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blender-archive/source/blender/editors/screen/screen_edit.c

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C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/screen/screen_edit.c
* \ingroup edscr
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_screen.h"
#include "BKE_scene.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_image.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_screen_types.h"
#include "ED_fileselect.h"
#include "UI_interface.h"
/* XXX actually should be not here... solve later */
#include "wm_subwindow.h"
#include "screen_intern.h" /* own module include */
/* ******************* screen vert, edge, area managing *********************** */
static ScrVert *screen_addvert(bScreen *sc, short x, short y)
{
ScrVert *sv= MEM_callocN(sizeof(ScrVert), "addscrvert");
sv->vec.x= x;
sv->vec.y= y;
BLI_addtail(&sc->vertbase, sv);
return sv;
}
static void sortscrvert(ScrVert **v1, ScrVert **v2)
{
ScrVert *tmp;
if (*v1 > *v2) {
tmp= *v1;
*v1= *v2;
*v2= tmp;
}
}
static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
{
ScrEdge *se= MEM_callocN(sizeof(ScrEdge), "addscredge");
sortscrvert(&v1, &v2);
se->v1= v1;
se->v2= v2;
BLI_addtail(&sc->edgebase, se);
return se;
}
ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
{
ScrEdge *se;
sortscrvert(&v1, &v2);
for (se= sc->edgebase.first; se; se= se->next)
if(se->v1==v1 && se->v2==v2)
return se;
return NULL;
}
void removedouble_scrverts(bScreen *sc)
{
ScrVert *v1, *verg;
ScrEdge *se;
ScrArea *sa;
verg= sc->vertbase.first;
while(verg) {
if(verg->newv==NULL) { /* !!! */
v1= verg->next;
while(v1) {
if(v1->newv==NULL) { /* !?! */
if(v1->vec.x==verg->vec.x && v1->vec.y==verg->vec.y) {
/* printf("doublevert\n"); */
v1->newv= verg;
}
}
v1= v1->next;
}
}
verg= verg->next;
}
/* replace pointers in edges and faces */
se= sc->edgebase.first;
while(se) {
if(se->v1->newv) se->v1= se->v1->newv;
if(se->v2->newv) se->v2= se->v2->newv;
/* edges changed: so.... */
sortscrvert(&(se->v1), &(se->v2));
se= se->next;
}
sa= sc->areabase.first;
while(sa) {
if(sa->v1->newv) sa->v1= sa->v1->newv;
if(sa->v2->newv) sa->v2= sa->v2->newv;
if(sa->v3->newv) sa->v3= sa->v3->newv;
if(sa->v4->newv) sa->v4= sa->v4->newv;
sa= sa->next;
}
/* remove */
verg= sc->vertbase.first;
while(verg) {
v1= verg->next;
if(verg->newv) {
BLI_remlink(&sc->vertbase, verg);
MEM_freeN(verg);
}
verg= v1;
}
}
void removenotused_scrverts(bScreen *sc)
{
ScrVert *sv, *svn;
ScrEdge *se;
/* we assume edges are ok */
se= sc->edgebase.first;
while(se) {
se->v1->flag= 1;
se->v2->flag= 1;
se= se->next;
}
sv= sc->vertbase.first;
while(sv) {
svn= sv->next;
if(sv->flag==0) {
BLI_remlink(&sc->vertbase, sv);
MEM_freeN(sv);
}
else sv->flag= 0;
sv= svn;
}
}
void removedouble_scredges(bScreen *sc)
{
ScrEdge *verg, *se, *sn;
/* compare */
verg= sc->edgebase.first;
while(verg) {
se= verg->next;
while(se) {
sn= se->next;
if(verg->v1==se->v1 && verg->v2==se->v2) {
BLI_remlink(&sc->edgebase, se);
MEM_freeN(se);
}
se= sn;
}
verg= verg->next;
}
}
void removenotused_scredges(bScreen *sc)
{
ScrEdge *se, *sen;
ScrArea *sa;
int a=0;
/* sets flags when edge is used in area */
sa= sc->areabase.first;
while(sa) {
se= screen_findedge(sc, sa->v1, sa->v2);
if(se==NULL) printf("error: area %d edge 1 doesn't exist\n", a);
else se->flag= 1;
se= screen_findedge(sc, sa->v2, sa->v3);
if(se==NULL) printf("error: area %d edge 2 doesn't exist\n", a);
else se->flag= 1;
se= screen_findedge(sc, sa->v3, sa->v4);
if(se==NULL) printf("error: area %d edge 3 doesn't exist\n", a);
else se->flag= 1;
se= screen_findedge(sc, sa->v4, sa->v1);
if(se==NULL) printf("error: area %d edge 4 doesn't exist\n", a);
else se->flag= 1;
sa= sa->next;
a++;
}
se= sc->edgebase.first;
while(se) {
sen= se->next;
if(se->flag==0) {
BLI_remlink(&sc->edgebase, se);
MEM_freeN(se);
}
else se->flag= 0;
se= sen;
}
}
int scredge_is_horizontal(ScrEdge *se)
{
return (se->v1->vec.y == se->v2->vec.y);
}
ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my)
{
ScrEdge *se;
for (se= sc->edgebase.first; se; se= se->next) {
if (scredge_is_horizontal(se)) {
short min, max;
min= MIN2(se->v1->vec.x, se->v2->vec.x);
max= MAX2(se->v1->vec.x, se->v2->vec.x);
if (abs(my-se->v1->vec.y)<=2 && mx>=min && mx<=max)
return se;
}
else {
short min, max;
min= MIN2(se->v1->vec.y, se->v2->vec.y);
max= MAX2(se->v1->vec.y, se->v2->vec.y);
if (abs(mx-se->v1->vec.x)<=2 && my>=min && my<=max)
return se;
}
}
return NULL;
}
/* adds no space data */
static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype)
{
ScrArea *sa= MEM_callocN(sizeof(ScrArea), "addscrarea");
sa->v1= v1;
sa->v2= v2;
sa->v3= v3;
sa->v4= v4;
sa->headertype= headertype;
sa->spacetype= sa->butspacetype= spacetype;
BLI_addtail(&sc->areabase, sa);
return sa;
}
static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa)
{
ED_area_exit(C, sa);
BKE_screen_area_free(sa);
BLI_remlink(&sc->areabase, sa);
MEM_freeN(sa);
}
/* return 0: no split possible */
/* else return (integer) screencoordinate split point */
static short testsplitpoint(ScrArea *sa, char dir, float fac)
{
short x, y;
// area big enough?
