Now, compositing, shading and texture nodes have a consistent muting system, with default behaving as previous (for compo), and which can be optionaly customized by each node. Shader nodes are also GLSL muted. However, Cycles is currently unaware of muted nodes, will try to address this…
84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Nathan Letwory.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/nodes/intern/node_util.h
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* \ingroup nodes
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*/
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#ifndef NODE_UTIL_H_
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#define NODE_UTIL_H_
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#include "DNA_listBase.h"
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#include "BKE_node.h"
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#include "MEM_guardedalloc.h"
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#include "NOD_socket.h"
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#include "GPU_material.h" /* For Shader muting GPU code... */
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struct bNodeTree;
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struct bNode;
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/**** Storage Data ****/
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extern void node_free_curves(struct bNode *node);
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extern void node_free_standard_storage(struct bNode *node);
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extern void node_copy_curves(struct bNode *orig_node, struct bNode *new_node);
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extern void node_copy_standard_storage(struct bNode *orig_node, struct bNode *new_node);
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/**** Labels ****/
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const char *node_blend_label(struct bNode *node);
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const char *node_math_label(struct bNode *node);
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const char *node_vect_math_label(struct bNode *node);
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const char *node_filter_label(struct bNode *node);
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typedef struct LinkInOutsMuteNode
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{
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struct LinkInOutsMuteNode *next, *prev;
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void *in, *outs;
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unsigned int num_outs; /* If > 1, outs is an array of pointers that need to be freed too! */
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} LinkInOutsMuteNode;
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ListBase node_mute_get_links(struct bNodeTree *ntree, struct bNode *node, struct bNodeStack **nsin,
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struct bNodeStack **nsout, struct GPUNodeStack *gnsin, struct GPUNodeStack *gnsout);
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#endif
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// this is needed for inlining behaviour
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#if defined _WIN32
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# define DO_INLINE __inline
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#elif defined (__sun) || defined (__sun__)
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# define DO_INLINE
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#else
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# define DO_INLINE static inline
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#endif
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