Opted to keep includes if they are used indirectly (even if removing is possible).
599 lines
18 KiB
C
599 lines
18 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): Andr Pinto
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/blenkernel/intern/shrinkwrap.c
|
|
* \ingroup bke
|
|
*/
|
|
|
|
#include <string.h>
|
|
#include <float.h>
|
|
#include <math.h>
|
|
#include <memory.h>
|
|
#include <stdio.h>
|
|
#include <time.h>
|
|
#include <assert.h>
|
|
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_modifier_types.h"
|
|
#include "DNA_meshdata_types.h"
|
|
#include "DNA_mesh_types.h"
|
|
|
|
#include "BLI_math.h"
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "BKE_shrinkwrap.h"
|
|
#include "BKE_DerivedMesh.h"
|
|
#include "BKE_lattice.h"
|
|
|
|
#include "BKE_deform.h"
|
|
#include "BKE_subsurf.h"
|
|
#include "BKE_editmesh.h"
|
|
|
|
#include "BLI_strict_flags.h"
|
|
|
|
/* for timing... */
|
|
#if 0
|
|
# include "PIL_time.h"
|
|
#else
|
|
# define TIMEIT_BENCH(expr, id) (expr)
|
|
#endif
|
|
|
|
/* Util macros */
|
|
#define OUT_OF_MEMORY() ((void)printf("Shrinkwrap: Out of memory\n"))
|
|
|
|
/* get derived mesh */
|
|
/* TODO is anyfunction that does this? returning the derivedFinal without we caring if its in edit mode or not? */
|
|
DerivedMesh *object_get_derived_final(Object *ob, bool for_render)
|
|
{
|
|
Mesh *me = ob->data;
|
|
BMEditMesh *em = me->edit_btmesh;
|
|
|
|
if (for_render) {
|
|
/* TODO(sergey): use proper derived render here in the future. */
|
|
return ob->derivedFinal;
|
|
}
|
|
|
|
if (em) {
|
|
DerivedMesh *dm = em->derivedFinal;
|
|
return dm;
|
|
}
|
|
|
|
return ob->derivedFinal;
|
|
}
|
|
|
|
/* Space transform */
|
|
void space_transform_from_matrixs(SpaceTransform *data, float local[4][4], float target[4][4])
|
|
{
|
|
float itarget[4][4];
|
|
invert_m4_m4(itarget, target);
|
|
mul_m4_m4m4(data->local2target, itarget, local);
|
|
invert_m4_m4(data->target2local, data->local2target);
|
|
}
|
|
|
|
void space_transform_apply(const SpaceTransform *data, float co[3])
|
|
{
|
|
mul_v3_m4v3(co, ((SpaceTransform *)data)->local2target, co);
|
|
}
|
|
|
|
void space_transform_invert(const SpaceTransform *data, float co[3])
|
|
{
|
|
mul_v3_m4v3(co, ((SpaceTransform *)data)->target2local, co);
|
|
}
|
|
|
|
static void space_transform_apply_normal(const SpaceTransform *data, float no[3])
|
|
{
|
|
mul_mat3_m4_v3(((SpaceTransform *)data)->local2target, no);
|
|
normalize_v3(no); /* TODO: could we just determine de scale value from the matrix? */
|
|
}
|
|
|
|
static void space_transform_invert_normal(const SpaceTransform *data, float no[3])
|
|
{
|
|
mul_mat3_m4_v3(((SpaceTransform *)data)->target2local, no);
|
|
normalize_v3(no); /* TODO: could we just determine de scale value from the matrix? */
|
|
}
|
|
|
|
/*
|
|
* Shrinkwrap to the nearest vertex
|
|
*
|
|
* it builds a kdtree of vertexs we can attach to and then
|
|
* for each vertex performs a nearest vertex search on the tree
|
|
*/
|
|
static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
|
|
{
|
|
int i;
|
|
|
|
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
|
|
BVHTreeNearest nearest = NULL_BVHTreeNearest;
|
|
|
|
|
|
TIMEIT_BENCH(bvhtree_from_mesh_verts(&treeData, calc->target, 0.0, 2, 6), bvhtree_verts);
|
|
if (treeData.tree == NULL) {
|
|
OUT_OF_MEMORY();
|
|
return;
|
|
}
|
|
|
|
/* Setup nearest */
|
|
nearest.index = -1;
|
|
nearest.dist_sq = FLT_MAX;
|
|
#ifndef __APPLE__
|
|
#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(treeData, calc) schedule(static)
|
|
#endif
|
|
for (i = 0; i < calc->numVerts; ++i) {
|
|
float *co = calc->vertexCos[i];
|
|
float tmp_co[3];
|
|
float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
|
|
if (weight == 0.0f) {
|
|
continue;
|
|
}
|
|
|
|
|
|
/* Convert the vertex to tree coordinates */
|
|
if (calc->vert) {
|
|
copy_v3_v3(tmp_co, calc->vert[i].co);
|
|
}
|
|
else {
|
|
copy_v3_v3(tmp_co, co);
|
|
}
|
|
space_transform_apply(&calc->local2target, tmp_co);
|
|
|
|
/* Use local proximity heuristics (to reduce the nearest search)
|
|
*
|
|
* If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
|
|
* so we can initiate the "nearest.dist" with the expected value to that last hit.
