from Perry Parks (scuey), with edits. - select row rather than icons. - adjust outliner selection rather than object selection.
953 lines
24 KiB
C
953 lines
24 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_outliner/outliner_select.c
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* \ingroup spoutliner
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*/
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#include <math.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_group_types.h"
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#include "DNA_key_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_object_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BLI_math_base.h"
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#if defined WIN32 && !defined _LIBC
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# include "BLI_fnmatch.h" /* use fnmatch included in blenlib */
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#else
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# ifndef _GNU_SOURCE
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# define _GNU_SOURCE
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# endif
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# include <fnmatch.h>
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#endif
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#include "BKE_animsys.h"
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#include "BKE_context.h"
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#include "BKE_deform.h"
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#include "BKE_depsgraph.h"
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#include "BKE_fcurve.h"
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#include "BKE_global.h"
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#include "BKE_group.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_modifier.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_sequencer.h"
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#include "ED_armature.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_util.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "outliner_intern.h"
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/* ****************************************************** */
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/* Outliner Selection (grey-blue highlight for rows) */
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static int outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *selecting)
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{
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TreeElement *te;
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TreeStoreElem *tselem;
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int change= 0;
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for (te= lb->first; te && *index >= 0; te=te->next, (*index)--) {
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tselem= TREESTORE(te);
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/* if we've encountered the right item, set its 'Outliner' selection status */
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if (*index == 0) {
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/* this should be the last one, so no need to do anything with index */
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if ((te->flag & TE_ICONROW)==0) {
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/* -1 value means toggle testing for now... */
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if (*selecting == -1) {
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if (tselem->flag & TSE_SELECTED)
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*selecting= 0;
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else
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*selecting= 1;
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}
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/* set selection */
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if (*selecting)
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tselem->flag |= TSE_SELECTED;
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else
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tselem->flag &= ~TSE_SELECTED;
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change |= 1;
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}
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}
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else if (TSELEM_OPEN(tselem,soops)) {
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/* Only try selecting sub-elements if we haven't hit the right element yet
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*
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* Hack warning:
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* Index must be reduced before supplying it to the sub-tree to try to do
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* selection, however, we need to increment it again for the next loop to
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* function correctly
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*/
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(*index)--;
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change |= outliner_select(soops, &te->subtree, index, selecting);
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(*index)++;
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}
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}
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return change;
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}
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/* ****************************************************** */
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/* Outliner Element Selection/Activation on Click */
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static int tree_element_active_renderlayer(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
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{
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Scene *sce;
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/* paranoia check */
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if(te->idcode!=ID_SCE)
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return 0;
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sce= (Scene *)tselem->id;
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if(set) {
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sce->r.actlay= tselem->nr;
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WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, sce);
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}
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else {
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return sce->r.actlay==tselem->nr;
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}
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return 0;
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}
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static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
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{
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TreeStoreElem *tselem= TREESTORE(te);
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Scene *sce;
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Base *base;
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Object *ob= NULL;
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/* if id is not object, we search back */
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if(te->idcode==ID_OB) ob= (Object *)tselem->id;
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else {
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ob= (Object *)outliner_search_back(soops, te, ID_OB);
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if(ob==OBACT) return 0;
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}
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if(ob==NULL) return 0;
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sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
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if(sce && scene != sce) {
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ED_screen_set_scene(C, sce);
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}
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/* find associated base in current scene */
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base= object_in_scene(ob, scene);
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if(base) {
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if(set==2) {
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/* swap select */
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if(base->flag & SELECT)
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ED_base_object_select(base, BA_DESELECT);
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else
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ED_base_object_select(base, BA_SELECT);
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}
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else {
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/* deleselect all */
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scene_deselect_all(scene);
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ED_base_object_select(base, BA_SELECT);
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}
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if(C) {
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ED_base_object_activate(C, base); /* adds notifier */
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WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
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}
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}
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if(ob!=scene->obedit)
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ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO);
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return 1;
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}
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static int tree_element_active_material(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
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{
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TreeElement *tes;
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Object *ob;
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/* we search for the object parent */
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ob= (Object *)outliner_search_back(soops, te, ID_OB);
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// note: ob->matbits can be NULL when a local object points to a library mesh.
