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blender-archive/source/blender/editors/armature/armature_ops.c
Bastien Montagne 18060d8632 Fix T39895: Displaying the armature layers popup in edit mode always fails.
In fact, armature layers operators (set layers, and show all) were kind of messy and broken
in Edit mode (Select layers had two different operators for Pose and Edit modes, both
using the same funcs that could only work in Pose mode, Show All was supposed to be
used in both modes but again, its exec code could only work in Pose one).

Fixed that by:
* Using only one op for each task, for both modes (with adapted poll func).
* Replacing 'object from context' access by an helper that returns the right Armature
object in both Edit and Pose modes.
2014-04-25 17:22:49 +02:00

418 lines
18 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/armature/armature_ops.c
* \ingroup edarmature
*/
#include "BLI_math.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "armature_intern.h"
/* ************************** registration **********************************/
/* Both operators ARMATURE_OT_xxx and POSE_OT_xxx here */
void ED_operatortypes_armature(void)
{
/* EDIT ARMATURE */
WM_operatortype_append(ARMATURE_OT_bone_primitive_add);
WM_operatortype_append(ARMATURE_OT_align);
WM_operatortype_append(ARMATURE_OT_calculate_roll);
WM_operatortype_append(ARMATURE_OT_switch_direction);
WM_operatortype_append(ARMATURE_OT_subdivide);
WM_operatortype_append(ARMATURE_OT_parent_set);
WM_operatortype_append(ARMATURE_OT_parent_clear);
WM_operatortype_append(ARMATURE_OT_select_all);
WM_operatortype_append(ARMATURE_OT_select_mirror);
WM_operatortype_append(ARMATURE_OT_select_more);
WM_operatortype_append(ARMATURE_OT_select_less);
WM_operatortype_append(ARMATURE_OT_select_hierarchy);
WM_operatortype_append(ARMATURE_OT_select_linked);
WM_operatortype_append(ARMATURE_OT_select_similar);
WM_operatortype_append(ARMATURE_OT_shortest_path_pick);
WM_operatortype_append(ARMATURE_OT_delete);
WM_operatortype_append(ARMATURE_OT_duplicate);
WM_operatortype_append(ARMATURE_OT_extrude);
WM_operatortype_append(ARMATURE_OT_hide);
WM_operatortype_append(ARMATURE_OT_reveal);
WM_operatortype_append(ARMATURE_OT_click_extrude);
WM_operatortype_append(ARMATURE_OT_fill);
WM_operatortype_append(ARMATURE_OT_merge);
WM_operatortype_append(ARMATURE_OT_separate);
WM_operatortype_append(ARMATURE_OT_split);
WM_operatortype_append(ARMATURE_OT_autoside_names);
WM_operatortype_append(ARMATURE_OT_flip_names);
WM_operatortype_append(ARMATURE_OT_layers_show_all);
WM_operatortype_append(ARMATURE_OT_armature_layers);
WM_operatortype_append(ARMATURE_OT_bone_layers);
/* SKETCH */
WM_operatortype_append(SKETCH_OT_gesture);
WM_operatortype_append(SKETCH_OT_delete);
WM_operatortype_append(SKETCH_OT_draw_stroke);
WM_operatortype_append(SKETCH_OT_draw_preview);
WM_operatortype_append(SKETCH_OT_finish_stroke);
WM_operatortype_append(SKETCH_OT_cancel_stroke);
WM_operatortype_append(SKETCH_OT_convert);
WM_operatortype_append(SKETCH_OT_select);
/* POSE */
WM_operatortype_append(POSE_OT_hide);
WM_operatortype_append(POSE_OT_reveal);
WM_operatortype_append(POSE_OT_armature_apply);
WM_operatortype_append(POSE_OT_visual_transform_apply);
WM_operatortype_append(POSE_OT_rot_clear);
WM_operatortype_append(POSE_OT_loc_clear);
WM_operatortype_append(POSE_OT_scale_clear);
WM_operatortype_append(POSE_OT_transforms_clear);
WM_operatortype_append(POSE_OT_user_transforms_clear);
WM_operatortype_append(POSE_OT_copy);
WM_operatortype_append(POSE_OT_paste);
WM_operatortype_append(POSE_OT_select_all);
WM_operatortype_append(POSE_OT_select_parent);
WM_operatortype_append(POSE_OT_select_hierarchy);
WM_operatortype_append(POSE_OT_select_linked);
WM_operatortype_append(POSE_OT_select_constraint_target);
WM_operatortype_append(POSE_OT_select_grouped);
WM_operatortype_append(POSE_OT_select_mirror);
WM_operatortype_append(POSE_OT_group_add);
WM_operatortype_append(POSE_OT_group_remove);
WM_operatortype_append(POSE_OT_group_move);
WM_operatortype_append(POSE_OT_group_sort);
WM_operatortype_append(POSE_OT_group_assign);
WM_operatortype_append(POSE_OT_group_unassign);
WM_operatortype_append(POSE_OT_group_select);
WM_operatortype_append(POSE_OT_group_deselect);
WM_operatortype_append(POSE_OT_paths_calculate);
