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blender-archive/source/blender/compositor/intern/COM_CompositorContext.cpp
Lukas Tönne 1687023776 Fix T38340 and T38473: fixed Scene pointers in Composite and Defocus nodes don't get updated based on context.
As discussed in T38340 the solution is to use the current scene from
context whenever feasible.

Composite does not use node->id at all now, the scene which owns the
compositing node tree is retrieved from context instead.

Defocus node->id is made editable by the user. By default it is not set,
which also will make it use the contextual scene and camera info.
The node->id pointer in Defocus is **not** cleared in older blend files.
This is done for backward compatibility: the node will then behave as
before in untouched scenes.

File Output nodes also don't store scene in node->id. This is only needed
when creating a new node for initializing the file format.

Reviewers: brecht, jbakker, mdewanchand

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D290
2014-02-05 13:51:51 +01:00

47 lines
1.3 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_CompositorContext.h"
#include "COM_defines.h"
#include <stdio.h>
CompositorContext::CompositorContext()
{
this->m_scene = NULL;
this->m_rd = NULL;
this->m_quality = COM_QUALITY_HIGH;
this->m_hasActiveOpenCLDevices = false;
this->m_fastCalculation = false;
this->m_viewSettings = NULL;
this->m_displaySettings = NULL;
}
const int CompositorContext::getFramenumber() const
{
if (this->m_rd) {
return this->m_rd->cfra;
}
else {
return -1; /* this should never happen */
}
}