This allows node type init code to have access to the nodetree type object (needed to allow generic muting node initialization). Huge and boring edits...
142 lines
4.6 KiB
C
142 lines
4.6 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/nodes/shader/nodes/node_shader_curves.c
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* \ingroup shdnodes
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*/
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#include "node_shader_util.h"
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/* **************** CURVE VEC ******************** */
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static bNodeSocketTemplate sh_node_curve_vec_in[]= {
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{ SOCK_FLOAT, 0, "Fac", 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
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{ SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
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{ -1, 0, "" }
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};
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static bNodeSocketTemplate sh_node_curve_vec_out[]= {
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{ SOCK_VECTOR, 0, "Vector"},
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{ -1, 0, "" }
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};
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static void node_shader_exec_curve_vec(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
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{
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float vec[3];
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/* stack order input: vec */
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/* stack order output: vec */
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nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
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curvemapping_evaluate3F(node->storage, out[0]->vec, vec);
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}
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static void node_shader_init_curve_vec(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
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{
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node->storage= curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f);
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}
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static int gpu_shader_curve_vec(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
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{
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float *array;
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int size;
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curvemapping_table_RGBA(node->storage, &array, &size);
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return GPU_stack_link(mat, "curves_vec", in, out, GPU_texture(size, array));
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}
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void register_node_type_sh_curve_vec(bNodeTreeType *ttype)
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{
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static bNodeType ntype;
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node_type_base(ttype, &ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, NODE_OPTIONS);
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node_type_compatibility(&ntype, NODE_OLD_SHADING);
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node_type_socket_templates(&ntype, sh_node_curve_vec_in, sh_node_curve_vec_out);
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node_type_size(&ntype, 200, 140, 320);
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node_type_init(&ntype, node_shader_init_curve_vec);
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node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
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node_type_exec(&ntype, node_shader_exec_curve_vec);
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node_type_gpu(&ntype, gpu_shader_curve_vec);
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nodeRegisterType(ttype, &ntype);
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}
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/* **************** CURVE RGB ******************** */
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static bNodeSocketTemplate sh_node_curve_rgb_in[]= {
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{ SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR},
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{ SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static bNodeSocketTemplate sh_node_curve_rgb_out[]= {
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{ SOCK_RGBA, 0, "Color"},
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{ -1, 0, "" }
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};
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static void node_shader_exec_curve_rgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
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{
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float vec[3];
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/* stack order input: vec */
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/* stack order output: vec */
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nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
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curvemapping_evaluateRGBF(node->storage, out[0]->vec, vec);
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if(in[0]->vec[0] != 1.0f) {
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interp_v3_v3v3(out[0]->vec, vec, out[0]->vec, *in[0]->vec);
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}
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}
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static void node_shader_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
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{
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node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
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}
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static int gpu_shader_curve_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
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{
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float *array;
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int size;
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curvemapping_table_RGBA(node->storage, &array, &size);
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return GPU_stack_link(mat, "curves_rgb", in, out, GPU_texture(size, array));
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}
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void register_node_type_sh_curve_rgb(bNodeTreeType *ttype)
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{
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static bNodeType ntype;
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node_type_base(ttype, &ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
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node_type_compatibility(&ntype, NODE_OLD_SHADING);
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node_type_socket_templates(&ntype, sh_node_curve_rgb_in, sh_node_curve_rgb_out);
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node_type_size(&ntype, 200, 140, 320);
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node_type_init(&ntype, node_shader_init_curve_rgb);
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node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
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node_type_exec(&ntype, node_shader_exec_curve_rgb);
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node_type_gpu(&ntype, gpu_shader_curve_rgb);
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nodeRegisterType(ttype, &ntype);
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}
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