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blender-archive/source/blender/editors/transform
Joseph Eagar d88bb9115f =bmesh=
Coded a new modifier, "Precision UV Interpolation", 
that triangulates, subdivides, then uses brecht's mean
value interpolation to interpolate face data.

Textures on ngon faces get interpolated a bit nicer, in 
other words (though concave cases, e.g. 'N', don't work very well).
2011-03-25 00:32:38 +00:00
..
2011-02-27 06:19:40 +00:00
2011-03-17 23:30:29 +00:00
2011-03-25 00:32:38 +00:00
2011-02-27 06:19:40 +00:00
2011-02-27 06:19:40 +00:00