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blender-archive/source/blender
Campbell Barton 96f7b08aec DwM: optimize material access
- Split BMesh/Mesh loops.
- Loop over faces instead of tris.
- Add out-of-bounds check for material index (rare but can happen).
2017-05-23 18:26:16 +10:00
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2017-05-23 18:26:16 +10:00
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2017-05-21 09:39:31 +10:00