Gilles meant) and added some extra doxygen tags I had lying around. Removed the cocoa file since it was rubbish. Maarten
		
			
				
	
	
		
			250 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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/**
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 * @file	GHOST_IWindow.h
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 * Declaration of GHOST_IWindow interface class.
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 */
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#ifndef _GHOST_IWINDOW_H_
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#define _GHOST_IWINDOW_H_
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#include "STR_String.h"
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#include "GHOST_Rect.h"
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#include "GHOST_Types.h"
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/**
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 * Interface for GHOST windows.
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 *
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 * You can create a window with the system's GHOST_ISystem::createWindow 
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 * method.
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 * @see GHOST_ISystem#createWindow
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 *
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 * There are two coordinate systems:
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 * <ul>
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 * <li>The screen coordinate system. The origin of the screen is located in the
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 * upper left corner of the screen.</li> 
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 * <li>The client rectangle coordinate system. The client rectangle of a window
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 * is the area that is drawable by the application (excluding title bars etc.).
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 * </li> 
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 * </ul>
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 * @author	Maarten Gribnau
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 * @date	May 31, 2001
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 */
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class GHOST_IWindow
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{
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public:
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	/**
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	 * Destructor.
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	 */
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	virtual ~GHOST_IWindow()
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	{
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	}
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	/**
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	 * Returns indication as to whether the window is valid.
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	 * @return The validity of the window.
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	 */
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	virtual	bool getValid() const = 0;
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	/**
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	 * Returns the type of drawing context used in this window.
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	 * @return The current type of drawing context.
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	 */
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	inline virtual GHOST_TDrawingContextType getDrawingContextType() = 0;
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	/**
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	 * Tries to install a rendering context in this window.
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	 * @param type	The type of rendering context installed.
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	 * @return Indication as to whether installation has succeeded.
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	 */
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	virtual GHOST_TSuccess setDrawingContextType(GHOST_TDrawingContextType type) = 0;
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	/**
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	 * Sets the title displayed in the title bar.
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	 * @param title	The title to display in the title bar.
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	 */
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	virtual void setTitle(const STR_String& title) = 0;
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	/**
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	 * Returns the title displayed in the title bar.
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	 * @param title	The title displayed in the title bar.
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	 */
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	virtual void getTitle(STR_String& title) const = 0;
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	/**
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	 * Returns the window rectangle dimensions.
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	 * These are screen coordinates.
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	 * @param bounds The bounding rectangle of the window.
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	 */
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	virtual	void getWindowBounds(GHOST_Rect& bounds) const = 0;
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	/**
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	 * Returns the client rectangle dimensions.
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	 * The left and top members of the rectangle are always zero.
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	 * @param bounds The bounding rectangle of the client area of the window.
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	 */
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	virtual	void getClientBounds(GHOST_Rect& bounds) const = 0;
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	/**
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	 * Resizes client rectangle width.
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	 * @param width The new width of the client area of the window.
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	 */
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	virtual	GHOST_TSuccess setClientWidth(GHOST_TUns32 width) = 0;
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	/**
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	 * Resizes client rectangle height.
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	 * @param height The new height of the client area of the window.
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	 */
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	virtual	GHOST_TSuccess setClientHeight(GHOST_TUns32 height) = 0;
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	/**
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	 * Resizes client rectangle.
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	 * @param width		The new width of the client area of the window.
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	 * @param height	The new height of the client area of the window.
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	 */
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	virtual	GHOST_TSuccess setClientSize(GHOST_TUns32 width, GHOST_TUns32 height) = 0;
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	/**
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	 * Converts a point in screen coordinates to client rectangle coordinates
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	 * @param inX	The x-coordinate on the screen.
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	 * @param inY	The y-coordinate on the screen.
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	 * @param outX	The x-coordinate in the client rectangle.
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	 * @param outY	The y-coordinate in the client rectangle.
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	 */
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	virtual	void screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0;
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	/**
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	 * Converts a point in screen coordinates to client rectangle coordinates
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	 * @param inX	The x-coordinate in the client rectangle.
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	 * @param inY	The y-coordinate in the client rectangle.
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	 * @param outX	The x-coordinate on the screen.
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	 * @param outY	The y-coordinate on the screen.
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	 */
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	virtual	void clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0;
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	/**
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	 * Returns the state of the window (normal, minimized, maximized).
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	 * @return The state of the window.
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	 */
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	virtual GHOST_TWindowState getState() const = 0;
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	/**
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	 * Sets the state of the window (normal, minimized, maximized).
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	 * @param state The state of the window.
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	 * @return Indication of success.
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	 */
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	virtual GHOST_TSuccess setState(GHOST_TWindowState state) = 0;
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	/**
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	 * Sets the order of the window (bottom, top).
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	 * @param order The order of the window.
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	 * @return Indication of success.
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	 */
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	virtual GHOST_TSuccess setOrder(GHOST_TWindowOrder order) = 0;
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	/**
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	 * Swaps front and back buffers of a window.
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	 * @return	A boolean success indicator.
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	 */
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	virtual GHOST_TSuccess swapBuffers() = 0;
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	/**
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	 * Activates the drawing context of this window.
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	 * @return	A boolean success indicator.
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	 */
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	virtual GHOST_TSuccess activateDrawingContext() = 0;
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	/**
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	 * Invalidates the contents of this window.
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	 * @return Indication of success.
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	 */
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	virtual GHOST_TSuccess invalidate() = 0;
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	/**
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	 * Returns the window user data.
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	 * @return The window user data.
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	 */
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	inline virtual GHOST_TUserDataPtr getUserData() const = 0;
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	/**
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	 * Changes the window user data.
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	 * @param data The window user data.
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	 */
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	virtual void setUserData(const GHOST_TUserDataPtr userData) = 0;
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	/***************************************************************************************
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	 ** Cursor management functionality
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	 ***************************************************************************************/
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	/**
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	 * Returns the current cursor shape.
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	 * @return	The current cursor shape.
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	 */
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	virtual GHOST_TStandardCursor getCursorShape() const = 0;
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	/**
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	 * Set the shape of the cursor.
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	 * @param	cursor	The new cursor shape type id.
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	 * @return	Indication of success.
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	 */
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	virtual GHOST_TSuccess setCursorShape(GHOST_TStandardCursor cursorShape) = 0;
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	/**
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	 * Set the shape of the cursor to a custom cursor.
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	 * @param	bitmap	The bitmap data for the cursor.
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	 * @param	mask	The mask data for the cursor.
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	 * @param	hotX	The X coordinate of the cursor hotspot.
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	 * @param	hotY	The Y coordinate of the cursor hotspot.
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	 * @return	Indication of success.
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	 */
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	virtual GHOST_TSuccess setCustomCursorShape(GHOST_TUns8 bitmap[16][2], 
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												GHOST_TUns8 mask[16][2], 
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												int hotX, 
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												int hotY) = 0;
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	/**
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	 * Returns the visibility state of the cursor.
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	 * @return	The visibility state of the cursor.
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	 */
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	virtual bool getCursorVisibility() const = 0;
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	/**
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	 * Shows or hides the cursor.
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	 * @param	visible The new visibility state of the cursor.
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	 * @return	Indication of success.
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	 */
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	virtual GHOST_TSuccess setCursorVisibility(bool visible) = 0;
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};
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#endif // _GHOST_IWINDOW_H_
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