288 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			288 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright 2011, Blender Foundation.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor: Peter Schlaile
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 *		Jeroen Bakker 
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 *		Monique Dewanchand
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 */
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#include "MEM_guardedalloc.h"
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#include "COM_InpaintOperation.h"
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#include "COM_OpenCLDevice.h"
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#include "BLI_math.h"
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#define ASSERT_XY_RANGE(x, y)  \
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	BLI_assert(x >= 0 && x < this->getWidth() && \
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	           y >= 0 && y < this->getHeight())
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// Inpaint (simple convolve using average of known pixels)
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InpaintSimpleOperation::InpaintSimpleOperation() : NodeOperation()
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{
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	this->addInputSocket(COM_DT_COLOR);
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	this->addOutputSocket(COM_DT_COLOR);
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	this->setComplex(true);
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	this->m_inputImageProgram = NULL;
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	this->m_pixelorder = NULL;
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	this->m_manhatten_distance = NULL;
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	this->m_cached_buffer = NULL;
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	this->m_cached_buffer_ready = false;
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}
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void InpaintSimpleOperation::initExecution()
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{
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	this->m_inputImageProgram = this->getInputSocketReader(0);
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	this->m_pixelorder = NULL;
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	this->m_manhatten_distance = NULL;
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	this->m_cached_buffer = NULL;
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	this->m_cached_buffer_ready = false;
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	this->initMutex();
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}
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void InpaintSimpleOperation::clamp_xy(int &x, int &y)
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{
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	int width = this->getWidth();
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	int height = this->getHeight();
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	if (x < 0) {
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		x = 0;
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	}
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	else if (x >= width) {
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		x = width - 1;
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	}
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	if (y < 0) {
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		y = 0;
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	}
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	else if (y >= height) {
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		y = height - 1;
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	}
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}
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float *InpaintSimpleOperation::get_pixel(int x, int y)
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{
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	int width = this->getWidth();
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	ASSERT_XY_RANGE(x, y);
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	return &this->m_cached_buffer[
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	        y * width * COM_NUMBER_OF_CHANNELS +
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	        x * COM_NUMBER_OF_CHANNELS];
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}
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int InpaintSimpleOperation::mdist(int x, int y) 
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{
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	int width = this->getWidth();
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	ASSERT_XY_RANGE(x, y);
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	return this->m_manhatten_distance[y * width + x];
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}
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bool InpaintSimpleOperation::next_pixel(int &x, int &y, int & curr, int iters)
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{
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	int width = this->getWidth();
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	if (curr >= this->m_area_size) {
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		return false;
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	}
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	int r = this->m_pixelorder[curr++];
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	x = r % width;
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	y = r / width;
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	if (this->mdist(x, y) > iters) {
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		return false;
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	}
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	return true;
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}
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void InpaintSimpleOperation::calc_manhatten_distance() 
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{
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	int width = this->getWidth();
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	int height = this->getHeight();
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	short *m = this->m_manhatten_distance = (short *)MEM_mallocN(sizeof(short) * width * height, __func__);
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	int *offsets;
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	offsets = (int *)MEM_callocN(sizeof(int) * (width + height + 1), "InpaintSimpleOperation offsets");
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	for (int j = 0; j < height; j++) {
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		for (int i = 0; i < width; i++) {
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			int r = 0;
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			/* no need to clamp here */
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			if (this->get_pixel(i, j)[3] < 1.0f) {
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				r = width + height;
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				if (i > 0) 
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					r = min_ii(r, m[j * width + i - 1] + 1);
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				if (j > 0) 
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					r = min_ii(r, m[(j - 1) * width + i] + 1);
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			}
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			m[j * width + i] = r;
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		}
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	}
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	for (int j = height - 1; j >= 0; j--) {
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		for (int i = width - 1; i >= 0; i--) {
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			int r = m[j * width + i];
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			if (i + 1 < width) 
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				r = min_ii(r, m[j * width + i + 1] + 1);
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			if (j + 1 < height) 
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				r = min_ii(r, m[(j + 1) * width + i] + 1);
