This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/python/generic/bpy_internal_import.h
Mitchell Stokes d8e2c475a0 Fix for [#31396] "bge.logic.LibLoad fails to import text blocks" reported by Leonard Ritter.
Blender's import function check's the Text datablocks in main for additional modules for importing. However, libloaded scenes were 1) not loading Text datablocks and 2) not letting bpy know about them. Text datablocks are now loaded if a Scene is loaded and bpy can now looking through extra Mains to find additional modules.
2012-06-21 05:41:06 +00:00

70 lines
2.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/python/generic/bpy_internal_import.h
* \ingroup pygen
*/
/* Note, the BGE needs to use this too, keep it minimal */
#ifndef __BPY_INTERNAL_IMPORT_H__
#define __BPY_INTERNAL_IMPORT_H__
/* python redefines :/ */
#ifdef _POSIX_C_SOURCE
#undef _POSIX_C_SOURCE
#endif
#ifdef _XOPEN_SOURCE
#undef _XOPEN_SOURCE
#endif
struct Text;
void bpy_import_init(PyObject *builtins);
PyObject* bpy_text_import(struct Text *text);
PyObject* bpy_text_import_name(const char *name, int *found);
PyObject* bpy_text_reimport(PyObject *module, int *found);
/* void bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */
void bpy_text_filename_get(char *fn, size_t fn_len, struct Text *text);
extern PyMethodDef bpy_import_meth;
extern PyMethodDef bpy_reload_meth;
/* The game engine has its own Main struct, if this is set search this rather than G.main */
struct Main *bpy_import_main_get(void);
void bpy_import_main_set(struct Main *maggie);
/* This is used for importing text from dynamically loaded libraries in the game engine */
void bpy_import_main_extra_add(struct Main *maggie);
void bpy_import_main_extra_remove(struct Main *maggie);
#endif /* __BPY_INTERNAL_IMPORT_H__ */