d875f4927e
GLEW update to version 1.5.1 [11-03-08] this opens room for Geometry Shader support. * - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
18 lines
599 B
Python
18 lines
599 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.c')
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defs = [ 'GLEW_STATIC' ]
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incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
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incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
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incs += ' ../../render/extern/include #/intern/guardedalloc'
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incs += ' ../../gpu ../../makesrna ../../blenfont'
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incs += ' #/intern/smoke/extern'
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incs += ' #source/kernel/gen_system'
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if env['WITH_BF_GAMEENGINE']:
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defs.append('GAMEBLENDER=1')
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env.BlenderLib ( 'bf_editors_space_view3d', sources, Split(incs), defines = defs, libtype=['core'], priority=[40] )
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