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blender-archive/source
Dalai Felinto d7b3e33af4 GL_TEXTURE_2D_ARRAY wasn't handled in GPU_texture_update
Although the problem was exposed in 9457715d9a, the problem was in the
original code that was copied over. To have:

```
} else { /* EXPECTED_VALUE */
```

Without an BLI_assert(value == EXPECTED_VALUE); is asking for troubles.
Yet another reason to favour switch statements with:

```
default:
    BLI_assert(!"value not implemented or supported");
```

Instead of chained if/else if/else /* expected_value */.
2017-08-22 14:37:28 +02:00
..
2017-08-22 22:22:21 +10:00
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00