570 lines
16 KiB
C
570 lines
16 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004-2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_view3d/view3d_header.c
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* \ingroup spview3d
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*/
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "RNA_access.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_utildefines.h"
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#include "BLF_translation.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_effect.h"
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#include "BKE_main.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_paint.h"
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#include "BKE_screen.h"
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#include "ED_mesh.h"
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#include "ED_util.h"
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#include "ED_screen.h"
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#include "ED_transform.h"
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#include "ED_types.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "view3d_intern.h"
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/* View3d->modeselect
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* This is a bit of a dodgy hack to enable a 'mode' menu with icons+labels
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* rather than those buttons.
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* I know the implementation's not good - it's an experiment to see if this
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* approach would work well
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*
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* This can be cleaned when I make some new 'mode' icons.
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*/
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/* view3d handler codes */
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#define VIEW3D_HANDLER_BACKGROUND 1
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#define VIEW3D_HANDLER_PROPERTIES 2
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#define VIEW3D_HANDLER_OBJECT 3
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#define VIEW3D_HANDLER_PREVIEW 4
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#define VIEW3D_HANDLER_MULTIRES 5
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#define VIEW3D_HANDLER_TRANSFORM 6
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#define VIEW3D_HANDLER_GREASEPENCIL 7
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#define VIEW3D_HANDLER_BONESKETCH 8
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/* end XXX ************* */
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static void do_view3d_header_buttons(bContext *C, void *arg, int event);
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#define B_SCENELOCK 101
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#define B_FULL 102
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#define B_HOME 103
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#define B_VIEWBUT 104
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#define B_PERSP 105
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#define B_MODESELECT 108
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#define B_SEL_VERT 110
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#define B_SEL_EDGE 111
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#define B_SEL_FACE 112
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#define B_MAN_TRANS 116
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#define B_MAN_ROT 117
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#define B_MAN_SCALE 118
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#define B_NDOF 119
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#define B_MAN_MODE 120
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#define B_REDR 122
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#define B_NOP 123
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// XXX quickly ported across
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static void handle_view3d_lock(bContext *C)
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{
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Main *bmain= CTX_data_main(C);
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Scene *scene= CTX_data_scene(C);
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ScrArea *sa= CTX_wm_area(C);
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View3D *v3d= CTX_wm_view3d(C);
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if (v3d != NULL && sa != NULL) {
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if(v3d->localvd==NULL && v3d->scenelock && sa->spacetype==SPACE_VIEW3D) {
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/* copy to scene */
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scene->lay= v3d->lay;
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scene->layact= v3d->layact;
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scene->camera= v3d->camera;
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/* not through notifiery, listener don't have context
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and non-open screens or spaces need to be updated too */
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BKE_screen_view3d_main_sync(&bmain->screen, scene);
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/* notifiers for scene update */
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WM_event_add_notifier(C, NC_SCENE|ND_LAYER, scene);
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}
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}
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}
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/* layer code is on three levels actually:
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- here for operator
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- uiTemplateLayers in interface/ code for buttons
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- ED_view3d_scene_layer_set for RNA
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*/
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static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d)
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{
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/* sanity check - when in editmode disallow switching the editmode layer off since its confusing
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* an alternative would be to always draw the editmode object. */
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if(scene->obedit && (scene->obedit->lay & v3d->lay)==0) {
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int bit;
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for(bit=0; bit<32; bit++) {
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if(scene->obedit->lay & (1<<bit)) {
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v3d->lay |= 1<<bit;
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break;
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}
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}
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}
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}
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static int view3d_layers_exec(bContext *C, wmOperator *op)
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{
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Scene *scene= CTX_data_scene(C);
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ScrArea *sa= CTX_wm_area(C);
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View3D *v3d= sa->spacedata.first;
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int nr= RNA_int_get(op->ptr, "nr");
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int toggle= RNA_boolean_get(op->ptr, "toggle");
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if(nr < 0)
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return OPERATOR_CANCELLED;
