122 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright 2011, Blender Foundation.
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor: 
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|  *		Jeroen Bakker 
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|  *		Monique Dewanchand
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|  */
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| 
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| #ifndef _COM_WorkScheduler_h_
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| #define _COM_WorkScheduler_h_
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| 
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| #include "COM_ExecutionGroup.h"
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| extern "C" {
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| #  include "BLI_threads.h"
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| }
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| #include "COM_WorkPackage.h"
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| #include "COM_defines.h"
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| #include "COM_Device.h"
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| 
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| /** @brief the workscheduler
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|  * @ingroup execution
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|  */
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| class WorkScheduler {
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| 
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| #if COM_CURRENT_THREADING_MODEL == COM_TM_QUEUE
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| 	/**
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| 	 * @brief are we being stopped.
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| 	 */
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| 	static bool isStopping();
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| 
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| 	/**
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| 	 * @brief main thread loop for cpudevices
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| 	 * inside this loop new work is queried and being executed
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| 	 */
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| 	static void *thread_execute_cpu(void *data);
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| 
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| 	/**
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| 	 * @brief main thread loop for gpudevices
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| 	 * inside this loop new work is queried and being executed
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| 	 */
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| 	static void *thread_execute_gpu(void *data);
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| #endif	
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| public:
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| 	/**
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| 	 * @brief schedule a chunk of a group to be calculated.
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| 	 * An execution group schedules a chunk in the WorkScheduler
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| 	 * when ExecutionGroup.isOpenCL is set the work will be handled by a OpenCLDevice
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| 	 * otherwide the work is scheduled for an CPUDevice
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| 	 * @see ExecutionGroup.execute
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| 	 * @param group the execution group
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| 	 * @param chunkNumber the number of the chunk in the group to be executed
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| 	 */
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| 	static void schedule(ExecutionGroup *group, int chunkNumber);
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| 
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| 	/**
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| 	 * @brief initialize the WorkScheduler
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| 	 *
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| 	 * during initialization the mutexes are initialized.
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| 	 * there are two mutexes (for every device type one)
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| 	 * After mutex initialization the system is queried in order to count the number of CPUDevices and GPUDevices to be created.
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| 	 * For every hardware thread a CPUDevice and for every OpenCL GPU device a OpenCLDevice is created.
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| 	 * these devices are stored in a separate list (cpudevices & gpudevices)
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| 	 *
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| 	 * This function can be called multiple times to lazily initialize OpenCL.
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| 	 */
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| 	static void initialize(bool use_opencl, int num_cpu_threads);
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| 
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| 	/**
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| 	 * @brief deinitialize the WorkScheduler
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| 	 * free all allocated resources
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| 	 */
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| 	static void deinitialize();
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| 
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| 	/**
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| 	 * @brief Start the execution
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| 	 * this methods will start the WorkScheduler. Inside this method all threads are initialized.
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| 	 * for every device a thread is created.
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| 	 * @see initialize Initialization and query of the number of devices
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| 	 */
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| 	static void start(CompositorContext &context);
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| 
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| 	/**
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| 	 * @brief stop the execution
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| 	 * All created thread by the start method are destroyed.
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| 	 * @see start
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| 	 */
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| 	static void stop();
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| 
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| 	/**
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| 	 * @brief wait for all work to be completed.
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| 	 */
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| 	static void finish();
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| 
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| 	/**
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| 	 * @brief Are there OpenCL capable GPU devices initialized?
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| 	 * the result of this method is stored in the CompositorContext
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| 	 * A node can generate a different operation tree when OpenCLDevices exists.
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| 	 * @see CompositorContext.getHasActiveOpenCLDevices
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| 	 */
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| 	static bool hasGPUDevices();
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| 
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| #ifdef WITH_CXX_GUARDEDALLOC
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| 	MEM_CXX_CLASS_ALLOC_FUNCS("COM:WorkScheduler")
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| #endif
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| };
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| 
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| #endif /* _COM_WorkScheduler_h_ */
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