110 lines
3.7 KiB
C++
110 lines
3.7 KiB
C++
/*
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_DISPLIST_H
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#define BKE_DISPLIST_H
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/** \file BKE_displist.h
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* \ingroup bke
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* \brief display list (or rather multi purpose list) stuff.
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*/
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#include "DNA_customdata_types.h"
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#include "BKE_customdata.h"
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/* dl->type */
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#define DL_POLY 0
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#define DL_SEGM 1
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#define DL_SURF 2
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#define DL_INDEX3 4
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#define DL_INDEX4 5
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#define DL_VERTCOL 6
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#define DL_VERTS 7
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/* dl->flag */
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#define DL_CYCL_U 1
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#define DL_CYCL_V 2
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#define DL_FRONT_CURVE 4
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#define DL_BACK_CURVE 8
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/* prototypes */
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struct Base;
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struct Scene;
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struct Object;
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struct Curve;
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struct ListBase;
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struct Material;
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struct Bone;
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struct Mesh;
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struct EditMesh;
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struct DerivedMesh;
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/* used for curves, nurbs, mball, importing */
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typedef struct DispList {
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struct DispList *next, *prev;
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short type, flag;
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int parts, nr;
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short col, rt; /* rt used by initrenderNurbs */
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float *verts, *nors;
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int *index;
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unsigned int *col1, *col2;
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int charidx;
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int totindex; /* indexed array drawing surfaces */
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unsigned int *bevelSplitFlag;
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} DispList;
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extern void copy_displist(struct ListBase *lbn, struct ListBase *lb);
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extern void free_disp_elem(DispList *dl);
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extern DispList *find_displist_create(struct ListBase *lb, int type);
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extern DispList *find_displist(struct ListBase *lb, int type);
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extern void addnormalsDispList(struct ListBase *lb);
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extern void count_displist(struct ListBase *lb, int *totvert, int *totface);
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extern void freedisplist(struct ListBase *lb);
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extern int displist_has_faces(struct ListBase *lb);
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extern void makeDispListSurf(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, struct DerivedMesh **derivedFinal, int forRender, int forOrco);
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extern void makeDispListCurveTypes(struct Scene *scene, struct Object *ob, int forOrco);
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extern void makeDispListCurveTypes_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, struct DerivedMesh **derivedFinal, int forOrco);
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extern void makeDispListCurveTypes_forOrco(struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
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extern void makeDispListMBall(struct Scene *scene, struct Object *ob);
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extern void makeDispListMBall_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
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int surfindex_displist(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4);
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void filldisplist(struct ListBase *dispbase, struct ListBase *to, int flipnormal);
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float calc_taper(struct Scene *scene, struct Object *taperobj, int cur, int tot);
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/* add Orco layer to the displist object which has got derived mesh and return orco */
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float *makeOrcoDispList(struct Scene *scene, struct Object *ob, struct DerivedMesh *derivedFinal, int forRender);
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#endif
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