The structs stored in the anonymous void *default_value in bNodeSocket are now handled completely inside node_socket.c. All allocation/freeing/duplicating for this has been replaced by the appropriate calls to generic API functions (declared in NOD_socket.h). This will make the default value handling more reliable for future node socket code. Group socket copying and value conversion has also been moved into the generic socket API file.
655 lines
17 KiB
C
655 lines
17 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Foundation 2009.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/interface/interface_node.c
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* \ingroup edinterface
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*/
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#include <stdlib.h>
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#include <stddef.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BLF_translation.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_scene.h"
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#include "RNA_access.h"
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#include "NOD_socket.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "../interface/interface_intern.h"
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#include "ED_node.h"
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/************************* Node Socket Manipulation **************************/
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static void node_tag_recursive(bNode *node)
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{
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bNodeSocket *input;
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if(!node || (node->flag & NODE_TEST))
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return; /* in case of cycles */
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node->flag |= NODE_TEST;
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for(input=node->inputs.first; input; input=input->next)
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if(input->link)
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node_tag_recursive(input->link->fromnode);
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}
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static void node_clear_recursive(bNode *node)
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{
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bNodeSocket *input;
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if(!node || !(node->flag & NODE_TEST))
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return; /* in case of cycles */
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node->flag &= ~NODE_TEST;
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for(input=node->inputs.first; input; input=input->next)
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if(input->link)
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node_clear_recursive(input->link->fromnode);
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}
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static void node_remove_linked(bNodeTree *ntree, bNode *rem_node)
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{
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bNode *node, *next;
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bNodeSocket *sock;
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if(!rem_node)
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return;
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/* tag linked nodes to be removed */
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for(node=ntree->nodes.first; node; node=node->next)
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node->flag &= ~NODE_TEST;
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node_tag_recursive(rem_node);
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/* clear tags on nodes that are still used by other nodes */
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for(node=ntree->nodes.first; node; node=node->next)
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if(!(node->flag & NODE_TEST))
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for(sock=node->inputs.first; sock; sock=sock->next)
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if(sock->link && sock->link->fromnode != rem_node)
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node_clear_recursive(sock->link->fromnode);
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/* remove nodes */
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for(node=ntree->nodes.first; node; node=next) {
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next = node->next;
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if(node->flag & NODE_TEST) {
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if(node->id)
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node->id->us--;
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nodeFreeNode(ntree, node);
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}
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}
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}
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/* disconnect socket from the node it is connected to */
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static void node_socket_disconnect(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to)
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{
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if(!sock_to->link)
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return;
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nodeRemLink(ntree, sock_to->link);
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nodeUpdate(ntree, node_to);
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ntreeUpdateTree(ntree);
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ED_node_generic_update(bmain, ntree, node_to);
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}
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/* remove all nodes connected to this socket, if they aren't connected to other nodes */
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static void node_socket_remove(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to)
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{
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if(!sock_to->link)
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return;
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node_remove_linked(ntree, sock_to->link->fromnode);
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nodeUpdate(ntree, node_to);
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ntreeUpdateTree(ntree);
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ED_node_generic_update(bmain, ntree, node_to);
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}