if(dir=='v' && (sa->v4->vec.x- sa->v1->vec.x <= 2*AREAMINX)) return 0;
if(dir=='h' && (sa->v2->vec.y- sa->v1->vec.y <= 2*AREAMINY)) return 0;
// to be sure
CLAMP(fac, 0.0f, 1.0f);
if(dir=='h') {
y= sa->v1->vec.y+ fac*(sa->v2->vec.y- sa->v1->vec.y);
if(y- sa->v1->vec.y < AREAMINY)
y= sa->v1->vec.y+ AREAMINY;
else if(sa->v2->vec.y- y < AREAMINY)
y= sa->v2->vec.y- AREAMINY;
else y-= (y % AREAGRID);
return y;
}
else {
x= sa->v1->vec.x+ fac*(sa->v4->vec.x- sa->v1->vec.x);
if(x- sa->v1->vec.x < AREAMINX)
x= sa->v1->vec.x+ AREAMINX;
else if(sa->v4->vec.x- x < AREAMINX)
x= sa->v4->vec.x- AREAMINX;
else x-= (x % AREAGRID);
return x;
}
}
ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
{
ScrArea *newa=NULL;
ScrVert *sv1, *sv2;
short split;
if(sa==NULL) return NULL;
split= testsplitpoint(sa, dir, fac);
if(split==0) return NULL;
if(dir=='h') {
/* new vertices */
sv1= screen_addvert(sc, sa->v1->vec.x, split);
sv2= screen_addvert(sc, sa->v4->vec.x, split);
/* new edges */
screen_addedge(sc, sa->v1, sv1);
screen_addedge(sc, sv1, sa->v2);
screen_addedge(sc, sa->v3, sv2);
screen_addedge(sc, sv2, sa->v4);
screen_addedge(sc, sv1, sv2);
/* new areas: top */
newa= screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype);
area_copy_data(newa, sa, 0);
/* area below */
sa->v2= sv1;
sa->v3= sv2;
}
else {
/* new vertices */
sv1= screen_addvert(sc, split, sa->v1->vec.y);
sv2= screen_addvert(sc, split, sa->v2->vec.y);
/* new edges */
screen_addedge(sc, sa->v1, sv1);
screen_addedge(sc, sv1, sa->v4);
screen_addedge(sc, sa->v2, sv2);
screen_addedge(sc, sv2, sa->v3);
screen_addedge(sc, sv1, sv2);
/* new areas: left */
newa= screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype);
area_copy_data(newa, sa, 0);
/* area right */
sa->v1= sv1;
sa->v2= sv2;
}
/* remove double vertices en edges */
if(merge)
removedouble_scrverts(sc);
removedouble_scredges(sc);
removenotused_scredges(sc);
return newa;
}
/* empty screen, with 1 dummy area without spacedata */
/* uses window size */
bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name)
{
bScreen *sc;
ScrVert *sv1, *sv2, *sv3, *sv4;
sc= alloc_libblock(&G.main->screen, ID_SCR, name);
sc->scene= scene;
sc->do_refresh= 1;
sc->redraws_flag= TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN;
sc->winid= win->winid;
sv1= screen_addvert(sc, 0, 0);
sv2= screen_addvert(sc, 0, win->sizey-1);
sv3= screen_addvert(sc, win->sizex-1, win->sizey-1);
sv4= screen_addvert(sc, win->sizex-1, 0);
screen_addedge(sc, sv1, sv2);
screen_addedge(sc, sv2, sv3);
screen_addedge(sc, sv3, sv4);
screen_addedge(sc, sv4, sv1);
/* dummy type, no spacedata */
screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY);
return sc;
}
static void screen_copy(bScreen *to, bScreen *from)
{
ScrVert *s1, *s2;
ScrEdge *se;
ScrArea *sa, *saf;
/* free contents of 'to', is from blenkernel screen.c */
free_screen(to);
BLI_duplicatelist(&to->vertbase, &from->vertbase);
BLI_duplicatelist(&to->edgebase, &from->edgebase);
BLI_duplicatelist(&to->areabase, &from->areabase);
to->regionbase.first= to->regionbase.last= NULL;
s2= to->vertbase.first;
for(s1= from->vertbase.first; s1; s1= s1->next, s2= s2->next) {
s1->newv= s2;
}
for(se= to->edgebase.first; se; se= se->next) {
se->v1= se->v1->newv;
se->v2= se->v2->newv;
sortscrvert(&(se->v1), &(se->v2));
}
saf= from->areabase.first;
for(sa= to->areabase.first; sa; sa= sa->next, saf= saf->next) {
sa->v1= sa->v1->newv;
sa->v2= sa->v2->newv;
sa->v3= sa->v3->newv;
sa->v4= sa->v4->newv;
sa->spacedata.first= sa->spacedata.last= NULL;
sa->regionbase.first= sa->regionbase.last= NULL;
sa->actionzones.first= sa->actionzones.last= NULL;
sa->handlers.first= sa->handlers.last= NULL;
area_copy_data(sa, saf, 0);
}
/* put at zero (needed?) */
for(s1= from->vertbase.first; s1; s1= s1->next)
s1->newv= NULL;
}
/* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
/* -1 = not valid check */
/* used with join operator */
int area_getorientation(ScrArea *sa, ScrArea *sb)
{
ScrVert *sav1, *sav2, *sav3, *sav4;
ScrVert *sbv1, *sbv2, *sbv3, *sbv4;
if(sa==NULL || sb==NULL) return -1;
sav1= sa->v1;
sav2= sa->v2;
sav3= sa->v3;
sav4= sa->v4;
sbv1= sb->v1;
sbv2= sb->v2;
sbv3= sb->v3;
sbv4= sb->v4;
if(sav1==sbv4 && sav2==sbv3) { /* sa to right of sb = W */
return 0;
}
else if(sav2==sbv1 && sav3==sbv4) { /* sa to bottom of sb = N */
return 1;
}
else if(sav3==sbv2 && sav4==sbv1) { /* sa to left of sb = E */
return 2;
}
else if(sav1==sbv2 && sav4==sbv3) { /* sa on top of sb = S*/
return 3;
}
return -1;
}
/* Helper function to join 2 areas, it has a return value, 0=failed 1=success
* used by the split, join operators
*/
int screen_area_join(bContext *C, bScreen* scr, ScrArea *sa1, ScrArea *sa2)
{
int dir;
dir = area_getorientation(sa1, sa2);
/*printf("dir is : %i \n", dir);*/
if (dir < 0) {
if (sa1 ) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
if (sa2 ) sa2->flag &= ~AREA_FLAG_DRAWJOINTO;
