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blender-archive/source/blender/nodes/shader/nodes/node_shader_curves.c
Bastien Montagne ca7d391de8 Muting node patch: first part
This allows node type init code to have access to the nodetree type object (needed to allow generic muting node initialization). Huge and boring edits...
2011-11-20 16:13:27 +00:00

142 lines
4.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/shader/nodes/node_shader_curves.c
* \ingroup shdnodes
*/
#include "node_shader_util.h"
/* **************** CURVE VEC ******************** */
static bNodeSocketTemplate sh_node_curve_vec_in[]= {
{ SOCK_FLOAT, 0, "Fac", 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
{ SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_curve_vec_out[]= {
{ SOCK_VECTOR, 0, "Vector"},
{ -1, 0, "" }
};
static void node_shader_exec_curve_vec(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
{
float vec[3];
/* stack order input: vec */
/* stack order output: vec */
nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
curvemapping_evaluate3F(node->storage, out[0]->vec, vec);
}
static void node_shader_init_curve_vec(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
{
node->storage= curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f);
}
static int gpu_shader_curve_vec(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
{
float *array;
int size;
curvemapping_table_RGBA(node->storage, &array, &size);
return GPU_stack_link(mat, "curves_vec", in, out, GPU_texture(size, array));
}
void register_node_type_sh_curve_vec(bNodeTreeType *ttype)
{
static bNodeType ntype;
node_type_base(ttype, &ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, NODE_OPTIONS);
node_type_compatibility(&ntype, NODE_OLD_SHADING);
node_type_socket_templates(&ntype, sh_node_curve_vec_in, sh_node_curve_vec_out);
node_type_size(&ntype, 200, 140, 320);
node_type_init(&ntype, node_shader_init_curve_vec);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
node_type_exec(&ntype, node_shader_exec_curve_vec);
node_type_gpu(&ntype, gpu_shader_curve_vec);
nodeRegisterType(ttype, &ntype);
}
/* **************** CURVE RGB ******************** */
static bNodeSocketTemplate sh_node_curve_rgb_in[]= {
{ SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR},
{ SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_curve_rgb_out[]= {
{ SOCK_RGBA, 0, "Color"},
{ -1, 0, "" }
};
static void node_shader_exec_curve_rgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
{
float vec[3];
/* stack order input: vec */
/* stack order output: vec */
nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
curvemapping_evaluateRGBF(node->storage, out[0]->vec, vec);
if(in[0]->vec[0] != 1.0f) {
interp_v3_v3v3(out[0]->vec, vec, out[0]->vec, *in[0]->vec);
}
}
static void node_shader_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
{
node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
}
static int gpu_shader_curve_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
{
float *array;
int size;
curvemapping_table_RGBA(node->storage, &array, &size);
return GPU_stack_link(mat, "curves_rgb", in, out, GPU_texture(size, array));
}
void register_node_type_sh_curve_rgb(bNodeTreeType *ttype)
{
static bNodeType ntype;
node_type_base(ttype, &ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
node_type_compatibility(&ntype, NODE_OLD_SHADING);
node_type_socket_templates(&ntype, sh_node_curve_rgb_in, sh_node_curve_rgb_out);
node_type_size(&ntype, 200, 140, 320);
node_type_init(&ntype, node_shader_init_curve_rgb);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
node_type_exec(&ntype, node_shader_exec_curve_rgb);
node_type_gpu(&ntype, gpu_shader_curve_rgb);
nodeRegisterType(ttype, &ntype);
}