|
|
* This will lead in pruning of the search tree. */
|
|
if (nearest.index != -1)
|
|
nearest.dist_sq = len_squared_v3v3(tmp_co, nearest.co);
|
|
else
|
|
nearest.dist_sq = FLT_MAX;
|
|
|
|
BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData);
|
|
|
|
|
|
/* Found the nearest vertex */
|
|
if (nearest.index != -1) {
|
|
/* Adjusting the vertex weight,
|
|
* so that after interpolating it keeps a certain distance from the nearest position */
|
|
if (nearest.dist_sq > FLT_EPSILON) {
|
|
const float dist = sqrtf(nearest.dist_sq);
|
|
weight *= (dist - calc->keepDist) / dist;
|
|
}
|
|
|
|
/* Convert the coordinates back to mesh coordinates */
|
|
copy_v3_v3(tmp_co, nearest.co);
|
|
space_transform_invert(&calc->local2target, tmp_co);
|
|
|
|
interp_v3_v3v3(co, co, tmp_co, weight); /* linear interpolation */
|
|
}
|
|
}
|
|
|
|
free_bvhtree_from_mesh(&treeData);
|
|
}
|
|
|
|
|
|
/*
|
|
* This function raycast a single vertex and updates the hit if the "hit" is considered valid.
|
|
* Returns true if "hit" was updated.
|
|
* Opts control whether an hit is valid or not
|
|
* Supported options are:
|
|
* MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored)
|
|
* MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored)
|
|
*/
|
|
bool BKE_shrinkwrap_project_normal(
|
|
char options, const float vert[3],
|
|
const float dir[3], const SpaceTransform *transf,
|
|
BVHTree *tree, BVHTreeRayHit *hit,
|
|
BVHTree_RayCastCallback callback, void *userdata)
|
|
{
|
|
/* don't use this because this dist value could be incompatible
|
|
* this value used by the callback for comparing prev/new dist values.
|
|
* also, at the moment there is no need to have a corrected 'dist' value */
|
|
// #define USE_DIST_CORRECT
|
|
|
|
float tmp_co[3], tmp_no[3];
|
|
const float *co, *no;
|
|
BVHTreeRayHit hit_tmp;
|
|
|
|
/* Copy from hit (we need to convert hit rays from one space coordinates to the other */
|
|
memcpy(&hit_tmp, hit, sizeof(hit_tmp));
|
|
|
|
/* Apply space transform (TODO readjust dist) */
|
|
if (transf) {
|
|
copy_v3_v3(tmp_co, vert);
|
|
space_transform_apply(transf, tmp_co);
|
|
co = tmp_co;
|
|
|
|
copy_v3_v3(tmp_no, dir);
|
|
space_transform_apply_normal(transf, tmp_no);
|
|
no = tmp_no;
|
|
|
|
#ifdef USE_DIST_CORRECT
|
|
hit_tmp.dist *= mat4_to_scale(((SpaceTransform *)transf)->local2target);
|
|
#endif
|
|
}
|
|
else {
|
|
co = vert;
|
|
no = dir;
|
|
}
|
|
|
|
hit_tmp.index = -1;
|
|
|
|
BLI_bvhtree_ray_cast(tree, co, no, 0.0f, &hit_tmp, callback, userdata);
|
|
|
|
if (hit_tmp.index != -1) {
|
|
/* invert the normal first so face culling works on rotated objects */
|
|
if (transf) {
|
|
space_transform_invert_normal(transf, hit_tmp.no);
|
|
}
|
|
|
|
if (options & (MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE | MOD_SHRINKWRAP_CULL_TARGET_BACKFACE)) {
|
|
/* apply backface */
|
|
const float dot = dot_v3v3(dir, hit_tmp.no);
|
|
if (((options & MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE) && dot <= 0.0f) ||
|
|
((options & MOD_SHRINKWRAP_CULL_TARGET_BACKFACE) && dot >= 0.0f))
|
|
{
|
|
return false; /* Ignore hit */
|
|
}
|
|
}
|
|
|
|
if (transf) {
|
|
/* Inverting space transform (TODO make coeherent with the initial dist readjust) */