return 0;
}
if(dir == 0) {
sa1->v1= sa2->v1;
sa1->v2= sa2->v2;
screen_addedge(scr, sa1->v2, sa1->v3);
screen_addedge(scr, sa1->v1, sa1->v4);
}
else if(dir == 1) {
sa1->v2= sa2->v2;
sa1->v3= sa2->v3;
screen_addedge(scr, sa1->v1, sa1->v2);
screen_addedge(scr, sa1->v3, sa1->v4);
}
else if(dir == 2) {
sa1->v3= sa2->v3;
sa1->v4= sa2->v4;
screen_addedge(scr, sa1->v2, sa1->v3);
screen_addedge(scr, sa1->v1, sa1->v4);
}
else if(dir == 3) {
sa1->v1= sa2->v1;
sa1->v4= sa2->v4;
screen_addedge(scr, sa1->v1, sa1->v2);
screen_addedge(scr, sa1->v3, sa1->v4);
}
screen_delarea(C, scr, sa2);
removedouble_scrverts(scr);
sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
return 1;
}
void select_connected_scredge(bScreen *sc, ScrEdge *edge)
{
ScrEdge *se;
ScrVert *sv;
int oneselected;
char dir;
/* select connected, only in the right direction */
/* 'dir' is the direction of EDGE */
if(edge->v1->vec.x==edge->v2->vec.x) dir= 'v';
else dir= 'h';
sv= sc->vertbase.first;
while(sv) {
sv->flag = 0;
sv= sv->next;
}
edge->v1->flag= 1;
edge->v2->flag= 1;
oneselected= 1;
while(oneselected) {
se= sc->edgebase.first;
oneselected= 0;
while(se) {
if(se->v1->flag + se->v2->flag==1) {
if(dir=='h') if(se->v1->vec.y==se->v2->vec.y) {
se->v1->flag= se->v2->flag= 1;
oneselected= 1;
}
if(dir=='v') if(se->v1->vec.x==se->v2->vec.x) {
se->v1->flag= se->v2->flag= 1;
oneselected= 1;
}
}
se= se->next;
}
}
}
/* test if screen vertices should be scaled */
static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
{
ScrVert *sv=NULL;
ScrArea *sa;
int sizex, sizey;
float facx, facy, tempf, min[2], max[2];
/* calculate size */
min[0]= min[1]= 10000.0f;
max[0]= max[1]= 0.0f;
for(sv= sc->vertbase.first; sv; sv= sv->next) {
min[0]= MIN2(min[0], sv->vec.x);
min[1]= MIN2(min[1], sv->vec.y);
max[0]= MAX2(max[0], sv->vec.x);
max[1]= MAX2(max[1], sv->vec.y);
}
/* always make 0.0 left under */
for(sv= sc->vertbase.first; sv; sv= sv->next) {
sv->vec.x -= min[0];
sv->vec.y -= min[1];
}
sizex= max[0]-min[0];
sizey= max[1]-min[1];
if(sizex!= winsizex || sizey!= winsizey) {
facx= winsizex;
facx/= (float)sizex;
facy= winsizey;
facy/= (float)sizey;
/* make sure it fits! */
for(sv= sc->vertbase.first; sv; sv= sv->next) {
/* FIXME, this resizing logic is no good when resizing the window + redrawing [#24428]
* need some way to store these as floats internally and re-apply from there. */
tempf= ((float)sv->vec.x)*facx;
sv->vec.x= (short)(tempf+0.5f);
sv->vec.x+= AREAGRID-1;
sv->vec.x-= (sv->vec.x % AREAGRID);
CLAMP(sv->vec.x, 0, winsizex);
tempf= ((float)sv->vec.y)*facy;
sv->vec.y= (short)(tempf+0.5f);
sv->vec.y+= AREAGRID-1;
sv->vec.y-= (sv->vec.y % AREAGRID);
CLAMP(sv->vec.y, 0, winsizey);
}
}
/* test for collapsed areas. This could happen in some blender version... */
/* ton: removed option now, it needs Context... */
/* make each window at least ED_area_headersize() high */
for(sa= sc->areabase.first; sa; sa= sa->next) {
int headery= ED_area_headersize()+1;
if(sa->v1->vec.y+headery > sa->v2->vec.y) {
/* lower edge */
ScrEdge *se= screen_findedge(sc, sa->v4, sa->v1);
if(se && sa->v1!=sa->v2 ) {
int yval;
select_connected_scredge(sc, se);
/* all selected vertices get the right offset */
yval= sa->v2->vec.y-headery;
sv= sc->vertbase.first;
while(sv) {
/* if is a collapsed area */
if(sv!=sa->v2 && sv!=sa->v3) {
if(sv->flag) sv->vec.y= yval;
}
sv= sv->next;
}
}
}
}
}
/* *********************** DRAWING **************************************** */
#define SCR_BACK 0.55
#define SCR_ROUND 12
/* draw vertical shape visualising future joining (left as well
* right direction of future joining) */
static void draw_horizontal_join_shape(ScrArea *sa, char dir)
{
vec2f points[10];
short i;
float w, h;
float width = sa->v3->vec.x - sa->v1->vec.x;
float height = sa->v3->vec.y - sa->v1->vec.y;
if(height<width) {
h = height/8;
w = height/4;
}
else {
h = width/8;
w = width/4;
}
points[0].x = sa->v1->vec.x;
points[0].y = sa->v1->vec.y + height/2;
points[1].x = sa->v1->vec.x;
points[1].y = sa->v1->vec.y;
points[2].x = sa->v4->vec.x - w;
points[2].y = sa->v4->vec.y;
points[3].x = sa->v4->vec.x - w;
points[3].y = sa->v4->vec.y + height/2 - 2*h;
points[4].x = sa->v4->vec.x - 2*w;
points[4].y = sa->v4->vec.y + height/2;
points[5].x = sa->v4->vec.x - w;
points[5].y = sa->v4->vec.y + height/2 + 2*h;
points[6].x = sa->v3->vec.x - w;
points[6].y = sa->v3->vec.y;
points[7].x = sa->v2->vec.x;
points[7].y = sa->v2->vec.y;
points[8].x = sa->v4->vec.x;
points[8].y = sa->v4->vec.y + height/2 - h;
points[9].x = sa->v4->vec.x;
points[9].y = sa->v4->vec.y + height/2 + h;
if(dir=='l') {
/* when direction is left, then we flip direction of arrow */
float cx = sa->v1->vec.x + width;
for(i=0;i<10;i++) {
points[i].x -= cx;
points[i].x = -points[i].x;
points[i].x += sa->v1->vec.x;
}
}
glBegin(GL_POLYGON);
for(i=0;i<5;i++)
glVertex2f(points[i].x, points[i].y);