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if(ob==NULL || ob!=OBACT || ob->matbits==NULL) return 0; // just paranoia
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/* searching in ob mat array? */
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tes= te->parent;
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if(tes->idcode==ID_OB) {
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if(set) {
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ob->actcol= te->index+1;
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ob->matbits[te->index]= 1; // make ob material active too
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}
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else {
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if(ob->actcol == te->index+1)
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if(ob->matbits[te->index]) return 1;
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}
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}
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/* or we search for obdata material */
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else {
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if(set) {
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ob->actcol= te->index+1;
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ob->matbits[te->index]= 0; // make obdata material active too
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}
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else {
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if(ob->actcol == te->index+1)
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if(ob->matbits[te->index]==0) return 1;
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}
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}
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if(set) {
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WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, NULL);
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}
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return 0;
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}
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static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
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{
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TreeElement *tep;
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TreeStoreElem /* *tselem,*/ *tselemp;
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Object *ob=OBACT;
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SpaceButs *sbuts=NULL;
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if(ob==NULL) return 0; // no active object
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/*tselem= TREESTORE(te);*/ /*UNUSED*/
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/* find buttons area (note, this is undefined really still, needs recode in blender) */
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/* XXX removed finding sbuts */
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/* where is texture linked to? */
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tep= te->parent;
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tselemp= TREESTORE(tep);
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if(tep->idcode==ID_WO) {
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World *wrld= (World *)tselemp->id;
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if(set) {
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if(sbuts) {
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// XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
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// XXX sbuts->texfrom= 1;
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}
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// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
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wrld->texact= te->index;
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}
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else if(tselemp->id == (ID *)(scene->world)) {
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if(wrld->texact==te->index) return 1;
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}
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}
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else if(tep->idcode==ID_LA) {
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Lamp *la= (Lamp *)tselemp->id;
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if(set) {
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if(sbuts) {
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// XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
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// XXX sbuts->texfrom= 2;
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}
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// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
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la->texact= te->index;
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}
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else {
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if(tselemp->id == ob->data) {
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if(la->texact==te->index) return 1;
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}
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}
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}
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else if(tep->idcode==ID_MA) {
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Material *ma= (Material *)tselemp->id;
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if(set) {
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if(sbuts) {
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//sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
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// XXX sbuts->texfrom= 0;
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}
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// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
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ma->texact= (char)te->index;
