122 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright 2011, Blender Foundation.
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor: 
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|  *		Jeroen Bakker 
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|  *		Monique Dewanchand
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|  */
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| 
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| #include "COM_VectorBlurOperation.h"
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| #include "BLI_math.h"
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| // use the implementation of blender internal renderer to calculate the vector blur.
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| extern "C" {
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| #  include "RE_pipeline.h"
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| }
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| 
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| VectorBlurOperation::VectorBlurOperation() : NodeOperation()
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| {
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| 	this->addInputSocket(COM_DT_COLOR);
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| 	this->addInputSocket(COM_DT_VALUE); // ZBUF
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| 	this->addInputSocket(COM_DT_COLOR); //SPEED
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| 	this->addOutputSocket(COM_DT_COLOR);
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| 	this->m_settings = NULL;
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| 	this->m_cachedInstance = NULL;
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| 	this->m_inputImageProgram = NULL;
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| 	this->m_inputSpeedProgram = NULL;
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| 	this->m_inputZProgram = NULL;
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| 	setComplex(true);
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| }
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| void VectorBlurOperation::initExecution()
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| {
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| 	initMutex();
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| 	this->m_inputImageProgram = getInputSocketReader(0);
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| 	this->m_inputZProgram = getInputSocketReader(1);
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| 	this->m_inputSpeedProgram = getInputSocketReader(2);
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| 	this->m_cachedInstance = NULL;
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| 	QualityStepHelper::initExecution(COM_QH_INCREASE);
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| 	
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| }
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| 
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| void VectorBlurOperation::executePixel(float output[4], int x, int y, void *data)
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| {
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| 	float *buffer = (float *) data;
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| 	int index = (y * this->getWidth() + x) * COM_NUMBER_OF_CHANNELS;
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| 	copy_v4_v4(output, &buffer[index]);
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| }
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| 
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| void VectorBlurOperation::deinitExecution()
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| {
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| 	deinitMutex();
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| 	this->m_inputImageProgram = NULL;
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| 	this->m_inputSpeedProgram = NULL;
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| 	this->m_inputZProgram = NULL;
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| 	if (this->m_cachedInstance) {
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| 		MEM_freeN(this->m_cachedInstance);
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| 		this->m_cachedInstance = NULL;
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| 	}
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| }
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| void *VectorBlurOperation::initializeTileData(rcti *rect)
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| {
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| 	if (this->m_cachedInstance) {
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| 		return this->m_cachedInstance;
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| 	}
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| 	
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| 	lockMutex();
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| 	if (this->m_cachedInstance == NULL) {
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| 		MemoryBuffer *tile = (MemoryBuffer *)this->m_inputImageProgram->initializeTileData(rect);
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| 		MemoryBuffer *speed = (MemoryBuffer *)this->m_inputSpeedProgram->initializeTileData(rect);
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| 		MemoryBuffer *z = (MemoryBuffer *)this->m_inputZProgram->initializeTileData(rect);
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| 		float *data = (float *)MEM_dupallocN(tile->getBuffer());
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| 		this->generateVectorBlur(data, tile, speed, z);
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| 		this->m_cachedInstance = data;
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| 	}
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| 	unlockMutex();
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| 	return this->m_cachedInstance;
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| }
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| 
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| bool VectorBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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| {
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| 	if (this->m_cachedInstance == NULL) {
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| 		rcti newInput;
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| 		newInput.xmax = this->getWidth();
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| 		newInput.xmin = 0;
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| 		newInput.ymax = this->getHeight();
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| 		newInput.ymin = 0;
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| 		return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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| 	}
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| 	else {
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| 		return false;
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| 	}
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| }
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| 
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| void VectorBlurOperation::generateVectorBlur(float *data, MemoryBuffer *inputImage, MemoryBuffer *inputSpeed, MemoryBuffer *inputZ)
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| {
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| 	float *zbuf = inputZ->convertToValueBuffer();
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| 	NodeBlurData blurdata;
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| 	blurdata.samples = this->m_settings->samples / QualityStepHelper::getStep();
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| 	blurdata.maxspeed = this->m_settings->maxspeed;
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| 	blurdata.minspeed = this->m_settings->minspeed;
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| 	blurdata.curved = this->m_settings->curved;
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| 	blurdata.fac = this->m_settings->fac;
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| 	RE_zbuf_accumulate_vecblur(&blurdata, this->getWidth(), this->getHeight(), data, inputImage->getBuffer(), inputSpeed->getBuffer(), zbuf);
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| 	MEM_freeN((void *)zbuf);
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| 	return;
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| }
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