WM_operatortype_append(POSE_OT_paths_update);
WM_operatortype_append(POSE_OT_paths_clear);
WM_operatortype_append(POSE_OT_autoside_names);
WM_operatortype_append(POSE_OT_flip_names);
WM_operatortype_append(POSE_OT_rotation_mode_set);
WM_operatortype_append(POSE_OT_quaternions_flip);
WM_operatortype_append(POSE_OT_bone_layers);
WM_operatortype_append(POSE_OT_propagate);
/* POSELIB */
WM_operatortype_append(POSELIB_OT_browse_interactive);
WM_operatortype_append(POSELIB_OT_apply_pose);
WM_operatortype_append(POSELIB_OT_pose_add);
WM_operatortype_append(POSELIB_OT_pose_remove);
WM_operatortype_append(POSELIB_OT_pose_rename);
WM_operatortype_append(POSELIB_OT_new);
WM_operatortype_append(POSELIB_OT_unlink);
WM_operatortype_append(POSELIB_OT_action_sanitize);
/* POSE SLIDING */
WM_operatortype_append(POSE_OT_push);
WM_operatortype_append(POSE_OT_relax);
WM_operatortype_append(POSE_OT_breakdown);
}
void ED_operatormacros_armature(void)
{
wmOperatorType *ot;
wmOperatorTypeMacro *otmacro;
ot = WM_operatortype_append_macro("ARMATURE_OT_duplicate_move", "Duplicate",
"Make copies of the selected bones within the same armature and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "ARMATURE_OT_duplicate");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
ot = WM_operatortype_append_macro("ARMATURE_OT_extrude_move", "Extrude",
"Create new bones from the selected joints and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
otmacro = WM_operatortype_macro_define(ot, "ARMATURE_OT_extrude");
RNA_boolean_set(otmacro->ptr, "forked", false);
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
/* XXX would it be nicer to just be able to have standard extrude_move, but set the forked property separate?
* that would require fixing a properties bug 19733 */
ot = WM_operatortype_append_macro("ARMATURE_OT_extrude_forked", "Extrude Forked",
"Create new bones from the selected joints and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
otmacro = WM_operatortype_macro_define(ot, "ARMATURE_OT_extrude");
RNA_boolean_set(otmacro->ptr, "forked", true);
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
}
void ED_keymap_armature(wmKeyConfig *keyconf)
{
wmKeyMap *keymap;
wmKeyMapItem *kmi;
/* Armature ------------------------ */
keymap = WM_keymap_find(keyconf, "Armature", 0, 0);
keymap->poll = ED_operator_editarmature;
/* Armature -> Etch-A-Ton ------------------------ */
WM_keymap_add_item(keymap, "SKETCH_OT_delete", XKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "SKETCH_OT_delete", DELKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "SKETCH_OT_finish_stroke", RIGHTMOUSE, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "SKETCH_OT_cancel_stroke", ESCKEY, KM_PRESS, 0, 0);
/* Already part of view3d select */
//WM_keymap_add_item(keymap, "SKETCH_OT_select", SELECTMOUSE, KM_PRESS, 0, 0);
/* sketch poll checks mode */
WM_keymap_add_item(keymap, "SKETCH_OT_gesture", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "SKETCH_OT_draw_stroke", LEFTMOUSE, KM_PRESS, 0, 0);
kmi = WM_keymap_add_item(keymap, "SKETCH_OT_draw_stroke", LEFTMOUSE, KM_PRESS, KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "snap", true);
WM_keymap_add_item(keymap, "SKETCH_OT_draw_preview", MOUSEMOVE, KM_ANY, 0, 0);
kmi = WM_keymap_add_item(keymap, "SKETCH_OT_draw_preview", MOUSEMOVE, KM_ANY, KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "snap", true);
/* only set in editmode armature, by space_view3d listener */
kmi = WM_keymap_add_item(keymap, "ARMATURE_OT_hide", HKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "unselected", false);
kmi = WM_keymap_add_item(keymap, "ARMATURE_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "unselected", true);
WM_keymap_add_item(keymap, "ARMATURE_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_align", AKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_calculate_roll", NKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_switch_direction", FKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_bone_primitive_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_parent_set", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_parent_clear", PKEY, KM_PRESS, KM_ALT, 0);
kmi = WM_keymap_add_item(keymap, "ARMATURE_OT_select_all", AKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "action", SEL_TOGGLE);
