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blender-archive/source/blender/compositor/operations/COM_PixelateOperation.h
Lukas Tönne c566e408e4 Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).

Differential Revision: http://developer.blender.org/D7
2013-11-19 11:06:16 +01:00

69 lines
1.8 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_PixelateOperation_h_
#define _COM_PixelateOperation_h_
#include "COM_NodeOperation.h"
/**
* @brief Pixelate operation
*
* The Tile compositor is by default sub-pixel accurate.
* For some setups you don want this.
* This operation will remove the sub-pixel accuracy
*/
class PixelateOperation : public NodeOperation {
private:
/**
* @brief cached reference to the input operation
*/
SocketReader *m_inputOperation;
public:
/**
* @brief PixelateOperation
* @param dataType the datatype to create this operator for (saves datatype conversions)
*/
PixelateOperation(DataType dataType);
/**
* @brief initialization of the execution
*/
void initExecution();
/**
* @brief de-initialization of the execution
*/
void deinitExecution();
/**
* @brief executePixel
* @param output result
* @param x x-coordinate
* @param y y-coordinate
* @param sampler sampler
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
#endif