glEnd();
glBegin(GL_POLYGON);
for(i=4;i<8;i++)
glVertex2f(points[i].x, points[i].y);
glVertex2f(points[0].x, points[0].y);
glEnd();
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
}
/* draw vertical shape visualising future joining (up/down direction) */
static void draw_vertical_join_shape(ScrArea *sa, char dir)
{
vec2f points[10];
short i;
float w, h;
float width = sa->v3->vec.x - sa->v1->vec.x;
float height = sa->v3->vec.y - sa->v1->vec.y;
if(height<width) {
h = height/4;
w = height/8;
}
else {
h = width/4;
w = width/8;
}
points[0].x = sa->v1->vec.x + width/2;
points[0].y = sa->v3->vec.y;
points[1].x = sa->v2->vec.x;
points[1].y = sa->v2->vec.y;
points[2].x = sa->v1->vec.x;
points[2].y = sa->v1->vec.y + h;
points[3].x = sa->v1->vec.x + width/2 - 2*w;
points[3].y = sa->v1->vec.y + h;
points[4].x = sa->v1->vec.x + width/2;
points[4].y = sa->v1->vec.y + 2*h;
points[5].x = sa->v1->vec.x + width/2 + 2*w;
points[5].y = sa->v1->vec.y + h;
points[6].x = sa->v4->vec.x;
points[6].y = sa->v4->vec.y + h;
points[7].x = sa->v3->vec.x;
points[7].y = sa->v3->vec.y;
points[8].x = sa->v1->vec.x + width/2 - w;
points[8].y = sa->v1->vec.y;
points[9].x = sa->v1->vec.x + width/2 + w;
points[9].y = sa->v1->vec.y;
if(dir=='u') {
/* when direction is up, then we flip direction of arrow */
float cy = sa->v1->vec.y + height;
for(i=0;i<10;i++) {
points[i].y -= cy;
points[i].y = -points[i].y;
points[i].y += sa->v1->vec.y;
}
}
glBegin(GL_POLYGON);
for(i=0;i<5;i++)
glVertex2f(points[i].x, points[i].y);
glEnd();
glBegin(GL_POLYGON);
for(i=4;i<8;i++)
glVertex2f(points[i].x, points[i].y);
glVertex2f(points[0].x, points[0].y);
glEnd();
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
}
/* draw join shape due to direction of joining */
static void draw_join_shape(ScrArea *sa, char dir)
{
if(dir=='u' || dir=='d')
draw_vertical_join_shape(sa, dir);
else
draw_horizontal_join_shape(sa, dir);
}
/* draw screen area darker with arrow (visualisation of future joining) */
static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glColor4ub(0, 0, 0, 50);
draw_join_shape(sa, dir);
glDisable(GL_BLEND);
}
/* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
{
glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
glEnable(GL_BLEND);
/* value 181 was hardly computed: 181~105 */
glColor4ub(255, 255, 255, 50);
/* draw_join_shape(sa, dir); */
glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
glDisable(GL_BLEND);
}
static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2, short a)
{
/* right border area */
if(x2<sizex-1)
sdrawline(x2+a, y1, x2+a, y2);
/* left border area */
if(x1>0) /* otherwise it draws the emboss of window over */
sdrawline(x1+a, y1, x1+a, y2);
/* top border area */
if(y2<sizey-1)
sdrawline(x1, y2+a, x2, y2+a);
/* bottom border area */
if(y1>0)
sdrawline(x1, y1+a, x2, y1+a);
}
/** screen edges drawing **/
static void drawscredge_area(ScrArea *sa, int sizex, int sizey, int center)
{
short x1= sa->v1->vec.x;
short y1= sa->v1->vec.y;
short x2= sa->v3->vec.x;
short y2= sa->v3->vec.y;
short a, rt;
rt= 0; // CLAMPIS(G.rt, 0, 16);
if(center==0) {
cpack(0x505050);
for(a=-rt; a<=rt; a++)
if(a!=0)
drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, a);
}
else {
cpack(0x0);
drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, 0);
}
}
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
{
bScreen *newsc;
if(sc->full != SCREENNORMAL) return NULL; /* XXX handle this case! */
/* make new empty screen: */
newsc= ED_screen_add(win, sc->scene, sc->id.name+2);
/* copy all data */
screen_copy(newsc, sc);
return newsc;
}
/* screen sets cursor based on swinid */
static void region_cursor_set(wmWindow *win, int swinid)
{
ScrArea *sa= win->screen->areabase.first;
for(;sa; sa= sa->next) {
ARegion *ar= sa->regionbase.first;
for(;ar; ar= ar->next) {
if(ar->swinid == swinid) {
if(ar->type && ar->type->cursor)
ar->type->cursor(win, sa, ar);
else
WM_cursor_set(win, CURSOR_STD);
return;
}
}
}
}
void ED_screen_do_listen(bContext *C, wmNotifier *note)
{
wmWindow *win= CTX_wm_window(C);
/* generic notes */
switch(note->category) {
case NC_WM:
if(note->data==ND_FILEREAD)
win->screen->do_draw= 1;
break;
case NC_WINDOW:
win->screen->do_draw= 1;
break;
case NC_SCREEN:
if(note->data==ND_SUBWINACTIVE)
uiFreeActiveButtons(C, win->screen);
if(note->action==NA_EDITED)
win->screen->do_draw= win->screen->do_refresh= 1;
break;
case NC_SCENE:
if(note->data==ND_MODE)
region_cursor_set(win, note->swinid);
break;
}
}
/* only for edge lines between areas, and the blended join arrows */
void ED_screen_draw(wmWindow *win)
{
ScrArea *sa;
ScrArea *sa1= NULL;
ScrArea *sa2= NULL;
ScrArea *sa3= NULL;
int dir = -1;
int dira = -1;
wmSubWindowSet(win, win->screen->mainwin);
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
if (sa->flag & (AREA_FLAG_DRAWSPLIT_H|AREA_FLAG_DRAWSPLIT_V)) sa3 = sa;
