72 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id: 
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * Contributor(s): Joseph Gilbert
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_POSE_H
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#define EXPP_POSE_H
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#include <Python.h>
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#include "DNA_action_types.h"
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#include "DNA_object_types.h"
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//-------------------TYPE CHECKS---------------------------------
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#define PoseObject_Check(v) ((v)->ob_type == &Pose_Type)
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#define PoseBoneObject_Check(v) ((v)->ob_type == &PoseBone_Type)
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#define PoseBonesDictObject_Check(v) ((v)->ob_type == &PoseBonesDict_Type)
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//-------------------TYPEOBJECT----------------------------------
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extern PyTypeObject Pose_Type;
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extern PyTypeObject PoseBone_Type;
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extern PyTypeObject PoseBonesDict_Type;
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//-------------------STRUCT DEFINITION----------------------------
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typedef struct {
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	PyObject_HEAD 
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	PyObject *bonesMap;
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	ListBase *bones;  
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} BPy_PoseBonesDict;
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typedef struct {
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	PyObject_HEAD
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	bPose *pose;
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	char name[24];   //because poses have not names :(
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	BPy_PoseBonesDict *Bones; 
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} BPy_Pose;
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typedef struct {
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	PyObject_HEAD
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	bPoseChannel *posechannel;
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} BPy_PoseBone;
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//-------------------VISIBLE PROTOTYPES-------------------------
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PyObject *Pose_Init(void);
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PyObject *PyPose_FromPose(bPose *pose, char *name);
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PyObject *PyPoseBone_FromPosechannel(bPoseChannel *pchan);
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Object *Object_FromPoseChannel(bPoseChannel *curr_pchan);
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#endif
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