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/* also set active material */
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ob->actcol= tep->index+1;
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}
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else if(tep->flag & TE_ACTIVE) { // this is active material
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if(ma->texact==te->index) return 1;
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}
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}
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if(set)
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WM_event_add_notifier(C, NC_TEXTURE, NULL);
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return 0;
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}
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static int tree_element_active_lamp(bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, int set)
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{
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Object *ob;
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/* we search for the object parent */
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ob= (Object *)outliner_search_back(soops, te, ID_OB);
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if(ob==NULL || ob!=OBACT) return 0; // just paranoia
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if(set) {
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// XXX extern_set_butspace(F5KEY, 0);
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}
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else return 1;
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return 0;
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}
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static int tree_element_active_camera(bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, int set)
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{
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Object *ob= (Object *)outliner_search_back(soops, te, ID_OB);
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if(set)
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return 0;
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return scene->camera == ob;
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}
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static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
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{
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TreeElement *tep;
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TreeStoreElem *tselem=NULL;
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Scene *sce=NULL;
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tep= te->parent;
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if(tep) {
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tselem= TREESTORE(tep);
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sce= (Scene *)tselem->id;
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}
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if(set) { // make new scene active
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if(sce && scene != sce) {
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ED_screen_set_scene(C, sce);
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}
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}
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if(tep==NULL || tselem->id == (ID *)scene) {
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if(set) {
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// XXX extern_set_butspace(F8KEY, 0);
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}
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else {
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return 1;
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}
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}
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return 0;
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}
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static int tree_element_active_defgroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
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{
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Object *ob;
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/* id in tselem is object */
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ob= (Object *)tselem->id;
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if(set) {
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BLI_assert(te->index+1 >= 0);
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ob->actdef= te->index+1;
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
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}
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else {
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if(ob==OBACT)
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if(ob->actdef== te->index+1) return 1;
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}
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return 0;
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}
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static int tree_element_active_posegroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
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{
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Object *ob= (Object *)tselem->id;
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if(set) {
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if (ob->pose) {
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ob->pose->active_group= te->index+1;
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WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
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}
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}
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else {
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if(ob==OBACT && ob->pose) {
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if (ob->pose->active_group== te->index+1) return 1;
