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blender-archive/source/blender/blenkernel/intern/world.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/world.c
* \ingroup bke
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_world_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_global.h"
#include "BKE_icons.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_world.h"
void BKE_world_free_ex(World *wrld, bool do_id_user)
{
MTex *mtex;
int a;
for (a = 0; a < MAX_MTEX; a++) {
mtex = wrld->mtex[a];
if (do_id_user && mtex && mtex->tex) mtex->tex->id.us--;
if (mtex) MEM_freeN(mtex);
}
BKE_previewimg_free(&wrld->preview);
BKE_free_animdata((ID *)wrld);
/* is no lib link block, but world extension */
if (wrld->nodetree) {
ntreeFreeTree_ex(wrld->nodetree, do_id_user);
MEM_freeN(wrld->nodetree);
}
BKE_icon_delete((struct ID *)wrld);
wrld->id.icon_id = 0;
}
void BKE_world_free(World *wrld)
{
BKE_world_free_ex(wrld, true);
}
World *add_world(Main *bmain, const char *name)
{
World *wrld;
wrld = BKE_libblock_alloc(bmain, ID_WO, name);
wrld->horr = 0.05f;
wrld->horg = 0.05f;
wrld->horb = 0.05f;
wrld->zenr = 0.01f;
wrld->zeng = 0.01f;
wrld->zenb = 0.01f;
wrld->skytype = 0;
wrld->exp = 0.0f;
wrld->exposure = wrld->range = 1.0f;
wrld->aodist = 10.0f;
wrld->aosamp = 5;
wrld->aoenergy = 1.0f;
wrld->ao_env_energy = 1.0f;
wrld->ao_indirect_energy = 1.0f;
wrld->ao_indirect_bounces = 1;
wrld->aobias = 0.05f;
wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY;
wrld->ao_approx_error = 0.25f;
wrld->preview = NULL;
wrld->miststa = 5.0f;
wrld->mistdist = 25.0f;
return wrld;
}
World *BKE_world_copy(World *wrld)
{
World *wrldn;
int a;
wrldn = BKE_libblock_copy(&wrld->id);
for (a = 0; a < MAX_MTEX; a++) {
if (wrld->mtex[a]) {
wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "BKE_world_copy");
memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
id_us_plus((ID *)wrldn->mtex[a]->tex);
}
}
if (wrld->nodetree) {
wrldn->nodetree = ntreeCopyTree(wrld->nodetree);
}
if (wrld->preview)
wrldn->preview = BKE_previewimg_copy(wrld->preview);
return wrldn;
}
World *localize_world(World *wrld)
{
World *wrldn;
int a;
wrldn = BKE_libblock_copy(&wrld->id);
BLI_remlink(&G.main->world, wrldn);
for (a = 0; a < MAX_MTEX; a++) {
if (wrld->mtex[a]) {
wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "localize_world");
memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
/* free world decrements */
id_us_plus((ID *)wrldn->mtex[a]->tex);
}
}
if (wrld->nodetree)
wrldn->nodetree = ntreeLocalize(wrld->nodetree);
wrldn->preview = NULL;
return wrldn;
}
void BKE_world_make_local(World *wrld)
{
Main *bmain = G.main;
Scene *sce;
bool is_local = false, is_lib = false;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if (wrld->id.lib == NULL) return;
if (wrld->id.us == 1) {
id_clear_lib_data(bmain, &wrld->id);
return;
}
for (sce = bmain->scene.first; sce && ELEM(false, is_lib, is_local); sce = sce->id.next) {
if (sce->world == wrld) {
if (sce->id.lib) is_lib = true;
else is_local = true;
}
}
if (is_local && is_lib == false) {
id_clear_lib_data(bmain, &wrld->id);
}
else if (is_local && is_lib) {
World *wrld_new = BKE_world_copy(wrld);
wrld_new->id.us = 0;
/* Remap paths of new ID using old library as base. */
BKE_id_lib_local_paths(bmain, wrld->id.lib, &wrld_new->id);
for (sce = bmain->scene.first; sce; sce = sce->id.next) {
if (sce->world == wrld) {
if (sce->id.lib == NULL) {
sce->world = wrld_new;
wrld_new->id.us++;
wrld->id.us--;
}
}
}
}
}