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if(nr == 0) {
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/* all layers */
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if(!v3d->layact)
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v3d->layact= 1;
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if (toggle && v3d->lay == ((1<<20)-1)) {
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/* return to active layer only */
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v3d->lay = v3d->layact;
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view3d_layers_editmode_ensure(scene, v3d);
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}
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else {
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v3d->lay |= (1<<20)-1;
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}
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}
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else {
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int bit;
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nr--;
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if(RNA_boolean_get(op->ptr, "extend")) {
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if(toggle && v3d->lay & (1<<nr) && (v3d->lay & ~(1<<nr)))
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v3d->lay &= ~(1<<nr);
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else
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v3d->lay |= (1<<nr);
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} else {
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v3d->lay = (1<<nr);
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}
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view3d_layers_editmode_ensure(scene, v3d);
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/* set active layer, ensure to always have one */
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if(v3d->lay & (1<<nr))
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v3d->layact= 1<<nr;
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else if((v3d->lay & v3d->layact)==0) {
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for(bit=0; bit<32; bit++) {
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if(v3d->lay & (1<<bit)) {
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v3d->layact= 1<<bit;
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break;
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}
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}
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}
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}
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if(v3d->scenelock) handle_view3d_lock(C);
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DAG_on_visible_update(CTX_data_main(C), FALSE);
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ED_area_tag_redraw(sa);
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return OPERATOR_FINISHED;
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}
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/* applies shift and alt, lazy coding or ok? :) */
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/* the local per-keymap-entry keymap will solve it */
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static int view3d_layers_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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if(event->ctrl || event->oskey)
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return OPERATOR_PASS_THROUGH;
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if(event->shift)
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RNA_boolean_set(op->ptr, "extend", TRUE);
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else
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RNA_boolean_set(op->ptr, "extend", FALSE);
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if(event->alt) {
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int nr= RNA_int_get(op->ptr, "nr") + 10;
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RNA_int_set(op->ptr, "nr", nr);
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}
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view3d_layers_exec(C, op);
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return OPERATOR_FINISHED;
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}
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static int view3d_layers_poll(bContext *C)
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{
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return (ED_operator_view3d_active(C) && CTX_wm_view3d(C)->localvd==NULL);
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}
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void VIEW3D_OT_layers(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Layers";
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ot->description= "Toggle layer(s) visibility";
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ot->idname= "VIEW3D_OT_layers";
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/* api callbacks */
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ot->invoke= view3d_layers_invoke;
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ot->exec= view3d_layers_exec;
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ot->poll= view3d_layers_poll;
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/* flags */
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ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
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RNA_def_int(ot->srna, "nr", 1, 0, 20, "Number", "The layer number to set, zero for all layers", 0, 20);
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RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Add this layer to the current view layers");
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RNA_def_boolean(ot->srna, "toggle", 1, "Toggle", "Toggle the layer");
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}
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static int modeselect_addmode(char *str, const char *title, int id, int icon)
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{
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static char formatstr[] = "|%s %%x%d %%i%d";
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return sprintf(str, formatstr, IFACE_(title), id, icon);
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}
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static char *view3d_modeselect_pup(Scene *scene)
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{
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Object *ob= OBACT;
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static char string[512];
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const char *title= IFACE_("Mode: %t");
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char *str = string;
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BLI_strncpy(str, title, sizeof(string));
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str += modeselect_addmode(str, N_("Object Mode"), OB_MODE_OBJECT, ICON_OBJECT_DATA);
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if(ob==NULL || ob->data==NULL) return string;
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if(ob->id.lib) return string;
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if(!((ID *)ob->data)->lib) {
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/* if active object is editable */
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if ( ((ob->type == OB_MESH)
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|| (ob->type == OB_CURVE) || (ob->type == OB_SURF) || (ob->type == OB_FONT)
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|| (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) {
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str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT, ICON_EDITMODE_HLT);
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}
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else if (ob->type == OB_ARMATURE) {