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}
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}
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return 0;
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}
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static int tree_element_active_posechannel(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
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{
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Object *ob= (Object *)tselem->id;
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bArmature *arm= ob->data;
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bPoseChannel *pchan= te->directdata;
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if(set) {
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if(!(pchan->bone->flag & BONE_HIDDEN_P)) {
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if(set==2) ED_pose_deselectall(ob, 2); // 2 = clear active tag
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else ED_pose_deselectall(ob, 0); // 0 = deselect
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if(set==2 && (pchan->bone->flag & BONE_SELECTED)) {
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pchan->bone->flag &= ~BONE_SELECTED;
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} else {
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pchan->bone->flag |= BONE_SELECTED;
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arm->act_bone= pchan->bone;
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}
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WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, ob);
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}
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}
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else {
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if(ob==OBACT && ob->pose) {
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if (pchan->bone->flag & BONE_SELECTED) return 1;
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}
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}
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return 0;
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}
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static int tree_element_active_bone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
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{
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bArmature *arm= (bArmature *)tselem->id;
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Bone *bone= te->directdata;
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if(set) {
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if(!(bone->flag & BONE_HIDDEN_P)) {
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if(set==2) ED_pose_deselectall(OBACT, 2); // 2 is clear active tag
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else ED_pose_deselectall(OBACT, 0);
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if(set==2 && (bone->flag & BONE_SELECTED)) {
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bone->flag &= ~BONE_SELECTED;
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} else {
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bone->flag |= BONE_SELECTED;
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arm->act_bone= bone;
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}
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WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, OBACT);
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}
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}
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else {
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Object *ob= OBACT;
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if(ob && ob->data==arm) {
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if (bone->flag & BONE_SELECTED) return 1;
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}
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}
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return 0;
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}
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/* ebones only draw in editmode armature */
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static void tree_element_active_ebone__sel(bContext *C, Scene *scene, bArmature *arm, EditBone *ebone, short sel)
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{
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if(sel) {
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ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL;
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arm->act_edbone= ebone;
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// flush to parent?
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if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL;
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}
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else {
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ebone->flag &= ~(BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL);
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// flush to parent?
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if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag &= ~BONE_TIPSEL;
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}
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WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, scene->obedit);
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}
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static int tree_element_active_ebone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
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{
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bArmature *arm= scene->obedit->data;
|
|
EditBone *ebone= te->directdata;
|
|
|
|
if(set==1) {
|
|
if(!(ebone->flag & BONE_HIDDEN_A)) {
|
|
ED_armature_deselect_all(scene->obedit, 0); // deselect
|
|
tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE);
|
|
return 1;
|
|
}
|
|
}
|
|
else if (set==2) {
|
|
if(!(ebone->flag & BONE_HIDDEN_A)) {
|
|
if(!(ebone->flag & BONE_SELECTED)) {