drawscredge_area(sa, win->sizex, win->sizey, 0);
}
for(sa= win->screen->areabase.first; sa; sa= sa->next)
drawscredge_area(sa, win->sizex, win->sizey, 1);
/* blended join arrow */
if (sa1 && sa2) {
dir = area_getorientation(sa1, sa2);
if (dir >= 0) {
switch(dir) {
case 0: /* W */
dir = 'r';
dira = 'l';
break;
case 1: /* N */
dir = 'd';
dira = 'u';
break;
case 2: /* E */
dir = 'l';
dira = 'r';
break;
case 3: /* S */
dir = 'u';
dira = 'd';
break;
}
}
scrarea_draw_shape_dark(sa2, dir);
scrarea_draw_shape_light(sa1, dira);
}
/* splitpoint */
if(sa3) {
glEnable(GL_BLEND);
glColor4ub(255, 255, 255, 100);
if(sa3->flag & AREA_FLAG_DRAWSPLIT_H) {
sdrawline(sa3->totrct.xmin, win->eventstate->y, sa3->totrct.xmax, win->eventstate->y);
glColor4ub(0, 0, 0, 100);
sdrawline(sa3->totrct.xmin, win->eventstate->y+1, sa3->totrct.xmax, win->eventstate->y+1);
}
else {
sdrawline(win->eventstate->x, sa3->totrct.ymin, win->eventstate->x, sa3->totrct.ymax);
glColor4ub(0, 0, 0, 100);
sdrawline(win->eventstate->x+1, sa3->totrct.ymin, win->eventstate->x+1, sa3->totrct.ymax);
}
glDisable(GL_BLEND);
}
win->screen->do_draw= 0;
}
/* helper call for below, dpi changes headers */
static void screen_refresh_headersizes(void)
{
const ListBase *lb= BKE_spacetypes_list();
SpaceType *st;
for(st= lb->first; st; st= st->next) {
ARegionType *art= BKE_regiontype_from_id(st, RGN_TYPE_HEADER);
if(art) art->prefsizey= ED_area_headersize();
}
}
/* make this screen usable */
/* for file read and first use, for scaling window, area moves */
void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
{
/* exception for bg mode, we only need the screen context */
if (!G.background) {
ScrArea *sa;
rcti winrct;
winrct.xmin= 0;
winrct.xmax= win->sizex-1;
winrct.ymin= 0;
winrct.ymax= win->sizey-1;
screen_test_scale(win->screen, win->sizex, win->sizey);
if(win->screen->mainwin==0)
win->screen->mainwin= wm_subwindow_open(win, &winrct);
else
wm_subwindow_position(win, win->screen->mainwin, &winrct);
/* header size depends on DPI, let's verify */
screen_refresh_headersizes();
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
/* set spacetype and region callbacks, calls init() */
/* sets subwindows for regions, adds handlers */
ED_area_initialize(wm, win, sa);
}
/* wake up animtimer */
if(win->screen->animtimer)
WM_event_timer_sleep(wm, win, win->screen->animtimer, 0);
}
if(G.f & G_DEBUG) printf("set screen\n");
win->screen->do_refresh= 0;
win->screen->context= ed_screen_context;
}
/* file read, set all screens, ... */
void ED_screens_initialize(wmWindowManager *wm)
{
wmWindow *win;
for(win= wm->windows.first; win; win= win->next) {
if(win->screen==NULL)
win->screen= G.main->screen.first;
ED_screen_refresh(wm, win);
}
}
/* *********** exit calls are for closing running stuff ******** */
void ED_region_exit(bContext *C, ARegion *ar)
{
ARegion *prevar= CTX_wm_region(C);
CTX_wm_region_set(C, ar);
WM_event_remove_handlers(C, &ar->handlers);
if(ar->swinid)
wm_subwindow_close(CTX_wm_window(C), ar->swinid);
ar->swinid= 0;
if(ar->headerstr)
MEM_freeN(ar->headerstr);
ar->headerstr= NULL;
CTX_wm_region_set(C, prevar);
}
void ED_area_exit(bContext *C, ScrArea *sa)
{
ScrArea *prevsa= CTX_wm_area(C);
ARegion *ar;
if (sa->spacetype == SPACE_FILE) {
SpaceLink *sl= sa->spacedata.first;
if(sl && sl->spacetype == SPACE_FILE) {
ED_fileselect_exit(C, (SpaceFile *)sl);
}
}
CTX_wm_area_set(C, sa);
for(ar= sa->regionbase.first; ar; ar= ar->next)
ED_region_exit(C, ar);
WM_event_remove_handlers(C, &sa->handlers);
CTX_wm_area_set(C, prevsa);
}
void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
{
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *prevwin= CTX_wm_window(C);
ScrArea *sa;
ARegion *ar;
CTX_wm_window_set(C, window);
if(screen->animtimer)
WM_event_remove_timer(wm, window, screen->animtimer);
screen->animtimer= NULL;
if(screen->mainwin)
wm_subwindow_close(window, screen->mainwin);
screen->mainwin= 0;
screen->subwinactive= 0;
for(ar= screen->regionbase.first; ar; ar= ar->next)
ED_region_exit(C, ar);
for(sa= screen->areabase.first; sa; sa= sa->next)
ED_area_exit(C, sa);
/* mark it available for use for other windows */
screen->winid= 0;
if (prevwin->screen->temp == 0) {
/* use previous window if possible */
CTX_wm_window_set(C, prevwin);
} else {
/* none otherwise */
CTX_wm_window_set(C, NULL);
}
}
/* *********************************** */
/* case when on area-edge or in azones, or outside window */
static void screen_cursor_set(wmWindow *win, wmEvent *event)
{
AZone *az= NULL;
ScrArea *sa;
for(sa= win->screen->areabase.first; sa; sa= sa->next)
if((az=is_in_area_actionzone(sa, event->x, event->y)))
break;
if(sa) {
if(az->type==AZONE_AREA)
WM_cursor_set(win, CURSOR_EDIT);
else if(az->type==AZONE_REGION) {
if(az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT)
WM_cursor_set(win, CURSOR_X_MOVE);
else
WM_cursor_set(win, CURSOR_Y_MOVE);
}
}
else {