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			m[j * width + i] = r;
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			offsets[r]++;
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		}
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	}
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	offsets[0] = 0;
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	for (int i = 1; i < width + height + 1; i++) {
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		offsets[i] += offsets[i - 1];
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	}
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	this->m_area_size = offsets[width + height];
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	this->m_pixelorder = (int *)MEM_mallocN(sizeof(int) * this->m_area_size, __func__);
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	for (int i = 0; i < width * height; i++) {
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		if (m[i] > 0) {
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			this->m_pixelorder[offsets[m[i] - 1]++] = i;
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		}
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	}
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	MEM_freeN(offsets);
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}
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void InpaintSimpleOperation::pix_step(int x, int y)
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{
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	const int d = this->mdist(x, y);
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	float pix[3] = {0.0f, 0.0f, 0.0f};
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	float pix_divider = 0.0f;
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	for (int dx = -1; dx <= 1; dx++) {
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		for (int dy = -1; dy <= 1; dy++) {
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			/* changing to both != 0 gives dithering artifacts */
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			if (dx != 0 || dy != 0) {
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				int x_ofs = x + dx;
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				int y_ofs = y + dy;
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				this->clamp_xy(x_ofs, y_ofs);
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				if (this->mdist(x_ofs, y_ofs) < d) {
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					float weight;
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					if (dx == 0 || dy == 0) {
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						weight = 1.0f;
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					}
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					else {
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						weight = M_SQRT1_2;  /* 1.0f / sqrt(2) */
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					}
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					madd_v3_v3fl(pix, this->get_pixel(x_ofs, y_ofs), weight);
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					pix_divider += weight;
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				}
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			}
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		}
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	}
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	float *output = this->get_pixel(x, y);
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	if (pix_divider != 0.0f) {
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		mul_v3_fl(pix, 1.0f / pix_divider);
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		/* use existing pixels alpha to blend into */
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		interp_v3_v3v3(output, pix, output, output[3]);
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		output[3] = 1.0f;
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	}
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}
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void *InpaintSimpleOperation::initializeTileData(rcti *rect)
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{
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	if (this->m_cached_buffer_ready) {
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		return this->m_cached_buffer;
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	}
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	lockMutex();
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	if (!this->m_cached_buffer_ready) {
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		MemoryBuffer *buf = (MemoryBuffer *)this->m_inputImageProgram->initializeTileData(rect);
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		this->m_cached_buffer = (float *)MEM_dupallocN(buf->getBuffer());
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		this->calc_manhatten_distance();
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		int curr = 0;
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		int x, y;
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		while (this->next_pixel(x, y, curr, this->m_iterations)) {
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			this->pix_step(x, y);
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		}
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		this->m_cached_buffer_ready = true;
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	}
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	unlockMutex();
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	return this->m_cached_buffer;
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}
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void InpaintSimpleOperation::executePixel(float output[4], int x, int y, void *data)
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{
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	this->clamp_xy(x, y);
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	copy_v4_v4(output, this->get_pixel(x, y));
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}
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void InpaintSimpleOperation::deinitExecution()
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{
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	this->m_inputImageProgram = NULL;
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	this->deinitMutex();
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	if (this->m_cached_buffer) {
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		MEM_freeN(this->m_cached_buffer);
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		this->m_cached_buffer = NULL;
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	}
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	if (this->m_pixelorder) {
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		MEM_freeN(this->m_pixelorder);
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		this->m_pixelorder = NULL;
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	}
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	if (this->m_manhatten_distance) {
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		MEM_freeN(this->m_manhatten_distance);
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		this->m_manhatten_distance = NULL;
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	}
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	this->m_cached_buffer_ready = false;
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}
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bool InpaintSimpleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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	if (this->m_cached_buffer_ready) {
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		return false;
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	}
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	else {
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		rcti newInput;
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		newInput.xmax = getWidth();
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		newInput.xmin = 0;
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		newInput.ymax = getHeight();
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		newInput.ymin = 0;
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		return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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	}
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}
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