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/* add new node connected to this socket, or replace an existing one */
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static void node_socket_add_replace(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to, bNodeTemplate *ntemp, int sock_num)
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{
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bNode *node_from;
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bNodeSocket *sock_from;
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bNode *node_prev = NULL;
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/* unlink existing node */
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if(sock_to->link) {
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node_prev = sock_to->link->fromnode;
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nodeRemLink(ntree, sock_to->link);
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}
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/* find existing node that we can use */
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for(node_from=ntree->nodes.first; node_from; node_from=node_from->next)
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if(node_from->type == ntemp->type)
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break;
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if(node_from)
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if(!(node_from->inputs.first == NULL && !(node_from->typeinfo->flag & NODE_OPTIONS)))
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node_from = NULL;
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if(node_prev && node_prev->type == ntemp->type &&
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(ntemp->type != NODE_GROUP || node_prev->id == &ntemp->ngroup->id)) {
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/* keep the previous node if it's the same type */
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node_from = node_prev;
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}
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else if(!node_from) {
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node_from= nodeAddNode(ntree, ntemp);
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node_from->locx = node_to->locx - (node_from->typeinfo->width + 50);
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node_from->locy = node_to->locy;
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if(node_from->id)
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id_us_plus(node_from->id);
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}
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nodeSetActive(ntree, node_from);
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/* add link */
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sock_from = BLI_findlink(&node_from->outputs, sock_num);
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nodeAddLink(ntree, node_from, sock_from, node_to, sock_to);
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/* copy input sockets from previous node */
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if(node_prev && node_from != node_prev) {
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bNodeSocket *sock_prev, *sock_from;
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for(sock_prev=node_prev->inputs.first; sock_prev; sock_prev=sock_prev->next) {
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for(sock_from=node_from->inputs.first; sock_from; sock_from=sock_from->next) {
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if(strcmp(sock_prev->name, sock_from->name) == 0 && sock_prev->type == sock_from->type) {
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bNodeLink *link = sock_prev->link;
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if(link && link->fromnode) {
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nodeAddLink(ntree, link->fromnode, link->fromsock, node_from, sock_from);
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nodeRemLink(ntree, link);
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}
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node_socket_free_default_value(sock_from->type, sock_from->default_value);
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sock_from->default_value = node_socket_make_default_value(sock_from->type);
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node_socket_copy_default_value(sock_from->type, sock_from->default_value, sock_prev->default_value);
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}
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}
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}
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/* also preserve mapping for texture nodes */
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if(node_from->typeinfo->nclass == NODE_CLASS_TEXTURE &&
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node_prev->typeinfo->nclass == NODE_CLASS_TEXTURE)
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memcpy(node_from->storage, node_prev->storage, sizeof(NodeTexBase));
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/* remove node */
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node_remove_linked(ntree, node_prev);
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}
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nodeUpdate(ntree, node_from);
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nodeUpdate(ntree, node_to);
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ntreeUpdateTree(ntree);
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ED_node_generic_update(bmain, ntree, node_to);
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}
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/****************************** Node Link Menu *******************************/
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#define UI_NODE_LINK_ADD 0
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#define UI_NODE_LINK_DISCONNECT -1
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#define UI_NODE_LINK_REMOVE -2
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typedef struct NodeLinkArg {
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Main *bmain;
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Scene *scene;
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bNodeTree *ntree;
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bNode *node;
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bNodeSocket *sock;
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bNodeTree *ngroup;
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int type;
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int output;
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uiLayout *layout;
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} NodeLinkArg;