kmi = WM_keymap_add_item(keymap, "ARMATURE_OT_select_all", IKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "action", SEL_INVERT);
kmi = WM_keymap_add_item(keymap, "ARMATURE_OT_select_mirror", MKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "extend", false);
kmi = WM_keymap_add_item(keymap, "ARMATURE_OT_select_hierarchy", LEFTBRACKETKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_PARENT);
RNA_boolean_set(kmi->ptr, "extend", false);
kmi = WM_keymap_add_item(keymap, "ARMATURE_OT_select_hierarchy", LEFTBRACKETKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_PARENT);
RNA_boolean_set(kmi->ptr, "extend", true);
kmi = WM_keymap_add_item(keymap, "ARMATURE_OT_select_hierarchy", RIGHTBRACKETKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_CHILD);
RNA_boolean_set(kmi->ptr, "extend", false);
kmi = WM_keymap_add_item(keymap, "ARMATURE_OT_select_hierarchy", RIGHTBRACKETKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_CHILD);
RNA_boolean_set(kmi->ptr, "extend", true);
WM_keymap_add_item(keymap, "ARMATURE_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_select_similar", GKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_select_linked", LKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_shortest_path_pick", SELECTMOUSE, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_delete", XKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_delete", DELKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_duplicate_move", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_extrude_move", EKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_extrude_forked", EKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_click_extrude", ACTIONMOUSE, KM_CLICK, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_fill", FKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_merge", MKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_split", YKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_separate", PKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
/* set flags */
WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_toggle", WKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_enable", WKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_disable", WKEY, KM_PRESS, KM_ALT, 0);
/* armature/bone layers */
WM_keymap_add_item(keymap, "ARMATURE_OT_layers_show_all", ACCENTGRAVEKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_armature_layers", MKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_bone_layers", MKEY, KM_PRESS, 0, 0);
/* special transforms: */
/* 1) envelope/b-bone size */
kmi = WM_keymap_add_item(keymap, "TRANSFORM_OT_transform", SKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
RNA_enum_set(kmi->ptr, "mode", TFM_BONESIZE);
/* 2) envelope radius */
kmi = WM_keymap_add_item(keymap, "TRANSFORM_OT_transform", SKEY, KM_PRESS, KM_ALT, 0);
RNA_enum_set(kmi->ptr, "mode", TFM_BONE_ENVELOPE);
/* 3) set roll */
kmi = WM_keymap_add_item(keymap, "TRANSFORM_OT_transform", RKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "mode", TFM_BONE_ROLL);
/* menus */
WM_keymap_add_menu(keymap, "VIEW3D_MT_armature_specials", WKEY, KM_PRESS, 0, 0);
/* Pose ------------------------ */
/* only set in posemode, by space_view3d listener */
keymap = WM_keymap_find(keyconf, "Pose", 0, 0);
keymap->poll = ED_operator_posemode;
/* set parent and add object are object-based operators, but we make them
* available here because it's useful to do in pose mode too */
WM_keymap_add_item(keymap, "OBJECT_OT_parent_set", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "INFO_MT_add", AKEY, KM_PRESS, KM_SHIFT, 0);
kmi = WM_keymap_add_item(keymap, "POSE_OT_hide", HKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "unselected", false);
kmi = WM_keymap_add_item(keymap, "POSE_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "unselected", true);
WM_keymap_add_item(keymap, "POSE_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_pose_apply", AKEY, KM_PRESS, KM_CTRL, 0);
/* TODO: clear pose */
WM_keymap_add_item(keymap, "POSE_OT_rot_clear", RKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_loc_clear", GKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_scale_clear", SKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_quaternions_flip", FKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_rotation_mode_set", RKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "POSE_OT_copy", CKEY, KM_PRESS, KM_CTRL, 0);
