This is a regression caused by rB67134a7bf689279785e2e40b29cd24243813998b The UV coordinates read from the UV input must be scaled by the Image input size instead of the UV input size. Also now this node uses the UV input resolution instead of the Image resolution, since this is what determines the available resolution. The image is EWA-sampled anyway, it's resolution does not have a direct impact.
178 lines
4.8 KiB
C++
178 lines
4.8 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Dalai Felinto
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*/
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#include "COM_MapUVOperation.h"
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#include "BLI_math.h"
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MapUVOperation::MapUVOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
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this->addInputSocket(COM_DT_VECTOR);
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this->addOutputSocket(COM_DT_COLOR);
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this->m_alpha = 0.0f;
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this->setComplex(true);
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setResolutionInputSocketIndex(1);
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this->m_inputUVProgram = NULL;
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this->m_inputColorProgram = NULL;
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}
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void MapUVOperation::initExecution()
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{
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this->m_inputColorProgram = this->getInputSocketReader(0);
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this->m_inputUVProgram = this->getInputSocketReader(1);
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}
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void MapUVOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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{
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float xy[2] = { x, y };
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float uv[2], deriv[2][2], alpha;
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pixelTransform(xy, uv, deriv, alpha);
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if (alpha == 0.0f) {
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zero_v4(output);
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return;
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}
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/* EWA filtering */
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this->m_inputColorProgram->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1], COM_PS_BILINEAR);
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/* UV to alpha threshold */
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const float threshold = this->m_alpha * 0.05f;
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/* XXX alpha threshold is used to fade out pixels on boundaries with invalid derivatives.
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* this calculation is not very well defined, should be looked into if it becomes a problem ...
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*/
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float du = len_v2(deriv[0]);
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float dv = len_v2(deriv[1]);
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float factor = 1.0f - threshold * (du + dv);
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if (factor < 0.f) alpha = 0.f;
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else alpha *= factor;
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/* "premul" */
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if (alpha < 1.0f) {
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mul_v4_fl(output, alpha);
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}
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}
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bool MapUVOperation::read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha)
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{
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float width = m_inputUVProgram->getWidth();
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float height = m_inputUVProgram->getHeight();
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if (x < 0.0f || x >= width || y < 0.0f || y >= height) {
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r_u = 0.0f;
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r_v = 0.0f;
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r_alpha = 0.0f;
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return false;
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}
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else {
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float col[4];
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m_inputUVProgram->readSampled(col, x, y, COM_PS_BILINEAR);
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r_u = col[0] * m_inputColorProgram->getWidth();
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r_v = col[1] * m_inputColorProgram->getHeight();
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r_alpha = col[2];
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return true;
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}
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}
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void MapUVOperation::pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha)
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{
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float uv[2], alpha; /* temporary variables for derivative estimation */
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int num;
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read_uv(xy[0], xy[1], r_uv[0], r_uv[1], r_alpha);
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/* Estimate partial derivatives using 1-pixel offsets */
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const float epsilon[2] = { 1.0f, 1.0f };
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zero_v2(r_deriv[0]);
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zero_v2(r_deriv[1]);
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num = 0;
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if (read_uv(xy[0] + epsilon[0], xy[1], uv[0], uv[1], alpha)) {
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r_deriv[0][0] += uv[0] - r_uv[0];
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r_deriv[1][0] += uv[1] - r_uv[1];
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++num;
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}
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if (read_uv(xy[0] - epsilon[0], xy[1], uv[0], uv[1], alpha)) {
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r_deriv[0][0] += r_uv[0] - uv[0];
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r_deriv[1][0] += r_uv[1] - uv[1];
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++num;
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}
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if (num > 0) {
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float numinv = 1.0f / (float)num;
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r_deriv[0][0] *= numinv;
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r_deriv[1][0] *= numinv;
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}
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num = 0;
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if (read_uv(xy[0], xy[1] + epsilon[1], uv[0], uv[1], alpha)) {
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r_deriv[0][1] += uv[0] - r_uv[0];
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r_deriv[1][1] += uv[1] - r_uv[1];
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++num;
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}
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if (read_uv(xy[0], xy[1] - epsilon[1], uv[0], uv[1], alpha)) {
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r_deriv[0][1] += r_uv[0] - uv[0];
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r_deriv[1][1] += r_uv[1] - uv[1];
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++num;
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}
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if (num > 0) {
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float numinv = 1.0f / (float)num;
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r_deriv[0][1] *= numinv;
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r_deriv[1][1] *= numinv;
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}
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}
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void MapUVOperation::deinitExecution()
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{
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this->m_inputUVProgram = NULL;
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this->m_inputColorProgram = NULL;
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}
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bool MapUVOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti colorInput;
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rcti uvInput;
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NodeOperation *operation = NULL;
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/* the uv buffer only needs a 3x3 buffer. The image needs whole buffer */
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operation = getInputOperation(0);
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colorInput.xmax = operation->getWidth();
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colorInput.xmin = 0;
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colorInput.ymax = operation->getHeight();
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colorInput.ymin = 0;
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if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) {
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return true;
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}
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operation = getInputOperation(1);
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uvInput.xmax = input->xmax + 1;
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uvInput.xmin = input->xmin - 1;
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uvInput.ymax = input->ymax + 1;
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uvInput.ymin = input->ymin - 1;
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if (operation->determineDependingAreaOfInterest(&uvInput, readOperation, output)) {
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return true;
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}
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return false;
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}
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