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static void ui_node_link(bContext *UNUSED(C), void *arg_p, void *event_p)
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{
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NodeLinkArg *arg = (NodeLinkArg*)arg_p;
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Main *bmain = arg->bmain;
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bNode *node_to = arg->node;
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bNodeSocket *sock_to = arg->sock;
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bNodeTree *ntree = arg->ntree;
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int event = GET_INT_FROM_POINTER(event_p);
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bNodeTemplate ntemp;
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ntemp.type = arg->type;
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ntemp.ngroup = arg->ngroup;
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if(event == UI_NODE_LINK_DISCONNECT)
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node_socket_disconnect(bmain, ntree, node_to, sock_to);
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else if(event == UI_NODE_LINK_REMOVE)
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node_socket_remove(bmain, ntree, node_to, sock_to);
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else
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node_socket_add_replace(bmain, ntree, node_to, sock_to, &ntemp, arg->output);
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}
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static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR])
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{
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if(sock->link && sock->link->fromnode) {
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bNode *node = sock->link->fromnode;
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char node_name[UI_MAX_NAME_STR];
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if(node->type == NODE_GROUP)
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BLI_strncpy(node_name, node->id->name+2, UI_MAX_NAME_STR);
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else
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BLI_strncpy(node_name, node->typeinfo->name, UI_MAX_NAME_STR);
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if(node->inputs.first == NULL &&
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node->outputs.first != node->outputs.last &&
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!(node->typeinfo->flag & NODE_OPTIONS))
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BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", node_name, sock->link->fromsock->name);
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else
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BLI_strncpy(name, node_name, UI_MAX_NAME_STR);
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}
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else if(sock->type == SOCK_SHADER)
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BLI_strncpy(name, "None", UI_MAX_NAME_STR);
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else
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BLI_strncpy(name, "Default", UI_MAX_NAME_STR);
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}
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static int ui_compatible_sockets(int typeA, int typeB)
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{
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return (typeA == typeB);
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}
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static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
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{
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Main *bmain = arg->bmain;
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bNodeTree *ntree = arg->ntree;
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bNodeSocket *sock = arg->sock;
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uiLayout *layout = arg->layout;
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uiLayout *column = NULL;
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uiBlock *block = uiLayoutGetBlock(layout);
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uiBut *but;
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bNodeType *ntype;
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bNodeTree *ngroup;
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NodeLinkArg *argN;
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int first = 1;
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int compatibility= 0;
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if(ntree->type == NTREE_SHADER) {
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if(scene_use_new_shading_nodes(arg->scene))
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compatibility= NODE_NEW_SHADING;
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else
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compatibility= NODE_OLD_SHADING;
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}
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if(nclass == NODE_CLASS_GROUP) {
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for(ngroup=bmain->nodetree.first; ngroup; ngroup=ngroup->id.next) {
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bNodeSocket *gsock;
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char name[UI_MAX_NAME_STR];
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int i, j, num = 0;
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if(ngroup->type != ntree->type)
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continue;
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for(gsock=ngroup->inputs.first; gsock; gsock=gsock->next)
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if(ui_compatible_sockets(gsock->type, sock->type))
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num++;
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for(i=0, j=0, gsock=ngroup->outputs.first; gsock; gsock=gsock->next, i++) {
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if(!ui_compatible_sockets(gsock->type, sock->type))
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continue;
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if(first) {
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column= uiLayoutColumn(layout, 0);
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uiBlockSetCurLayout(block, column);
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uiItemL(column, cname, ICON_NODE);
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but= block->buttons.last;
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but->flag= UI_TEXT_LEFT;
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first = 0;