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if (ob->mode & OB_MODE_POSE)
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str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT|OB_MODE_POSE, ICON_EDITMODE_HLT);
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else
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str += modeselect_addmode(str, N_("Edit Mode"), OB_MODE_EDIT, ICON_EDITMODE_HLT);
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}
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if (ob->type == OB_MESH) {
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str += modeselect_addmode(str, N_("Sculpt Mode"), OB_MODE_SCULPT, ICON_SCULPTMODE_HLT);
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str += modeselect_addmode(str, N_("Vertex Paint"), OB_MODE_VERTEX_PAINT, ICON_VPAINT_HLT);
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str += modeselect_addmode(str, N_("Texture Paint"), OB_MODE_TEXTURE_PAINT, ICON_TPAINT_HLT);
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str += modeselect_addmode(str, N_("Weight Paint"), OB_MODE_WEIGHT_PAINT, ICON_WPAINT_HLT);
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}
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}
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/* if active object is an armature */
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if (ob->type==OB_ARMATURE) {
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str += modeselect_addmode(str, N_("Pose Mode"), OB_MODE_POSE, ICON_POSE_HLT);
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}
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if ( ob->particlesystem.first ||
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modifiers_findByType(ob, eModifierType_Cloth) ||
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modifiers_findByType(ob, eModifierType_Softbody))
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{
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str += modeselect_addmode(str, N_("Particle Mode"), OB_MODE_PARTICLE_EDIT, ICON_PARTICLEMODE);
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}
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(void)str;
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return (string);
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}
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static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
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{
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wmWindow *win= CTX_wm_window(C);
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ToolSettings *ts= CTX_data_tool_settings(C);
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ScrArea *sa= CTX_wm_area(C);
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View3D *v3d= sa->spacedata.first;
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Object *obedit = CTX_data_edit_object(C);
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EditMesh *em= NULL;
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int ctrl= win->eventstate->ctrl, shift= win->eventstate->shift;
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PointerRNA props_ptr;
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if(obedit && obedit->type==OB_MESH) {
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em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
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}
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/* watch it: if sa->win does not exist, check that when calling direct drawing routines */
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switch(event) {
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case B_REDR:
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ED_area_tag_redraw(sa);
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break;
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case B_MODESELECT:
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WM_operator_properties_create(&props_ptr, "OBJECT_OT_mode_set");
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RNA_enum_set(&props_ptr, "mode", v3d->modeselect);
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WM_operator_name_call(C, "OBJECT_OT_mode_set", WM_OP_EXEC_REGION_WIN, &props_ptr);
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WM_operator_properties_free(&props_ptr);
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break;
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case B_SEL_VERT:
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if(em) {
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if(shift==0 || em->selectmode==0)
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em->selectmode= SCE_SELECT_VERTEX;
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ts->selectmode= em->selectmode;
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EM_selectmode_set(em);
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WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
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ED_undo_push(C, "Selectmode Set: Vertex");
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}
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break;
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case B_SEL_EDGE:
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if(em) {
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if(shift==0 || em->selectmode==0){
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if( (em->selectmode ^ SCE_SELECT_EDGE) == SCE_SELECT_VERTEX){
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if(ctrl) EM_convertsel(em, SCE_SELECT_VERTEX,SCE_SELECT_EDGE);
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}
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em->selectmode = SCE_SELECT_EDGE;
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}
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ts->selectmode= em->selectmode;
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EM_selectmode_set(em);
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WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
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ED_undo_push(C, "Selectmode Set: Edge");
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}
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break;
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case B_SEL_FACE:
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if(em) {
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if( shift==0 || em->selectmode==0){
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if( ((em->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_VERTEX) || ((em->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_EDGE)){
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if(ctrl)
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EM_convertsel(em, (em->selectmode ^ SCE_SELECT_FACE),SCE_SELECT_FACE);
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}
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em->selectmode = SCE_SELECT_FACE;
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}
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ts->selectmode= em->selectmode;
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EM_selectmode_set(em);
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WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
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ED_undo_push(C, "Selectmode Set: Face");
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}
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break;
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case B_MAN_TRANS:
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if( shift==0 || v3d->twtype==0) {
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v3d->twtype= V3D_MANIP_TRANSLATE;
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}
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ED_area_tag_redraw(sa);
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break;
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case B_MAN_ROT:
