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blender-archive/source/blender/blenkernel/BKE_editmesh.h
Brecht Van Lommel 34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00

106 lines
3.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Joseph Eagar.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_EDITMESH_H__
#define __BKE_EDITMESH_H__
/** \file BKE_editmesh.h
* \ingroup bke
*
* The \link edmesh EDBM module\endlink is for editmode bmesh stuff.
* In contrast, the this module is for code shared with blenkernel thats
* only concerned with low level operations on the #BMEditMesh structure.
*/
#include "BKE_customdata.h"
#include "bmesh.h"
struct BMesh;
struct BMLoop;
struct Mesh;
struct Scene;
struct DerivedMesh;
struct MeshStatVis;
struct Depsgraph;
/**
* This structure is used for mesh edit-mode.
*
* through this, you get access to both the edit #BMesh,
* it's tessellation, and various stuff that doesn't belong in the BMesh
* struct itself.
*
* the entire derivedmesh and modifier system works with this structure,
* and not BMesh. Mesh->edit_bmesh stores a pointer to this structure. */
typedef struct BMEditMesh {
struct BMesh *bm;
/*this is for undoing failed operations*/
struct BMEditMesh *emcopy;
int emcopyusers;
/* we store tessellations as triplets of three loops,
* which each define a triangle.*/
struct BMLoop *(*looptris)[3];
int tottri;
/*derivedmesh stuff*/
struct DerivedMesh *derivedFinal, *derivedCage;
CustomDataMask lastDataMask;
unsigned char (*derivedVertColor)[4];
int derivedVertColorLen;
unsigned char (*derivedFaceColor)[4];
int derivedFaceColorLen;
/*selection mode*/
short selectmode;
short mat_nr;
/* Object this editmesh came from (if it came from one) */
struct Object *ob;
/*temp variables for x-mirror editing*/
int mirror_cdlayer; /* -1 is invalid */
} BMEditMesh;
/* editmesh.c */
void BKE_editmesh_tessface_calc(BMEditMesh *em);
BMEditMesh *BKE_editmesh_create(BMesh *bm, const bool do_tessellate);
BMEditMesh *BKE_editmesh_copy(BMEditMesh *em);
BMEditMesh *BKE_editmesh_from_object(struct Object *ob);
void BKE_editmesh_free_derivedmesh(BMEditMesh *em);
void BKE_editmesh_free(BMEditMesh *em);
void BKE_editmesh_color_free(BMEditMesh *em);
void BKE_editmesh_color_ensure(BMEditMesh *em, const char htype);
float (*BKE_editmesh_vertexCos_get_orco(BMEditMesh *em, int *r_numVerts))[3];
/* editderivedmesh.c */
/* should really be defined in editmesh.c, but they use 'EditDerivedBMesh' */
void BKE_editmesh_statvis_calc(BMEditMesh *em, struct DerivedMesh *dm,
const struct MeshStatVis *statvis);
float (*BKE_editmesh_vertexCos_get(
struct Depsgraph *depsgraph, struct BMEditMesh *em, struct Scene *scene, int *r_numVerts))[3];
#endif /* __BKE_EDITMESH_H__ */