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}
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if(num > 1) {
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if(j == 0) {
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uiItemL(column, ngroup->id.name+2, ICON_NODE);
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but= block->buttons.last;
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but->flag= UI_TEXT_LEFT;
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}
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BLI_snprintf(name, UI_MAX_NAME_STR, " %s", gsock->name);
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j++;
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}
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else
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BLI_strncpy(name, ngroup->id.name+2, UI_MAX_NAME_STR);
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but = uiDefBut(block, BUT, 0, ngroup->id.name+2, 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, "Add node to input");
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argN = MEM_dupallocN(arg);
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argN->type = NODE_GROUP;
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argN->ngroup = ngroup;
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argN->output = i;
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uiButSetNFunc(but, ui_node_link, argN, NULL);
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}
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}
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}
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else {
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bNodeTreeType *ttype= ntreeGetType(ntree->type);
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for(ntype=ttype->node_types.first; ntype; ntype=ntype->next) {
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bNodeSocketTemplate *stemp;
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char name[UI_MAX_NAME_STR];
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int i, j, num = 0;
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if(compatibility && !(ntype->compatibility & compatibility))
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continue;
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if(ntype->nclass != nclass)
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continue;
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for(i=0, stemp=ntype->outputs; stemp && stemp->type != -1; stemp++, i++)
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if(ui_compatible_sockets(stemp->type, sock->type))
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num++;
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for(i=0, j=0, stemp=ntype->outputs; stemp && stemp->type != -1; stemp++, i++) {
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if(!ui_compatible_sockets(stemp->type, sock->type))
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continue;
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if(first) {
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column= uiLayoutColumn(layout, 0);
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uiBlockSetCurLayout(block, column);
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uiItemL(column, cname, ICON_NODE);
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but= block->buttons.last;
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but->flag= UI_TEXT_LEFT;
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first = 0;
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}
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if(num > 1) {
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if(j == 0) {
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uiItemL(column, ntype->name, ICON_NODE);
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but= block->buttons.last;
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but->flag= UI_TEXT_LEFT;
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}
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BLI_snprintf(name, UI_MAX_NAME_STR, " %s", stemp->name);
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j++;
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}
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else
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BLI_strncpy(name, ntype->name, UI_MAX_NAME_STR);
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but = uiDefBut(block, BUT, 0, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, "Add node to input");
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argN = MEM_dupallocN(arg);
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argN->type = ntype->type;
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argN->output = i;
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uiButSetNFunc(but, ui_node_link, argN, NULL);
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}
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}
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}
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}
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static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name)
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{
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NodeLinkArg *arg = (NodeLinkArg*)calldata;
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if(!ELEM(nclass, NODE_CLASS_GROUP, NODE_CLASS_LAYOUT))
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ui_node_menu_column(arg, nclass, name);
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}
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static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_p)
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{
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Main *bmain= CTX_data_main(C);
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Scene *scene= CTX_data_scene(C);
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uiBlock *block = uiLayoutGetBlock(layout);
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uiBut *but = (uiBut*)but_p;
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uiLayout *split, *column;
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NodeLinkArg *arg = (NodeLinkArg*)but->func_argN;
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bNodeSocket *sock = arg->sock;
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bNodeTreeType *ntreetype= ntreeGetType(arg->ntree->type);
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uiBlockSetCurLayout(block, layout);
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split= uiLayoutSplit(layout, 0, 0);
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arg->bmain= bmain;
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arg->scene= scene;