|
|
space_transform_invert(transf, hit_tmp.co);
|
|
#ifdef USE_DIST_CORRECT
|
|
hit_tmp.dist = len_v3v3(vert, hit_tmp.co);
|
|
#endif
|
|
}
|
|
|
|
BLI_assert(hit_tmp.dist <= hit->dist);
|
|
|
|
memcpy(hit, &hit_tmp, sizeof(hit_tmp));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc, bool for_render)
|
|
{
|
|
int i;
|
|
|
|
/* Options about projection direction */
|
|
const float proj_limit_squared = calc->smd->projLimit * calc->smd->projLimit;
|
|
float proj_axis[3] = {0.0f, 0.0f, 0.0f};
|
|
|
|
/* Raycast and tree stuff */
|
|
|
|
/** \note 'hit.dist' is kept in the targets space, this is only used
|
|
* for finding the best hit, to get the real dist,
|
|
* measure the len_v3v3() from the input coord to hit.co */
|
|
BVHTreeRayHit hit;
|
|
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
|
|
|
|
/* auxiliary target */
|
|
DerivedMesh *auxMesh = NULL;
|
|
BVHTreeFromMesh auxData = NULL_BVHTreeFromMesh;
|
|
SpaceTransform local2aux;
|
|
|
|
/* If the user doesn't allows to project in any direction of projection axis
|
|
* then theres nothing todo. */
|
|
if ((calc->smd->shrinkOpts & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0)
|
|
return;
|
|
|
|
|
|
/* Prepare data to retrieve the direction in which we should project each vertex */
|
|
if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) {
|
|
if (calc->vert == NULL) return;
|
|
}
|
|
else {
|
|
/* The code supports any axis that is a combination of X,Y,Z
|
|
* although currently UI only allows to set the 3 different axis */
|
|
if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f;
|
|
if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f;
|
|
if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f;
|
|
|
|
normalize_v3(proj_axis);
|
|
|
|
/* Invalid projection direction */
|
|
if (len_squared_v3(proj_axis) < FLT_EPSILON) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (calc->smd->auxTarget) {
|
|
auxMesh = object_get_derived_final(calc->smd->auxTarget, for_render);
|
|
if (!auxMesh)
|
|
return;
|
|
SPACE_TRANSFORM_SETUP(&local2aux, calc->ob, calc->smd->auxTarget);
|
|
}
|
|
|
|
/* After sucessufuly build the trees, start projection vertexs */
|
|
if (bvhtree_from_mesh_faces(&treeData, calc->target, 0.0, 4, 6) &&
|
|
(auxMesh == NULL || bvhtree_from_mesh_faces(&auxData, auxMesh, 0.0, 4, 6)))
|
|
{
|
|
|
|
#ifndef __APPLE__
|
|
#pragma omp parallel for private(i, hit) schedule(static)
|
|
#endif
|
|
for (i = 0; i < calc->numVerts; ++i) {
|
|
float *co = calc->vertexCos[i];
|
|
float tmp_co[3], tmp_no[3];
|
|
const float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
|
|
|
|
if (weight == 0.0f) {
|
|
continue;
|
|
}
|
|
|
|
if (calc->vert) {
|
|
/* calc->vert contains verts from derivedMesh */
|
|
/* this coordinated are deformed by vertexCos only for normal projection (to get correct normals) */
|
|
/* for other cases calc->varts contains undeformed coordinates and vertexCos should be used */
|
|
if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) {
|
|
copy_v3_v3(tmp_co, calc->vert[i].co);
|
|
normal_short_to_float_v3(tmp_no, calc->vert[i].no);
|
|
}
|
|
else {
|
|
copy_v3_v3(tmp_co, co);
|
|
copy_v3_v3(tmp_no, proj_axis);
|
|
}
|
|
}
|
|
else {
|
|