ScrEdge *actedge= screen_find_active_scredge(win->screen, event->x, event->y);
if (actedge) {
if(scredge_is_horizontal(actedge))
WM_cursor_set(win, CURSOR_Y_MOVE);
else
WM_cursor_set(win, CURSOR_X_MOVE);
}
else
WM_cursor_set(win, CURSOR_STD);
}
}
/* called in wm_event_system.c. sets state vars in screen, cursors */
/* event type is mouse move */
void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
{
wmWindow *win= CTX_wm_window(C);
if(win->screen) {
bScreen *scr= win->screen;
ScrArea *sa;
ARegion *ar;
int oldswin= scr->subwinactive;
for(sa= scr->areabase.first; sa; sa= sa->next) {
if(event->x > sa->totrct.xmin && event->x < sa->totrct.xmax)
if(event->y > sa->totrct.ymin && event->y < sa->totrct.ymax)
if(NULL==is_in_area_actionzone(sa, event->x, event->y))
break;
}
if(sa) {
for(ar= sa->regionbase.first; ar; ar= ar->next) {
if(BLI_in_rcti(&ar->winrct, event->x, event->y))
scr->subwinactive= ar->swinid;
}
}
else
scr->subwinactive= scr->mainwin;
/* check for redraw headers */
if(oldswin!=scr->subwinactive) {
for(sa= scr->areabase.first; sa; sa= sa->next) {
int do_draw= 0;
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->swinid==oldswin || ar->swinid==scr->subwinactive)
do_draw= 1;
if(do_draw) {
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->regiontype==RGN_TYPE_HEADER)
ED_region_tag_redraw(ar);
}
}
}
/* cursors, for time being set always on edges, otherwise aregion doesnt switch */
if(scr->subwinactive==scr->mainwin) {
screen_cursor_set(win, event);
}
else if(oldswin!=scr->subwinactive) {
region_cursor_set(win, scr->subwinactive);
WM_event_add_notifier(C, NC_SCREEN|ND_SUBWINACTIVE, scr);
}
}
}
int ED_screen_area_active(const bContext *C)
{
wmWindow *win= CTX_wm_window(C);
bScreen *sc= CTX_wm_screen(C);
ScrArea *sa= CTX_wm_area(C);
if(win && sc && sa) {
AZone *az= is_in_area_actionzone(sa, win->eventstate->x, win->eventstate->y);
ARegion *ar;
if (az && az->type == AZONE_REGION)
return 1;
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->swinid == sc->subwinactive)
return 1;
}
return 0;
}
/* operator call, WM + Window + screen already existed before */
/* Do NOT call in area/region queues! */
void ED_screen_set(bContext *C, bScreen *sc)
{
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *win= CTX_wm_window(C);
bScreen *oldscreen= CTX_wm_screen(C);
ID *id;
/* validate screen, it's called with notifier reference */
for(id= CTX_data_main(C)->screen.first; id; id= id->next)
if(sc == (bScreen *)id)
break;
if(id==NULL)
return;
/* check for valid winid */
if(sc->winid!=0 && sc->winid!=win->winid)
return;
if(sc->full) { /* find associated full */
bScreen *sc1;
for(sc1= CTX_data_main(C)->screen.first; sc1; sc1= sc1->id.next) {
ScrArea *sa= sc1->areabase.first;
if(sa->full==sc) {
sc= sc1;
break;
}
}
}
if (oldscreen != sc) {
wmTimer *wt= oldscreen->animtimer;
ScrArea *sa;
/* remove handlers referencing areas in old screen */
for(sa = oldscreen->areabase.first; sa; sa = sa->next) {
WM_event_remove_area_handler(&win->modalhandlers, sa);
}
/* we put timer to sleep, so screen_exit has to think there's no timer */
oldscreen->animtimer= NULL;
if(wt)
WM_event_timer_sleep(wm, win, wt, 1);
ED_screen_exit(C, win, oldscreen);
oldscreen->animtimer= wt;
win->screen= sc;
CTX_wm_window_set(C, win); // stores C->wm.screen... hrmf
/* prevent multiwin errors */
sc->winid= win->winid;
ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C));
WM_event_add_notifier(C, NC_WINDOW, NULL);
WM_event_add_notifier(C, NC_SCREEN|ND_SCREENSET, sc);
/* makes button hilites work */
WM_event_add_mousemove(C);
}
}
static int ed_screen_used(wmWindowManager *wm, bScreen *sc)
{
wmWindow *win;
for(win=wm->windows.first; win; win=win->next)
if(win->screen == sc)
return 1;
return 0;
}
/* only call outside of area/region loops */
void ED_screen_delete(bContext *C, bScreen *sc)
{
Main *bmain= CTX_data_main(C);
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *win= CTX_wm_window(C);
bScreen *newsc;
int delete= 1;
/* don't allow deleting temp fullscreens for now */
if (sc->full == SCREENFULL) {
return;
}
/* screen can only be in use by one window at a time, so as
long as we are able to find a screen that is unused, we
can safely assume ours is not in use anywhere an delete it */
for(newsc= sc->id.prev; newsc; newsc=newsc->id.prev)
if(!ed_screen_used(wm, newsc))
break;
if(!newsc) {
for(newsc= sc->id.next; newsc; newsc=newsc->id.next)
if(!ed_screen_used(wm, newsc))
break;
}
if(!newsc)
return;
ED_screen_set(C, newsc);
if(delete && win->screen != sc)
free_libblock(&bmain->screen, sc);
}
/* only call outside of area/region loops */
void ED_screen_set_scene(bContext *C, Scene *scene)
{
bScreen *sc;
bScreen *curscreen= CTX_wm_screen(C);
ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO);
for(sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) {
if((U.flag & USER_SCENEGLOBAL) || sc==curscreen) {
