Submitted by Perry Parks (scuey) From the patch: This patch enables drag and drop parenting for objects in the outliner. Drag and drop is supported for a selection of multiple objects as well. Also, all of the "special" parenting tasks (armature, curve, lattice) are possible through the usual parenting context menus. For example, drag a mesh object onto an armature and you are prompted for using bone envelopes, automatic weights, etc. Demonstration on Vimeo: http://vimeo.com/25698606
241 lines
8.9 KiB
C++
241 lines
8.9 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_outliner/outliner_intern.h
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* \ingroup spoutliner
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*/
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#ifndef ED_OUTLINER_INTERN_H
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#define ED_OUTLINER_INTERN_H
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#include "RNA_types.h"
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/* internal exports only */
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struct wmWindowManager;
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struct wmOperatorType;
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struct TreeStoreElem;
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struct bContext;
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struct Scene;
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struct ARegion;
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struct ID;
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struct Object;
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typedef struct TreeElement {
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struct TreeElement *next, *prev, *parent;
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ListBase subtree;
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float xs, ys; // do selection
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int store_index; // offset in tree store
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short flag; // flag for non-saved stuff
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short index; // index for data arrays
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short idcode; // from TreeStore id
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short xend; // width of item display, for select
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const char *name;
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void *directdata; // Armature Bones, Base, Sequence, Strip...
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PointerRNA rnaptr; // RNA Pointer
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} TreeElement;
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/* TreeElement->flag */
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#define TE_ACTIVE 1
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#define TE_ICONROW 2
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#define TE_LAZY_CLOSED 4
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#define TE_FREE_NAME 8
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/* TreeStoreElem types */
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#define TSE_NLA 1
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#define TSE_NLA_ACTION 2
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#define TSE_DEFGROUP_BASE 3
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#define TSE_DEFGROUP 4
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#define TSE_BONE 5
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#define TSE_EBONE 6
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#define TSE_CONSTRAINT_BASE 7
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#define TSE_CONSTRAINT 8
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#define TSE_MODIFIER_BASE 9
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#define TSE_MODIFIER 10
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#define TSE_LINKED_OB 11
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#define TSE_SCRIPT_BASE 12
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#define TSE_POSE_BASE 13
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#define TSE_POSE_CHANNEL 14
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#define TSE_ANIM_DATA 15
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#define TSE_DRIVER_BASE 16
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#define TSE_DRIVER 17
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#define TSE_PROXY 18
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#define TSE_R_LAYER_BASE 19
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#define TSE_R_LAYER 20
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#define TSE_R_PASS 21
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#define TSE_LINKED_MAT 22
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/* NOTE, is used for light group */
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#define TSE_LINKED_LAMP 23
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#define TSE_POSEGRP_BASE 24
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#define TSE_POSEGRP 25
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#define TSE_SEQUENCE 26
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#define TSE_SEQ_STRIP 27
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#define TSE_SEQUENCE_DUP 28
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#define TSE_LINKED_PSYS 29
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#define TSE_RNA_STRUCT 30
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#define TSE_RNA_PROPERTY 31
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#define TSE_RNA_ARRAY_ELEM 32
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#define TSE_NLA_TRACK 33
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#define TSE_KEYMAP 34
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#define TSE_KEYMAP_ITEM 35
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/* button events */
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#define OL_NAMEBUTTON 1
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/* get TreeStoreElem associated with a TreeElement
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* < a: (TreeElement) tree element to find stored element for
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*/
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#define TREESTORE(a) ((a)?soops->treestore->data+(a)->store_index:NULL)
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/* size constants */
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#define OL_Y_OFFSET 2
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#define OL_TOG_RESTRICT_VIEWX (UI_UNIT_X*3)
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#define OL_TOG_RESTRICT_SELECTX (UI_UNIT_X*2)
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#define OL_TOG_RESTRICT_RENDERX UI_UNIT_X
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#define OL_TOGW OL_TOG_RESTRICT_VIEWX
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#define OL_RNA_COLX (UI_UNIT_X*15)
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#define OL_RNA_COL_SIZEX (UI_UNIT_X*7.5f)
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#define OL_RNA_COL_SPACEX (UI_UNIT_X*2.5f)
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/* Outliner Searching --
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Are we looking for something in the outliner?