|
|
tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE);
|
|
return 1;
|
|
}
|
|
else {
|
|
/* entirely selected, so de-select */
|
|
tree_element_active_ebone__sel(C, scene, arm, ebone, FALSE);
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
else if (ebone->flag & BONE_SELECTED) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int tree_element_active_modifier(bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
|
|
{
|
|
if(set) {
|
|
Object *ob= (Object *)tselem->id;
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
|
|
|
|
// XXX extern_set_butspace(F9KEY, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int tree_element_active_psys(bContext *C, Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
|
|
{
|
|
if(set) {
|
|
Object *ob= (Object *)tselem->id;
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
|
|
|
|
// XXX extern_set_butspace(F7KEY, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int tree_element_active_constraint(bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
|
|
{
|
|
if(set) {
|
|
Object *ob= (Object *)tselem->id;
|
|
|
|
WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT, ob);
|
|
// XXX extern_set_butspace(F7KEY, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int tree_element_active_text(bContext *UNUSED(C), Scene *UNUSED(scene), SpaceOops *UNUSED(soops), TreeElement *UNUSED(te), int UNUSED(set))
|
|
{
|
|
// XXX removed
|
|
return 0;
|
|
}
|
|
|
|
static int tree_element_active_pose(bContext *C, Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
|
|
{
|
|
Object *ob= (Object *)tselem->id;
|
|
Base *base= object_in_scene(ob, scene);
|
|
|
|
if(set) {
|
|
if(scene->obedit)
|
|
ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO);
|
|
|
|
if(ob->mode & OB_MODE_POSE)
|
|
ED_armature_exit_posemode(C, base);
|
|
else
|
|
ED_armature_enter_posemode(C, base);
|
|
}
|
|
else {
|
|
if(ob->mode & OB_MODE_POSE) return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int tree_element_active_sequence(TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
|
|
{
|
|
Sequence *seq= (Sequence*) te->directdata;
|
|
|
|
if(set) {
|
|
// XXX select_single_seq(seq, 1);
|
|
}
|
|
else {
|
|
if(seq->flag & SELECT)
|
|
return(1);
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
|
|
{
|
|
Sequence *seq, *p;
|
|
Editing *ed= seq_give_editing(scene, FALSE);
|
|
|
|
seq= (Sequence*)te->directdata;
|
|
if(set==0) {
|
|
if(seq->flag & SELECT)
|
|
return(1);
|
|
return(0);
|
|
}
|
|
|
|
// XXX select_single_seq(seq, 1);
|
|
p= ed->seqbasep->first;
|
|
while(p) {
|
|
if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
|
|
p= p->next;
|
|
continue;
|
|
}
|
|
|
|
// if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
|
|
// XXX select_single_seq(p, 0);
|
|
p= p->next;
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
static int tree_element_active_keymap_item(bContext *UNUSED(C), TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
|
|
{
|
|
wmKeyMapItem *kmi= te->directdata;
|
|
|
|
if(set==0) {
|
|
if(kmi->flag & KMI_INACTIVE) return 0;
|
|
return 1;
|
|
}
|
|
else {
|
|
kmi->flag ^= KMI_INACTIVE;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* ---------------------------------------------- */
|
|
|
|
/* generic call for ID data check or make/check active in UI */
|
|
int tree_element_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
|
|
{
|
|
|
|
switch(te->idcode) {
|
|
/* Note: no ID_OB: objects are handled specially to allow multiple
|
|
selection. See do_outliner_item_activate. */
|
|
case ID_MA:
|
|
return tree_element_active_material(C, scene, soops, te, set);
|
|
case ID_WO:
|
|
return tree_element_active_world(C, scene, soops, te, set);
|
|
case ID_LA:
|
|
return tree_element_active_lamp(C, scene, soops, te, set);
|
|
case ID_TE:
|
|
return tree_element_active_texture(C, scene, soops, te, set);
|
|
case ID_TXT:
|
|
return tree_element_active_text(C, scene, soops, te, set);
|
|
case ID_CA:
|
|
return tree_element_active_camera(C, scene, soops, te, set);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* generic call for non-id data to make/check active in UI */
|
|
/* Context can be NULL when set==0 */
|
|
int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set)
|
|
{
|
|
switch(tselem->type) {
|
|
case TSE_DEFGROUP:
|
|
return tree_element_active_defgroup(C, scene, te, tselem, set);
|
|
case TSE_BONE:
|
|
return tree_element_active_bone(C, scene, te, tselem, set);
|
|
case TSE_EBONE:
|
|
return tree_element_active_ebone(C, scene, te, tselem, set);
|
|
case TSE_MODIFIER:
|
|
return tree_element_active_modifier(C, te, tselem, set);
|
|
case TSE_LINKED_OB:
|
|
if(set) tree_element_set_active_object(C, scene, soops, te, set);
|
|
else if(tselem->id==(ID *)OBACT) return 1;
|
|
break;
|
|
case TSE_LINKED_PSYS:
|
|
return tree_element_active_psys(C, scene, te, tselem, set);
|
|
case TSE_POSE_BASE:
|
|
return tree_element_active_pose(C, scene, te, tselem, set);
|
|
case TSE_POSE_CHANNEL:
|
|
return tree_element_active_posechannel(C, scene, te, tselem, set);
|
|
case TSE_CONSTRAINT:
|
|
return tree_element_active_constraint(C, te, tselem, set);
|
|
case TSE_R_LAYER:
|
|
return tree_element_active_renderlayer(C, te, tselem, set);
|
|
case TSE_POSEGRP:
|
|
return tree_element_active_posegroup(C, scene, te, tselem, set);
|
|
case TSE_SEQUENCE:
|
|
return tree_element_active_sequence(te, tselem, set);
|
|
case TSE_SEQUENCE_DUP:
|
|
return tree_element_active_sequence_dup(scene, te, tselem, set);
|
|
case TSE_KEYMAP_ITEM:
|
|
return tree_element_active_keymap_item(C, te, tselem, set);
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* ================================================ */
|
|
|
|
static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int extend, const float mval[2])
|
|
{
|
|
|
|
if(mval[1]>te->ys && mval[1]<te->ys+UI_UNIT_Y) {
|
|
TreeStoreElem *tselem= TREESTORE(te);
|
|
int openclose= 0;
|
|
|
|
/* open close icon */
|
|
if((te->flag & TE_ICONROW)==0) { // hidden icon, no open/close
|
|
if( mval[0]>te->xs && mval[0]<te->xs+UI_UNIT_X)
|
|
openclose= 1;
|
|
}
|
|
|
|
if(openclose) {
|
|
/* all below close/open? */
|
|
if(extend) {
|
|
tselem->flag &= ~TSE_CLOSED;
|
|
outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
|
|
}
|
|
