
Material *mat_new;
|
|
MFace *mf;
|
|
MTFace *tf;
|
|
int flag, index;
|
|
int a;
|
|
short mat_nr;
|
|
CustomDataLayer *cdl;
|
|
char idname[MAX_ID_NAME];
|
|
|
|
for (me = main->mesh.first; me; me = me->id.next) {
|
|
/* check if this mesh uses this material */
|
|
for (a = 0; a < me->totcol; a++)
|
|
if (me->mat[a] == ma) break;
|
|
|
|
/* no material found */
|
|
if (a == me->totcol) continue;
|
|
|
|
/* get the active tface layer */
|
|
index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE);
|
|
cdl = (index == -1) ? NULL : &me->fdata.layers[index];
|
|
if (!cdl) continue;
|
|
|
|
/* loop over all the faces and stop at the ones that use the material*/
|
|
for (a = 0, mf = me->mface; a < me->totface; a++, mf++) {
|
|
if (me->mat[mf->mat_nr] != ma) continue;
|
|
|
|
/* texface data for this face */
|
|
tf = ((MTFace *)cdl->data) + a;
|
|
flag = encode_tfaceflag(tf, 1);
|
|
|
|
/* the name of the new material */
|
|
calculate_tface_materialname(ma->id.name, (char *)&idname, flag);
|
|
|
|
if ((mat_new = BLI_findstring(&main->mat, idname + 2, offsetof(ID, name) + 2))) {
|
|
/* material already existent, see if the mesh has it */
|
|
mat_nr = mesh_getmaterialnumber(me, mat_new);
|
|
/* material is not in the mesh, add it */
|
|
if (mat_nr == -1) mat_nr = mesh_addmaterial(me, mat_new);
|
|
}
|
|
/* create a new material */
|
|
else {
|
|
mat_new = BKE_material_copy(ma);
|
|
if (mat_new) {
|
|
/* rename the material*/
|
|
BLI_strncpy(mat_new->id.name, idname, sizeof(mat_new->id.name));
|
|
id_us_min((ID *)mat_new);
|
|
|
|
mat_nr = mesh_addmaterial(me, mat_new);
|
|
decode_tfaceflag(mat_new, flag, 1);
|
|
}
|
|
else {
|
|
printf("Error: Unable to create Material \"%s\" for Mesh \"%s.", idname + 2, me->id.name + 2);
|
|
mat_nr = mf->mat_nr;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* if the material has a texture but no texture channel
|
|
* set "Face Textures [Alpha]" Material options
|
|
* actually we need to run it always, because of old behavior
|
|
* of using face texture if any texture channel was present (multitex) */
|
|
//if ((!mat_new->mtex[0]) && (!mat_new->mtex[0]->tex))
|
|
set_facetexture_flags(mat_new, tf->tpage);
|
|
|
|
/* set the material number to the face*/
|
|
mf->mat_nr = mat_nr;
|
|
}
|
|
/* remove material from mesh */
|
|
for (a = 0; a < me->totcol; ) {
|
|
if (me->mat[a] == ma) {
|
|
BKE_material_pop_id(&me->id, a, true);
|
|
}
|
|
else {
|
|
a++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#define MAT_BGE_DISPUTED -99999
|
|
|
|
int do_version_tface(Main *main)
|
|
{
|
|
Mesh *me;
|
|
Material *ma;
|
|
MFace *mf;
|
|
MTFace *tf;
|
|
CustomDataLayer *cdl;
|
|
int a;
|
|
int flag;
|
|
int index;
|
|
|
|
/* Operator in help menu has been removed for 2.7x */
|
|
int fileload = 1;
|
|
|
|
/* sometimes mesh has no materials but will need a new one. In those
|
|
* cases we need to ignore the mf->mat_nr and only look at the face
|
|
* mode because it can be zero as uninitialized or the 1st created material
|
|
*/
|
|
int nomaterialslots;
|
|
|
|
/* alert to user to check the console */
|
|
int nowarning = 1;
|
|
|
|
/* mark all the materials to conversion with a flag
|
|
* if there is tface create a complete flag for that storing in flag
|
|
* if there is tface and flag > 0: creates a new flag based on this face
|
|
* if flags are different set flag to -1
|
|
*/
|
|
|
|
/* 1st part: marking mesh materials to update */
|
|
for (me = main->mesh.first; me; me = me->id.next) {
|
|
if (me->id.lib) continue;
|
|
|
|
/* get the active tface layer */
|
|
index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE);
|
|
cdl = (index == -1) ? NULL : &me->fdata.layers[index];
|
|
if (!cdl) continue;
|
|
|
|
nomaterialslots = (me->totcol == 0 ? 1 : 0);
|
|
|
|
/* loop over all the faces*/
|
|
for (a = 0, mf = me->mface; a < me->totface; a++, mf++) {
|
|
/* texface data for this face */
|
|
tf = ((MTFace *)cdl->data) + a;
|
|
|
|
/* conversion should happen only once */
|
|
if (fileload)
|
|
tf->mode &= ~TF_CONVERTED;
|
|
else {
|
|
if ((tf->mode & TF_CONVERTED)) continue;
|
|
else tf->mode |= TF_CONVERTED;
|
|
}
|
|
|
|
/* no material slots */
|
|
if (nomaterialslots) {
|
|
flag = encode_tfaceflag(tf, 1);
|
|
|
|
/* create/find a new material and assign to the face */
|
|
if (check_tfaceneedmaterial(flag)) {
|
|
mf->mat_nr = convert_tfacenomaterial(main, me, tf, flag);
|
|
}
|
|
/* else mark them as no-material to be reverted to 0 later */
|
|
else {
|
|
mf->mat_nr = -1;
|
|
}
|
|
}
|
|
else if (mf->mat_nr < me->totcol) {
|
|
ma = me->mat[mf->mat_nr];
|
|
|
|
/* no material create one if necessary */
|
|
if (!ma) {
|
|
/* find a new material and assign to the face */
|
|
flag = encode_tfaceflag(tf, 1);
|
|
|
|
/* create/find a new material and assign to the face */
|
|
if (check_tfaceneedmaterial(flag))
|
|
mf->mat_nr = convert_tfacenomaterial(main, me, tf, flag);
|
|
|
|
continue;
|
|
}
|
|
|
|
/* we can't read from this if it comes from a library,
|
|
* at doversion time: direct_link might not have happened on it,
|
|
* so ma->mtex is not pointing to valid memory yet.