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if( shift==0 || v3d->twtype==0) {
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v3d->twtype= V3D_MANIP_ROTATE;
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}
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ED_area_tag_redraw(sa);
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break;
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case B_MAN_SCALE:
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if( shift==0 || v3d->twtype==0) {
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v3d->twtype= V3D_MANIP_SCALE;
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}
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ED_area_tag_redraw(sa);
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break;
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case B_NDOF:
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ED_area_tag_redraw(sa);
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break;
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case B_MAN_MODE:
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ED_area_tag_redraw(sa);
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break;
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default:
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break;
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}
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if(obedit && obedit->type==OB_MESH)
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BKE_mesh_end_editmesh(obedit->data, em);
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}
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/* Returns the icon associated with an object mode */
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static int object_mode_icon(int mode)
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{
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EnumPropertyItem *item = object_mode_items;
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while(item->name != NULL) {
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if(item->value == mode)
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return item->icon;
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++item;
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}
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return ICON_OBJECT_DATAMODE;
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}
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void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
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{
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Object *obedit = CTX_data_edit_object(C);
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uiBlock *block= uiLayoutGetBlock(layout);
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uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);
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if(obedit && (obedit->type == OB_MESH)) {
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EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
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uiLayout *row;
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row= uiLayoutRow(layout, 1);
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block= uiLayoutGetBlock(row);
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uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
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uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
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uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
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BKE_mesh_end_editmesh(obedit->data, em);
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}
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}
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void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
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{
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bScreen *screen= CTX_wm_screen(C);
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ScrArea *sa= CTX_wm_area(C);
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View3D *v3d= sa->spacedata.first;
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Scene *scene= CTX_data_scene(C);
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ToolSettings *ts= CTX_data_tool_settings(C);
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PointerRNA v3dptr, toolsptr, sceneptr;
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Object *ob= OBACT;
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Object *obedit = CTX_data_edit_object(C);
|
|
uiBlock *block;
|
|
uiBut *but;
|
|
uiLayout *row;
|
|
const float dpi_fac= UI_DPI_FAC;
|
|
|
|
RNA_pointer_create(&screen->id, &RNA_SpaceView3D, v3d, &v3dptr);
|
|
RNA_pointer_create(&scene->id, &RNA_ToolSettings, ts, &toolsptr);
|
|
RNA_pointer_create(&scene->id, &RNA_Scene, scene, &sceneptr);
|
|
|
|
block= uiLayoutGetBlock(layout);
|
|
uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);
|
|
|
|
/* other buttons: */
|
|
uiBlockSetEmboss(block, UI_EMBOSS);
|
|
|
|
/* mode */
|
|
if(ob) {
|
|
v3d->modeselect = ob->mode;
|
|
}
|
|
else {
|
|
v3d->modeselect = OB_MODE_OBJECT;
|
|
}
|
|
|
|
row= uiLayoutRow(layout, 1);
|
|
uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) ,
|
|
0,0,126 * dpi_fac, UI_UNIT_Y, &(v3d->modeselect), 0, 0, 0, 0, TIP_("Mode"));
|
|
|
|
/* Draw type */
|
|
uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
|
|
|
|
if (obedit==NULL && ((ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)))) {
|
|
/* Manipulators aren't used in weight paint mode */
|
|
|
|
PointerRNA meshptr;
|
|
|
|
RNA_pointer_create(&ob->id, &RNA_Mesh, ob->data, &meshptr);
|
|
if(ob->mode & (OB_MODE_TEXTURE_PAINT|OB_MODE_VERTEX_PAINT)) {
|
|
uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
|
|
}
|
|
else {
|
|
|
|
row= uiLayoutRow(layout, 1);
|
|
uiItemR(row, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
|
|
uiItemR(row, &meshptr, "use_paint_mask_vertex", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
|
|
}
|
|
} else {
|
|
const char *str_menu;
|
|
|
|
row= uiLayoutRow(layout, 1);
|
|
uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
|
|
|
|
/* pose/object only however we want to allow in weight paint mode too
|
|
* so dont be totally strict and just check not-editmode for now */
|
|
if (obedit == NULL) {
|
|
uiItemR(row, &v3dptr, "use_pivot_point_align", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
|
|
}
|
|
|
|
/* Transform widget / manipulators */
|
|
row= uiLayoutRow(layout, 1);
|
|
uiItemR(row, &v3dptr, "show_manipulator", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
|
|
block= uiLayoutGetBlock(row);
|
|
|
|
if(v3d->twflag & V3D_USE_MANIPULATOR) {
|
|
but= uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Translate manipulator mode"));
|
|
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
|
|
but= uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Rotate manipulator mode"));
|
|
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
|
|
but= uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, TIP_("Scale manipulator mode"));
|
|
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
|
|
}
|
|
|
|
if (v3d->twmode > (BIF_countTransformOrientation(C) - 1) + V3D_MANIP_CUSTOM) {
|
|
v3d->twmode = 0;
|
|
}
|
|
|
|
str_menu = BIF_menustringTransformOrientation(C, "Orientation");
|
|
but= uiDefButC(block, MENU, B_MAN_MODE, str_menu,0,0,70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, TIP_("Transform Orientation"));
|
|
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
|
|
MEM_freeN((void *)str_menu);
|
|
}
|
|
|
|
if(obedit==NULL && v3d->localvd==NULL) {
|
|
unsigned int ob_lay = ob ? ob->lay : 0;
|
|
|
|
/* Layers */
|
|
uiTemplateLayers(layout, v3d->scenelock ? &sceneptr : &v3dptr, "layers", &v3dptr, "layers_used", ob_lay);
|
|
|
|
/* Scene lock */
|
|
uiItemR(layout, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
|
|
}
|
|
|
|
uiTemplateEditModeSelection(layout, C);
|
|
}
|