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arg->layout= split;
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if(ntreetype && ntreetype->foreach_nodeclass)
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ntreetype->foreach_nodeclass(scene, arg, node_menu_column_foreach_cb);
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column= uiLayoutColumn(split, 0);
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uiBlockSetCurLayout(block, column);
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if(sock->link) {
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uiItemL(column, "Link", ICON_NONE);
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but= block->buttons.last;
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but->flag= UI_TEXT_LEFT;
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but = uiDefBut(block, BUT, 0, "Remove", 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, "Remove nodes connected to the input");
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uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_REMOVE));
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but = uiDefBut(block, BUT, 0, "Disconnect", 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
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NULL, 0.0, 0.0, 0.0, 0.0, "Disconnect nodes connected to the input");
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uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_DISCONNECT));
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}
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ui_node_menu_column(arg, NODE_CLASS_GROUP, IFACE_("Group"));
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}
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void uiTemplateNodeLink(uiLayout *layout, bNodeTree *ntree, bNode *node, bNodeSocket *sock)
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{
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uiBlock *block = uiLayoutGetBlock(layout);
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NodeLinkArg *arg;
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uiBut *but;
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|
|
arg = MEM_callocN(sizeof(NodeLinkArg), "NodeLinkArg");
|
|
arg->ntree = ntree;
|
|
arg->node = node;
|
|
arg->sock = sock;
|
|
arg->type = 0;
|
|
arg->output = 0;
|
|
|
|
uiBlockSetCurLayout(block, layout);
|
|
|
|
if(sock->link || sock->type == SOCK_SHADER || (sock->flag & SOCK_HIDE_VALUE)) {
|
|
char name[UI_MAX_NAME_STR];
|
|
ui_node_sock_name(sock, name);
|
|
but= uiDefMenuBut(block, ui_template_node_link_menu, NULL, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, "");
|
|
}
|
|
else
|
|
but= uiDefIconMenuBut(block, ui_template_node_link_menu, NULL, ICON_NONE, 0, 0, UI_UNIT_X, UI_UNIT_Y, "");
|
|
|
|
but->type= MENU;
|
|
but->flag |= UI_TEXT_LEFT|UI_BUT_NODE_LINK;
|
|
but->poin= (char*)but;
|
|
but->func_argN = arg;
|
|
|
|
if(sock->link && sock->link->fromnode)
|
|
if(sock->link->fromnode->flag & NODE_ACTIVE_TEXTURE)
|
|
but->flag |= UI_BUT_NODE_ACTIVE;
|
|
}
|
|
|
|
/**************************** Node Tree Layout *******************************/
|
|
|
|
static void ui_node_draw_input(uiLayout *layout, bContext *C,
|
|
bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth);
|
|
|
|
static void ui_node_draw_node(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, int depth)
|
|
{
|
|
bNodeSocket *input;
|
|
uiLayout *col, *split;
|
|
PointerRNA nodeptr;
|
|
|
|
RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
|
|
|
|
if(node->typeinfo->uifunc) {
|
|
if(node->type != NODE_GROUP) {
|
|
split = uiLayoutSplit(layout, 0.35f, 0);
|
|
col = uiLayoutColumn(split, 0);
|
|
col = uiLayoutColumn(split, 0);
|
|
|
|
node->typeinfo->uifunc(col, C, &nodeptr);
|
|
}
|
|
}
|
|
|
|
for(input=node->inputs.first; input; input=input->next)
|
|
ui_node_draw_input(layout, C, ntree, node, input, depth+1);
|
|
}
|
|
|
|
static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth)
|
|
{
|
|
PointerRNA inputptr;
|
|
uiBlock *block = uiLayoutGetBlock(layout);
|
|
uiBut *bt;
|
|
uiLayout *split, *row, *col;
|
|
bNode *lnode;
|
|
char label[UI_MAX_NAME_STR];
|
|
int indent = (depth > 1)? 2*(depth - 1): 0;
|
|
int dependency_loop;
|
|
|
|
if(input->flag & SOCK_UNAVAIL)
|
|
return;
|
|
|
|
/* to avoid eternal loops on cyclic dependencies */
|
|
node->flag |= NODE_TEST;
|
|
lnode = (input->link)? input->link->fromnode: NULL;
|
|
|
|
dependency_loop = (lnode && (lnode->flag & NODE_TEST));
|
|
if(dependency_loop)
|
|
lnode = NULL;
|
|
|
|
/* socket RNA pointer */
|
|
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, input, &inputptr);
|
|
|
|
/* indented label */
|
|
memset(label, ' ', indent);
|
|
label[indent] = '\0';
|
|
BLI_snprintf(label, UI_MAX_NAME_STR, "%s%s:", label, input->name);
|
|
|
|
/* split in label and value */
|
|
split = uiLayoutSplit(layout, 0.35f, 0);
|
|
|
|
row = uiLayoutRow(split, 1);
|
|
|
|
if(depth > 0) {
|
|
uiBlockSetEmboss(block, UI_EMBOSSN);
|
|
|
|
if(lnode && (lnode->inputs.first || (lnode->typeinfo->uifunc && lnode->type != NODE_GROUP))) {
|
|
int icon = (input->flag & SOCK_COLLAPSED)? ICON_DISCLOSURE_TRI_RIGHT: ICON_DISCLOSURE_TRI_DOWN;
|
|
uiItemR(row, &inputptr, "show_expanded", UI_ITEM_R_ICON_ONLY, "", icon);
|
|
}
|
|
else
|
|
uiItemL(row, "", ICON_BLANK1);
|
|
|
|
bt = block->buttons.last;
|
|
bt->x2 = UI_UNIT_X/2;
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSS);
|
|
}
|
|
|
|
uiItemL(row, label, ICON_NONE);
|
|
bt= block->buttons.last;
|
|
bt->flag= UI_TEXT_LEFT;
|
|
|
|
if(dependency_loop) {
|
|
row = uiLayoutRow(split, 0);
|
|
uiItemL(row, "Dependency Loop", ICON_ERROR);
|
|
}
|
|
else if(lnode) {
|
|
/* input linked to a node */
|
|
uiTemplateNodeLink(split, ntree, node, input);
|
|
|
|
if(!(input->flag & SOCK_COLLAPSED)) {
|
|
if(depth == 0)
|
|
uiItemS(layout);
|
|
|
|
ui_node_draw_node(layout, C, ntree, lnode, depth);
|
|
}
|
|
}
|
|
else {
|
|
/* input not linked, show value */
|
|
if(input->type != SOCK_SHADER && !(input->flag & SOCK_HIDE_VALUE)) {
|
|
if(input->type == SOCK_VECTOR) {
|
|
row = uiLayoutRow(split, 0);
|
|
col = uiLayoutColumn(row, 0);
|
|
|
|
uiItemR(col, &inputptr, "default_value", 0, "", 0);
|
|
}
|
|
else {
|
|
row = uiLayoutRow(split, 1);
|
|
uiItemR(row, &inputptr, "default_value", 0, "", 0);
|
|
}
|
|
}
|
|
else
|
|
row = uiLayoutRow(split, 0);
|
|
|
|
uiTemplateNodeLink(row, ntree, node, input);
|
|
}
|
|
|
|
/* clear */
|
|
node->flag &= ~NODE_TEST;
|
|
}
|
|
|
|
void uiTemplateNodeView(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input)
|
|
{
|
|
bNode *tnode;
|
|
|
|
if(!ntree)
|
|
return;
|
|
|
|
/* clear for cycle check */
|
|
for(tnode=ntree->nodes.first; tnode; tnode=tnode->next)
|
|
tnode->flag &= ~NODE_TEST;
|
|
|
|
if(input)
|
|
ui_node_draw_input(layout, C, ntree, node, input, 0);
|
|
else
|
|
ui_node_draw_node(layout, C, ntree, node, 0);
|
|
}
|
|
|