if(scene != sc->scene) {
/* all areas endlocalview */
// XXX ScrArea *sa= sc->areabase.first;
// while(sa) {
// endlocalview(sa);
// sa= sa->next;
// }
sc->scene= scene;
}
}
}
// copy_view3d_lock(0); /* space.c */
/* are there cameras in the views that are not in the scene? */
for(sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) {
if( (U.flag & USER_SCENEGLOBAL) || sc==curscreen) {
ScrArea *sa= sc->areabase.first;
while(sa) {
SpaceLink *sl= sa->spacedata.first;
while(sl) {
if(sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
BKE_screen_view3d_sync(v3d, scene);
if (!v3d->camera || !object_in_scene(v3d->camera, scene)) {
v3d->camera= scene_find_camera(sc->scene);
// XXX if (sc==curscreen) handle_view3d_lock();
if (!v3d->camera) {
ARegion *ar;
for(ar=v3d->regionbase.first; ar; ar= ar->next) {
if(ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d= ar->regiondata;
if(rv3d->persp==RV3D_CAMOB)
rv3d->persp= RV3D_PERSP;
}
}
}
}
}
sl= sl->next;
}
sa= sa->next;
}
}
}
CTX_data_scene_set(C, scene);
set_scene_bg(CTX_data_main(C), scene);
ED_update_for_newframe(CTX_data_main(C), scene, curscreen, 1);
/* complete redraw */
WM_event_add_notifier(C, NC_WINDOW, NULL);
}
/* only call outside of area/region loops */
void ED_screen_delete_scene(bContext *C, Scene *scene)
{
Main *bmain= CTX_data_main(C);
Scene *newscene;
if(scene->id.prev)
newscene= scene->id.prev;
else if(scene->id.next)
newscene= scene->id.next;
else
return;
ED_screen_set_scene(C, newscene);
unlink_scene(bmain, scene, newscene);
}
ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
{
wmWindow *win= CTX_wm_window(C);
bScreen *screen= CTX_wm_screen(C);
ScrArea *newsa= NULL;
if(!sa || sa->full==NULL) {
newsa= ED_screen_full_toggle(C, win, sa);
}
if(!newsa) {
if (sa->full) {
/* if this has been called from the temporary info header generated in
* temp fullscreen layouts, find the correct fullscreen area to change
* to create a new space inside */
for (newsa = screen->areabase.first; newsa; newsa=newsa->next) {
if (!(sa->flag & AREA_TEMP_INFO))
break;
}
} else
newsa= sa;
}
ED_area_newspace(C, newsa, type);
return newsa;
}
void ED_screen_full_prevspace(bContext *C, ScrArea *sa)
{
wmWindow *win= CTX_wm_window(C);
ED_area_prevspace(C, sa);
if(sa->full)
ED_screen_full_toggle(C, win, sa);
}
/* restore a screen / area back to default operation, after temp fullscreen modes */
void ED_screen_full_restore(bContext *C, ScrArea *sa)
{
wmWindow *win= CTX_wm_window(C);
SpaceLink *sl = sa->spacedata.first;
/* if fullscreen area has a secondary space (such as a file browser or fullscreen render
* overlaid on top of a existing setup) then return to the previous space */
if (sl->next) {
/* specific checks for space types */
int sima_restore = 0;
/* Special check added for non-render image window (back from fullscreen through "Back to Previous" button) */
if (sl->spacetype == SPACE_IMAGE) {
SpaceImage *sima= sa->spacedata.first;
if (!(sima->flag & SI_PREVSPACE) && !(sima->flag & SI_FULLWINDOW))
sima_restore = 1;
}
if (sl->spacetype == SPACE_IMAGE && !sima_restore) {
SpaceImage *sima= sa->spacedata.first;
if (sima->flag & SI_PREVSPACE)
sima->flag &= ~SI_PREVSPACE;
if (sima->flag & SI_FULLWINDOW) {
sima->flag &= ~SI_FULLWINDOW;
ED_screen_full_prevspace(C, sa);
}
} else if (sl->spacetype == SPACE_FILE) {
ED_screen_full_prevspace(C, sa);
} else
ED_screen_full_toggle(C, win, sa);
}
/* otherwise just tile the area again */
else {
ED_screen_full_toggle(C, win, sa);
}
}
/* this function toggles: if area is full then the parent will be restored */
ScrArea *ED_screen_full_toggle(bContext *C, wmWindow *win, ScrArea *sa)
{
bScreen *sc, *oldscreen;
ARegion *ar;
if(sa) {
/* ensure we don't have a button active anymore, can crash when
switching screens with tooltip open because region and tooltip
are no longer in the same screen */
for(ar=sa->regionbase.first; ar; ar=ar->next)
uiFreeBlocks(C, &ar->uiblocks);
/* prevent hanging header prints */
ED_area_headerprint(sa, NULL);
}
if(sa && sa->full) {
ScrArea *old;
/*short fulltype;*/ /*UNUSED*/
sc= sa->full; /* the old screen to restore */
oldscreen= win->screen; /* the one disappearing */
/*fulltype = sc->full;*/
sc->full= 0;
/* removed: SCREENAUTOPLAY exception here */
/* find old area */
for(old= sc->areabase.first; old; old= old->next)
if(old->full) break;
if(old==NULL) {
if (G.f & G_DEBUG)
printf("something wrong in areafullscreen\n");
return NULL;
}
area_copy_data(old, sa, 1); /* 1 = swap spacelist */
if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO;
old->full= NULL;
/* animtimer back */
sc->animtimer= oldscreen->animtimer;
oldscreen->animtimer= NULL;
ED_screen_set(C, sc);
free_screen(oldscreen);
free_libblock(&CTX_data_main(C)->screen, oldscreen);
}
else {
ScrArea *newa;
char newname[MAX_ID_NAME-2];
oldscreen= win->screen;
/* nothing wrong with having only 1 area, as far as I can see...
