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blender-archive/source/blender/imbuf/intern/openexr/SConscript
Campbell Barton da1f288f50 rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
2010-11-18 11:42:05 +00:00

19 lines
408 B
Python

#!/usr/bin/python
Import ('env')
source_files = ['openexr_api.cpp']
incs = ['.',
'../../../blenkernel',
'../../',
'..',
'../../../blenlib',
'intern/include',
'#/intern/guardedalloc',
'../../../makesdna']
incs += Split(env['BF_OPENEXR_INC'])
defs = ['WITH_OPENEXR']
env.BlenderLib ('bf_imbuf_openexr', source_files, incs, defs, libtype=['core','player'], priority = [225,180])