|
|
* later we could, but it's better not */
|
|
else if (ma->id.lib)
|
|
continue;
|
|
|
|
/* material already marked as disputed */
|
|
else if (ma->game.flag == MAT_BGE_DISPUTED)
|
|
continue;
|
|
|
|
/* found a material */
|
|
else {
|
|
flag = encode_tfaceflag(tf, ((fileload) ? 0 : 1));
|
|
|
|
/* first time changing this material */
|
|
if (ma->game.flag == 0)
|
|
ma->game.flag = -flag;
|
|
|
|
/* mark material as disputed */
|
|
else if (ma->game.flag != -flag) {
|
|
ma->game.flag = MAT_BGE_DISPUTED;
|
|
continue;
|
|
}
|
|
|
|
/* material ok so far */
|
|
else {
|
|
ma->game.flag = -flag;
|
|
|
|
/* some people uses multitexture with TexFace by creating a texture
|
|
* channel which not necessarily the tf->tpage image. But the game engine
|
|
* was enabling it. Now it's required to set "Face Texture [Alpha] in the
|
|
* material settings. */
|
|
if (!fileload)
|
|
set_facetexture_flags(ma, tf->tpage);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* if we didn't have material slot and now we do, we need to
|
|
* make sure the materials are correct */
|
|
if (nomaterialslots) {
|
|
if (me->totcol > 0) {
|
|
for (a = 0, mf = me->mface; a < me->totface; a++, mf++) {
|
|
if (mf->mat_nr == -1) {
|
|
/* texface data for this face */
|
|
tf = ((MTFace *)cdl->data) + a;
|
|
mf->mat_nr = convert_tfacenomaterial(main, me, tf, encode_tfaceflag(tf, 1));
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (a = 0, mf = me->mface; a < me->totface; a++, mf++) {
|
|
mf->mat_nr = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/* 2nd part - conversion */
|
|
/* skip library files */
|
|
|
|
/* we shouldn't loop through the materials created in the loop. make the loop stop at its original length) */
|
|
for (ma = main->mat.first, a = 0; ma; ma = ma->id.next, a++) {
|
|
if (ma->id.lib) continue;
|
|
|
|
/* disputed material */
|
|
if (ma->game.flag == MAT_BGE_DISPUTED) {
|
|
ma->game.flag = 0;
|
|
if (fileload) {
|
|
printf("Warning: material \"%s\" skipped.\n", ma->id.name + 2);
|
|
nowarning = 0;
|
|
}
|
|
else {
|
|
convert_tfacematerial(main, ma);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
/* no conflicts in this material - 90% of cases
|
|
* convert from tface system to material */
|
|
else if (ma->game.flag < 0) {
|
|
decode_tfaceflag(ma, -(ma->game.flag), 1);
|
|
|
|
/* material is good make sure all faces using
|
|
* this material are set to converted */
|
|
if (fileload) {
|
|
for (me = main->mesh.first; me; me = me->id.next) {
|
|
/* check if this mesh uses this material */
|
|
for (a = 0; a < me->totcol; a++)
|
|
if (me->mat[a] == ma) break;
|
|
|
|
/* no material found */
|
|
if (a == me->totcol) continue;
|
|
|
|
/* get the active tface layer */
|
|
index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE);
|
|
cdl = (index == -1) ? NULL : &me->fdata.layers[index];
|
|
if (!cdl) continue;
|
|
|
|
/* loop over all the faces and stop at the ones that use the material*/
|
|
for (a = 0, mf = me->mface; a < me->totface; a++, mf++) {
|
|
if (me->mat[mf->mat_nr] == ma) {
|
|
/* texface data for this face */
|
|
tf = ((MTFace *)cdl->data) + a;
|
|
tf->mode |= TF_CONVERTED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* material is not used by faces with texface
|
|
* set the default flag - do it only once */
|
|
else {
|
|
if (fileload) {
|
|
ma->game.flag = GEMAT_BACKCULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
return nowarning;
|
|
}
|
|
|