kmi = WM_keymap_add_item(keymap, "POSE_OT_paste", VKEY, KM_PRESS, KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "flipped", false);
kmi = WM_keymap_add_item(keymap, "POSE_OT_paste", VKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "flipped", true);
#ifdef __APPLE__
WM_keymap_add_item(keymap, "POSE_OT_copy", CKEY, KM_PRESS, KM_OSKEY, 0);
kmi = WM_keymap_add_item(keymap, "POSE_OT_paste", VKEY, KM_PRESS, KM_OSKEY, 0);
RNA_boolean_set(kmi->ptr, "flipped", false);
kmi = WM_keymap_add_item(keymap, "POSE_OT_paste", VKEY, KM_PRESS, KM_OSKEY | KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "flipped", true);
#endif
kmi = WM_keymap_add_item(keymap, "POSE_OT_select_all", AKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "action", SEL_TOGGLE);
kmi = WM_keymap_add_item(keymap, "POSE_OT_select_all", IKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "action", SEL_INVERT);
WM_keymap_add_item(keymap, "POSE_OT_select_parent", PKEY, KM_PRESS, KM_SHIFT, 0);
kmi = WM_keymap_add_item(keymap, "POSE_OT_select_hierarchy", LEFTBRACKETKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_PARENT);
RNA_boolean_set(kmi->ptr, "extend", false);
kmi = WM_keymap_add_item(keymap, "POSE_OT_select_hierarchy", LEFTBRACKETKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_PARENT);
RNA_boolean_set(kmi->ptr, "extend", true);
kmi = WM_keymap_add_item(keymap, "POSE_OT_select_hierarchy", RIGHTBRACKETKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_CHILD);
RNA_boolean_set(kmi->ptr, "extend", false);
kmi = WM_keymap_add_item(keymap, "POSE_OT_select_hierarchy", RIGHTBRACKETKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "direction", BONE_SELECT_CHILD);
RNA_boolean_set(kmi->ptr, "extend", true);
WM_keymap_add_item(keymap, "POSE_OT_select_linked", LKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "POSE_OT_select_grouped", GKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_select_mirror", FKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_constraint_add_with_targets", CKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_constraints_clear", CKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_ik_add", IKEY, KM_PRESS, /*KM_CTRL|*/ KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_ik_clear", IKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_pose_group", GKEY, KM_PRESS, KM_CTRL, 0);
/* set flags */
WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_toggle", WKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_enable", WKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_bone_options_disable", WKEY, KM_PRESS, KM_ALT, 0);
/* armature/bone layers */
WM_keymap_add_item(keymap, "ARMATURE_OT_layers_show_all", ACCENTGRAVEKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_armature_layers", MKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSE_OT_bone_layers", MKEY, KM_PRESS, 0, 0);
/* special transforms: */
/* 1) envelope/b-bone size */
kmi = WM_keymap_add_item(keymap, "TRANSFORM_OT_transform", SKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
RNA_enum_set(kmi->ptr, "mode", TFM_BONESIZE);
/* keyframes management */
WM_keymap_verify_item(keymap, "ANIM_OT_keyframe_insert_menu", IKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_keyframe_delete_v3d", IKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_keying_set_active_set", IKEY, KM_PRESS, KM_CTRL | KM_SHIFT | KM_ALT, 0);
/* Pose -> PoseLib ------------- */
/* only set in posemode, by space_view3d listener */
WM_keymap_add_item(keymap, "POSELIB_OT_browse_interactive", LKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "POSELIB_OT_pose_add", LKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "POSELIB_OT_pose_remove", LKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSELIB_OT_pose_rename", LKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
/* Pose -> Pose Sliding ------------- */
/* only set in posemode, by space_view3d listener */
WM_keymap_add_item(keymap, "POSE_OT_push", EKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "POSE_OT_relax", EKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_breakdown", EKEY, KM_PRESS, KM_SHIFT, 0);
/* menus */
WM_keymap_add_menu(keymap, "VIEW3D_MT_pose_specials", WKEY, KM_PRESS, 0, 0);
}