This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/shader_fx/intern/FX_shader_rim.c
Antonio Vazquez d8919d12f7 GPencil: Fix typo error in RIM VFX panel
The vertical axis must be named Y, not Z because it works in 2D space.
2020-07-28 18:46:22 +02:00

127 lines
3.7 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018, Blender Foundation
* This is a new part of Blender
*/
/** \file
* \ingroup shader_fx
*/
#include <stdio.h>
#include "DNA_screen_types.h"
#include "DNA_shader_fx_types.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "FX_shader_types.h"
#include "FX_ui_common.h"
static void initData(ShaderFxData *fx)
{
RimShaderFxData *gpfx = (RimShaderFxData *)fx;
ARRAY_SET_ITEMS(gpfx->offset, 50, -100);
ARRAY_SET_ITEMS(gpfx->rim_rgb, 1.0f, 1.0f, 0.5f);
ARRAY_SET_ITEMS(gpfx->mask_rgb, 0.0f, 0.0f, 0.0f);
gpfx->mode = eShaderFxRimMode_Overlay;
ARRAY_SET_ITEMS(gpfx->blur, 0, 0);
gpfx->samples = 2;
}
static void copyData(const ShaderFxData *md, ShaderFxData *target)
{
BKE_shaderfx_copydata_generic(md, target);
}
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ptr;
shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, &ptr, "rim_color", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "mask_color", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "mode", 0, IFACE_("Blend Mode"), ICON_NONE);
/* Add the X, Y labels manually because offset is a #PROP_PIXEL. */
col = uiLayoutColumn(layout, true);
PropertyRNA *prop = RNA_struct_find_property(&ptr, "offset");
uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Offset X"), ICON_NONE);
uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
shaderfx_panel_end(layout, &ptr);
}
static void blur_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ptr;
shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr);
uiLayoutSetPropSep(layout, true);
/* Add the X, Y labels manually because blur is a #PROP_PIXEL. */
col = uiLayoutColumn(layout, true);
PropertyRNA *prop = RNA_struct_find_property(&ptr, "blur");
uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Blur X"), ICON_NONE);
uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
uiItemR(layout, &ptr, "samples", 0, NULL, ICON_NONE);
}
static void panelRegister(ARegionType *region_type)
{
PanelType *panel_type = shaderfx_panel_register(region_type, eShaderFxType_Rim, panel_draw);
shaderfx_subpanel_register(region_type, "blur", "Blur", NULL, blur_panel_draw, panel_type);
}
ShaderFxTypeInfo shaderfx_Type_Rim = {
/* name */ "Rim",
/* structName */ "RimShaderFxData",
/* structSize */ sizeof(RimShaderFxData),
/* type */ eShaderFxType_GpencilType,
/* flags */ 0,
/* copyData */ copyData,
/* initData */ initData,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepsgraph */ NULL,
/* dependsOnTime */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
/* panelRegister */ panelRegister,
};