copy_v3_v3(tmp_co, co);
|
|
copy_v3_v3(tmp_no, proj_axis);
|
|
}
|
|
|
|
|
|
hit.index = -1;
|
|
hit.dist = 10000.0f; /* TODO: we should use FLT_MAX here, but sweepsphere code isn't prepared for that */
|
|
|
|
/* Project over positive direction of axis */
|
|
if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR) {
|
|
|
|
if (auxData.tree) {
|
|
BKE_shrinkwrap_project_normal(0, tmp_co, tmp_no,
|
|
&local2aux, auxData.tree, &hit,
|
|
auxData.raycast_callback, &auxData);
|
|
}
|
|
|
|
BKE_shrinkwrap_project_normal(calc->smd->shrinkOpts, tmp_co, tmp_no,
|
|
&calc->local2target, treeData.tree, &hit,
|
|
treeData.raycast_callback, &treeData);
|
|
}
|
|
|
|
/* Project over negative direction of axis */
|
|
if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR) {
|
|
float inv_no[3];
|
|
negate_v3_v3(inv_no, tmp_no);
|
|
|
|
if (auxData.tree) {
|
|
BKE_shrinkwrap_project_normal(0, tmp_co, inv_no,
|
|
&local2aux, auxData.tree, &hit,
|
|
auxData.raycast_callback, &auxData);
|
|
}
|
|
|
|
BKE_shrinkwrap_project_normal(calc->smd->shrinkOpts, tmp_co, inv_no,
|
|
&calc->local2target, treeData.tree, &hit,
|
|
treeData.raycast_callback, &treeData);
|
|
}
|
|
|
|
/* don't set the initial dist (which is more efficient),
|
|
* because its calculated in the targets space, we want the dist in our own space */
|
|
if (proj_limit_squared != 0.0f) {
|
|
if (len_squared_v3v3(hit.co, co) > proj_limit_squared) {
|
|
hit.index = -1;
|
|
}
|
|
}
|
|
|
|
if (hit.index != -1) {
|
|
madd_v3_v3v3fl(hit.co, hit.co, tmp_no, calc->keepDist);
|
|
interp_v3_v3v3(co, co, hit.co, weight);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* free data structures */
|
|
free_bvhtree_from_mesh(&treeData);
|
|
free_bvhtree_from_mesh(&auxData);
|
|
}
|
|
|
|
/*
|
|
* Shrinkwrap moving vertexs to the nearest surface point on the target
|
|
*
|
|
* it builds a BVHTree from the target mesh and then performs a
|
|
* NN matches for each vertex
|
|
*/
|
|
static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
|
|
{
|
|
int i;
|
|
|
|
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
|
|
BVHTreeNearest nearest = NULL_BVHTreeNearest;
|
|
|
|
/* Create a bvh-tree of the given target */
|
|
bvhtree_from_mesh_faces(&treeData, calc->target, 0.0, 2, 6);
|
|
if (treeData.tree == NULL) {
|
|
OUT_OF_MEMORY();
|
|
return;
|
|
}
|
|
|
|
/* Setup nearest */
|
|
nearest.index = -1;
|
|
nearest.dist_sq = FLT_MAX;
|
|
|
|
|
|
/* Find the nearest vertex */
|
|
#ifndef __APPLE__
|
|
#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(calc, treeData) schedule(static)
|
|
#endif
|
|
for (i = 0; i < calc->numVerts; ++i) {
|
|
float *co = calc->vertexCos[i];
|
|
float tmp_co[3];
|
|
float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
|
|
if (weight == 0.0f) continue;
|
|
|
|
/* Convert the vertex to tree coordinates */
|
|
if (calc->vert) {
|
|
copy_v3_v3(tmp_co, calc->vert[i].co);
|
|
}
|
|
else {
|
|
copy_v3_v3(tmp_co, co);
|
|
}
|
|
space_transform_apply(&calc->local2target, tmp_co);
|
|
|
|
/* Use local proximity heuristics (to reduce the nearest search)
|
|
*
|
|
* If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
|
|
* so we can initiate the "nearest.dist" with the expected value to that last hit.