else {
|
|
if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
|
|
else tselem->flag |= TSE_CLOSED;
|
|
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
/* name and first icon */
|
|
else if(mval[0]>te->xs+UI_UNIT_X && mval[0]<te->xend) {
|
|
|
|
/* always makes active object */
|
|
if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP)
|
|
tree_element_set_active_object(C, scene, soops, te, 1 + (extend!=0 && tselem->type==0));
|
|
|
|
if(tselem->type==0) { // the lib blocks
|
|
/* editmode? */
|
|
if(te->idcode==ID_SCE) {
|
|
if(scene!=(Scene *)tselem->id) {
|
|
ED_screen_set_scene(C, (Scene *)tselem->id);
|
|
}
|
|
}
|
|
else if(te->idcode==ID_GR) {
|
|
Group *gr= (Group *)tselem->id;
|
|
GroupObject *gob;
|
|
|
|
if(extend) {
|
|
int sel= BA_SELECT;
|
|
for(gob= gr->gobject.first; gob; gob= gob->next) {
|
|
if(gob->ob->flag & SELECT) {
|
|
sel= BA_DESELECT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for(gob= gr->gobject.first; gob; gob= gob->next) {
|
|
ED_base_object_select(object_in_scene(gob->ob, scene), sel);
|
|
}
|
|
}
|
|
else {
|
|
scene_deselect_all(scene);
|
|
|
|
for(gob= gr->gobject.first; gob; gob= gob->next) {
|
|
if((gob->ob->flag & SELECT) == 0)
|
|
ED_base_object_select(object_in_scene(gob->ob, scene), BA_SELECT);
|
|
}
|
|
}
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
|
|
}
|
|
else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) {
|
|
WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_INVOKE_REGION_WIN, NULL);
|
|
} else { // rest of types
|
|
tree_element_active(C, scene, soops, te, 1);
|
|
}
|
|
|
|
}
|
|
else tree_element_type_active(C, scene, soops, te, tselem, 1+(extend!=0));
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
for(te= te->subtree.first; te; te= te->next) {
|
|
if(do_outliner_item_activate(C, scene, ar, soops, te, extend, mval)) return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* event can enterkey, then it opens/closes */
|
|
static int outliner_item_activate(bContext *C, wmOperator *op, wmEvent *event)
|
|
{
|
|
Scene *scene= CTX_data_scene(C);
|
|
ARegion *ar= CTX_wm_region(C);
|
|
SpaceOops *soops= CTX_wm_space_outliner(C);
|
|
TreeElement *te;
|
|
float fmval[2];
|
|
int extend= RNA_boolean_get(op->ptr, "extend");
|
|
|
|
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], fmval, fmval+1);
|
|
|
|
if ( !ELEM3(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF, SO_KEYMAP) &&
|
|
!(soops->flag & SO_HIDE_RESTRICTCOLS) &&
|
|
(fmval[0] > ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX))
|
|
{
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
for(te= soops->tree.first; te; te= te->next) {
|
|
if(do_outliner_item_activate(C, scene, ar, soops, te, extend, fmval)) break;
|
|
}
|
|
|
|
if(te) {
|
|
ED_undo_push(C, "Outliner click event");
|
|
}
|
|
else {
|
|
short selecting= -1;
|
|
int row;
|
|
|
|
/* get row number - 100 here is just a dummy value since we don't need the column */
|
|
UI_view2d_listview_view_to_cell(&ar->v2d, 1000, UI_UNIT_Y, 0.0f, OL_Y_OFFSET,
|
|
fmval[0], fmval[1], NULL, &row);
|
|
|
|
/* select relevant row */
|
|
if(outliner_select(soops, &soops->tree, &row, &selecting)) {
|
|
|
|
soops->storeflag |= SO_TREESTORE_REDRAW;
|
|
|
|
/* no need for undo push here, only changing outliner data which is
|
|
* scene level - campbell */
|
|
/* ED_undo_push(C, "Outliner selection event"); */
|
|
}
|
|
}
|
|
|
|
ED_region_tag_redraw(ar);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OUTLINER_OT_item_activate(wmOperatorType *ot)
|
|
{
|
|
ot->name= "Activate Item";
|
|
ot->idname= "OUTLINER_OT_item_activate";
|
|
ot->description= "Handle mouse clicks to activate/select items";
|
|
|
|
ot->invoke= outliner_item_activate;
|
|
|
|
ot->poll= ED_operator_outliner_active;
|
|
|
|
RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection for activation");
|
|
}
|
|
|
|
/* ****************************************************** */
|
|
|
|
/* **************** Border Select Tool ****************** */
|
|
static void outliner_item_border_select(Scene *scene, SpaceOops *soops, rctf *rectf, TreeElement *te, int gesture_mode)
|
|
{
|
|
TreeStoreElem *tselem= TREESTORE(te);
|
|
|
|
if (te->ys <= rectf->ymax && te->ys + UI_UNIT_Y >= rectf->ymin) {
|
|
if (gesture_mode == GESTURE_MODAL_SELECT) {
|
|
tselem->flag |= TSE_SELECTED;
|
|
}
|
|
else {
|
|
tselem->flag &= ~TSE_SELECTED;
|
|
}
|
|
}
|
|
|
|
/* Look at its children. */
|
|
if ((tselem->flag & TSE_CLOSED) == 0) {
|
|
for (te = te->subtree.first; te; te = te->next) {
|
|
outliner_item_border_select(scene, soops, rectf, te, gesture_mode);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
static int outliner_border_select_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene= CTX_data_scene(C);
|
|
SpaceOops *soops= CTX_wm_space_outliner(C);
|
|
ARegion *ar= CTX_wm_region(C);
|
|
TreeElement *te;
|
|
rcti rect;
|
|
rctf rectf;
|
|
int gesture_mode= RNA_int_get(op->ptr, "gesture_mode");
|
|
|
|
rect.xmin= RNA_int_get(op->ptr, "xmin");
|
|
rect.ymin= RNA_int_get(op->ptr, "ymin");
|
|
UI_view2d_region_to_view(&ar->v2d, rect.xmin, rect.ymin, &rectf.xmin, &rectf.ymin);
|
|
|
|
rect.xmax= RNA_int_get(op->ptr, "xmax");
|
|
rect.ymax= RNA_int_get(op->ptr, "ymax");
|
|
UI_view2d_region_to_view(&ar->v2d, rect.xmax, rect.ymax, &rectf.xmax, &rectf.ymax);
|
|
|
|
for(te= soops->tree.first; te; te= te->next) {
|
|
outliner_item_border_select(scene, soops, &rectf, te, gesture_mode);
|
|
}
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
|
|
ED_region_tag_redraw(ar);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OUTLINER_OT_select_border(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name= "Border Select";
|
|
ot->idname= "OUTLINER_OT_select_border";
|
|
ot->description= "Use box selection to select tree elements";
|
|
|
|
/* api callbacks */
|
|
ot->invoke= WM_border_select_invoke;
|
|
ot->exec= outliner_border_select_exec;
|
|
ot->modal= WM_border_select_modal;
|
|
ot->cancel= WM_border_select_cancel;
|
|
|
|
ot->poll= ED_operator_outliner_active;
|
|
|
|
/* flags */
|
|
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
|
|
|
|
/* rna */
|
|
WM_operator_properties_gesture_border(ot, FALSE);
|
|
}
|
|
|
|
/* ****************************************************** */
|