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If so finding matches in child items makes it more useful
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- We want to flag parents to act as being open to filter child matches
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- and also flag matches so we can highlight them
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- Flags are stored in TreeStoreElem->flag
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- Flag options defined in DNA_outliner_types.h
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- SO_SEARCH_RECURSIVE defined in DNA_space_types.h
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- NOT in datablocks view - searching all datablocks takes way too long
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to be useful
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- not searching into RNA items helps but isn't the complete solution
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*/
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#define SEARCHING_OUTLINER(sov) (sov->search_flags & SO_SEARCH_RECURSIVE)
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/* is the currrent element open? if so we also show children */
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#define TSELEM_OPEN(telm,sv) ( (telm->flag & TSE_CLOSED)==0 || (SEARCHING_OUTLINER(sv) && (telm->flag & TSE_CHILDSEARCH)) )
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/* outliner_tree.c ----------------------------------------------- */
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void outliner_free_tree(ListBase *lb);
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void outliner_cleanup_tree(struct SpaceOops *soops);
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TreeElement *outliner_find_tse(struct SpaceOops *soops, TreeStoreElem *tse);
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TreeElement *outliner_find_id(struct SpaceOops *soops, ListBase *lb, struct ID *id);
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struct ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode);
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void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct SpaceOops *soops);
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/* outliner_draw.c ---------------------------------------------- */
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void draw_outliner(const struct bContext *C);
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void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag);
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/* outliner_select.c -------------------------------------------- */
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int tree_element_type_active(struct bContext *C, struct Scene *scene, struct SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set);
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int tree_element_active(struct bContext *C, struct Scene *scene, SpaceOops *soops, TreeElement *te, int set);
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/* outliner_edit.c ---------------------------------------------- */
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void outliner_do_object_operation(struct bContext *C, struct Scene *scene, struct SpaceOops *soops, struct ListBase *lb,
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void (*operation_cb)(struct bContext *C, struct Scene *scene, struct TreeElement *, struct TreeStoreElem *, TreeStoreElem *));
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int common_restrict_check(struct bContext *C, struct Object *ob);
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int outliner_has_one_flag(struct SpaceOops *soops, ListBase *lb, short flag, short curlevel);
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void outliner_set_flag(struct SpaceOops *soops, ListBase *lb, short flag, short set);
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void object_toggle_visibility_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
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void object_toggle_selectability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
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void object_toggle_renderability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
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void group_toggle_visibility_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
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void group_toggle_selectability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
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void group_toggle_renderability_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
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void item_rename_cb(struct bContext *C, struct Scene *scene, TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem);
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TreeElement *outliner_dropzone_parent(struct bContext *C, struct wmEvent *event, struct TreeElement *te, float *fmval);
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int outliner_dropzone_parent_clear(struct bContext *C, struct wmEvent *event, struct TreeElement *te, float *fmval);
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/* ...................................................... */
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void OUTLINER_OT_item_activate(struct wmOperatorType *ot);
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void OUTLINER_OT_item_openclose(struct wmOperatorType *ot);
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void OUTLINER_OT_item_rename(struct wmOperatorType *ot);
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void OUTLINER_OT_show_one_level(struct wmOperatorType *ot);
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void OUTLINER_OT_show_active(struct wmOperatorType *ot);
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void OUTLINER_OT_show_hierarchy(struct wmOperatorType *ot);
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void OUTLINER_OT_select_border(struct wmOperatorType *ot);
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void OUTLINER_OT_selected_toggle(struct wmOperatorType *ot);
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void OUTLINER_OT_expanded_toggle(struct wmOperatorType *ot);
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void OUTLINER_OT_scroll_page(struct wmOperatorType *ot);
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void OUTLINER_OT_renderability_toggle(struct wmOperatorType *ot);
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void OUTLINER_OT_selectability_toggle(struct wmOperatorType *ot);
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void OUTLINER_OT_visibility_toggle(struct wmOperatorType *ot);
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void OUTLINER_OT_keyingset_add_selected(struct wmOperatorType *ot);
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void OUTLINER_OT_keyingset_remove_selected(struct wmOperatorType *ot);
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void OUTLINER_OT_drivers_add_selected(struct wmOperatorType *ot);
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void OUTLINER_OT_drivers_delete_selected(struct wmOperatorType *ot);
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void OUTLINER_OT_parent_drop(struct wmOperatorType *ot);
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void OUTLINER_OT_parent_clear(struct wmOperatorType *ot);
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/* outliner_tools.c ---------------------------------------------- */
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void OUTLINER_OT_operation(struct wmOperatorType *ot);
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void OUTLINER_OT_object_operation(struct wmOperatorType *ot);
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void OUTLINER_OT_group_operation(struct wmOperatorType *ot);
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void OUTLINER_OT_id_operation(struct wmOperatorType *ot);
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void OUTLINER_OT_data_operation(struct wmOperatorType *ot);
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void OUTLINER_OT_animdata_operation(struct wmOperatorType *ot);
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void OUTLINER_OT_action_set(struct wmOperatorType *ot);
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/* ---------------------------------------------------------------- */
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/* outliner_ops.c */
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void outliner_operatortypes(void);
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void outliner_keymap(struct wmKeyConfig *keyconf);
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#endif /* ED_OUTLINER_INTERN_H */
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