// is there only 1 area?
if(oldscreen->areabase.first==oldscreen->areabase.last)
return NULL;
*/
oldscreen->full = SCREENFULL;
BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name+2, "full");
sc= ED_screen_add(win, oldscreen->scene, newname);
sc->full = SCREENFULL; // XXX
/* timer */
sc->animtimer= oldscreen->animtimer;
oldscreen->animtimer= NULL;
/* returns the top small area */
newa= area_split(sc, (ScrArea *)sc->areabase.first, 'h', 0.99f, 1);
ED_area_newspace(C, newa, SPACE_INFO);
/* use random area when we have no active one, e.g. when the
mouse is outside of the window and we open a file browser */
if(!sa)
sa= oldscreen->areabase.first;
/* copy area */
newa= newa->prev;
area_copy_data(newa, sa, 1); /* 1 = swap spacelist */
sa->flag |= AREA_TEMP_INFO;
sa->full= oldscreen;
newa->full= oldscreen;
newa->next->full= oldscreen; // XXX
ED_screen_set(C, sc);
}
/* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
CTX_wm_area_set(C, sc->areabase.first);
/* XXX retopo_force_update(); */
return sc->areabase.first;
}
/* update frame rate info for viewport drawing */
void ED_refresh_viewport_fps(bContext *C)
{
wmTimer *animtimer= CTX_wm_screen(C)->animtimer;
Scene *scene= CTX_data_scene(C);
/* is anim playback running? */
if (animtimer && (U.uiflag & USER_SHOW_FPS)) {
ScreenFrameRateInfo *fpsi= scene->fps_info;
/* if there isn't any info, init it first */
if (fpsi == NULL)
fpsi= scene->fps_info= MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info");
/* update the values */
fpsi->redrawtime= fpsi->lredrawtime;
fpsi->lredrawtime= animtimer->ltime;
}
else {
/* playback stopped or shouldn't be running */
if (scene->fps_info)
MEM_freeN(scene->fps_info);
scene->fps_info= NULL;
}
}
/* redraws: uses defines from stime->redraws
* enable: 1 - forward on, -1 - backwards on, 0 - off
*/
void ED_screen_animation_timer(bContext *C, int redraws, int refresh, int sync, int enable)
{
bScreen *screen= CTX_wm_screen(C);
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *win= CTX_wm_window(C);
Scene *scene= CTX_data_scene(C);
if(screen->animtimer)
WM_event_remove_timer(wm, win, screen->animtimer);
screen->animtimer= NULL;
if(enable) {
ScreenAnimData *sad= MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData");
screen->animtimer= WM_event_add_timer(wm, win, TIMER0, (1.0/FPS));
sad->ar= CTX_wm_region(C);
sad->sfra = scene->r.cfra;
sad->redraws= redraws;
sad->refresh= refresh;
sad->flag |= (enable < 0)? ANIMPLAY_FLAG_REVERSE: 0;
sad->flag |= (sync == 0)? ANIMPLAY_FLAG_NO_SYNC: (sync == 1)? ANIMPLAY_FLAG_SYNC: 0;
screen->animtimer->customdata= sad;
}
/* notifier catched by top header, for button */
WM_event_add_notifier(C, NC_SCREEN|ND_ANIMPLAY, screen);
}
/* helper for screen_animation_play() - only to be used for TimeLine */
static ARegion *time_top_left_3dwindow(bScreen *screen)
{
ARegion *aret= NULL;
ScrArea *sa;
int min= 10000;
for(sa= screen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_VIEW3D) {
ARegion *ar;
for(ar= sa->regionbase.first; ar; ar= ar->next) {
if(ar->regiontype==RGN_TYPE_WINDOW) {
if(ar->winrct.xmin - ar->winrct.ymin < min) {
aret= ar;
min= ar->winrct.xmin - ar->winrct.ymin;
}
}
}
}
}
return aret;
}
void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh)
{
if(screen && screen->animtimer) {
wmTimer *wt= screen->animtimer;
ScreenAnimData *sad= wt->customdata;
sad->redraws= redraws;
sad->refresh= refresh;
sad->ar= NULL;
if(redraws & TIME_REGION)
sad->ar= time_top_left_3dwindow(screen);
}
}
/* results in fully updated anim system
* screen can be NULL */
void ED_update_for_newframe(Main *bmain, Scene *scene, bScreen *screen, int UNUSED(mute))
{
#ifdef DURIAN_CAMERA_SWITCH
void *camera= scene_camera_switch_find(scene);
if(camera && scene->camera != camera) {
bScreen *sc;
scene->camera= camera;
/* are there cameras in the views that are not in the scene? */
for(sc= bmain->screen.first; sc; sc= sc->id.next) {
BKE_screen_view3d_scene_sync(sc);
}
}
#endif
//extern void audiostream_scrub(unsigned int frame); /* seqaudio.c */
/* update animated image textures for gpu, etc,
* call before scene_update_for_newframe so modifiers with textuers dont lag 1 frame */
ED_image_update_frame(bmain, scene->r.cfra);
/* this function applies the changes too */
/* XXX future: do all windows */
scene_update_for_newframe(bmain, scene, BKE_screen_visible_layers(screen, scene)); /* BKE_scene.h */
//if ( (CFRA>1) && (!mute) && (scene->r.audio.flag & AUDIO_SCRUB))
// audiostream_scrub( CFRA );
/* 3d window, preview */
//BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
/* all movie/sequence images */
//BIF_image_update_frame();
/* composite */
if(scene->use_nodes && scene->nodetree)
ntreeCompositTagAnimated(scene->nodetree);
/* update animated texture nodes */
{
Tex *tex;
for(tex= bmain->tex.first; tex; tex= tex->id.next)
if( tex->use_nodes && tex->nodetree ) {
ntreeTexTagAnimated( tex->nodetree );
}
}
}