|
|
* This will lead in pruning of the search tree. */
|
|
if (nearest.index != -1)
|
|
nearest.dist_sq = len_squared_v3v3(tmp_co, nearest.co);
|
|
else
|
|
nearest.dist_sq = FLT_MAX;
|
|
|
|
BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData);
|
|
|
|
/* Found the nearest vertex */
|
|
if (nearest.index != -1) {
|
|
if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE) {
|
|
/* Make the vertex stay on the front side of the face */
|
|
madd_v3_v3v3fl(tmp_co, nearest.co, nearest.no, calc->keepDist);
|
|
}
|
|
else {
|
|
/* Adjusting the vertex weight,
|
|
* so that after interpolating it keeps a certain distance from the nearest position */
|
|
const float dist = sasqrt(nearest.dist_sq);
|
|
if (dist > FLT_EPSILON) {
|
|
/* linear interpolation */
|
|
interp_v3_v3v3(tmp_co, tmp_co, nearest.co, (dist - calc->keepDist) / dist);
|
|
}
|
|
else {
|
|
copy_v3_v3(tmp_co, nearest.co);
|
|
}
|
|
}
|
|
|
|
/* Convert the coordinates back to mesh coordinates */
|
|
space_transform_invert(&calc->local2target, tmp_co);
|
|
interp_v3_v3v3(co, co, tmp_co, weight); /* linear interpolation */
|
|
}
|
|
}
|
|
|
|
free_bvhtree_from_mesh(&treeData);
|
|
}
|
|
|
|
/* Main shrinkwrap function */
|
|
void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm,
|
|
float (*vertexCos)[3], int numVerts, bool for_render)
|
|
{
|
|
|
|
DerivedMesh *ss_mesh = NULL;
|
|
ShrinkwrapCalcData calc = NULL_ShrinkwrapCalcData;
|
|
|
|
/* remove loop dependencies on derived meshes (TODO should this be done elsewhere?) */
|
|
if (smd->target == ob) smd->target = NULL;
|
|
if (smd->auxTarget == ob) smd->auxTarget = NULL;
|
|
|
|
|
|
/* Configure Shrinkwrap calc data */
|
|
calc.smd = smd;
|
|
calc.ob = ob;
|
|
calc.numVerts = numVerts;
|
|
calc.vertexCos = vertexCos;
|
|
|
|
/* DeformVertex */
|
|
calc.vgroup = defgroup_name_index(calc.ob, calc.smd->vgroup_name);
|
|
if (dm) {
|
|
calc.dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
|
|
}
|
|
else if (calc.ob->type == OB_LATTICE) {
|
|
calc.dvert = BKE_lattice_deform_verts_get(calc.ob);
|
|
}
|
|
|
|
|
|
if (smd->target) {
|
|
calc.target = object_get_derived_final(smd->target, for_render);
|
|
|
|
/* TODO there might be several "bugs" on non-uniform scales matrixs
|
|
* because it will no longer be nearest surface, not sphere projection
|
|
* because space has been deformed */
|
|
SPACE_TRANSFORM_SETUP(&calc.local2target, ob, smd->target);
|
|
|
|
/* TODO: smd->keepDist is in global units.. must change to local */
|
|
calc.keepDist = smd->keepDist;
|
|
}
|
|
|
|
|
|
|
|
calc.vgroup = defgroup_name_index(calc.ob, smd->vgroup_name);
|
|
|
|
if (dm != NULL && smd->shrinkType == MOD_SHRINKWRAP_PROJECT) {
|
|
/* Setup arrays to get vertexs positions, normals and deform weights */
|
|
calc.vert = dm->getVertDataArray(dm, CD_MVERT);
|
|
calc.dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
|
|
|
|
/* Using vertexs positions/normals as if a subsurface was applied */
|
|
if (smd->subsurfLevels) {
|
|
SubsurfModifierData ssmd = {{NULL}};
|
|
ssmd.subdivType = ME_CC_SUBSURF; /* catmull clark */
|
|
ssmd.levels = smd->subsurfLevels; /* levels */
|
|
|
|
ss_mesh = subsurf_make_derived_from_derived(dm, &ssmd, NULL, (ob->mode & OB_MODE_EDIT) ? SUBSURF_IN_EDIT_MODE : 0);
|
|
|
|
if (ss_mesh) {
|
|
calc.vert = ss_mesh->getVertDataArray(ss_mesh, CD_MVERT);
|
|
if (calc.vert) {
|
|
/* TRICKY: this code assumes subsurface will have the transformed original vertices
|
|
* in their original order at the end of the vert array. */
|
|
calc.vert = calc.vert + ss_mesh->getNumVerts(ss_mesh) - dm->getNumVerts(dm);
|
|
}
|
|
}
|
|
|
|
/* Just to make sure we are not leaving any memory behind */
|
|
assert(ssmd.emCache == NULL);
|
|
assert(ssmd.mCache == NULL);
|
|
}
|
|
}
|
|
|
|
/* Projecting target defined - lets work! */
|
|
if (calc.target) {
|
|
switch (smd->shrinkType) {
|
|
case MOD_SHRINKWRAP_NEAREST_SURFACE:
|
|
TIMEIT_BENCH(shrinkwrap_calc_nearest_surface_point(&calc), deform_surface);
|
|
break;
|
|
|
|
case MOD_SHRINKWRAP_PROJECT:
|
|
TIMEIT_BENCH(shrinkwrap_calc_normal_projection(&calc, for_render), deform_project);
|
|
break;
|
|
|
|
case MOD_SHRINKWRAP_NEAREST_VERTEX:
|
|
TIMEIT_BENCH(shrinkwrap_calc_nearest_vertex(&calc), deform_vertex);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* free memory */
|
|
if (ss_mesh)
|
|
ss_mesh->release(ss_mesh);
|
|
}
|